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Serenity in Ruin
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Serenity in Ruin (Japanese: 砕かれた平和 Shattered Peace) is the seventeenth chapter of Fire Emblem Engage. In this chapter, the Elusian army assaults the coast of Firene with all of their Emblem Rings, and Alear's army confronts them.
In addition to the next main chapter, completing this chapter will also unlock the ninth and tenth paralogue chapters.
Plot
- Main article: Serenity in Ruin/Script
Alear and Alfred make their way to Florra Port, where they see smoke rising. They arrive to find Elusian warships docked, and the village burning to the ground. As they are about to go rescue its villagers, Zephia, Griss, and Veyle arrive. Veyle attempts to tell Alear that she simply wants to talk, but Alear is unconvinced, and chastises her for fighting alongside Sombron's army. Veyle demands Griss to tell her whether he ordered the attack, which he responds by saying he only knew of the attack, but did not order it himself. Zephia then tells Veyle that it was her that ordered the attack. Marni and Mauvier then arrive, and the former confirms that it was indeed Veyle who ordered the assault, leaving her confused. Zephia explains that, in the past, Veyle had disobeyed Sombron, leading to him considering her a "defect". He then granted Zephia the power to strengthen Veyle's draconic tendencies, causing a second personality to awaken in her that would then commit many acts of aggression, including creating Corrupted and murdering Lumera. Veyle then apologizes profusely to Alear, who is confused, and then she breaks down in despair.
Just as Alear attempts to comfort her, Zephia uses her magic to suppress Veyle's timid personality and reawaken her violent one. Veyle orders Zephia to give her the Ring of the Hero-King, and for the other Hounds to prepare for battle. She then reveals that she has revived King Hyacinth as a Corrupted, and gives him the Ring of the Sage Lord while taunting Alear and Ivy. With both armies having six Emblem Rings to their name, a full-scale battle erupts between them.
Alear's army succeeds in both fending off the Elusians and taking the Ring of the Sage Lord from Hyacinth. Veyle and the Hounds retreat to one of their warships, where they plan their next course of action. Veyle demands Zephia to give her the Emblem Ring she was using, which Zephia obliges. As the ship floats away, Veyle throws it to Alear, who catches it. Though Alear is confused, Veyle exclaims that their friendship meant everything to her. Zephia then slaps Veyle as punishment, and vows to ensure that her benevolent personality never returns. Marni orders Mauvier to guard the remaining rings.
Alear reunites with Emblems Sigurd and Leif, with the former apologizing for his failure to protect them. Leif explains to them that, as Sombron cannot move very far, he exerts his will through Veyle. Diamant suggests that the group try to rescue her, though Alear recommends that they tend to Florra Port first. Alear sends Alfred to meet with Ève, and then prays for Veyle's safety.
Beginning log
Chasing Elusian warships heading to Firene, the Divine Dragon's army arrives at Florra Port.
Chapter data
Character data
Additionally, Emblem Energy appears in the following locations:
- Column 2, row 21: Southwest of Mauvier and his squad
- Column 4, row 24: Just west of a burning windmill
- Column 4, row 25: Just west of a burning windmill
- Column 7, row 30: On the southern border of the map, between two patches of woods
- Column 8, row 30: On the southern border of the map, between two patches of woods
- Column 9, row 30: On the southern border of the map, between two patches of woods
- Column 19, row 14: Northeast of the eastern fort
- Column 20, row 15: East of the eastern fort
Item data
Marketplace data
Marketplace
Armory Item Shop Flea Market
|
Name
|
Stock
|
Price
|
|
Slim Sword
|
∞
|
500
|
|
Iron Sword
|
∞
|
1,000
|
|
Steel Sword
|
∞
|
2,000
|
|
Silver Sword
|
1
|
4,000
|
|
Armorslayer
|
3
|
2,500
|
|
Killing Edge
|
2
|
2,500
|
|
Levin Sword
|
1
|
3,000
|
|
Wo Dao
|
1
|
2,500
|
|
Wyrmslayer
|
1
|
2,500
|
|
Iron Blade
|
6
|
1,500
|
|
Slim Lance
|
∞
|
500
|
|
Iron Lance
|
∞
|
1,000
|
|
Steel Lance
|
∞
|
2,000
|
|
Silver Lance
|
1
|
4,000
|
|
Javelin
|
6
|
1,800
|
|
Ridersbane
|
3
|
2,500
|
|
Killer Lance
|
2
|
3,000
|
|
Spear
|
1
|
4,500
|
|
Iron Greatlance
|
6
|
1,500
|
|
Compact Axe
|
∞
|
500
|
|
Iron Axe
|
∞
|
1,000
|
|
Steel Axe
|
∞
|
2,000
|
|
Silver Axe
|
1
|
4,000
|
|
Hand Axe
|
6
|
1,800
|
|
Hammer
|
3
|
2,500
|
|
Poleaxe
|
3
|
2,500
|
|
Killer Axe
|
2
|
3,000
|
|
Tomahawk
|
1
|
4,500
|
|
Iron Greataxe
|
6
|
1,500
|
|
Mini Bow
|
∞
|
500
|
|
Iron Bow
|
∞
|
1,000
|
|
Steel Bow
|
∞
|
2,000
|
|
Silver Bow
|
1
|
4,000
|
|
Longbow
|
3
|
2,000
|
|
Killer Bow
|
2
|
3,000
|
|
Short Knife
|
∞
|
500
|
|
Iron Dagger
|
∞
|
1,000
|
|
Steel Dagger
|
∞
|
2,000
|
|
Silver Dagger
|
1
|
4,000
|
|
Kard
|
3
|
1,000
|
|
Stiletto
|
1
|
2,000
|
|
Surge
|
∞
|
1,500
|
|
Fire
|
∞
|
1,000
|
|
Thunder
|
∞
|
1,000
|
|
Wind
|
∞
|
1,000
|
|
Elsurge
|
2
|
2,500
|
|
Elfire
|
2
|
2,000
|
|
Elthunder
|
1
|
2,000
|
|
Elwind
|
1
|
2,000
|
|
Initiate Art
|
∞
|
500
|
|
Iron-Body Art
|
∞
|
1,000
|
|
Steel-Hand Art
|
∞
|
2,000
|
|
Silver-Spirit Art
|
1
|
4,000
|
|
Shielding Art
|
∞
|
2,500
|
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Veyle & Marth
|
Fell Child
|
30
|
1
|
47
|
14+2
|
18
|
20+3
|
16+3
|
13
|
22
|
16
|
6
|
5
|
Rapier • Obscurité • Stiletto • Master Seal
Fell Protection • Perceptive+ • Unyielding+ • Divine Speed • Lodestar Rush
|
• Starts on a fort. • Begins moving if a nearby High Priest, Royal Knight, or Paladin is provoked. • Obtains Mercurius and Break Defenses after using one of her Revival Stones.
|
|
Zephia & Sigurd
|
Melusine
|
29
|
1
|
51
|
18
|
18
|
19
|
20
|
14+3
|
21+2
|
13+4
|
9
|
6+6
|
Ridersbane • Levin Sword
Canter+ • Momentum+ • Gallop • Override
|
• Uses Override if she can attack a line of at least two adjacent units from 1-range. • Can use Override multiple times. • Obtains Tyrfing and Headlong Rush after using one of her Revival Stones.
|
|
Corrupted Hyacinth & Leif
|
Martial Master
|
8
|
1
|
49
|
12
|
9
|
23+3
|
20
|
10+3
|
12
|
16
|
10+3
|
5
|
Killer Axe • Master Lance • Flashing Fist Art • Physic
Arms Shield+ • Vantage+ • Adaptable • Quadruple Hit
|
• Does not Chain Guard. • Begins moving if a nearby General is provoked. • Obtains the Light Brand after using one of his Revival Stones.
|
|
Elusian Soldier
|
General
|
4
|
4
|
39
|
15
|
1
|
16
|
6
|
16
|
2
|
6
|
14
|
4
|
Silver Axe
|
• The eastern one immediately begins moving unprovoked. • The northwestern two both begin moving if either of them or Corrupted Hyacinth is provoked. • The southwestern one begins moving if Marni, Mauvier, or a nearby High Priest or Royal Knight is provoked.
|
|
Elusian Soldier
|
High Priest
|
4
|
4
|
30
|
5
|
12
|
14
|
13
|
5+5
|
14
|
11
|
6
|
5
|
Shielding Art • Physic
|
• The eastern one begins moving unprovoked on turn 4, or if a nearby Sniper or Corrupted Wyrm is provoked. • The northwestern two both begin moving if either of them, Veyle, or a nearby Royal Knight or Paladin is provoked. • The southwestern one begins moving if Marni, Mauvier, or a nearby General or Royal Knight is provoked.
|
|
Elusian Soldier
|
Royal Knight
|
4
|
1
|
36
|
10
|
10
|
19
|
15
|
8
|
10
|
10
|
8
|
6
|
Spear • Mend
|
Begins moving if Veyle or a nearby High Priest or Paladin is provoked.
|
|
Elusian Soldier
|
Paladin
|
4
|
3
|
36
|
12
|
2
|
20
|
14
|
10
|
7
|
8
|
9
|
6
|
Silver Sword
|
• The northern one begins moving if Veyle or a nearby High Priest or Royal Knight is provoked. • The southern two both begin moving if either is provoked.
|
|
Griss & Celica
|
Sage
|
8
|
1
|
43
|
15+2
|
18+3
|
20
|
17
|
12
|
22+4
|
16
|
8
|
5
|
Seraphim • Recover • Bolganone • Fortify
Resonance+ • Echo • Dark Warp
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sage
|
4
|
1
|
26
|
3
|
14
|
15
|
13
|
5
|
13
|
8
|
7
|
5
|
Elfire
|
Begins moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Sage
|
4
|
1
|
26
|
3
|
14
|
15
|
13
|
5
|
13
|
8
|
7
|
5
|
Elwind
|
Begins moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Halberdier
|
4
|
6
|
34
|
13
|
4
|
16
|
13
|
11
|
5
|
6
|
8
|
5
|
Silver Lance
|
• The southeastern two immediately begin moving unprovoked. • The northeastern two and the southwestern two begin moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Halberdier
|
4
|
1
|
34
|
13
|
4
|
16
|
13
|
11
|
5
|
6
|
8
|
5
|
Spear
|
Begins moving unprovoked on turn 2.
|
|
Marni & Roy
|
General
|
8+3
|
1
|
46+13
|
20+8
|
8+1
|
9+1
|
8+1
|
18+6
|
7+1
|
10+1
|
14
|
4
|
Lancereaver • Wyrmslayer • Hurricane Axe
Hold Out+ • Sink Below • Blazing Lion
|
Begins moving if Mauvier or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Mauvier & Micaiah
|
Royal Knight
|
8
|
1
|
42
|
16
|
13+4
|
22
|
20
|
15
|
14+5
|
11+6
|
11
|
6
|
Shine • Nosferatu • Flame Lance • Recover
Contemplative • Cleric • Dark Augment • Great Sacrifice
|
Begins moving if Marni or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Royal Knight
|
4
|
2
|
36
|
10
|
10
|
19
|
15
|
8
|
10
|
10
|
8
|
6
|
Silver Lance • Physic
|
Both begin moving if either of them, Marni, Mauvier, or a nearby General or High Priest is provoked.
|
|
Elusian Soldier
|
Berserker
|
4
|
3
|
44
|
14
|
0
|
11
|
12
|
5
|
2
|
4
|
13
|
5
|
Silver Axe
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sniper
|
4
|
2
|
35
|
10
|
1
|
17
|
13
|
7
|
4
|
7
|
7
|
5
|
Silver Bow
|
Both begin moving unprovoked on turn 4, or if either of them or the nearby High Priest or Corrupted Wyrm is provoked.
|
|
Corrupted Wyrm
|
Corrupted Wyrm
|
28
|
1
|
49
|
0
|
12
|
8
|
2
|
11
|
13
|
3
|
16
|
2
|
Fire Breath • Fireball
|
Begins moving unprovoked on turn 4, or if a nearby Sniper or High Priest is provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Veyle & Marth
|
Fell Child
|
30
|
1
|
50
|
17+2
|
20
|
20+3
|
20+3
|
22
|
31
|
16
|
6
|
5
|
Rapier • Obscurité • Stiletto • Master Seal
Fell Protection • Stalwart • Dark Spirit • Perceptive+ • Unyielding+ • Divine Speed • Lodestar Rush
|
• Starts on a fort. • Begins moving if Corrupted Hyacinth or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • Obtains Mercurius and Break Defenses after using one of her Revival Stones.
|
|
Zephia & Sigurd
|
Melusine
|
29
|
1
|
58
|
20
|
21
|
21
|
28
|
24+3
|
28+2
|
13+4
|
9
|
6+6
|
Ridersbane • Levin Sword
Stalwart • Soulblade • Canter+ • Momentum+ • Gallop • Override
|
• Uses Override if she can attack a line of at least two adjacent units from 1-range. • Can use Override multiple times. • Obtains Tyrfing and Headlong Rush after using one of her Revival Stones.
|
|
Corrupted Hyacinth & Leif
|
Martial Master
|
8
|
1
|
57
|
16
|
14
|
25+3
|
21
|
22+3
|
23
|
16
|
10+3
|
5
|
Killer Axe • Master Lance • Flashing Fist Art • Physic
Stalwart • Diffuse Healer • Arms Shield+ • Vantage+ • Adaptable • Quadruple Hit
|
• Does not Chain Guard. • Begins moving if Veyle or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • Obtains the Light Brand after using one of his Revival Stones.
|
|
Elusian Soldier
|
General
|
4
|
5
|
48
|
23
|
2
|
18
|
7
|
28
|
6
|
7
|
15
|
4
|
Silver Axe
|
• The eastern one immediately begins moving unprovoked. • The northwestern two both begin moving if either of them, Veyle, Corrupted Hyacinth, or a northwestern High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • The southwestern two both begin moving if either of them, Marni, Mauvier, or a nearby High Priest or Royal Knight is provoked.
|
|
Elusian Soldier
|
High Priest
|
4
|
4
|
32
|
8
|
20
|
16
|
15
|
9+5
|
23
|
13
|
7
|
5
|
Shielding Art • Physic
|
• The eastern one begins moving unprovoked on turn 4, or if a nearby Sniper or Corrupted Wyrm is provoked. • The northwestern two both begin moving if either of them, Veyle, Corrupted Hyacinth, or a northwestern General, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • The southwestern one begins moving if Marni, Mauvier, or a nearby General or Royal Knight is provoked.
|
|
Elusian Soldier
|
Royal Knight
|
4
|
2
|
39
|
18
|
15
|
22
|
19
|
13
|
15
|
11
|
8
|
6
|
Spear • Mend
|
• The northern one begins moving if Veyle, Corrupted Hyacinth, or a northwestern General, High Priest, Paladin, or Corrupted Wyrm is provoked. • The southern one begins moving if Marni, Mauvier, or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Paladin
|
4
|
3
|
43
|
20
|
5
|
22
|
18
|
16
|
12
|
9
|
10
|
6
|
Silver Sword
|
All three begin moving if any of them, Veyle, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked.
|
|
Elusian Soldier
|
Paladin
|
4
|
2
|
43
|
20
|
5
|
22
|
18
|
16
|
12
|
9
|
10
|
6
|
Spear
|
Both begin moving if either of them, Veyle, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked.
|
|
Griss & Celica
|
Sage
|
8
|
1
|
43
|
20+2
|
30+3
|
20
|
21
|
20
|
35+4
|
16
|
8
|
5
|
Seraphim • Recover • Bolganone • Fortify
Spell Harmony • Resonance+ • Echo • Dark Warp
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sage
|
4
|
1
|
28
|
6
|
22
|
17
|
15
|
9
|
21
|
9
|
7
|
5
|
Elfire
|
Begins moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Sage
|
4
|
1
|
28
|
6
|
22
|
17
|
15
|
9
|
21
|
9
|
7
|
5
|
Elwind
|
Begins moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Halberdier
|
4
|
6
|
42
|
21
|
8
|
22
|
17
|
16
|
10
|
7
|
9
|
5
|
Silver Lance
|
• The southeastern two immediately begin moving unprovoked. • The northeastern two and the southwestern two begin moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Halberdier
|
4
|
2
|
42
|
21
|
8
|
22
|
17
|
16
|
10
|
7
|
9
|
5
|
Spear
|
Begins moving unprovoked on turn 2.
|
|
Marni & Roy
|
General
|
8+3
|
1
|
51+13
|
25+8
|
8+1
|
10+1
|
7+1
|
31+6
|
10+1
|
10+1
|
14
|
4
|
Lancereaver • Wyrmslayer • Hurricane Axe
Stalwart • Swap • Hold Out+ • Sink Below • Blazing Lion
|
Begins moving if Mauvier or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Mauvier & Micaiah
|
Royal Knight
|
8
|
1
|
55
|
23
|
28+4
|
22
|
21
|
24
|
24+5
|
11+6
|
11
|
6
|
Shine • Nosferatu • Flame Lance • Recover
Contemplative • Stalwart • Reforge • Cleric • Dark Augment • Great Sacrifice
|
Begins moving if Marni or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Royal Knight
|
4
|
2
|
39
|
18
|
15
|
22
|
19
|
13
|
15
|
11
|
8
|
6
|
Silver Lance • Physic
|
Both begin moving if either of them, Marni, Mauvier, or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Berserker
|
4
|
3
|
52
|
25
|
2
|
12
|
14
|
9
|
5
|
4
|
14
|
5
|
Silver Axe
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sniper
|
4
|
2
|
38
|
20
|
4
|
25
|
15
|
12
|
9
|
8
|
8
|
5
|
Silver Bow
|
Both begin moving unprovoked on turn 4, or if either of them or the nearby High Priest or Corrupted Wyrm is provoked.
|
|
Corrupted Wyrm
|
Corrupted Wyrm
|
28
|
2
|
52
|
0
|
21
|
10
|
3
|
25
|
25
|
4
|
18
|
2
|
Fire Breath • Fireball
|
• The eastern one begins moving unprovoked on turn 4, or if a nearby Sniper or High Priest is provoked. • The western one begins moving if Veyle, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, or Paladin is provoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Veyle & Marth
|
Fell Child
|
30
|
1
|
50
|
23+2
|
25
|
20+3
|
25+3
|
22
|
31
|
16
|
6
|
5
|
Rapier • Obscurité • Stiletto • Master Seal
Fell Protection • Veteran+ • Dark Spirit • Perceptive+ • Unyielding+ • Divine Speed • Lodestar Rush
|
• Starts on a fort. • Begins moving if Zephia, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • Obtains Mercurius and Break Defenses after using one of her Revival Stones.
|
|
Zephia & Sigurd
|
Melusine
|
29
|
1
|
58
|
20
|
21
|
21
|
28
|
24+3
|
28+2
|
13+4
|
9
|
6+6
|
Ridersbane • Levin Sword
Veteran+ • Soulblade • Canter+ • Momentum+ • Gallop • Override
|
• Begins moving if Veyle, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • Uses Override if she can attack a line of at least two adjacent units from 1-range. • Can use Override multiple times. • Obtains Tyrfing and Headlong Rush after using one of her Revival Stones.
|
|
Corrupted Hyacinth & Leif
|
Martial Master
|
8
|
1
|
60
|
20
|
20
|
26+3
|
25
|
27+3
|
30
|
16
|
10+3
|
5
|
Killer Axe • Master Lance • Flashing Fist Art • Physic
Veteran+ • Diffuse Healer • Arms Shield+ • Vantage+ • Adaptable • Quadruple Hit
|
• Does not Chain Guard. • Begins moving if Veyle, Zephia, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • Obtains the Light Brand after using one of his Revival Stones.
|
|
Elusian Soldier
|
General
|
4
|
7
|
53
|
29
|
5
|
22
|
11
|
35
|
11
|
7
|
16
|
4
|
Silver Axe
|
• The eastern two immediately begin moving unprovoked. • The northwestern two both begin moving if either of them, Veyle, Zephia, Corrupted Hyacinth, or a northwestern High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • The southwestern three all begin moving if any of them, Marni, Mauvier, or a nearby High Priest or Royal Knight is provoked.
|
|
Elusian Soldier
|
High Priest
|
4
|
4
|
37
|
12
|
26
|
20
|
19
|
14+5
|
30
|
14
|
7
|
5
|
Shielding Art • Physic
|
• The eastern one begins moving unprovoked on turn 4, or if a nearby Sniper or Corrupted Wyrm is provoked. • The northwestern two both begin moving if either of them, Veyle, Zephia, Corrupted Hyacinth, or a northwestern General, Royal Knight, Paladin, or Corrupted Wyrm is provoked. • The southwestern one begins moving if Marni, Mauvier, or a nearby General or Royal Knight is provoked.
|
|
Elusian Soldier
|
Paladin
|
4
|
4
|
48
|
25
|
9
|
27
|
22
|
23
|
17
|
10
|
10
|
6
|
Silver Sword
|
All four begin moving if any of them, Veyle, Zephia, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked.
|
|
Elusian Soldier
|
Royal Knight
|
4
|
2
|
44
|
22
|
20
|
27
|
23
|
18
|
21
|
12
|
8
|
6
|
Spear • Mend
|
• The northern one begins moving if Veyle, Zephia Corrupted Hyacinth, or a northwestern General, High Priest, Paladin, or Corrupted Wyrm is provoked. • The southern one begins moving if Marni, Mauvier, or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Paladin
|
4
|
2
|
48
|
25
|
9
|
27
|
22
|
23
|
17
|
10
|
10
|
6
|
Spear
|
Both begin moving if either of them, Veyle, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, Paladin, or Corrupted Wyrm is provoked.
|
|
Griss & Celica
|
Sage
|
8
|
1
|
43
|
20+2
|
30+3
|
20
|
21
|
20
|
35+4
|
16
|
8
|
5
|
Seraphim • Recover • Bolganone • Fortify
Unbreakable • Spell Harmony • Resonance+ • Echo • Dark Warp
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sage
|
4
|
1
|
32
|
10
|
28
|
21
|
19
|
14
|
28
|
10
|
7
|
5
|
Elfire
|
Begins moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Sage
|
4
|
1
|
32
|
10
|
28
|
21
|
19
|
14
|
28
|
10
|
7
|
5
|
Elwind
|
Begins moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Halberdier
|
4
|
7
|
47
|
26
|
12
|
27
|
21
|
21
|
15
|
7
|
9
|
5
|
Silver Lance
|
• The southeastern two immediately begin moving unprovoked. • The northeastern three and the southwestern two begin moving unprovoked on turn 2.
|
|
Elusian Soldier
|
Halberdier
|
4
|
2
|
47
|
26
|
12
|
27
|
21
|
21
|
15
|
7
|
9
|
5
|
Spear
|
Begins moving unprovoked on turn 2.
|
|
Marni & Roy
|
General
|
8+3
|
1
|
51+13
|
25+8
|
8+1
|
10+1
|
7+1
|
31+6
|
10+1
|
10+1
|
14
|
4
|
Lancereaver • Wyrmslayer • Hurricane Axe
Veteran+ • Swap • Hold Out+ • Sink Below • Blazing Lion
|
Begins moving if Mauvier or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Mauvier & Micaiah
|
Royal Knight
|
8
|
1
|
55
|
23
|
28+4
|
22
|
21
|
24
|
24+5
|
11+6
|
11
|
6
|
Shine • Nosferatu • Flame Lance • Recover
Contemplative • Veteran+ • Reforge • Cleric • Dark Augment • Great Sacrifice
|
Begins moving if Marni or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Royal Knight
|
4
|
2
|
44
|
22
|
20
|
27
|
23
|
18
|
21
|
12
|
8
|
6
|
Silver Lance • Physic
|
Both begin moving if either of them, Marni, Mauvier, or a nearby General, High Priest, or Royal Knight is provoked.
|
|
Elusian Soldier
|
Berserker
|
4
|
3
|
58
|
31
|
6
|
16
|
18
|
14
|
10
|
4
|
15
|
5
|
Silver Axe
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sniper
|
4
|
2
|
43
|
25
|
8
|
30
|
19
|
17
|
14
|
9
|
8
|
5
|
Silver Bow
|
Both begin moving unprovoked on turn 4, or if either of them or the nearby High Priest or Corrupted Wyrm is provoked.
|
|
Corrupted Wyrm
|
Corrupted Wyrm
|
28
|
2
|
57
|
0
|
27
|
15
|
6
|
33
|
33
|
4
|
18
|
2
|
Fire Breath • Fireball
|
• The eastern one begins moving unprovoked on turn 4, or if a nearby Sniper or High Priest is provoked. • The western one begins moving if Veyle, Zephia, Corrupted Hyacinth, or a northwestern General, High Priest, Royal Knight, or Paladin is provoked.
|
|
Boss data
- Main article: Veyle
Note: Veyle gets
Mercurius and
Break Defenses after using one of her Revival Stones.
- Main article: Zephia
- Note: Zephia gets
Tyrfing and
Headlong Rush after using one of her Revival Stones.
- Main article: Hyacinth
- Note: Corrupted Hyacinth gets the
Light Brand after using one of his Revival Stones.
- Main article: Griss
- Main article: Marni
- Main article: Mauvier
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Serenity in Ruin
|
--
|
Japanese
|
砕かれた平和
|
Shattered peace
|
Spanish
|
Paz quebrada
|
Broken peace
|
French
|
Quiétude ruinée
|
Shattered tranquility
|
German
|
Zerstörte Ruhe
|
Destroyed Silence
|
Italian
|
Serenità in frantumi
|
Serenity in ruin
|
Korean
|
산산조각 난 평화
|
Shattered peace
|
Simplified Chinese
|
粉碎的和平
|
Shattered peace
|
Traditional Chinese
|
粉碎的和平
|
Shattered peace
|
|
References