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The Stolen Ring
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The Stolen Ring (Japanese: 奪われた指輪 Stolen ring) is the sixth chapter of Fire Emblem Engage. In this chapter, Alear and their army fight a group of bandits in order to secure the Ring of the Dawn Maiden.
This chapter introduces fog of war, using knives as weapons to inflict poison, as well as Emblem Micaiah. In addition to the next main chapter, completing this chapter will also unlock the second paralogue chapter.
Plot
- Main article: The Stolen Ring/Script
In the middle of the night, Alfred leads Alear to the shrine holding the next Emblem Ring. As they near the border of Brodia, they spot fewer and fewer people, until they eventually spot a crying girl. Alfred attempts to assuage her, who introduces herself as Yunaka with a set of odd mannerisms. She tells them that she dropped a talking ring nearby; the ring had told her to take it to the Divine Dragon. Alear reveals themself as the Divine Dragon in question, and asks her how she found the ring, which she replies to while performing an impression of the ring's voice. She explains that she was attacked by bandits while she attempted to bring the ring, and asks Alear and company for help. Alear agrees to help, and Yunaka takes them to a village being assaulted by bandits.
At the village, Yunaka manages to spot which particular bandit was holding the ring. With two goals to achieve—retrieving the ring and defending the village—Alear splits their group in two, with them traveling alone with Yunaka. In a hidden passageway, the two spot the thief carrying the ring, and slay him. Alear acquires the ring and calls forth Emblem Micaiah with an incantation. They then entrust the ring to Yunaka on the condition that she continue to help them, to which she agrees.
With both of their goals completed, Alear thanks Yunaka again. She then confesses that she had stolen the ring from its shrine in the first place, and was planning to sell it as she had little money. She prepares to accept her punishment, but Alfred questions her seemingly selfish motives, as she could have easily used the darkness to run away with the ring by herself. Micaiah vouches for Yunaka's kindess, also saying that it was she who had called out to her in the first place. Alear proposes that Yunaka join their army as "punishment", which she accepts gladly.
Before the army moves on to Brodia, Alear spots Veyle wandering through the ruins of the village. She explains that she is looking for her sibling, and Alear expresses their sympathy for her. Veyle shows them a keepsake given by her sibling: a red stone. Alear then spots a wound on Veyle's leg and tends to it, calling her a friend. Veyle reacts strongly to the word "friend", not remembering the last time she was treated so kindly, and leaves.
Beginning log
Having regained Firene Castle, the party heads to a shrine housing the Ring of the Dawn Maiden.
Chapter data
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Victory: Defeat Teronda
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–10+1
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{{{partner}}}
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1-1
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17
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{{{third}}}
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Map dimensions: 22 columns by 16 rows
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Victory: Defeat Teronda
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–10+1
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{{{partner}}}
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1-1
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19
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{{{third}}}
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Map dimensions: 22 columns by 16 rows
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Victory: Defeat Teronda
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–10+1
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{{{partner}}}
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1-1
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27
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{{{third}}}
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Map dimensions: 22 columns by 16 rows
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Character data
Characters
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New Units
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Available Characters
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Additionally, Emblem Energy appears in the following locations:
- Column 3, row 12: Northwest of the southwestern beacon
- Column 7, row 3: East of Teronda, just north of a Sword Fighter
- Column 9, row 13: East of the southwestern beacon
Item data
Enemy data
- Every enemy other than Teronda will attempt to extinguish any beacons they come across, provided no units are within their attack range.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Bld
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Mov
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Inventory and Skills
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Thief
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Barbarian
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9
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1
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31
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10
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0
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3
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7
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0
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1
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0
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10
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4
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Hand Axe
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• Immediately begins moving unprovoked. • Defeat grants Emblem Micaiah to Yunaka.
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Thief
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Sword Fighter
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9
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2
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24
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5
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0
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10
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11
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3
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2
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0
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6
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4
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Iron Sword
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• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 9.
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Thief
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Barbarian
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9
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3
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31
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9
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0
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3
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7
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0
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1
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0
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10
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4
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Iron Axe
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• The center one immediately begins moving unprovoked. • The northern one begins moving unprovoked on turn 3. • The southern one begins moving unprovoked on turn 5.
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Thief
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Thief
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9
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2
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23
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4
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0
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10
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13
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3
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2
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1
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5
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5
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Kard
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• The northern one begins moving unprovoked on turn 2. • The southern one begins moving unprovoked on turn 3.
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Thief
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Sword Fighter
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9
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1
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24
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5
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0
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10
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11
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3
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2
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0
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6
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4
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Iron Sword • Torch
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Immediately begins moving unprovoked.
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Thief
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Mage
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10
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1
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20
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1
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9
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8
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8
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2
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0
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7
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5
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4
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Thunder
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Begins moving unprovoked on turn 3.
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Thief
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Archer
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9
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1
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23
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6
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0
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12
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7
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2
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1
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0
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5
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4
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Longbow
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Begins moving unprovoked on turn 2.
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Thief
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Barbarian
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9
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1
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31
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10
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0
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3
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7
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0
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1
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0
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10
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4
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Hammer
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Immediately begins moving unprovoked.
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Thief
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Sword Fighter
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9
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2
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24
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5
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0
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10
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11
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3
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2
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0
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6
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4
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Slim Sword
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• The eastern one immediately begins moving unprovoked. • The southwestern one begins moving unprovoked on turn 5.
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Thief
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Barbarian
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9
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1
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31
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10
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0
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3
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8
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0
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1
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0
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10
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4
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Iron Axe
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Begins moving unprovoked on turn 7.
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Thief
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Mage
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10
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1
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20
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1
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9
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8
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8
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2
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0
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7
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5
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4
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Fire
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--
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Teronda
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Barbarian
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13
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1
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35
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14
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0
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8
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8
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10
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6
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4
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11
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4
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Hand Axe • Talisman
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Immobile; stands on a protection tile.
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|
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Name
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Class
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Lv
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#
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HP
|
Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Bld
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Mov
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Inventory and Skills
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Thief
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Barbarian
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9
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1
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34
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14
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0
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4
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8
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0
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5
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2
|
11
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4
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Hand Axe
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• Immediately begins moving unprovoked. • Defeat grants Emblem Micaiah to Yunaka.
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Thief
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Sword Fighter
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9
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2
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26
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9
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1
|
11
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13
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3
|
6
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4
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6
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4
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Iron Sword
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• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 9.
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Thief
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Barbarian
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9
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3
|
34
|
13
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0
|
4
|
8
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0
|
5
|
2
|
11
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4
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Iron Axe
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• The center one immediately begins moving unprovoked. • The northern one begins moving unprovoked on turn 3. • The southern one begins moving unprovoked on turn 5.
|
|
Thief
|
Thief
|
9
|
2
|
25
|
7
|
2
|
12
|
13
|
3
|
5
|
5
|
5
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5
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Kard
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• The northern one begins moving unprovoked on turn 2. • The southern one begins moving unprovoked on turn 3.
|
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Thief
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Sword Fighter
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9
|
1
|
26
|
9
|
1
|
11
|
13
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3
|
6
|
4
|
6
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4
|
Iron Sword • Torch
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Immediately begins moving unprovoked.
|
|
Thief
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Mage
|
10
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1
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21
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3
|
12
|
10
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9
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2
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4
|
12
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5
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4
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Thunder
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Begins moving unprovoked on turn 3.
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Thief
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Archer
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9
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1
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25
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10
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1
|
14
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8
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3
|
5
|
4
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5
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4
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Longbow
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Begins moving unprovoked on turn 2, or if the nearby Barbarian is provoked.
|
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Thief
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Barbarian
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9
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2
|
34
|
14
|
0
|
4
|
8
|
0
|
5
|
2
|
11
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4
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Iron Axe
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• The southern one begins moving unprovoked on turn 2, or if the nearby Archer is provoked. • The northern one begins moving unprovoked on turn 7, or if the nearby Thief is provoked.
|
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Thief
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Barbarian
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9
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1
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34
|
14
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0
|
4
|
8
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0
|
5
|
2
|
11
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4
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Hammer
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Immediately begins moving unprovoked.
|
|
Thief
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Sword Fighter
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9
|
2
|
26
|
9
|
1
|
11
|
13
|
3
|
6
|
4
|
6
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4
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Slim Sword
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• The eastern one immediately begins moving unprovoked. • The southwestern one begins moving unprovoked on turn 5.
|
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Thief
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Archer
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9
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1
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25
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10
|
1
|
14
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8
|
3
|
5
|
4
|
5
|
4
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Iron Bow
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Begins moving unprovoked on turn 10.
|
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Thief
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Mage
|
10
|
1
|
21
|
3
|
12
|
10
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9
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2
|
4
|
12
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5
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4
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Fire
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Begins moving if Teronda is provoked.
|
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Teronda
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Barbarian
|
13
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1
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38
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18
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1
|
9
|
10
|
10
|
12
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7
|
11
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4
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Hand Axe • Talisman
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• Starts on a protection tile. • Begins moving if the nearby Mage is provoked.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Bld
|
Mov
|
Inventory and Skills
|
|
Thief
|
Barbarian
|
9
|
1
|
35
|
15
|
2
|
5
|
8
|
0
|
6
|
4
|
11
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4
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Hand Axe
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• Immediately begins moving unprovoked. • Defeat grants Emblem Micaiah to Yunaka.
|
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Thief
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Sword Fighter
|
9
|
3
|
27
|
10
|
2
|
13
|
13
|
3
|
8
|
6
|
6
|
4
|
Iron Sword
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• The eastern one immediately begins moving unprovoked. • The northern one begins moving unprovoked on turn 3. • The western one begins moving unprovoked on turn 9.
|
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Thief
|
Barbarian
|
9
|
4
|
35
|
14
|
2
|
5
|
8
|
0
|
6
|
4
|
11
|
4
|
Iron Axe
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• The center one immediately begins moving unprovoked. • The northern one begins moving unprovoked on turn 3. • The southern one begins moving unprovoked on turn 5, or if a nearby Thief is provoked. • The northwestern one begins moving unprovoked on turn 12, or if the nearby Mage is provoked.
|
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Thief
|
Thief
|
9
|
4
|
26
|
8
|
3
|
13
|
13
|
3
|
6
|
6
|
5
|
5
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Kard
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• The northern one begins moving unprovoked on turn 2. • The southern one begins moving unprovoked on turn 3. • The southwestern two both begin moving unprovoked on turn 5, or if either of them or the nearby Barbarian is provoked.
|
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Thief
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Sword Fighter
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9
|
1
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27
|
10
|
2
|
13
|
13
|
3
|
8
|
6
|
6
|
4
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Iron Sword • Torch
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Immediately begins moving unprovoked.
|
|
Thief
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Barbarian
|
9
|
3
|
35
|
15
|
2
|
5
|
8
|
0
|
6
|
4
|
11
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4
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Iron Axe
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• The southern one begins moving unprovoked on tun 2, or if the nearby Archer is provoked. • The center one begins moving unprovoked on turn 3. • The northern one begins moving unprovoked on turn 7.
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Thief
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Mage
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10
|
1
|
23
|
4
|
13
|
11
|
9
|
2
|
6
|
14
|
5
|
4
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Thunder
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Begins moving unprovoked on turn 3.
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Thief
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Archer
|
9
|
1
|
26
|
11
|
2
|
15
|
8
|
3
|
6
|
5
|
5
|
4
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Longbow
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Begins moving unprovoked on turn 2, or if the nearby Barbarian is provoked.
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|
Thief
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Barbarian
|
9
|
1
|
35
|
15
|
2
|
5
|
8
|
0
|
6
|
4
|
11
|
4
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Hammer
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Immediately begins moving unprovoked.
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Thief
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Sword Fighter
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9
|
2
|
27
|
10
|
2
|
13
|
13
|
3
|
8
|
6
|
6
|
4
|
Slim Sword
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• The eastern one immediately begins moving unprovoked. • The southwestern one begins moving unprovoked on turn 5.
|
|
Thief
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Archer
|
9
|
2
|
26
|
11
|
2
|
15
|
8
|
3
|
6
|
5
|
5
|
4
|
Iron Bow
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• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 10.
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Thief
|
Thief
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9
|
1
|
26
|
8
|
3
|
13
|
13
|
3
|
6
|
6
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5
|
5
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Iron Dagger
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Begins moving unprovoked on turn 7, or if the nearby Barbarian is provoked.
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|
Thief
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Mage
|
10
|
1
|
23
|
4
|
13
|
11
|
9
|
2
|
6
|
14
|
5
|
4
|
Fire
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Begins moving unprovoked on turn 12, or if the nearby Barbarian is provoked.
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Teronda
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Barbarian
|
13
|
1
|
40
|
21
|
2
|
11
|
10
|
10
|
15
|
9
|
11
|
4
|
Hand Axe • Talisman
Unbreakable
|
• Starts on a protection tile. • Moves to the westernmost thicket on turn 1, then begins moving if the nearby Archer is provoked.
|
|
NPC data
Boss data
- Main article: Teronda
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Stolen Ring
|
--
|
Japanese
|
奪われた指輪
|
Stolen ring
|
Spanish
|
El anillo robado
|
The stolen ring
|
French
|
L'anneau dérobé
|
The stolen ring
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German
|
Der gestohlene Ring
|
The stolen ring
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Italian
|
L'anello rubato
|
The stolen ring
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Korean
|
빼앗긴 반지
|
Stolen ring
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Simplified Chinese
|
被夺走的戒指
|
Stolen ring
|
Traditional Chinese
|
被奪走的戒指
|
Stolen ring
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.