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Ring Vault

New units

Alfred, Etie, Boucheron



Previous chapter(s)

Queen Lumera

Next chapter(s)

A Land in Bloom

Hostilities (Japanese: 襲撃者 Assailants) is the third chapter of Fire Emblem Engage. This chapter introduces gameplay concepts such as bonus damage, as well as backup units and their ability to perform chain attacks. Clearing this chapter will also unlock the Somniel, the game's main explorable hub area.


Main article: Hostilities/Script

Alear has a brief dream where they stand alone, with pure red hair and an sinister smile, amid flaming ruins. They soon wake up with a start, and Marth appears to console them. Alear then asks him what they were like in the past, to which Marth responds by advising them to ease into their memories slowly. A tremor occurs, and the two head out into the castle's hallway, where they find Vander, Clanne, and Framme, as well as a group of mysterious soldiers who have broken into the Ring Vault. The group swiftly move forward, intent on aiding Lumera. Though initially overwhelmed by the initial group, Prince Alfred of Firene rides in alongside his retainers Etie and Boucheron to aid Alear and their group.

The group defeats the enemy soldiers and moves forward, only to find a mysterious hooded girl blocking their path. The girl unleashes a fatal wave of dark magic against Alear, but Lumera swoops in to take the blast in their place. Lumera then attempts to blast the girl back, but she simply runs off, dropping a strange crystal. Now on the ground dying, Lumera attempts to comfort her child, who cries in front of her. Framme attempts to heal Lumera, but to no avail; she states that Lumera's Divine Dragon powers are almost completely gone, and with them, years of her life. Lumera reveals that she had spent the past thousand years transferring those powers into Alear to bring them back to her. As Alear grieves, Lumera gifts them the Ring of the Holy Knight, and urges them to gather all the rings and fight against Sombron. Alear accepts, but remains in denial of their mother's dying state, begging that they could continue to live together. Lumera attempts to comfort Alear, and uses her last words to pinky promise them that the two will be together forever, and that she will still talk once they have rested. Lumera then gives out completely, and Alear continues to grieve over her.

Some time later, Alear and the others hold a funeral for Lumera. Marth and Sigurd lament their inability to save her, with the latter pledging to protect Alear in her absence. Marth wishes that he could grant her the Emblems' full power right then and there, though he realize that doing so is impossible without all twelve present. After Alfred apologizes for being unable to do more, he explains that he came to Lumera in the first place to request for aid in freeing his home of Firene from the Corrupted. Though initially reluctant, Alear agrees to come with Alfred in Lumera's stead; they take responsibility as the new Divine Dragon, seeking the Emblem Ring of Firene as well.

Before heading out, Vander suggests that Alear use the Somniel as a base of operations, reasoning that Alear can use their power as the Divine Dragon to travel there from anywhere in the world safely. Alear agrees, but first returns to the castle's throne room to give one last goodbye to their mother. They promise to fulfill their duty as Divine Dragon, and to return to her some day. At the Somniel, Vander shows Alear the crystal that the mysterious girl dropped during the battle. Though he initially wishes to dispose of it, Alear requests to keep it, saying that it feels familiar, to which Vander obliges.

Chapter data

Normal Hard/Maddening

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Alear dies 4+3 {{{partner}}} {{{other}}} 12
File:Cm fe17 3.png
Map dimensions:
17 columns by 17 rows

Character data

New Units
Small portrait alfred fe17.png
Iron Lance
Automatically from turn 2
Small portrait etie fe17.png
Iron Bow
Automatically from turn 2
Small portrait boucheron fe17.png
Axe Fighter
Iron Axe
Automatically from turn 2
Required Characters
Alear m ​
Available Characters
Vander ​Clanne ​Framme ​

Emblem data

New Units
Small portrait sigurd fe17.png
Automatically at the end of the chapter
Available Characters
Marth ​

Additionally, Emblem Energy appears in the following locations:

  • Column 9, row 8: In the center of the hallway, just right of some rubble

Item data

Name Obtainment Method
Is ns02 vulnerary.png Vulnerary Dropped by Abyme

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Bld Mov Inventory and Skills
Ma ns02 archer elusia female.png Unknown Soldier Archer 4 1 19 5 0 9 3 0 1 0 4 4 Iron Bow
Begins moving unprovoked on turn 6, or if Abyme or a nearby Sword Fighter or Lance Flier is provoked.
Ma ns02 sword fighter elusia.png Unknown Soldier Sword Fighter 4 4 20 4 0 7 6 0 2 1 5 4 Iron Sword
• The southern two immediately begin moving unprovoked.
• The northern two both begin moving unprovoked on turn 6, or if either of them, Abyme, or the nearby Archer or Lance Flier is provoked.
Ma ns02 lance flier elusia.png Unknown Soldier Lance Flier 5 5 21 4 2 8 8 0 2 6 4 5 Iron Lance
• The southern four immediately begin moving unprovoked.
• The northeastern one begins moving unprovoked on turn 6, or if Abyme or a nearby Archer or Sword Fighter is provoked.
Ma ns02 lance fighter elusia.png Unknown Soldier Lance Fighter 4 1 23 6 2 8 4 0 3 1 5 4 Iron Lance
Immediately begins moving unprovoked.
Ma ns02 axe armor abyme.png Abyme Axe Armor 7 1 30 8 0 8 1 0 11 0 8 4 Iron Axe VulneraryThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 6, or if a nearby Archer, Sword Fighter, or Lance Flier is provoked.

Boss data

Main article: Abyme

Normal Hard Maddening

Ma ns02 axe armor abyme.png Axe Armor
Level 7
Movement 4
Max HP 30 Defense 11
Strength 8 Resistance 0
Magic 0 Luck 0
Dexterity 8 Build 8
Speed 1
Inventory Skills
Iron Axe
VulneraryThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes B Bows --
Knives -- Tomes -- Staves -- Arts --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes





















Simplified Chinese



Traditional Chinese




This section has been marked as a stub. Please help improve the page by adding information.

← Queen Lumera • Hostilities • A Land in Bloom →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMauvierMerrinPandreoPanetteRosadoSaphirSeadallTimerraVanderVeyleYunakaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie (TBA)
Bosses AbymeBylethCamillaCelicaChromCorrinEirikaGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNeluccePast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTotchieVeronicaVeyleZephia
Emblems BylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscurité (TBA)
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour Hounds (TBA)
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimeline