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A Land in Bloom

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
A Land in Bloom

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Florra Mill Town

New units

Céline, Louis, Chloé



Previous chapter(s)


Next chapter(s)

Retaking the Castle

A Land in Bloom (Japanese: 花の風車村 Windmill village of flowers) is the fourth chapter of Fire Emblem Engage. In this chapter, Alear and their group travel to Firene in order to fend off the Corrupted.

This chapter introduces several gameplay concepts, including the preparations screen, turn rewinding using the Draconic Time Crystal, using mystical, armored, and flying units, as well as Emblem Celica. Additionally, completing this chapter unlocks the world map, armory, item shop, and the ability to inherit skills from Emblems.


Main article: A Land in Bloom/Script

Alear and Alfred arrive in Firene after traveling from Lythos. Alear asks Alfred to tell them more about the kingdom, and he explains that it is a peace-loving kingdom of plenty. He further explains that its queen, Ève, achieved the kingdom's current peace by forming nonaggression pacts with the neighboring nations of Solm and Brodia, the latter of which being more difficult due to its king's tendency for attacking Elusia. Alfred also mentions that certain Elusians worship the Fell Dragon, which troubles Alear. The two then briefly discuss Firene's Emblem Ring—the Ring of the Caring Princess—and Alfred reveals that he has a sister, Céline.

Alear and Alfred reach Florra Mill Town, where they spot Corrupted attacking the residents. Amidst the chaos, Céline escapes to meet the group while her retainers, Louis and Chloé, hold off the monsters for her. She warns Alear's group that the Elusian army is attacking the castle, and tells that she was ambushed on her way to the port. When she recognizes Alear as the divine dragon, she offers the Emblem Ring, and they summon its Emblem, Celica, using an invocation. Alear entrusts the ring to Céline for the time being, and the group moves out to rescue Louis and Chloé. Midway through the battle, the crystal Alear picked up begins glowing, and Marth recognizes it as the Draconic Time Crystal, an artifact capable of reversing time.

After the battle, a single remaining Corrupted attempts to ambush Alear, but is destroyed by the magic of a girl named Veyle. Alear thanks her, and Marth suggests that that they escort her to somewhere safe, but she disappears almost immediately after. Céline then comes up to Alear to thank them, and the latter tries to assure her that they are not as godlike as they may have seemed. Before the group can depart the village, a pair of merchants—Durthon and Anisse—offer their services to Alear, who accepts the two onto the Somniel.

Chapter data

Normal Hard Maddening

Chapter Data
Unit Data
Victory: Defeat Rodine Player Partner Other Enemy
Defeat: Alear dies 1–7+3 {{{partner}}} 2−2 14+5
File:Cm fe17 4.png
Map dimensions:
21 columns by 18 rows

Character data

New units
Small portrait céline fe17.png
Slim Sword
Automatically from turn 1
Small portrait louis fe17.png
Lance Armor
Iron Lance
Automatically from turn 1
Small portrait chloé fe17.png
Lance Flier
Slim Lance
Automatically from turn 1
Required characters
Alear m ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​

Emblem Ring data

New units
Small portrait celica fe17.png
Holy Stance
Warp Ragnarok
Automatically synced with Céline
Available characters
Marth ​Sigurd ​

Additionally, Emblem Energy appears in the following locations:

  • Column 11, row 6: South of the northern windmill
  • Column 15, row 9: Just east of the northeastern house entrance

Item data

Name Obtainment Method
Is ns02 hand axe.png Hand Axe Dropped by enemy Axe Cavalier
Is ns02 javelin.png Javelin Visit the southwestern house
Is ns02 gold 02.png 2,000G Visit the northeastern house
Is ns02 gold 02.png 10,000G Automatically at the end of the chapter

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 lance fighter corrupted.png Corrupted Lance Fighter 6 3 25 6 2 9 5−2 3 0 0 5 4 Iron Lance
• The western two immediately begin moving unprovoked.
• The eastern one begins moving unprovoked on turn 2.
Ma ns02 axe cavalier corrupted.png Corrupted Axe Cavalier 7 1 26 5 1 10 6−6 3 1 0 6 5 Hand AxeThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked.
Ma ns02 sword flier corrupted.png Corrupted Sword Flier 7 1 23 4 3 9 9−1 2 6 1 4 5 Iron Sword
Begins moving unprovoked on turn 2.
Ma ns02 axe armor corrupted.png Corrupted Axe Armor 7 1 28 7 0 8 0 10 0 0 8 4 Iron Axe
Immediately begins moving unprovoked.
Ma ns02 archer corrupted female.png Corrupted Archer 6 2 21 5 0 10 4−1 0 0 0 4 4 Iron Bow
• The northern one immediately begins moving unprovoked.
• The southern one begins moving unprovoked on turn 2.
Ma ns02 sword flier corrupted.png Corrupted Sword Flier 6 1 23 4 3 8 8−1 1 5 1 4 5 Iron Sword
Immediately begins moving unprovoked.
Ma ns02 axe cavalier corrupted.png Corrupted Axe Cavalier 7 1 26 5 1 10 6−4 3 1 0 6 5 Iron Axe
Immediately begins moving unprovoked.
Ma ns02 mage corrupted female.png Corrupted Mage 6 1 19 1 6 7 5 0 6 0 4 4 Fire
• Cannot avoid attacks.
• Immediately begins moving unprovoked.
Ma ns02 mage corrupted female.png Corrupted Mage 6 1 19 1 6 7 5−1 0 6 0 4 4 Surge
Immediately begins moving unprovoked.
Ma ns02 lance armor rodine.png Rodine Lance Armor 10 1 35 8 0 9 3−1 13 2 0 8 4 Javelin Steel Lance
• Starts on a fort.
• Begins moving unprovoked on turn 7, or if the nearby Mage is provoked.
Ma ns02 mage corrupted female.png Corrupted Mage 7 1 19 1 6 7 5 0 6 0 4 4 Fire
• Cannot inflict critical hits.
• Starts in a thicket.
• Begins moving unprovoked on turn 7, or if Rodine is provoked.
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 barbarian thief.png Ruffian Barbarian 7 1 29 8 0 2 5 2 0 0 10 4 Iron Axe
Prioritizes destroying the northeastern village.
Ma ns02 axe armor corrupted.png Corrupted Axe Armor 7 1 28 7 0 8 0 10 0 0 8 4 Iron Axe
Ma ns02 lance armor corrupted female.png Corrupted Lance Armor 7 1 28 7 0 8 1 10 0 0 8 4 Iron Lance
Ma ns02 sword flier corrupted.png Corrupted Sword Flier 7 2 23 4 3 9 9−1 2 6 1 4 5 Iron Sword


NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 lance armor louis.png Louis Lance Armor 6 1 30 13 0 11 3 16 1 4 8 4 Iron Lance Vulnerary
Becomes playable on turn 1.
Ma ns02 lance flier chloé.png Chloé Lance Flier 6 1 26 8 4 13 13 5 9 10 5 5 Slim Lance Javelin Vulnerary
Fairy-Tale Folk
Becomes playable on turn 1.

Boss data

Main article: Rodine

Normal Hard Maddening

Ma ns02 lance armor rodine.png Lance Armor
Level 10
Movement 4
Max HP 35 Defense 13
Strength 8 Resistance 2
Magic 0 Luck 0
Dexterity 9 Build 8
Speed 3−1
Inventory Skills
Steel Lance
Weapon Levels
Swords -- Lances B Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You unlock the ability to view support conversations at your new home base, the Somniel. Feel free to explore and get a feel for the lay of the land. If you have redeemed the Heroes bonus code (before 4/5/2023) or gotten the free DLC (afterwards), you get Fólkvangr, Fensalir, Nóatún, and Alfonse, Sharena, and Anna's Bond Rings. Make sure to pay a visit to the Bulletin Board to claim your Bond Fragments from the achievements you've acquired thus far. Your newcomers are Céline, Louis, and Chloé. Céline is another magic-wielder who can also use swords. Louis is your first armored unit, and makes a very good tank thanks to his immunity to breaking. Chloé is your first flier, and has good mobility, Speed, and Resistance. You also get access to Emblem Sigurd and Emblem Celica. Emblem Sigurd specializes in mobility, and synergizes well with cavalry and especially fliers. Emblem Celica is a magic-oriented Emblem who can warp behind enemy lines for a devastating attack. Just make sure not to overextend yourself. Finally, you unlock battle preparations, and can field every unit you have for this map. Fólkvangr and Fensalir obviously go to Alear and Alfred since they are the only ones who can use them. For Nóatún, Boucheron will need the added power on turn 1. As for Emblem Rings, keep Emblem Marth on Alear. Emblem Sigurd should go to Vander, as it helps his accuracy and bulk a bit and gives him an option against swords. Clanne should take Anna's Bond Ring to get him into doubling range, Alfred should take Alfonse for more damage, and Boucheron should take Sharena for a bit more Speed and Defense. Deploy your units in reading order: Boucheron, Alear, Framme, Etie, Alfred, Clanne, Vander.

On turn 1, have Alfred visit the village. This allows Céline to use Spur Attack to one-round the enemy Axe Armor. (If for some reason you didn't get Alfonse's Bond Ring, you can use Divinely Inspiring for the same effect.) Then have Vander break the southeast Lance Fighter so Clanne can finish it off. Then have Boucheron (with Nóatún) and Etie do the same to the northward Lance Fighter. Move Alear next to Boucheron and Framme northward. Louis will die if he is allowed to face the Mage in combat, so immediately kill it with Chloé's Slim Lance from the west. Finally, move Louis onto the fort. Note that forts confer immunity to breaking. On turn 2, you unlock the Draconic Time Crystal, which acts as the third incarnation of Mila's Turnwheel/Divine Pulse. Have Chloé kill the Surge Mage. Note that Surge has perfect accuracy and decent might in exchange for being locked to 1 range. Louis should hold the fort and attack targets of opportunity. Prioritize making sure the axe-wielders can't slip past him to reach Chloé. On the south side, neutralize the Lance Fighter and Archer and push eastward. Their goal is to break through and reunite with Louis and Chloé. If things get really ugly up north, you can use Emblem Celica's Warp Ragnarok to teleport Céline to them and delete an enemy. In the northeast, Alear can one-round the Axe Cavalier with Emblem Marth's Rapier while Etie can one-shot the Sword Flier with Divinely Inspiring. Have them push forward as well. Reinforcements appear on turn 4, but don't worry - they are placed in such a manner that they will likely have to fight Louis. The Sword Fliers that pop out of the southern and northwestern forts on turn 5, on the other hand, could be a pain. By the time the final reinforcements appear from the north on turn 7, you should have reunited your team in the center and collected the 2000G from the village. Use Louis to plug up the chokepoint while your ranged units deal with the enemies from behind him. On the enemy's turn 7, Rodine and his goons will aggro. Pull Louis back and replace him with Vander. On turn 9, break through the enemy's vanguard and use your mages to kill Rodine to win the battle.

After the battle, the game will explain adopting animals. The most important animals to adopt are dogs, since they provide metal ingots that can be used to refine weapons.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

A Land in Bloom




Windmill village of flowers


Una tierra floreciente

A blooming land


Une terre fleurie

A flowery land


Ein blühendes Land

A blooming land


Una terra in fiore

A land in bloom


꽃의 풍차 마을

Windmill village of flowers

Simplified Chinese


Windmill village of flowers

Traditional Chinese


Windmill village of flowers



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← Hostilities • A Land in Bloom • Retaking the Castle →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map