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Retaking the Castle

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Retaking the Castle

No image available.

Location

Firene Castle

Boss(es)

Nelucce

Previous chapter(s)

A Land in Bloom

Next chapter(s)

The Stolen Ring

Retaking the Castle (Japanese: 王城奪還 Recapture of the royal castle) is the fifth chapter of Fire Emblem Engage. In this chapter, Alear and their party fend off soldiers of Elusia from taking over Firene castle.

This chapter introduces destructible terrain and chests, which can be opened by any unit. It also features the first boss to have a Revival Stone. In addition to the next main chapter, completing this chapter will also unlock the first paralogue chapter, as well as the smithy, arena, and amiibo services on the Somniel.

Plot

Main article: Retaking the Castle/Script

Alear, Alfred, and Céline arrive outside Firene Castle, which they find to be eerily quiet. Worried about the citizens, the group hurries inside. Within the castle, an Elusian general named Nelucce interrogates Queen Ève as to the whereabouts of their Emblem Ring. After repeated failures, his superior, Zephia, arrives to take over his job. Ève remains silent, so Zephia threatens to use her army to kill everyone in the castle. Alear, Alfred, and Céline reach the enemy group, when Zephia deduces that Céline must be holding on to the Emblem Ring, and orders them killed and Ève held captive. Zephia recognizes Alear, who introduces themself as the Divine Dragon. Zephia is perplexed by this, believing that Lumera was the only one until her death. Alear vows revenge against Zephia for the death of their mother. She then reveals that Sombron has already been freed by Elusia, and reasons that this is why Alear had woken up in the first place, which Alear rejects. Zephia then leaves her post, ordering Nelucce and the soldiers to retrieve Alear's rings, and a full-scale battle begins in the castle.

Though Alear defeats Nelucce, he manages to run away. Céline takes the opportunity to rescue Ève, who wholeheartedly welcomes and thanks Alear. Alear then informs her that Lumera lost her life protecting them, to which Ève responds by offering her condolences. Afterwards, Alear discusses their mission to collect the Emblem Rings, and Ève not only allows Alear to keep the Ring of the Caring Princess, but also reveals that their country was in fact given two rings instead of just one. She explains that Firene's second ring—the Ring of the Dawn Maiden—was hidden in a shrine by the border of Brodia to keep it safe. Alfred remembers that she took him to the shrine after his father died, and offers to guide Alear to it. Ève allows Alfred and Céline to travel with Alear, and offers the group a chance to rest before departing.

After leaving, Alear is approached by two merchants—Calney and Pinet—who offer their services of smithing and clothing respectively, which Alear accepts. Elsewhere, Nelucce catches his breath after running, only to be met with Zephia. He apologizes for his failure to retrieve the rings, but Zephia kills him as he attempts to escape again. She is then met with the mysterious girl, whom she apologizes to. The two discuss their role in Lumera's death, along with their newfound information of the second Divine Dragon, Alear. The girl suggests they rest for the time being.

Beginning log

Upon learning that Elusia invaded Firene Castle, the Divine Dragon's army hastens to Queen Ève.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Nelucce Player Partner Other Enemy
Defeat: Alear dies 1–10 {{{partner}}} {{{other}}} 25+4
File:Cm fe17 5.png
Map dimensions:
18 columns by 25 rows

Character data

Characters
New units

None

Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​

Emblem Ring data

Characters
New units

None

Available characters
Marth ​Sigurd ​Celica ​

Additionally, Emblem Energy appears in the following locations:

  • Column 1, row 1: The northwest corner of the map
  • Column 2, row 1: Just east of the northwest corner of the map
  • Column 12, row 11: Just west of the Lance Armor inside the throne room
  • Column 14, row 11: Just east of the Lance Armor inside the throne room

Item data

Items
Name Obtainment Method
Is ns02 steel sword.png Steel Sword Automatically upon entering the Somniel
Is ns02 steel lance.png Steel Lance Automatically upon entering the Somniel
Is ns02 steel axe.png Steel Axe Automatically upon entering the Somniel
Is ns02 steel bow.png Steel Bow Automatically upon entering the Somniel
Is ns02 steel ingot.png Steel Ingot ×10 Automatically upon entering the Somniel
Is ns02 gold 02.png 3,000G Automatically upon entering the Somniel
Is ns02 ridersbane.png Ridersbane Dropped by enemy Lance Armor
Is ns02 vulnerary.png Vulnerary Dropped by enemy Lance Armor
Is ns02 seraph robe.png Seraph Robe Dropped by Nelucce
Is ns02 armorslayer.png Armorslayer Open left chest
Is ns02 obstruct.png Obstruct Open right chest
Is ns02 gold 02.png 10,000G Automatically at the end of the chapter

Marketplace data

Marketplace

Armory Item Shop

Name Stock Price
Is ns02 slim sword.png Slim Sword 500
Is ns02 iron sword.png Iron Sword 1,000
Is ns02 slim lance.png Slim Lance 500
Is ns02 iron lance.png Iron Lance 1,000
Is ns02 javelin.png Javelin 1 1,800
Is ns02 compact axe.png Compact Axe 500
Is ns02 iron axe.png Iron Axe 1,000
Is ns02 hand axe.png Hand Axe 1 1,800
Is ns02 mini bow.png Mini Bow 500
Is ns02 iron bow.png Iron Bow 1,000
Is ns02 short knife.png Short Knife 500
Is ns02 iron dagger.png Iron Dagger 1,000
Is ns02 surge.png Surge 1,500
Is ns02 fire.png Fire 1,000
Is ns02 initiate art.png Initiate Art 500
Is ns02 iron-body art.png Iron-Body Art 1,000

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 axe fighter nelucce.png Nelucce Axe Fighter 12 1 34
Revival Stone
12 0 7 8−3 6 3 8 9 4 Hand Axe Seraph RobeThis item is dropped upon this unit's defeat.
• Starts on a protection tile.
• Begins moving if a nearby Lance Cavalier is provoked.
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 9 2 27 6 1 11 9 3 1 1 7 5 Iron Lance
Both begin moving if either of them or Nelucce is provoked.
Ma ns02 martial monk elusia female.png Elusian Soldier Martial Monk 8 1 21 3 4 7 7 2 7 2 3 4 Iron-Body Art Heal
Begins moving if a nearby Axe Fighter or Sword Fighter is provoked.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 9 2 31 9 0 7 7−4 2 0 0 8 4 Hand Axe
• The northern one begins moving if a nearby Martial Monk or Sword Fighter is provoked.
• The southern one begins moving if the nearby Lance Armor, Axe Fighter, or Archer is provoked, or if the rickety wall is destroyed; he will not be provoked by units outside the throne room.
Ma ns02 sword fighter elusia female.png Elusian Soldier Sword Fighter 9 2 24 5 0 10 11 2 1 2 6 4 Iron Sword
Both begin moving if either of them or the nearby Martial Monk or Axe Fighter is provoked.
Ma ns02 lance armor elusia.png Elusian Soldier Lance Armor 9 1 30 8 0 9 2−2 12 0 1 8 4 RidersbaneThis item is dropped upon this unit's defeat. Vulnerary
Begins moving if a nearby Axe Fighter or Archer is provoked, or if the rickety wall is destroyed.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 9 1 31 9 0 7 7−2 2 0 0 8 4 Iron Axe
Begins moving if the nearby Lance Armor, Axe Fighter, or Archer is provoked, or if the rickety wall is destroyed.
Ma ns02 archer elusia female.png Elusian Soldier Archer 8 1 22 5 0 11 7 1 0 1 5 4 Iron Bow
Begins moving if a nearby Lance Armor or Axe Fighter is provoked, or if the rickety wall is destroyed; will not be provoked by units outside the throne room.
Ma ns02 lance armor elusia female.png Elusian Soldier Lance Armor 9 1 30 6 0 9 2 12 0 1 8 4 Iron Lance VulneraryThis item is dropped upon this unit's defeat.
Will not move until turn 5, or until fought.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 8 1 30 6 0 6 6−2 1 0 0 8 4 Iron Axe
Will not move until turn 5, or until fought.
Ma ns02 sword fighter elusia.png Elusian Soldier Sword Fighter 9 1 24 3 0 10 9 2 1 2 6 4 Iron Sword
Moves to be just south of the nearby Axe Fighter on turn 2, then will not move until turn 5 except to set up chain attacks.
Ma ns02 archer elusia female.png Elusian Soldier Archer 9 1 23 4 0 12 7 1 0 1 5 4 Iron Bow
Begins moving unprovoked on turn 5.
Ma ns02 lance armor elusia.png Elusian Soldier Lance Armor 9 1 30 8 0 9 2 12 0 1 8 4 Iron Lance Vulnerary
Begins moving unprovoked on turn 2, or if the nearby Archer is provoked.
Ma ns02 archer elusia female.png Elusian Soldier Archer 9 2 23 6 0 12 7 1 0 1 5 4 Iron Bow
• The southwestern one immediately begins moving unprovoked.
• The northeastern one begins moving unprovoked on turn 2, or if the nearby Lance Armor is provoked.
Ma ns02 sword fighter elusia.png Elusian Soldier Sword Fighter 9 4 24 5 0 10 11 2 1 2 6 4 Iron Sword
• The eastern one and the southwestern two immediately begin moving unprovoked.
• The northwestern one begins moving unprovoked on turn 3, or if a nearby Axe Fighter is provoked.
Ma ns02 axe fighter elusia.png Elusian Soldier Axe Fighter 8 2 30 9 0 6 6−2 1 0 0 8 4 Iron Axe
Both begin moving unprovoked on turn 3, or if either of them or the nearby Sword Fighter is provoked.
Ma ns02 thief thief.png Thief Thief 9 1 23 3 0 9 9 2 1 2 5 3 Iron Dagger
Prioritizes opening both chests, then escaping via the west.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 lance cavalier elusia female.png Elusian Soldier Lance Cavalier 9 2 27 6 1 11 9 3 1 1 7 5 Iron Lance
--
Ma ns02 archer elusia female.png Elusian Soldier Archer 9 2 23 6 0 12 7 1 0 1 5 4 Iron Bow
--

Reinforcements

  • Two (Normal/Hard)/One (Maddening) turn(s) after the four enemies behind the door are provoked:
    • 2 Lance Cavaliers; one from each of the stairs within the throne room
    • 2 Archers; one from each of the stairs within the throne room

Boss data

Main article: Nelucce

Normal Hard Maddening

Ma ns02 axe fighter nelucce.png Axe Fighter
Level 12
Movement 4
Stats
Max HP 34
Revival Stone
Defense 6
Strength 12 Resistance 3
Magic 0 Luck 8
Dexterity 7 Build 9
Speed 8−3
Inventory Skills
Hand Axe
Seraph RobeThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords -- Lances -- Axes B Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Before each battle, make sure to return to the Somniel. This time, you will receive your Expansion Pass bonuses and update bonuses - basically weapons, weapon materials, stat boosters, and money. You may be tempted to donate the money to various nations through the bulletin board. Don't do this - it's a money sink with not nearly enough payoff to justify it. You should have reached bond level 5 between Alear and Marth, unlocking the ability to inherit his skills. You also unlock various facilities on the Somniel. At the Stable, as mentioned before, dogs are always the best options for grazing since they produce metal ingots. For Strength Training, note that the stat boost Alear gains does not stack with tonics; whichever effect is stronger will take priority. At the item shop, you can stock up on healing staves if you need to. There are also tonics available, but only one of each. At the armory, you definitely want to buy the Javelin for Louis, the Hand Axe for either Vander or Boucheron (whoever doesn't have the one from Chapter 4), and a Mini Bow for Etie. Finally, when inheriting skills in the Ring Chamber, note that the cost of higher-ranked skills (for example, Marth's Avoid +20) is cumulative and covers all of the lower-ranked versions - in other words, there's no reason not to buy lower-ranked skills. Alear may as well pick up Avoid +10.

In battle preparations, it is wise to make use of your Emblem and Bond Rings, tonics, and supporting skills to make sure to hit useful benchmarks. 22 physical attack two-shots the enemy Sword Fighters, 19 two-shots the enemy Archers, Thief, and Martial Monk and three-shots the enemy Axe Fighters, and 16 two-shots the Mages. 21 magic attack two-shots the enemy Sword Fighters, 20 two-shots the enemy Lance Armors and Axe Fighters, and 18 two-shots the enemy Archers. 9 Speed doubles the enemy Thunder Mage, 10 doubles Axe Fighters, 12 doubles Nelucce, 13 doubles Archers and the Martial Monk, and 14 doubles the Fire Mage. 13 Defense allows you to attack the Thief without taking damage from the counterattack. Also note that Nelucce is the first enemy with a Revival Stone; this basically acts as an extra life bar. Enemies can't counterattack on attacks that destroy a Revival Stone, so keep that in mind. Don't forget to give Emblem Sigurd to Chloé, since she makes good use of the power and mobility as a fast flier. Finally, giving the Defense Tonic to Alfred is wise since he's going to see a lot of combat against Sword Fighters who double him.

Your immediate concern is breaking through the nearby Lance Armor and Archer so you can set up shop just south of the door to the throne room. Use Alfred to bait the western Sword Fighters and damage them on enemy phase. Meanwhile, send Louis and an Engaged Chloé barrelling northwest to intercept the Thief. On turn 2, you want to kill the Axe Fighters so you can use the nearby staircase as a chokepoint to keep the Sword Fighters at bay. It shouldn't be too much trouble to get that part of the map in order. Send Alear and a Mage to join Louis and Chloé so they can break through the western Lance Armor and continue the pursuit. The Thief will escape on turn 9 if you don't reach them in time. Note that their dagger attacks will poison your units if they deal damage, making you take more damage from enemy attacks throughout the battle. Louis has enough defense at base to ignore this problem, making him ideal for softening up said Thief. Once the Thief is dead, you're through the first half of the battle. Claim the Emblem energy and heal up.

Breaking through the side wall like the game suggests looks enticing, but it will actually provoke almost the entire enemy force and the cramped terrain will work against you. Instead, make your way back south to the front gate. Position Alfred below the leftmost door tile, Alear to his right, Chloé below Alfred, your strongest magic user to Alfred's right, and any two-range unit to that mage's right. (Don't worry about the enemy Mages - they won't attack you until you enter the throne room.) Use the two-range unit to break the door down, have Alear Lodestar Rush the Axe Fighter from the right, have your mage kill the Lance Armor, and have Alfred and Chloé tag-team the Fire Mage. The Thunder Mage will attack your mage on enemy phase - he can attack from 3 range, but can't follow up. You should have no trouble obliterating him, the reinforcements that show up, or the next wave. Wiping out that wave will provoke Nelucce and his goons. Make sure to have Boucheron make the first strike against Nelucce, as his chain attack damage will add up quite a bit. Dogpile him to win the battle.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Retaking the Castle

--

Japanese

王城奪還

Recapture of the royal castle

Spanish

Liberar el castillo

Liberate the castle

French

Reconquête du château

Reconquest of the castle

German

Rückeroberung

Reconquest

Italian

Ripresa del castello

Recovery of the castle

Korean

왕성 탈환

Recapture of the royal castle

Simplified Chinese

夺回王城

Recapture of the royal castle

Traditional Chinese

奪回王城

Recapture of the royal castle

Gallery

Large-secret-book.png

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← A Land in Bloom • Retaking the Castle • The Stolen Ring →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map