Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.

End: Lost in the Waves

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
End: Lost in the Waves


Location

Outrealms (Valla: Castle Valla: Throne Room)

Boss(es)

Anankos

I'll begin the song now. I ask that you all watch over me until the end.
— Shigure

End: Lost in the Waves is the sixth and final part of the six-part downloadable content Heirs of Fate saga of Fire Emblem Fates. It does not officially bear a chapter number in relation to DLC chapters as a whole; if all DLC chapters are purchased and its list is viewed at the Dragon's Gate, End: Lost in the Waves is the twentieth one from the top in the North American version of the game. End: Lost in the Waves is part of the third series of Japanese DLC releases and the second series of international DLC releases.

This chapter was first made available on March 23, 2016 in Japan, June 9, 2016 in North America, and July 28-29 in the PAL regions.

In this chapter, the entire cast of Fates's children characters come together to fight their ultimate foe, Anankos, with the hopes of saving their Deeprealms, parents, and others who died in their stead. Obstacles the children have to overcome include soldiers based from the fixed parents of nineteen of the children.

Plot

Main article: End: Lost in the Waves/Script

The party refuses to accept Shigure's sacrifice, and Ophelia and Soleil reveal that their fathers gave them two similar teleportation stones that can theoretically bring them back to Anankos. The party is initially skeptical of the plan, but Lilith appears and offers to power up the stones.

Shigure confronts Anankos and refuses his offer to find a realm that they can rule together. As he prepares to sing the deadly song, the party arrives and reaffirms their loyalty to Shigure. The Kanas then combine their power, turning their Yatos into their Omega forms. The group then challenges Anankos.

If the player defeats Anankos without friendly casualties, then the group celebrates their victory. Anankos, restored to sanity before death, thanks Ophelia and Soleil for keeping their fathers' promise to him and reconciles with Lilith before departing. If the player has lost at least one ally unit, then the group mourns the fallen. Either way, Shigure honors his mother's last wish and discards his pendant.

Website summary

The next generation assaults their ultimate foe. The Heirs of Fate finale.[1]

North American eShop summary

The next generation assaults their ultimate foe. The Heirs of Fate finale.
Rewards: Point Blank

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Anankos's soul Player Enemy
Defeat: Male Kana, female Kana, or Shigure dies 22 25+6+∞

Claws Head DVs active Core

Cm fe14 hof6.png
Difficulty rating: ★★★
Stage dimensions:
19 columns by 27 rows
Block sizes:
Japan: ??
North America: 357
PAL region: ??

Map phase music: Lost in the Waves
Battle phase music: Lost in the Waves
Pricing:
Japan: ¥???
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 3 (Japan)
Map Pack 2 (international) Pack

United States: $7.99
Europe: €7.99
United Kingdom: £7.19
Australia: $10.40
New Zealand: $13.60

This chapter's map is 19 columns by 27 rows.

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance. The first tab cluster below primarily indicates the Hoshidan characters, while the second tab cluster below primarily indicates the Nohrian charaters. Shigure, who wasn't playable in any of the first four Heirs of Fate chapters, has been grouped with the Hoshidans for simplicity of organization.

If a unit was promoted using a Master Seal during the previous chapter, they will receive an additional item as well as the level 15 skill of their promoted class. They will also be in the chosen class instead of their default.

Shigure Kana♀ Shiro Kiragi Selkie Midori Caeldori Rhajat Hisame Asugi Mitama

Kana♂ Siegbert Forrest Velouria Ignatius Sophie Percy Soleil Ophelia Nina Dwyer

Item data

This item is obtained as a reward to be used in the player's actual game progress:

Items
Name Obtainment Method
Is 3ds02 skill book.png Point Blank Clear chapter with no friendly casualties

No enemies drop items for use specifically in this chapter.

Event tile data

There are no event tiles in this chapter.

Dragon Vein data

No Dragon Veins are initially present in this chapter; two veins appear after both of Anankos's claws have been defeated, and are stated to have the effect "Grants power to the Kanas and Shigure". Each opens a path to Anankos, and when both are activated, the area in front of Anankos will become Dragon Vein terrain. These veins are located as follows:

  • Column 4, row 21: Three squares west of the square with its nearest effect
  • Column 16, row 21: Three squares east of the square with its nearest effect

Enemy data

Note: Non-generic enemies in this stage apart from Anankos are named in their profiles as if they were generic Vallites, but their real names appear in their death quotes, as well as certain other dialogue when fighting a blood relative (mostly their fixed children and, if applicable, their brother's fixed children). The link reading "Vallite" in these characters' listings will lead to that character's article.

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 sniper takumi vallite enemy.gif
Vallite Sniper 20 1 Skadi*
Competitive Skill +2 Quick Draw Certain Blow
Begins moving unprovoked on turn 8, or if the Swordmaster is provoked.
Ma 3ds02 swordmaster hinata vallite enemy.gif
Vallite Swordmaster 20 1 Venge Katana
Triple Threat Astra Vantage Duelist's Blow
Begins moving unprovoked on turn 8, or if the Sniper is provoked.
Ma 3ds02 great master azama vallite enemy.gif
Vallite Great Master 20 1 Bolt Naginata Steel Naginata Wane Festal Silence
Divine Retribution Rally Luck Miracle Renewal
Immobile.
Ma 3ds02 nine-tails kaden vallite enemy.gif
Vallite Nine-Tails 20 1 Beaststone+
Reciprocity Beastbane Evenhanded Even Better
Begins moving unprovoked on turn 4.
Ma 3ds02 falcon knight subaki vallite enemy.gif
Vallite Falcon Knight 20 1 Silver Naginata Sun Festal
Perfectionist Rally Speed Darting Blow Camaraderie
Begins moving unprovoked on turn 4.
Ma 3ds02 onmyoji hayato vallite enemy.gif
Vallite Onmyoji 20 1 Rabbit Spirit
Pride Magic +2 Rally Magic Future Sight
Begins moving unprovoked on turn 4.
Ma 3ds02 dark knight leo vallite enemy.gif
Vallite Dark Knight 20 1 Ragnarok
Pragmatic Seal Magic Malefic Aura Heartseeker Lifetaker
Begins moving unprovoked on turn 8, or if the Sorcerer or Adventurer are provoked.
Ma 3ds02 sorcerer odin vallite enemy.gif
Vallite Sorcerer 20 1 Ginnungagap
Aching Blood Vengeance Malefic Aura Heartseeker
Begins moving unprovoked on turn 8, or if the Dark Knight or Adventurer are provoked.
Ma 3ds02 adventurer niles vallite enemy.gif
Vallite Adventurer 20 1 Silver Bow Shining Bow Recover
Kidnap Movement +1 Lucky Seven Pass Locktouch
Begins moving unprovoked on turn 8, or if the Dark Knight or Sorcerer are provoked.
Ma 3ds02 paladin silas vallite enemy.gif
Vallite Paladin 20 1 Steel Sword Silver Lance
Vow of Friendship Shelter Elbow Room Defender
Lead unit of pair up with Paladin.
Begins moving unprovoked on turn 4.
Ma 3ds02 paladin vallite enemy.gif
Vallite Paladin 13 1 Steel Sword Steel Lance Supporting unit of pair up with Paladin.
Ma 3ds02 general benny vallite enemy.gif
Vallite General 20 1 Beast Killer Spear
Fierce Mien Defense +2 Natural Cover Wary Fighter
Begins moving unprovoked on turn 2.
Ma 3ds02 wolfssegner keaton vallite enemy.gif
Vallite Wolfssegner 20 1 Beaststone+
Collector Beastbane Odd Shaped Better Odds
Begins moving unprovoked on turn 2.
Ma 3ds02 hero arthur vallite enemy.gif
Vallite Hero 20 1 Killer Axe Tomahawk
Misfortunate HP +5 Sol Strong Riposte
Begins moving unprovoked on turn 2.
Ma 3ds02 berserker vallite enemy.gif
Vallite Berserker 13 1 Steel Axe Immediately begins moving unprovoked.
Ma 3ds02 spear master vallite enemy.gif
Vallite Spear Master 13 2 Steel Naginata Immediately begins moving unprovoked.
Ma 3ds02 master of arms vallite enemy.gif
Vallite Master of Arms 13 1 Steel Club Immediately begins moving unprovoked.
Ma 3ds02 great knight vallite enemy.gif
Vallite Great Knight 15 2 Steel Axe Begins moving unprovoked on turn 4.
Ma 3ds02 malig knight vallite enemy.gif
Vallite Malig Knight 15 1 Thunder Begins moving unprovoked on turn 3.
Ma 3ds02 blacksmith vallite enemy.gif
Vallite Blacksmith 15 2 Steel Club Steel Katana Begins moving unprovoked on turn 6.
Ma 3ds02 null.gif
Anankos
(Claws)
Silent Dragon 40 2 Dragon Breath*
Dragonskin Immune Status
Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 wyvern lord vallite enemy.gif
Vallite Wyvern Lord 14 Steel Axe --
Ma 3ds02 sniper vallite enemy.gif
Vallite Sniper 14 Steel Yumi --
Ma 3ds02 bow knight vallite enemy.gif
Vallite Bow Knight 14 Steel Bow --
Ma 3ds02 oni chieftain vallite enemy.gif
Vallite Oni Chieftain 14 Steel Club Lead units of pair up with Basaras.
Ma 3ds02 basara vallite enemy.gif
Vallite Basara 14 Steel Naginata Supporting units of pair up with Oni Chieftains.
Ma 3ds02 general vallite enemy.gif
Vallite General 14 Steel Lance Lead units of pair up with Heroes.
Ma 3ds02 hero vallite enemy.gif
Vallite Hero 14 Steel Sword Supporting units of pair up with Generals.
Ma 3ds02 malig knight vallite enemy.gif
Vallite Malig Knight 13 Fimbulvetr --
Ma 3ds02 falcon knight vallite enemy.gif
Vallite Falcon Knight 13 Steel Naginata --
Ma 3ds02 null.gif
Anankos
(Head)
Silent Dragon 40 1 Dragon Breath*
Dragonskin Immune Status
• Immobile.
• Appears after defeating both of Anankos's claws.
Ma 3ds02 swordmaster ryoma vallite enemy.gif
Vallite Swordmaster 20 1 Silver Katana
Bushido Astra Vantage Duelist's Blow
--
Ma 3ds02 master ninja kaze vallite enemy.gif
Vallite Master Ninja 20 1 Silver Shuriken Dual Shuriken
Miraculous Save Poison Strike Locktouch
--
Ma 3ds02 master ninja saizo vallite enemy.gif
Vallite Master Ninja 20 1 Silver Shuriken Flame Shuriken
Pyrotechnics Poison Strike Locktouch
--
Ma 3ds02 paladin xander vallite enemy.gif
Vallite Paladin 20 1 Silver Sword
Chivalry Shelter Elbow Room Defender
--
Ma 3ds02 butler jakob vallite enemy.gif
Vallite Butler 20 1 Silver Dagger Physic
Evasive Partner Resistance +2 Gentilhomme Live to Serve
--
Ma 3ds02 hero laslow vallite enemy.gif
Vallite Hero 20 1 Brave Sword
Fancy Footwork Sol Strong Riposte Good Fortune
--
Ma 3ds02 sorcerer vallite enemy.gif
Vallite Sorcerer 15 Fimbulvetr --
Ma 3ds02 onmyoji vallite enemy.gif
Vallite Onmyoji 15 Tiger Spirit --
Ma 3ds02 spear master vallite enemy.gif
Vallite Spear Master 16 Steel Naginata --
Ma 3ds02 strategist vallite enemy.gif
Vallite Strategist 16 Fimbulvetr --
Ma 3ds02 mechanist vallite enemy.gif
Vallite Mechanist 15 Steel Shuriken Lead units of pair up with Merchants.
Ma 3ds02 merchant vallite enemy.gif
Vallite Merchant 15 Steel Yumi Supporting units of pair up with Mechanists.
Ma 3ds02 great knight vallite enemy.gif
Vallite Great Knight 15 Steel Axe Lead units of pair up with Berserkers.
Ma 3ds02 berserker vallite enemy.gif
Vallite Berserker 15 Steel Axe Supporting units of pair up with Great Knights.
Ma 3ds02 outrealm class enemy.gif
Anankos
(Soul)
Silent Dragon 40 1 Dragon Breath*
Dragonskin Immune Status
• Immobile.
• Appears after defeating Anankos's head.

Reinforcements

  • Starting turn 3, up to two reinforcements will appear each turn from the following set:
  • After defeating both of Anankos's claws, his head will appear in the center of the map; it will not initiate combat on the turn it appears. Additionally, the following reinforcements will appear:
  • Additionally, the following reinforcements will begin appearing alongside the first set:
    • Sorcerers from the east side of the southern border of the map
    • Onmyoji from the west side of the southern border of the map
  • After defeating Anankos's head, his soul will appear in its place; it will not initiate combat on the turn it appears. Additionally, the following reinforcements will begin appearing alongside the previous two sets:

Boss data

Main article: Anankos
Claws

Normal Hard/Lunatic

Small portrait anankos fe14.png
Silent Dragon
Level 40
Movement -
Stats
Max HP 61 Speed 19
Strength 23 Luck 16
Magic 13 Defense 23
Skill 19 Resistance 15
Inventory Skills
Dragon Breath* Dragonskin
Immune Status
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png A
Head

Normal Hard/Lunatic

Small portrait anankos fe14.png
Silent Dragon
Level 40
Movement -
Stats
Max HP 80 Speed 23
Strength 27 Luck 20
Magic 17 Defense 27
Skill 21 Resistance 19
Inventory Skills
Dragon Breath* Dragonskin
Immune Status
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png A
Soul

Normal Hard/Lunatic

Small portrait anankos soul fe14.png
Ma 3ds02 outrealm class enemy.gif Silent Dragon
Level 40
Movement -
Stats
Max HP 80 Speed 27
Strength 35 Luck 12
Magic 32 Defense 32
Skill 27 Resistance 37
Inventory Skills
Dragon Breath* Dragonskin
Immune Status
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- FE14RankBreath.png S

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You are forced to split your units into three groups. Shigure and the Kanas are cut off from your army in the center of the map. With Shigure as the team medic, they should have no trouble dealing with the paltry force of 5 that stands between them and Anankos' head. In order to maximize the effects of your C-supports and balance out your teams against the foes you face, send Shiro, Asugi, Siegbert, Soleil, Sophie, Caeldori, Midori, Ignatius, and Dwyer up the right side and Kiragi, Hisame, Forrest, Nina, Ophelia, Percy, Rhajat, Selkie, Velouria, and Mitama up the left side. Start pushing upwards, making your way to Anankos' hands. Use Shiro, Siegbert, Percy, Velouria, and Ignatius as your main tanks. The first big problem is Benny, who makes good use of his massive bulk and Wary Fighter to prove difficult to take down. Asugi's Flame Shuriken and Soleil's Armorslayer are your friends. Kaden is very evasive, but Kiragi with Velouria as his Pair-Up partner is having none of it. The enemy reinforcements will start spawning at the beginning of Turn 4. Don't be there when it happens.

Once you've cleared the path to Anankos' hands, leave Ignatius, Caeldori, Midori, Sophie, Selkie, Velouria, Percy, and Rhajat as your rearguard. Keep the rearguard away from the bottom of the map, because that's where the remaining fathers will spawn when the hands go down. Send the royal siblings, their retainers, and your main medics Dwyer and Mitama to take out the hands. The Kanas should start heading to the north end of their segment, while Shigure flits about and heals anyone who needs it. For the right hand, pair up a fully-healed Shiro and Asugi and attack. If Shiro dodges the counter, good. If not, have Dwyer use his Mend staff on Shiro, have Siegbert Shelter Dwyer, and have Soleil take Dwyer so he can Physic Shiro. The next turn, Anankos' counterattack will give Shiro a Dual Guard, and you can overwhelm him through sheer force of numbers at that point. For the left hand, pair up Kiragi and Hisame and have Kiragi attack. Have Mitama and Forrest use Mitama's Sun Festal to keep him alive, using Ophelia and/or Nina to transfer it between the two.

Once the hands go down, the head will pop up, two Dragon Veins will appear, and the final first-gen units will show up at the bottom of the map. If your rearguard is too far in to escape, don't be afraid to use your Rescue staves. Pair up the Kanas and have them start whacking away at Anankos during the Enemy Phase while Shigure heals them. Send your royal siblings to use the Dragon Veins for some nice power ups for your Kanas. If you stay out of the first-gen units' attack ranges, they won't attack you until you use the respective Dragon Vein. Have the Kanas beat Anankos to death while your other units continue to play defensively. Also beware that the enemies will begin spawning behind your lines on Turn 12. If all goes well, Point Blank is yours.

Trivia