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The Kingless Castle

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The Kingless Castle

No image available.

Location

Elusia Castle

Weather

Fog of war

Boss(es)

Griss

Previous chapter(s)

The Dead Town

Next chapter(s)

The Return

The Kingless Castle (Japanese: 王なき城 Kingless Castle) is the twentieth chapter of Fire Emblem Engage. In this chapter, Alear and their army finally reach Elusia Castle.

In addition to the next main chapter, completing this chapter will also unlock the thirteenth paralogue chapter.

Plot

Main article: The Kingless Castle/Script

Inside Elusia Castle, Zephia and Griss chastise Mauvier and Marni for losing two of their Emblem Rings. Zephia and Marni argue about who is at most fault, and the former slaps the latter. Mauvier steps in and demands to take punishment in Marni's place, which Zephia responds to by revealing that she has already cast her mental spell on Veyle. She then punishes Marni and Mauvier by incapacitating them with fire magic. Griss ensures Zephia that he will identify if Alear is truly Sombron's child.

Outside the castle, Alear, Ivy, and the others arrive at its gate. Alear worries that they will fight Veyle within, and instructs their army to be ready to retreat at the first sign of danger—words they remember as Marth's. Alfred assures Alear that they will not make the same mistake they made at Destinea Cathedral, and the army pushes inside. They find the castle unusually empty, and encounter Griss blocking their path. He taunts them with Emblem Celica, and Alear takes his bluff, beginning to fight against his army.

After defeating Griss, Alear regains the Ring of the Caring Princess, then summons Celica with an invocation. Griss breaks out into deranged laughter and declares Alear as a child of not the Divine Dragon, but the Fell Dragon. He explains that he learned this by watching Alear summon an Emblem, and that Divine Dragons summon through prayer, while Fell Dragons summon through invocations. He then taunts Alear, tells them that Sombron and Veyle have already left, and evacuates the castle himself. While Alear is distraught by this revelation, Alfred and Ivy attempt to assuage their worries, while Diamant and Timerra investigate the castle.

After the two find it truly deserted, Alear tells their army about their dream before the night Lumera died, and concludes that it was in fact a memory. Alear asks Sigurd about the dream, who confirms that Alear is indeed a Fell Dragon. He explains that Lumera asked him to keep it a secret, and that she had taken Alear in after they had been abandoned by Sombron. Alear apologizes to their army and declares their intention to leave, claiming that they stand no chance against Sombron without true Divine Dragon powers. Sigurd then urges them to remember the Dark Emblems, and tells them that Emblems summoned by a Fell Dragon's power cannot speak, while ones summoned by a Divine Dragon maintain their speech and free will. He concludes that, as Alear's Emblems were able to speak, that Alear used both invocation and Divine Dragon prayer to summon them—proof that Alear is a Divine Dragon. Alear regains their will to continue to lead, while Alfred, Diamant, Timerra, Ivy, and Sigurd reiterate their faith in them.

Some time later, Mauvier approaches Alear and urges them to help Veyle, having overheard their conversation. He then informs them that she is traveling with Sombron to Lythos. Alear agrees to travel with him there.

Beginning log

After recovering two rings from Marni and Mauvier, the party reaches Elusia Castle at last.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Griss Player Partner Other Enemy
Defeat: Alear dies 1–11 {{{partner}}} {{{other}}} 28+2

Initial No fog

Map dimensions:
19 columns by 27 rows

Character data

Characters
New units

None

Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​

Emblem Ring data

Characters
New units
Celica
Small portrait celica fe17.png
Emblem
HP
N/A
Inventory
Seraphim
Holy Stance
Echo
Warp Ragnarok
Level
N/A
Automatically at the end of the chapter
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​

Additionally, Emblem Energy appears in the following locations:

  • Column 1, row 19: Just south of a wall on the western border of the map
  • Column 7, row 8: Just south of a wall southwest of Griss's starting position
  • Column 8, row 14: Northwest of the center-southern beacon
  • Column 10, row 20: In the center of the hallway north of ally starting positions
  • Column 12, row 14: Northeast of the center-southern beacon
  • Column 13, row 8: Just south of a wall southeast of Griss's starting position
  • Column 19, row 19: Just south of a wall on the eastern border of the map

Item data

Items
Name Obtainment Method
Is ns02 excalibur.png Excalibur Dropped by Griss
Is ns02 entrap.png Entrap Dropped by enemy High Priest
Is ns02 peshkatz.png Peshkatz Dropped by enemy Wolf Knight
Is ns02 silver blade.png Silver Blade Open left western chest
Is ns02 rescue.png Rescue Open right western chest
Is ns02 brave bow.png Brave Bow Open left eastern chest
Is ns02 secret book.png Secret Book Open right eastern chest
Is ns02 gold 02.png 50,000G Automatially at the end of the chapter

Enemy data

Every enemy other than Griss, the High Priest with Entrap, and the reinforcement Thieves will attempt to extinguish any beacons they come across, provided no units are within their attack range.

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Wlv Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 sage griss.png Griss & Celica Sage 14 1 40+5
Revival StoneRevival Stone
13+3 24+5 15+3 16−4 14+3 24+4 8 8 5 Ragnarok Seraphim Recover ExcaliburThis item is dropped upon this unit's defeat.
Anchor Resonance+ Ragnarok Warp
• Teleports to the northeast corner of the southernmost hallway before the start of turn 1.
• Can use Ragnarok Warp multiple times.
• Obtains Holy Stance and Echo after using one of his Revival Stones.
• Warps back to the protection tile after using Ragnarok Warp twice or using one of his Revival Stones, at which point he stops using Ragnarok Warp and begins moving if a nearby Halberdier or Martial Master is provoked.
Ma ns02 swordmaster corrupted.png Corrupted Swordmaster 11 4 42 18 4 25 30−2 11 10 14 9 5 Silver Sword
• The southernmost one immediately begins moving unprovoked.
• The center-southern one begins moving unprovoked on turn 2.
• The northern two begin moving unprovoked on turn 7.
Ma ns02 martial master elusia female art.png Elusian Soldier Martial Master 9 3 40 16 14 14 16+5 11 16 10 10 5 Flashing Fist Art Physic Recover
• The southern one immediately begins moving unprovoked.
• The northern two both begin moving if either of them or a nearby Halberdier is provoked, or if Griss is provoked from the protection tile.
Ma ns02 warrior corrupted female axe.png Corrupted Warrior 10 2 56 22 1 17 20−4 11 6 5 13 5 Silver Greataxe
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 7, or if the nearby Warrior is provoked.
Ma ns02 warrior corrupted female axe.png Corrupted Warrior 10 2 56 22 1 17 20 11 6 5 13 5 Killer Axe
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 7, or if the nearby Warrior is provoked.
Ma ns02 mage knight elusia tome.png Elusian Soldier Mage Knight 9 1 32 11 15 16 20−3 10 17 7 8 6 Bolganone Silver Sword
Immediately begins moving unprovoked.
Ma ns02 martial master elusia female art.png Elusian Soldier Martial Master 9 1 40 16 14 14 16 11 16 10 10 5 Silver-Spirit Art Physic Recover
Begins moving unprovoked on turn 2.
Ma ns02 great knight corrupted sword.png Corrupted Great Knight 11 1 48 20 2 24 15 25 8 11 13 6 Silver Sword Silver Lance
Begins moving unprovoked on turn 4, or if the nearby Great Knight or Mage Knight is provoked.
Ma ns02 great knight corrupted axe.png Corrupted Great Knight 11 1 48 20 2 24 15−2 25 8 11 13 6 Silver Axe Silver Lance
Begins moving unprovoked on turn 4, or if the nearby Great Knight or Mage Knight is provoked.
Ma ns02 mage knight elusia tome.png Elusian Soldier Mage Knight 9 1 32 11 15 16 20−3 10 17 7 8 6 Bolganone
Begins moving unprovoked on turn 4, or if a nearby Great Knight is provoked.
Ma ns02 high priest elusia female art.png Elusian Soldier High Priest 9 1 34 5 19 18 18 7+5 22 15 8 5 Shielding Art EntrapThis item is dropped upon this unit's defeat. Elfire
--
Ma ns02 paladin elusia lance.png Elusian Soldier Paladin 11 2 48 21 2 26 23−2 15 12 11 11 6 Silver Lance
Both begin moving unprovoked on turn 4, or if either of them or the nearby Wolf Knight is provoked.
Ma ns02 wolf knight corrupted female knife.png Corrupted Wolf Knight 10 1 43 18 6 23 27 11 14 13 9 6 Silver Dagger
Begins moving unprovoked on turn 4, or if a nearby Paladin is provoked.
Ma ns02 halberdier elusia female.png Elusian Soldier Halberdier 10 4 47 21 6 25 21−3 16 9 8 10 5 Silver Lance
• The southwestern two both begin moving unprovoked on turn 7.
• The northern two both begin moving if either of them or a nearby Martial Master is provoked, or if Griss is provoked from the protection tile.
Ma ns02 warrior corrupted female axe.png Corrupted Warrior 10 2 56 22 1 17 20−2 11 6 5 13 5 Silver Axe
Begins moving unprovoked on turn 7, or if the nearby Warrior is provoked.
Ma ns02 wolf knight corrupted female knife.png Corrupted Wolf Knight 10 1 43 18 6 23 27 11 14 13 9 6 PeshkatzThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 8.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Wlv Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 thief thief.png Thief Thief 30 2 39 18 1 28 26 12 8 10 8 5 Silver Dagger
Prioritizes opening chests, then escaping via the nearest border of the map.

Reinforcements

  • Turn 2 (Hard/Maddening)/4 (Normal)
    • 2 Thieves; one from just south of the center-western and center-eastern beacons each

Boss data

Main article: Griss

Normal Hard Maddening

Ma ns02 sage griss.png Sage
Level 14
Movement 5
Emblem Celica
Stats
Max HP 40+5
Revival StoneRevival Stone
Defense 14+3
Strength 13+3 Resistance 24+4
Magic 24+5 Luck 8
Dexterity 15+3 Build 8
Speed 16−4
Inventory Skills
Ragnarok
Seraphim
Recover
ExcaliburThis item is dropped upon this unit's defeat.
Anchor
Resonance+
Ragnarok Warp
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves A Arts -- Special --
Note: Griss gets Unholy Stance and Echo after using one of his Revival Stones.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Kingless Castle

--

Japanese

王なき城

Kingless Castle

Spanish

Un castillo sin rey

A castle without a king

French

Une cour sans roi

A court without a king

German

Das Schloss ohne König

The castle without a king

Italian

Il castello senza re

A castle without a king

Korean

왕이 없는 성

Kingless castle

Simplified Chinese

无王之城

Kingless castle

Traditional Chinese

無王之城

Kingless castle

References

← The Dead Town • The Kingless Castle • The Return →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map