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Heroes of the Oasis
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Heroes of the Oasis (Japanese: オアシスの勇者 Heroes of the oasis) is the thirteenth chapter of Fire Emblem Engage. In this chapter, Alear and their army seek out the next Emblem Ring: the Ring of the Radiant Hero.
In addition to the next main chapter, completing this chapter will also unlock the fifth paralogue chapter.
Plot
- Main article: Heroes of the Oasis/Script
Queen Seforia welcomes Alear and the other royalty to Solm's palace, complimenting Fogado on bringing them there. Alear asks if the palace has been breached by Corrupted or Elusians, and is dumbfounded when she responds that Solm dispatched them all with ease. Alear then requests to receive the Ring of the Radiant Hero, which Seforia and Fogado think is kept inside a drawer; Ivy, Alfred, and Diamant are all befuddled by their treatment of the ring. Seforia then remembers that her daughter, Timerra, is holding it, and that she has been away for days. Seforia tells Alear that Timerra was heading to the southern oasis, and Fogado leads them to her.
At the oasis, Timerra has already set up camp by starlight, and begins to sing alongside her retainers, Merrin and Panette. Just then, two bandits—Tetchie and Totchie—arrive with a band of Corrupted and attack them. Alear and Fogado arrive at the oasis and quickly make their way to her. Timerra asks Alear to summon an Emblem from her ring, and they proceed to invoke Ike. The group then fights off the bandits and the Corrupted.
After the battle, Alear tells Timerra that Sombron has been released, which she replies to by saying that she, Fogado, and Seforia had already known this beforehand. She explains that Solm has scouts all over Elyos who learned of Sombron's release early on, but Solm's inability to use the Emblem Rings meant they had to focus on defending their country first. Fogado was part of this defense, maintaining watch of the border so that he could appraise anyone who claimed to be the Divine Dragon. Alear asks why Solm could not ask the other countries for help, which she responds to by saying that if they did, they would be forced to reciprocate the help, which Solm lacked the means to do so. Timerra then reveals that Solm holds a second Emblem Ring, but before she can say where it is held, a soldier brings news that Hortensia and the Elusian forces have breached the palace. Alear, Timerra, and the others rush off to stop her.
Beginning log
The Divine Dragon's army travels to an oasis in search of Timerra and the Ring of the Radiant Hero.
Chapter data
|
|
|
Victory: Defeat Tetchie and Totchie
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–8+3
|
{{{partner}}}
|
3−3
|
34
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
|
|
|
|
Victory: Defeat Tetchie and Totchie
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–8+3
|
{{{partner}}}
|
3−3
|
35
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
|
|
|
|
Victory: Defeat Tetchie and Totchie
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–8+3
|
{{{partner}}}
|
3−3
|
42
|
{{{third}}}
|
|
Map dimensions: 30 columns by 23 rows
|
Character data
Characters
|
New Units
|
|
Available Characters
|

|
Additionally, Emblem Energy appears in the following locations:
- Column 1, row 16: On the western border of the map, adjacent to a large pile of junk
- Column 5, row 23: On the southern border of the map, southeast of a house
- Column 20, row 14: North of the easternmost house
- Column 21, row 14: North of the easternmost house
Item data
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Tetchie
|
Barbarian
|
21
|
1
|
56
|
17
|
0
|
10
|
16
|
5
|
6
|
2
|
13
|
4
|
Tomahawk
|
Begins moving unprovoked on turn 11, or if Totchie or the nearby Mage is provoked.
|
|
Totchie
|
Barbarian
|
21
|
1
|
51
|
22
|
0
|
10
|
17
|
10
|
1
|
2
|
13
|
4
|
Brave Axe
|
Begins moving unprovoked on turn 11, or if Tetchie or the nearby Mage is provoked.
|
|
Corrupted
|
Mage
|
15
|
1
|
23
|
2
|
11
|
12
|
12
|
2
|
11
|
4
|
5
|
4
|
Elwind
|
Begins moving unprovoked on turn 11, or if Tetchie or Totchie is provoked.
|
|
Ruffian
|
Barbarian
|
16
|
1
|
41
|
15
|
0
|
8
|
10
|
4
|
1
|
2
|
12
|
4
|
Poleaxe
|
Moves to destroy houses if no units are in range.
|
|
Corrupted
|
Swordmaster
|
1
|
2
|
34
|
11
|
3
|
17
|
21
|
8
|
7
|
12
|
8
|
5
|
Silver Sword
|
• The northwestern one begins moving unprovoked on turn 3, or if the nearby Sword Fighter or Barbarian is provoked. • The southeastern one begins moving unprovoked on turn 11, or if the nearby Sword Fighter is provoked.
|
|
Ruffian
|
Barbarian
|
16
|
1
|
41
|
15
|
0
|
8
|
10
|
4
|
1
|
2
|
12
|
4
|
Steel Greataxe
|
Begins moving unprovoked on turn 9.
|
|
Ruffian
|
Barbarian
|
16
|
2
|
41
|
15
|
0
|
8
|
10
|
4
|
1
|
2
|
12
|
4
|
Steel Axe
|
• The northwestern one moves to destroy houses if no units are in range. • The southern one begins moving unprovoked on turn 9.
|
|
Corrupted
|
Sword Fighter
|
15
|
2
|
31
|
9
|
0
|
15
|
16
|
6
|
5
|
6
|
6
|
4
|
Silver Sword
|
• The northern one begins moving unprovoked on turn 3, or if the nearby Swordmaster or Barbarian is provoked. • The southern one begins moving unprovoked on turn 7, or if the nearby Sword Fighter or Mage is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
41
|
13
|
0
|
9
|
10
|
4
|
0
|
2
|
9
|
4
|
Steel Greataxe
|
Begins moving unprovoked on turn 9, or if the nearby Warrior is provoked.
|
|
Corrupted
|
Warrior
|
1
|
1
|
46
|
17
|
1
|
12
|
16
|
8
|
4
|
4
|
12
|
5
|
Silver Axe
|
Begins moving unprovoked on turn 9, or if the nearby Axe Fighter is provoked.
|
|
Corrupted
|
Sword Fighter
|
15
|
1
|
31
|
9
|
0
|
15
|
16
|
6
|
5
|
6
|
6
|
4
|
Iron Blade
|
Begins moving unprovoked on turn 9, or if the nearby Swordmaster is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
41
|
13
|
0
|
9
|
10
|
4
|
0
|
2
|
9
|
4
|
Steel Axe
|
Begins moving unprovoked on turn 7, or if the nearby Axe Fighter or Sniper is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
41
|
13
|
0
|
9
|
10
|
4
|
0
|
2
|
9
|
4
|
Hand Axe
|
Begins moving if the nearby Axe Fighter or Sniper is provoked.
|
|
Corrupted
|
Sniper
|
2
|
1
|
38
|
14
|
1
|
22
|
13
|
8
|
5
|
8
|
8
|
5
|
Steel Bow
|
Begins moving if a nearby Axe Fighter is provoked.
|
|
Corrupted
|
Sword Fighter
|
15
|
1
|
31
|
9
|
0
|
15
|
16
|
6
|
5
|
6
|
6
|
4
|
Armorslayer
|
Begins moving unprovoked on turn 7, or if the nearby Sword Fighter or Mage is provoked.
|
|
Corrupted
|
Mage
|
15
|
1
|
23
|
2
|
11
|
12
|
12
|
2
|
11
|
4
|
5
|
4
|
Elfire
|
Begins moving unprovoked on turn 7, or if a nearby Sword Fighter is provoked.
|
|
Corrupted
|
Sniper
|
2
|
1
|
38
|
14
|
1
|
22
|
13
|
8
|
5
|
8
|
8
|
5
|
Longbow
|
Begins moving unprovoked on turn 7.
|
|
Corrupted
|
Wolf Knight
|
1
|
1
|
38
|
10
|
5
|
16
|
19
|
8
|
10
|
11
|
8
|
6
|
Silver Dagger
|
Begins moving unprovoked on turn 7, or if the nearby Wolf Knight is provoked.
|
|
Corrupted
|
Wolf Knight
|
1
|
1
|
38
|
10
|
5
|
16
|
19
|
8
|
10
|
11
|
8
|
6
|
Peshkatz
|
Begins moving unprovoked on turn 7, or if the nearby Wolf Knight is provoked.
|
|
Corrupted
|
Wyvern Knight
|
1
|
1
|
42
|
14
|
6
|
16
|
17
|
10
|
7
|
7
|
10
|
6
|
Silver Axe
|
• Immediately begins moving unprovoked. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
2
|
32
|
9
|
6
|
15
|
17
|
6
|
10
|
7
|
5
|
5
|
Hand Axe
|
• The northern one begins moving unprovoked on turn 6. • The southern one begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
1
|
32
|
9
|
6
|
15
|
17
|
6
|
10
|
7
|
5
|
5
|
Silver Axe
|
• Begins moving unprovoked on turn 6. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Wyvern Knight
|
1
|
1
|
42
|
14
|
6
|
16
|
17
|
10
|
7
|
7
|
10
|
6
|
Steel Greataxe
|
• Begins moving unprovoked on turn 3. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Sword Flier
|
15
|
5
|
32
|
9
|
6
|
15
|
17
|
6
|
10
|
7
|
5
|
5
|
Silver Sword
|
• The northernmost one and the southern two immediately begin moving unprovoked. • The lower northeastern one begins moving unprovoked on turn 3. • The center northeastern one begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Sword Flier
|
15
|
2
|
32
|
9
|
6
|
15
|
17
|
6
|
10
|
7
|
5
|
5
|
Steel Sword
|
• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 3. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
1
|
32
|
9
|
6
|
15
|
17
|
6
|
10
|
7
|
5
|
5
|
Steel Greataxe
|
• Begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Tetchie
|
Barbarian
|
21
|
1
|
56
|
26
|
1
|
10
|
16
|
14
|
15
|
2
|
13
|
4
|
Tomahawk
|
Begins moving unprovoked on turn 11, or if Totchie or the nearby Mage is provoked.
|
|
Totchie
|
Barbarian
|
21
|
1
|
51
|
31
|
1
|
10
|
17
|
19
|
10
|
2
|
13
|
4
|
Brave Axe
|
Begins moving unprovoked on turn 11, or if Tetchie or the nearby Mage is provoked.
|
|
Corrupted
|
Mage
|
15
|
1
|
23
|
4
|
14
|
12
|
12
|
5
|
15
|
4
|
5
|
4
|
Elwind
|
Begins moving unprovoked on turn 11, or if Tetchie or Totchie is provoked.
|
|
Ruffian
|
Barbarian
|
16
|
1
|
41
|
18
|
1
|
8
|
10
|
7
|
4
|
2
|
12
|
4
|
Poleaxe
|
Moves to destroy houses if no units are in range.
|
|
Corrupted
|
Swordmaster
|
1
|
2
|
36
|
16
|
6
|
20
|
23
|
12
|
11
|
12
|
8
|
5
|
Silver Sword
|
• The northwestern one begins moving unprovoked on turn 3, or if the nearby Sword Fighter or Barbarian is provoked. • The southeastern one begins moving unprovoked on turn 11, or if the nearby Sword Fighter is provoked.
|
|
Ruffian
|
Barbarian
|
16
|
2
|
41
|
18
|
1
|
8
|
10
|
7
|
4
|
2
|
12
|
4
|
Steel Greataxe
|
• The southeastern one moves to destroy houses if no units are in range. • The northwestern one begins moving unprovoked on turn 9.
|
|
Ruffian
|
Barbarian
|
16
|
2
|
41
|
18
|
1
|
8
|
10
|
7
|
4
|
2
|
12
|
4
|
Steel Axe
|
• The northwestern one moves to destroy houses if no units are in range. • The southern one begins moving unprovoked on turn 9.
|
|
Corrupted
|
Sword Fighter
|
15
|
2
|
31
|
11
|
1
|
15
|
16
|
9
|
8
|
6
|
6
|
4
|
Silver Sword
|
• The northern one begins moving unprovoked on turn 3, or if the nearby Swordmaster or Barbarian is provoked. • The southern one begins moving unprovoked on turn 7, or if the nearby Sword Fighter or Mage is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
41
|
16
|
1
|
9
|
10
|
7
|
3
|
2
|
9
|
4
|
Steel Greataxe
|
Begins moving unprovoked on turn 9, or if the nearby Warrior is provoked.
|
|
Corrupted
|
Warrior
|
1
|
1
|
49
|
22
|
4
|
15
|
16
|
12
|
8
|
4
|
12
|
5
|
Silver Axe
|
Begins moving unprovoked on turn 9, or if the nearby Axe Fighter is provoked.
|
|
Corrupted
|
Sword Fighter
|
15
|
1
|
31
|
11
|
1
|
15
|
16
|
9
|
8
|
6
|
6
|
4
|
Iron Blade
|
Begins moving unprovoked on turn 9, or if the nearby Swordmaster is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
41
|
16
|
1
|
9
|
10
|
7
|
3
|
2
|
9
|
4
|
Steel Axe
|
Begins moving unprovoked on turn 7, or if the nearby Axe Fighter or Sniper is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
41
|
16
|
1
|
9
|
10
|
7
|
3
|
2
|
9
|
4
|
Hand Axe
|
Begins moving if the nearby Axe Fighter or Sniper is provoked.
|
|
Corrupted
|
Sniper
|
2
|
1
|
38
|
20
|
4
|
25
|
15
|
12
|
9
|
8
|
8
|
5
|
Steel Bow
|
Begins moving if a nearby Axe Fighter is provoked.
|
|
Corrupted
|
Sword Fighter
|
15
|
1
|
31
|
11
|
1
|
15
|
16
|
9
|
8
|
6
|
6
|
4
|
Armorslayer
|
Begins moving unprovoked on turn 7, or if the nearby Sword Fighter or Mage is provoked.
|
|
Corrupted
|
Mage
|
15
|
1
|
23
|
4
|
14
|
12
|
12
|
5
|
15
|
4
|
5
|
4
|
Elfire
|
Begins moving unprovoked on turn 7, or if a nearby Sword Fighter is provoked.
|
|
Corrupted
|
Sniper
|
2
|
1
|
38
|
20
|
4
|
25
|
15
|
12
|
9
|
8
|
8
|
5
|
Longbow
|
Begins moving unprovoked on turn 7.
|
|
Corrupted
|
Wolf Knight
|
1
|
1
|
38
|
16
|
8
|
19
|
21
|
12
|
14
|
11
|
8
|
6
|
Silver Dagger
|
Begins moving unprovoked on turn 7, or if the nearby Wolf Knight is provoked.
|
|
Corrupted
|
Wolf Knight
|
1
|
1
|
38
|
16
|
8
|
19
|
21
|
12
|
14
|
11
|
8
|
6
|
Peshkatz
|
Begins moving unprovoked on turn 7, or if the nearby Wolf Knight is provoked.
|
|
Corrupted
|
Wyvern Knight
|
1
|
1
|
44
|
20
|
9
|
19
|
19
|
16
|
11
|
7
|
10
|
6
|
Silver Axe
|
• Immediately begins moving unprovoked. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
2
|
32
|
11
|
8
|
15
|
17
|
9
|
13
|
7
|
5
|
5
|
Hand Axe
|
• The northern one begins moving unprovoked on turn 6. • The southern one begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
1
|
32
|
11
|
8
|
15
|
17
|
9
|
13
|
7
|
5
|
5
|
Silver Axe
|
• Begins moving unprovoked on turn 6. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Wyvern Knight
|
1
|
1
|
44
|
20
|
9
|
19
|
19
|
16
|
11
|
7
|
10
|
6
|
Steel Greataxe
|
• Begins moving unprovoked on turn 3. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Sword Flier
|
15
|
5
|
32
|
11
|
8
|
15
|
17
|
9
|
13
|
7
|
5
|
5
|
Silver Sword
|
• The northernmost one and the southern two immediately begin moving unprovoked. • The lower northeastern one begins moving unprovoked on turn 3. • The center northeastern one begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Sword Flier
|
15
|
2
|
32
|
11
|
8
|
15
|
17
|
9
|
13
|
7
|
5
|
5
|
Steel Sword
|
• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 3. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
1
|
32
|
11
|
8
|
15
|
17
|
9
|
13
|
7
|
5
|
5
|
Steel Greataxe
|
• Begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Tetchie
|
Barbarian
|
21
|
1
|
59
|
30
|
4
|
13
|
19
|
18
|
15
|
2
|
13
|
4
|
Tomahawk
Unbreakable • Cornered Beast
|
Begins moving unprovoked on turn 11, or if Totchie or the nearby Mage is provoked.
|
|
Totchie
|
Barbarian
|
21
|
1
|
54
|
35
|
4
|
13
|
20
|
23
|
14
|
2
|
13
|
4
|
Brave Axe
Unbreakable • Fierce Stance
|
Begins moving unprovoked on turn 11, or if Tetchie or the nearby Mage is provoked.
|
|
Corrupted
|
Mage
|
15
|
1
|
25
|
6
|
17
|
14
|
14
|
8
|
18
|
4
|
5
|
4
|
Elwind
|
Begins moving unprovoked on turn 11, or if Tetchie or Totchie is provoked.
|
|
Ruffian
|
Barbarian
|
16
|
1
|
43
|
21
|
3
|
10
|
13
|
10
|
7
|
2
|
12
|
4
|
Poleaxe
|
Moves to destroy houses if no units are in range.
|
|
Corrupted
|
Swordmaster
|
1
|
2
|
39
|
18
|
9
|
23
|
26
|
15
|
14
|
12
|
8
|
5
|
Silver Sword
|
• The northwestern one begins moving unprovoked on turn 3, or if the nearby Sword Fighter or Barbarian is provoked. • The southeastern one begins moving unprovoked on turn 11, or if the nearby Sword Fighter is provoked.
|
|
Ruffian
|
Barbarian
|
16
|
2
|
43
|
21
|
3
|
10
|
13
|
10
|
7
|
2
|
12
|
4
|
Steel Greataxe
|
• The southeastern one prioritizes destroying houses. • The northwestern one begins moving unprovoked on turn 9.
|
|
Ruffian
|
Barbarian
|
16
|
3
|
43
|
21
|
3
|
10
|
13
|
10
|
7
|
2
|
12
|
4
|
Steel Axe
|
• The northwestern one moves to destroy houses if no units are in range. • The southern one begins moving unprovoked on turn 9. • The southeastern one begins moving unprovoked on turn 11.
|
|
Corrupted
|
Sword Fighter
|
15
|
2
|
33
|
13
|
4
|
17
|
19
|
11
|
10
|
6
|
6
|
4
|
Silver Sword
|
• The northern one begins moving unprovoked on turn 3, or if the nearby Swordmaster or Barbarian is provoked. • The southern one begins moving unprovoked on turn 7, or if the nearby Sword Fighter or Mage is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
43
|
19
|
3
|
11
|
12
|
10
|
6
|
2
|
9
|
4
|
Steel Greataxe
|
Begins moving unprovoked on turn 9, or if the nearby Warrior is provoked.
|
|
Corrupted
|
Warrior
|
1
|
1
|
52
|
26
|
7
|
17
|
18
|
15
|
12
|
4
|
12
|
5
|
Silver Axe
|
Begins moving unprovoked on turn 9, or if the nearby Axe Fighter is provoked.
|
|
Corrupted
|
Sword Fighter
|
15
|
1
|
33
|
13
|
4
|
17
|
19
|
11
|
10
|
6
|
6
|
4
|
Iron Blade
|
Begins moving unprovoked on turn 9, or if the nearby Swordmaster is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
1
|
43
|
19
|
3
|
11
|
12
|
10
|
6
|
2
|
9
|
4
|
Steel Axe
|
Begins moving unprovoked on turn 7, or if a nearby Axe Fighter or Sniper is provoked.
|
|
Corrupted
|
Axe Fighter
|
15
|
2
|
43
|
19
|
3
|
11
|
12
|
10
|
6
|
2
|
9
|
4
|
Hand Axe
|
Both begin moving if either of them or the nearby Axe Fighter or Sniper is provoked.
|
|
Corrupted
|
Sniper
|
2
|
2
|
41
|
23
|
7
|
28
|
18
|
16
|
13
|
8
|
8
|
5
|
Steel Bow
|
• The eastern one begins moving unprovoked on turn 7. • The western one begins moving if a nearby Axe Fighter is provoked.
|
|
Corrupted
|
Sword Fighter
|
15
|
1
|
33
|
13
|
4
|
17
|
19
|
11
|
10
|
6
|
6
|
4
|
Armorslayer
|
Begins moving unprovoked on turn 7, or if the nearby Sword Fighter or Mage is provoked.
|
|
Corrupted
|
Mage
|
15
|
1
|
25
|
6
|
17
|
14
|
14
|
8
|
18
|
4
|
5
|
4
|
Elfire
|
Begins moving unprovoked on turn 7, or if a nearby Sword Fighter is provoked.
|
|
Corrupted
|
Sniper
|
2
|
1
|
41
|
23
|
7
|
28
|
18
|
16
|
13
|
8
|
8
|
5
|
Longbow
|
Begins moving unprovoked on turn 7.
|
|
Corrupted
|
Wolf Knight
|
1
|
1
|
41
|
18
|
11
|
22
|
24
|
15
|
17
|
11
|
8
|
6
|
Silver Dagger
|
Begins moving unprovoked on turn 7, or if the nearby Wolf Knight is provoked.
|
|
Corrupted
|
Wolf Knight
|
1
|
1
|
41
|
18
|
11
|
22
|
24
|
15
|
17
|
11
|
8
|
6
|
Peshkatz
|
Begins moving unprovoked on turn 7, or if the nearby Wolf Knight is provoked.
|
|
Corrupted
|
Wyvern Knight
|
1
|
1
|
47
|
24
|
11
|
22
|
21
|
20
|
15
|
7
|
10
|
6
|
Silver Axe
|
• Immediately begins moving unprovoked. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
3
|
34
|
13
|
10
|
18
|
19
|
11
|
15
|
7
|
5
|
5
|
Hand Axe
|
• The northern two begin moving unprovoked on turn 6. • The southern one begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
1
|
34
|
13
|
10
|
18
|
19
|
11
|
15
|
7
|
5
|
5
|
Silver Axe
|
• Begins moving unprovoked on turn 6. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Wyvern Knight
|
1
|
1
|
47
|
24
|
11
|
22
|
21
|
20
|
15
|
7
|
10
|
6
|
Steel Greataxe
|
• Begins moving unprovoked on turn 3. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Sword Flier
|
15
|
6
|
34
|
13
|
10
|
18
|
19
|
11
|
15
|
7
|
5
|
5
|
Silver Sword
|
• The northernmost one and the southern three immediately begin moving unprovoked. • The lower northeastern one begins moving unprovoked on turn 3. • The center northeastern one begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Sword Flier
|
15
|
2
|
34
|
13
|
10
|
18
|
19
|
11
|
15
|
7
|
5
|
5
|
Steel Sword
|
• The eastern one immediately begins moving unprovoked. • The western one begins moving unprovoked on turn 3. • Moves to extinguish beacons if no units are in range.
|
|
Corrupted
|
Axe Flier
|
15
|
2
|
34
|
13
|
10
|
18
|
19
|
11
|
15
|
7
|
5
|
5
|
Steel Greataxe
|
• Begins moving unprovoked on turn 8. • Moves to extinguish beacons if no units are in range.
|
|
NPC data
Boss data
- Main article: Tetchie
|
|
Inventory
|
Skills
|
Tomahawk
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
|
|
Inventory
|
Skills
|
Tomahawk
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
- Main article: Totchie
|
|
Inventory
|
Skills
|
Brave Axe
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
|
|
Inventory
|
Skills
|
Brave Axe
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
A
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Heroes of the Oasis
|
--
|
Japanese
|
オアシスの勇者
|
Heroes of the oasis
|
Spanish
|
Los héroes del oasis
|
The heroes of the oasis
|
French
|
Les héros de l'oasis
|
The heroes of the oasis
|
German
|
Helden der Oase
|
Heroes of the Oasis
|
Italian
|
Gli eroi dell'oasi
|
The heroes of the oasis
|
Korean
|
오아시스의 용사
|
Heroes of the oasis
|
Simplified Chinese
|
绿洲勇者
|
Oasis heroes
|
Traditional Chinese
|
綠洲勇者
|
Oasis heroes
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.