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The Lady of the Plains
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No image available.
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Location
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Plains of Swift Winds
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Boss(es)
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Lyn
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The Lady of the Plains (Japanese: 草原の公女 Noblewoman of the grasslands) is the fourth paralogue chapter of Fire Emblem Engage. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear takes on a challenge from Emblem Lyn in a place familiar to her in order to deepen their bonds.
Plot
- Main article: The Lady of the Plains/Script
Alear and Lyn find themselves in a field in Firene, which Lyn likens to her home of Sacae, waxing nostalgic of its plains. She then tells Alear of why she left the plains: her tribe, the Lorca, were destroyed by bandits. Despite these memories resurfacing, she remains thoroughly excited by the plains. She then challenges Alear to battle, both to show off her skill and to strengthen their bonds, which Alear accepts.
Alear manages to defeat Lyn, who compliments them on their strength. Alear then ponders whether they would have turned out like Lyn had they grown up on the plains, and she responds that much of her strength came from her travels with Eliwood and Hector. Lyn then assures them that they too will grow as strong as their friends, and her.
Beginning log
A place of significance to Emblem Lyn. Here, the Divine Dragon will face an important trial.
Chapter data
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Victory: Defeat Emblem Lyn
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–12
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{{{partner}}}
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{{{other}}}
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22+24
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{{{third}}}
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Map dimensions: 26 columns by 24 rows
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Victory: Defeat Emblem Lyn
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Alear dies
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1–12
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{{{partner}}}
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{{{other}}}
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33+24
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{{{third}}}
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Map dimensions: 26 columns by 24 rows
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Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Characters
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New Units
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Available Characters
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Undeployable Characters
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Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 7, row 6: Just northeast of the northwestern-most tent
- Column 9, row 8: North of the center-western tent
- Column 11, row 7: Northeast of the two northwestern tents
- Column 12, row 14: At the northern tip of the central isle with no tents
- Column 14, row 14: At the northern tip of the central isle with no tents
- Column 19, row 17: South of the easternmost tent
- Column 21, row 17: Southeast of the easternmost tent
Item data
Completing this chapter will also unlock Lyn's maximum bond level.
Enemy data
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Lyn
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Emblem
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28
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1
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48
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14
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6
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23
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26
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9
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10
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17
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6
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5
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Mani Katti • Killer Bow • 2000G
Alacrity+ • Call Doubles • Astra Storm
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• Immobile and will not act until turn 7 or until one turn after being attacked; in either case, she begins moving. • Can use Astra Storm again if she has not used it within the previous turn.
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Fabrication
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Bow Knight
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4
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1
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40
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17
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3
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23
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19
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6
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9
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10
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8
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6
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Longbow • Silver Sword • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Bow Knight
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4
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1
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40
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17
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3
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23
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19
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6
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9
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10
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8
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6
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Silver Bow • Silver Sword • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Bow Knight
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4
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1
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40
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17
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3
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23
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19
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6
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9
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10
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8
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6
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Silver Bow • Killing Edge • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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29
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3
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19
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18
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16
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5
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14
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10
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7
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5
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Bolganone • Fracture • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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29
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3
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19
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18
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16
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5
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14
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10
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7
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5
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Bolganone • Freeze • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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29
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3
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19
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18
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16
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5
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14
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10
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7
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5
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Bolganone • Silence • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Archer
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20
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1
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31
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12
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0
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14
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11
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4
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3
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3
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6
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4
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Longbow
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Immediately begins moving unprovoked.
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Fabrication
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Bow Knight
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2
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5
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32
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9
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3
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11
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12
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2
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2
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6
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8
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6
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Silver Bow
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The northernmost two and the southernmost one immediately begin moving unprovoked.
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Fabrication
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Bow Knight
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2
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4
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32
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9
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3
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11
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12
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2
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2
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6
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8
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6
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Longbow
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The southern two immediately begin moving unprovoked.
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Fabrication
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Wyvern Knight
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2
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2
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39
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14
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5
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18
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18
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10
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7
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4
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9
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6
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Spear
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Immediately begins moving unprovoked.
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Fabrication
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Wyvern Knight
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2
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3
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39
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14
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5
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18
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18
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10
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7
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4
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9
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6
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Silver Lance
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Immediately begins moving unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Lyn
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Emblem
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28
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1
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48
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17
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10
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23
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31
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15
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18
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17
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6
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5
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Mani Katti • Killer Bow • 2000G
Alacrity+ • Call Doubles • Astra Storm
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• Immobile and will not act until turn 7 or until one turn after being attacked; in either case, she begins moving. • Can use Astra Storm again if she has not used it within the previous turn.
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Fabrication
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Bow Knight
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4
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1
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40
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17
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6
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23
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19
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11
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13
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10
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8
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6
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Longbow • Silver Sword • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Bow Knight
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4
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1
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40
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17
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6
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23
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19
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11
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13
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10
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8
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6
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Silver Bow • Silver Sword • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Bow Knight
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4
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1
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40
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17
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6
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23
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19
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11
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13
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10
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8
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6
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Silver Bow • Killing Edge • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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29
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7
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23
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18
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16
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10
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22
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10
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7
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5
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Bolganone • Fracture • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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29
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7
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23
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18
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16
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10
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22
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10
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7
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5
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Bolganone • Freeze • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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29
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7
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23
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18
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16
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10
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22
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10
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7
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5
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Bolganone • Silence • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Archer
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20
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1
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33
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16
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2
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15
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13
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9
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8
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4
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7
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4
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Longbow
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Immediately begins moving unprovoked.
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Fabrication
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Bow Knight
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2
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5
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34
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10
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6
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13
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13
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8
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7
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7
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8
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6
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Silver Bow
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The northernmost two and the southernmost one immediately begin moving unprovoked.
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Fabrication
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Bow Knight
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2
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4
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34
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10
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6
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13
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13
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8
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7
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7
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8
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6
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Longbow
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The southern two immediately begin moving unprovoked.
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Fabrication
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Wyvern Knight
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2
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2
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42
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16
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9
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20
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19
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16
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11
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5
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10
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6
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Spear
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Immediately begins moving unprovoked.
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Fabrication
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Wyvern Knight
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2
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3
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42
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16
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9
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20
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19
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16
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11
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5
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10
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6
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Silver Lance
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Immediately begins moving unprovoked.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Dex
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Lck
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Bld
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Mov
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Inventory and Skills
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Lyn
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Emblem
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28
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1
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48

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17
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10
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27
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31
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15
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18
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17
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8
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5
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Mani Katti • Killer Bow • 2000G
Alacrity+ • Call Doubles • Unbreakable • Astra Storm
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• Immobile and will not act until turn 7 or until one turn after being attacked; in either case, she begins moving. • Can use Astra Storm again if she has not used it within the previous turn.
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Fabrication
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Bow Knight
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4
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1
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43
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20
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10
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27
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22
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15
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17
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10
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8
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6
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Longbow • Silver Sword • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Bow Knight
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4
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1
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43
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20
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10
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27
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22
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15
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17
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10
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8
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6
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Silver Bow • Silver Sword • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Bow Knight
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4
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1
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43
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20
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10
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27
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22
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15
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17
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10
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8
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6
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Silver Bow • Killing Edge • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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32
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10
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28
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21
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19
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14
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28
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10
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7
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5
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Bolganone • Fracture • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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32
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10
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28
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21
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19
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14
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28
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10
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7
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5
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Bolganone • Freeze • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Sage
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4
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1
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32
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10
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28
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21
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19
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14
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28
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10
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7
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5
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Bolganone • Silence • 500G
Anchor
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• Immobile until the reinforcements appear, at which point he begins moving unprovoked. • Defeat halts reinforcements from his tent.
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Fabrication
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Archer
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20
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1
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36
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18
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5
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23
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15
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12
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11
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6
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7
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4
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Longbow
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Immediately begins moving unprovoked.
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Fabrication
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Bow Knight
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2
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13
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41
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19
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9
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25
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21
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14
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16
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9
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8
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6
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Silver Bow
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The northernmost two and the southernmost four immediately begin moving unprovoked.
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Fabrication
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Mage
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20
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1
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28
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8
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20
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16
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16
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11
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22
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5
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6
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4
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Elfire
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Immediately begins moving unprovoked.
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Fabrication
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Bow Knight
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2
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6
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41
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19
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9
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25
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21
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14
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16
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9
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8
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6
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Longbow
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The southern two immediately begin moving unprovoked.
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Fabrication
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Wyvern Knight
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2
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2
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48
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25
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12
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23
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22
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21
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15
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7
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10
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6
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Spear
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Immediately begins moving unprovoked.
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Fabrication
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Wyvern Knight
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2
|
3
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48
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25
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12
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23
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22
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21
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15
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7
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10
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6
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Silver Lance
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Immediately begins moving unprovoked.
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Reinforcements
- After Lyn is fought, the following reinforcements will appear from each of the tents:
- Note: Reinforcements will not appear from a particular tent if the unit initially in front of it was defeated.
Boss data
- Main article: Lyn
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Lady of the Plains
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--
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Japanese
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草原の公女
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Noblewoman of the grasslands. 公女 more literally translates to "daughter of a lord/duke".
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Spanish
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La Noble de Sacae
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The Noble of Sacae
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French
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La Lady de Sacae
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The Lady of Sacae
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German
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Die Dame der Ebene
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The Lady of the Plain
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Italian
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La Guerriera
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The Warrior
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Korean
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초원의 공녀
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Noblewoman of the grasslands
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Simplified Chinese
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草原女爵
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Noblewoman of the grasslands
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Traditional Chinese
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草原女爵
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Noblewoman of the grasslands
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.