|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
Dancer in the Ruins
|
No image available.
|
|
|
Dancer in the Ruins (Japanese: 廃墟のダンサー Dancer of the ruins) is the fifteenth chapter of Fire Emblem Engage. In this chapter, Alear rescues a dancer named Seadall during their mission to collect the next Emblem Ring.
In addition to the next main chapter completing this chapter will also unlock the seventh paralogue chapter.
Plot
- Main article: Dancer in the Ruins/Script
In the dead of night, a dancer practices his routine within some ruins. Suddenly, a group of Corrupted surrounds him, when he hears a woman's voice calling for him. The voice leads him to a hiding place. Elsewhere, Timerra tells Alear more about the Northern Fortress, such as it being supposedly haunted by a young woman. The two eventually reach the location in question, where they find that the Corrupted have invaded it. Alear and company rush in to ensure that the Emblem Ring hidden within it is not stolen by them. The two spot the dancer, who has found the Emblem Ring and mistakenly believes the Emblem inside is a princess that was transformed into the ring.
Alear swiftly rescues the dancer, who introduces himself as Seadall. Alear takes notice of the ring, invokes Emblem Corrin from it, and entrusts her to Seadall. Just after, the doors Alear and their army entered through close by themselves, so the army is forced to escape by traversing through the rest of the fortress. Once they reach safety, they find Veyle at the entrance. Veyle speaks casually with Alear, who is convinced that she is trying to ruse them. Alfred, Diamant, and Ivy also chastise her for her murders and thievery of the rings, which she is genuinely surprised to hear of. Alear refuses to listen to her, and she leaves.
Veyle runs off into the desert and contemplates the others' accusations, when Griss comes up to find her. Griss recognizes her as the "other one", and she refuses to follow him to Sombron. She tells him that she believed she was friends with the Divine Dragon, Alear, which Griss is surprised by. Griss then convinces her that, since she could not remember committing the acts she was accused of, she must not have done them in the first place. He then leads her off to Firene.
Beginning log
Victorious at Solm Palace, the party seeks the Ring of the Crux of Fate at the Northern Fortress.
Chapter data
|
|
|
Victory: Seadall escapes
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear or Seadall dies
|
1–9+1
|
{{{partner}}}
|
1−1
|
30
|
{{{third}}}
|
|
Map dimensions: 27 columns by 20 rows
|
|
|
|
Victory: Seadall escapes
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear or Seadall dies
|
1–9+1
|
{{{partner}}}
|
1−1
|
35+4
|
{{{third}}}
|
|
Map dimensions: 27 columns by 20 rows
|
|
|
|
Victory: Seadall escapes
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear or Seadall dies
|
1–9+1
|
{{{partner}}}
|
1−1
|
38+6
|
{{{third}}}
|
|
Map dimensions: 27 columns by 20 rows
|
Upon Seadall's recruitment, the displayed escape points will move from their initial positions to the southeast corner of the map. The door west of Seadall will also be opened automatically by this.
Character data
Additionally, Emblem Energy appears in the following locations:
- Column 15, row 3: Between a Swordmaster and a Sword Fighter in the north
- Column 18, row 13: Right of the northern chest
- Column 21, row 12: Northwest of the final door before the escape points
- Column 26, row 5: Near the northeast corner of the map
- Column 26, row 9: Between two piles of rubble in the northeastern room
Item data
Marketplace data
Marketplace
Armory Item Shop Flea Market
|
Name
|
Stock
|
Price
|
|
Slim Sword
|
∞
|
500
|
|
Iron Sword
|
∞
|
1,000
|
|
Steel Sword
|
∞
|
2,000
|
|
Silver Sword
|
1
|
4,000
|
|
Armorslayer
|
3
|
2,500
|
|
Killing Edge
|
2
|
2,500
|
|
Levin Sword
|
1
|
3,000
|
|
Wo Dao
|
1
|
2,500
|
|
Wyrmslayer
|
1
|
2,500
|
|
Iron Blade
|
6
|
1,500
|
|
Slim Lance
|
∞
|
500
|
|
Iron Lance
|
∞
|
1,000
|
|
Steel Lance
|
∞
|
2,000
|
|
Silver Lance
|
1
|
4,000
|
|
Javelin
|
6
|
1,800
|
|
Ridersbane
|
3
|
2,500
|
|
Killer Lance
|
2
|
3,000
|
|
Spear
|
1
|
4,500
|
|
Iron Greatlance
|
6
|
1,500
|
|
Compact Axe
|
∞
|
500
|
|
Iron Axe
|
∞
|
1,000
|
|
Steel Axe
|
∞
|
2,000
|
|
Silver Axe
|
1
|
4,000
|
|
Hand Axe
|
6
|
1,800
|
|
Hammer
|
3
|
2,500
|
|
Poleaxe
|
3
|
2,500
|
|
Killer Axe
|
2
|
3,000
|
|
Tomahawk
|
1
|
4,500
|
|
Iron Greataxe
|
6
|
1,500
|
|
Mini Bow
|
∞
|
500
|
|
Iron Bow
|
∞
|
1,000
|
|
Steel Bow
|
∞
|
2,000
|
|
Silver Bow
|
1
|
4,000
|
|
Longbow
|
3
|
2,000
|
|
Killer Bow
|
2
|
3,000
|
|
Short Knife
|
∞
|
500
|
|
Iron Dagger
|
∞
|
1,000
|
|
Steel Dagger
|
∞
|
2,000
|
|
Silver Dagger
|
1
|
4,000
|
|
Kard
|
3
|
1,000
|
|
Stiletto
|
1
|
2,000
|
|
Surge
|
∞
|
1,500
|
|
Fire
|
∞
|
1,000
|
|
Thunder
|
∞
|
1,000
|
|
Wind
|
∞
|
1,000
|
|
Elsurge
|
2
|
2,500
|
|
Elfire
|
2
|
2,000
|
|
Elthunder
|
1
|
2,000
|
|
Elwind
|
1
|
2,000
|
|
Initiate Art
|
∞
|
500
|
|
Iron-Body Art
|
∞
|
1,000
|
|
Steel-Hand Art
|
∞
|
2,000
|
|
Silver-Spirit Art
|
1
|
4,000
|
|
Shielding Art
|
∞
|
2,500
|
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Corrupted
|
Warrior
|
1
|
1
|
49
|
18
|
1
|
21
|
18
|
10
|
4
|
16
|
12
|
3
|
Tomahawk
|
Will not move until a unit is in range of him or a nearby Archer or Axe Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
9
|
46
|
15
|
0
|
14
|
12
|
7
|
1
|
2
|
10
|
4
|
Steel Axe
|
• The southwestern two will not move until a unit is in range of either of them or a nearby Lance Fighter, at which point both begin moving. • The northern two will not move until a unit is in range of either of them or the nearby Mage, at which point both begin moving. • The western one will not move until a unit is in range of him or a nearby Lance Fighter or Mage. • The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving. • The southeastern two will not move until a unit is in range of either of them or a nearby Warrior, Archer, or Axe Fighter, at which point both begin moving.
|
|
Corrupted
|
Lance Fighter
|
20
|
6
|
39
|
14
|
5
|
23
|
15
|
9
|
5
|
5
|
7
|
4
|
Steel Lance
|
• The southwestern two will not move until a unit is in range of either of them or a nearby Axe Fighter, at which point both begin moving. • The northwestern two will not move until a unit is in range of either of them or the nearby Axe Fighter or Mage, at which point both begin moving. • The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving.
|
|
Corrupted
|
Axe Fighter
|
18
|
3
|
44
|
8
|
0
|
3
|
5
|
6
|
1
|
2
|
10
|
4
|
Compact Axe
|
• The southern two immediately begin moving unprovoked. • The northern one will not move until a unit is in range.
|
|
Corrupted
|
Mage
|
20
|
2
|
25
|
2
|
13
|
14
|
14
|
5
|
13
|
5
|
6
|
4
|
Elfire
|
• The northwestern one will not move until a unit is in range of her or a nearby Axe Fighter. • The eastern one will not move until a unit is in range of her or a nearby Lance Fighter.
|
|
Corrupted
|
Mage
|
20
|
2
|
25
|
2
|
13
|
14
|
14
|
5
|
13
|
5
|
6
|
4
|
Elsurge
|
Will not move until a unit is in range of either of them or the nearby Sword Fighter or Swordmaster, at which point both begin moving.
|
|
Corrupted
|
Sword Fighter
|
20
|
1
|
34
|
11
|
0
|
17
|
19
|
7
|
6
|
8
|
7
|
4
|
Steel Sword
|
Will not move until a unit is in range of him or a nearby Mage or Swordmaster.
|
|
Corrupted
|
Swordmaster
|
3
|
1
|
38
|
13
|
3
|
22
|
25
|
8
|
7
|
12
|
8
|
5
|
Silver Sword
|
Will not move until a unit is in range of him or a nearby Mage or Sword Fighter.
|
|
Corrupted
|
Mage
|
20
|
1
|
25
|
2
|
13
|
14
|
14
|
5
|
13
|
5
|
6
|
4
|
Elthunder
|
Will not move until a unit is in range of her or a nearby Lance Fighter or Axe Fighter.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
39
|
14
|
5
|
23
|
15
|
9
|
5
|
5
|
7
|
4
|
Flame Lance
|
Will not move until a unit is in range of him or a nearby Lance Fighter or Mage.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
39
|
14
|
5
|
23
|
15
|
9
|
5
|
5
|
7
|
4
|
Spear
|
Will not move until a unit is in range of him or a nearby Lance Fighter or Mage.
|
|
Corrupted
|
Archer
|
20
|
1
|
33
|
13
|
0
|
20
|
13
|
5
|
4
|
6
|
7
|
4
|
Steel Bow
|
Will not move until a unit is in range of him or a nearby Warrior or Axe Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
1
|
46
|
15
|
0
|
14
|
12
|
7
|
1
|
2
|
10
|
4
|
Hammer
|
Will not move until a unit is in range of him or a nearby Warrior, Archer, or Axe Fighter.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Corrupted
|
Warrior
|
1
|
1
|
51
|
24
|
4
|
21
|
18
|
14
|
8
|
16
|
12
|
3
|
Tomahawk
Stalwart
|
Will not move until a unit is in range of him or a nearby Archer, Sniper, or Axe Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
9
|
46
|
19
|
1
|
14
|
12
|
9
|
4
|
2
|
10
|
4
|
Steel Axe
|
• The southwestern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving. • The northern two will not move until a unit is in range of either of them or the nearby Mage, at which point both begin moving. • The western one will not move until a unit is in range of him or a nearby Axe Fighter or Mage. • The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving. • The southeastern two will not move until a unit is in range of either of them or a nearby Warrior, Archer, Sniper, or Axe Fighter, at which point both begin moving.
|
|
Corrupted
|
Lance Fighter
|
20
|
4
|
39
|
17
|
8
|
23
|
15
|
13
|
9
|
5
|
7
|
4
|
Steel Lance
|
• The southwestern two will not move until a unit is in range of either of them or a nearby Axe Fighter or Mage, at which point both begin moving. • The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving.
|
|
Corrupted
|
Mage
|
20
|
1
|
25
|
5
|
15
|
14
|
14
|
7
|
17
|
5
|
6
|
4
|
Fire
|
Will not move until a unit is in range of her or a nearby Axe Fighter or Lance Fighter.
|
|
Corrupted
|
Axe Fighter
|
18
|
3
|
44
|
9
|
1
|
3
|
5
|
9
|
4
|
1
|
10
|
4
|
Compact Axe
|
• The southern two immediately begin moving unprovoked. • The northern one will not move until a unit is in range.
|
|
Corrupted
|
Mage
|
20
|
2
|
25
|
5
|
15
|
14
|
14
|
7
|
17
|
5
|
6
|
4
|
Elfire
|
• The northwestern one will not move until a unit is in range of her or a nearby Axe Fighter. • The eastern one will not move until a unit is in range of her or a nearby Mage or Lance Fighter.
|
|
Corrupted
|
Mage
|
20
|
3
|
25
|
5
|
15
|
14
|
14
|
7
|
17
|
5
|
6
|
4
|
Elsurge
|
• The northern two will not move until a unit is in range of either of them or the nearby Sword Fighter or Swordmaster, at which point both begin moving. • The southern one will not move until a unit is in range of her or a nearby Mage or Lance Fighter.
|
|
Corrupted
|
Sword Fighter
|
20
|
1
|
34
|
14
|
2
|
17
|
19
|
11
|
10
|
8
|
7
|
4
|
Steel Sword
|
Will not move until a unit is in range of him or a nearby Mage or Swordmaster.
|
|
Corrupted
|
Swordmaster
|
3
|
1
|
39
|
18
|
7
|
23
|
26
|
13
|
12
|
13
|
8
|
5
|
Silver Sword
|
Will not move until a unit is in range of him or a nearby Mage or Sword Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
1
|
46
|
19
|
1
|
14
|
12
|
9
|
4
|
2
|
10
|
4
|
Hand Axe
|
Will not move until a unit is in range of him or a nearby Axe Fighter or Mage.
|
|
Corrupted
|
Mage
|
20
|
2
|
25
|
5
|
15
|
14
|
14
|
7
|
17
|
5
|
6
|
4
|
Elwind
|
Will not move until a unit is in range of either of them or a nearby Axe Fighter or Mage, at which point both begin moving.
|
|
Corrupted
|
Mage
|
20
|
2
|
25
|
2
|
15
|
14
|
14
|
7
|
17
|
5
|
6
|
4
|
Elthunder
|
• The western one will not move until a unit is in range of her or a nearby Axe Fighter or Mage. • The eastern one will not move until a unit is in range of her or a nearby Mage or Lance Fighter.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
39
|
17
|
8
|
23
|
15
|
13
|
9
|
5
|
7
|
4
|
Flame Lance
|
Will not move until a unit is in range of him or a nearby Mage or Lance Fighter.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
39
|
17
|
8
|
23
|
15
|
13
|
9
|
5
|
7
|
4
|
Spear
|
Will not move until a unit is in range of him or a nearby Mage or Lance Fighter.
|
|
Corrupted
|
Archer
|
20
|
1
|
33
|
16
|
2
|
20
|
13
|
9
|
8
|
6
|
7
|
4
|
Steel Bow
|
Will not move until a unit is in range of him or a nearby Warrior, Sniper, or Axe Fighter.
|
|
Corrupted
|
Sniper
|
3
|
1
|
40
|
22
|
4
|
27
|
16
|
13
|
10
|
9
|
8
|
5
|
Steel Bow
|
Will not move until a unit is in range of her or a nearby Warrior, Archer, or Axe Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
1
|
46
|
19
|
1
|
14
|
12
|
9
|
4
|
2
|
10
|
4
|
Hammer
|
Will not move until a unit is in range of him or a nearby Warrior, Archer, Sniper, or Axe Fighter.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Corrupted
|
Warrior
|
1
|
1
|
53
|
27
|
7
|
24
|
19
|
16
|
12
|
16
|
12
|
3
|
Tomahawk
Veteran+
|
Will not move until a unit is in range of him or a nearby Archer, Sniper, or Axe Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
4
|
49
|
22
|
4
|
17
|
15
|
13
|
8
|
2
|
10
|
4
|
Steel Axe
|
• The southwestern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving. • The northern two will not move until a unit is in range of either of them or the nearby Mage or Swordmaster, at which point both begin moving.
|
|
Corrupted
|
Lance Fighter
|
20
|
2
|
42
|
19
|
11
|
22
|
17
|
16
|
12
|
5
|
7
|
4
|
Steel Lance
|
Will not move until a unit is in range of either of them or a nearby Axe Fighter or Mage, at which point both begin moving.
|
|
Corrupted
|
Mage
|
20
|
1
|
28
|
8
|
20
|
19
|
16
|
11
|
22
|
5
|
6
|
4
|
Fire
|
Will not move until a unit is in range of her or a nearby Axe Fighter or Lance Fighter.
|
|
Corrupted
|
Axe Fighter
|
18
|
3
|
46
|
14
|
3
|
13
|
14
|
12
|
7
|
2
|
10
|
4
|
Compact Axe
|
• The southern two immediately begin moving unprovoked. • The northern one will not move until a unit is in range.
|
|
Corrupted
|
Mage
|
20
|
5
|
28
|
8
|
20
|
19
|
16
|
11
|
22
|
5
|
6
|
4
|
Elfire
|
• The northwestern one will not move until a unit is in range of her or a nearby Axe Fighter or Swordmaster. • The center two will not move until a unit is in range of either of them or the northern Sword Fighter or Swordmaster, at which point both begin moving. • The eastern two will not move until a unit is in range of either of them or a nearby Mage, Lance Fighter, or Halberdier, at which point both begin moving.
|
|
Corrupted
|
Swordmaster
|
3
|
1
|
42
|
20
|
10
|
26
|
31
|
17
|
16
|
13
|
8
|
5
|
Killing Edge
|
Will not move until a unit is in range of him or a nearby Axe Fighter or Mage.
|
|
Corrupted
|
Sword Fighter
|
20
|
1
|
37
|
16
|
5
|
20
|
24
|
14
|
13
|
8
|
7
|
4
|
Steel Sword
|
Will not move until a unit is in range of him or a nearby Mage or Swordmaster.
|
|
Corrupted
|
Swordmaster
|
3
|
2
|
42
|
20
|
10
|
26
|
31
|
17
|
16
|
13
|
8
|
5
|
Silver Sword
|
• The northwestern one will not move until a unit is in range of him or a nearby Mage or Sword Fighter. • The southeastern one will not move until a unit is in range of him or a nearby Warrior, Sniper, or Axe Fighter.
|
|
Corrupted
|
Axe Fighter
|
20
|
5
|
49
|
22
|
4
|
17
|
15
|
13
|
8
|
2
|
10
|
4
|
Silver Axe
|
• The northwestern one will not move until a unit is in range of him or a nearby Axe Fighter or Mage. • The center two will not move until a unit is in range of either of them, at which point both begin moving. • The souteastern two will not move until a unit is in range of either of them or a nearby Warrior, Sniper, Axe Fighter, or Swordmaster, at which point both begin moving.
|
|
Corrupted
|
Axe Fighter
|
20
|
1
|
49
|
22
|
4
|
17
|
15
|
13
|
8
|
2
|
10
|
4
|
Tomahawk
|
Will not move until a unit is in range of him or a nearby Axe Fighter or Mage.
|
|
Corrupted
|
Mage
|
20
|
2
|
28
|
8
|
20
|
19
|
16
|
11
|
22
|
5
|
6
|
4
|
Elwind
|
Will not move until a unit is in range of either of them or a nearby Axe Fighter or Mage, at which point both begin moving.
|
|
Corrupted
|
Mage
|
20
|
2
|
28
|
8
|
20
|
19
|
16
|
11
|
22
|
5
|
6
|
4
|
Elthunder
|
• The western one begins moving if a nearby Axe Fighter or Mage is provoked. • The eastern one will not move until a unit is in range of her or a nearby Mage, Lance Fighter, or Halberdier.
|
|
Corrupted
|
Mage
|
20
|
1
|
28
|
8
|
20
|
19
|
16
|
11
|
22
|
5
|
6
|
4
|
Elsurge
|
Will not move until a unit is in range of her or a nearby Mage, Lance Fighter, or Halberdier.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
42
|
19
|
11
|
22
|
17
|
16
|
12
|
5
|
7
|
4
|
Flame Lance
|
Will not move until a unit is in range of him or a nearby Mage, Lance Fighter, or Halberdier.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
42
|
19
|
11
|
22
|
17
|
16
|
12
|
5
|
7
|
4
|
Spear
|
Will not move until a unit is in range of him or a nearby Mage, Lance Fighter, or Halberdier.
|
|
Corrupted
|
Lance Fighter
|
20
|
1
|
42
|
19
|
11
|
22
|
17
|
16
|
12
|
5
|
7
|
4
|
Silver Lance
|
Will not move until a unit is in range of him or a nearby Mage, Lance Fighter, or Halberdier.
|
|
Corrupted
|
Halberdier
|
3
|
1
|
46
|
24
|
12
|
26
|
21
|
21
|
15
|
7
|
9
|
5
|
Silver Lance
|
Will not move until a unit is in range of him or a nearby Mage or Lance Fighter.
|
|
Corrupted
|
Sniper
|
3
|
2
|
43
|
25
|
8
|
30
|
19
|
17
|
14
|
9
|
8
|
5
|
Silver Bow
|
Will not move until a unit is in range of either of them or a nearby Warrior, Axe Fighter, or Swordmaster.
|
|
Corrupted
|
Axe Fighter
|
20
|
1
|
49
|
22
|
4
|
17
|
15
|
13
|
8
|
2
|
10
|
4
|
Hammer
|
Will not move until a unit is in range of him or a nearby Warrior, Sniper, Swordmaster, or Axe Fighter.
|
|
|
|
Reinforcements
- After fighting any enemy within the northwestern room (Maddening only)
- After entering either the northern chest corridor or the room to the east of it (Hard/Maddening only)
- One turn after the previous wave (Hard/Maddening only)
NPC data
Boss data
|
|
Inventory
|
Skills
|
Tomahawk
|
--
|
Weapon Levels
|
|
--
|
|
--
|
|
A
|
|
C
|
|
--
|
|
--
|
|
--
|
|
--
|
|
--
|
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Dancer in the Ruins
|
--
|
Japanese
|
廃墟のダンサー
|
Dancer of the ruins
|
Spanish
|
Baile entre ruinas
|
Dancer amongst ruins
|
French
|
Danseur dans les ruines
|
Dancer in the ruins
|
German
|
Tänzer in den Ruinen
|
Dancer in the Ruins
|
Italian
|
Danzando tra le rovine
|
Dancer in the ruins
|
Korean
|
폐허의 댄서
|
Dancer of the ruins
|
Simplified Chinese
|
废墟的舞蹈家
|
Dancer of the ruins
|
Traditional Chinese
|
廢墟的舞蹈家
|
Dancer of the ruins
|
|
References