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List of version differences/Fire Emblem: Radiant Dawn

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page details the changes made to the gameplay and writing of Fire Emblem: Radiant Dawn during its localization from Japanese to US English, and later from US English to the five PAL localizations.

Name changes

Main article: Name chart/Fire Emblem: Radiant Dawn

RVL-RFEJ-0A-0 JPN to RVL-RFEJ-0A-1 JPN changes


This section has been marked as a stub. Please help improve the page by adding information.


There was a later print of Radiant Dawn's Japanese version which presumably includes bug fixes. The names used for the versions here are derived from the code printed on the bottom of the disc near the hole.

NTSC-J to NTSC-U changes

Gameplay changes


This section has been marked as a stub. Please help improve the page by adding information.


  • The localized game supports the option to play it in 16:9 widescreen mode.
  • The initial release of the game inadvertently introduced a glitch with the Path of Radiance data transfer function. If the GameCube memory card has an Easy Mode Path of Radiance save, then Radiant Dawn will freeze when opening the Memory Card, likely an oversight resulting from Easy Mode being introduced in the Path of Radiance localization. Later print runs of the game fixed this issue.[1]
  • The treasure bug was removed. In the Japanese version, the leader unit can repeatedly attempt to obtain hidden treasures by cycling through the Direct and Cancel commands.
  • In the Japanese version, any playable unit was guaranteed to pick up hidden treasure items on their first try in Part IV Prologue, Chapter 1, and Chapter 2 (there were glowing spots indicating where the hidden treasure items are in these chapters). This was changed in the international versions so that there was no guaranteed chance that a playable unit could obtain any of the hidden treasure items on their first try.
  • The three difficulty modes—Normal, Hard, and Maniac—were renamed Easy, Normal, and Hard in localization. Unlike in Path of Radiance, the contents of the difficulty modes were not edited at all beyond their names.
  • Battle Saves were added to the Easy and Normal Modes.
  • The Japanese version's "forging points" system was cut in the localization's version of the forge system. Points were originally obtained from selling unwanted weapons. However, some of the game's text, such as the dialog for when the merchants first join, still refers to forging points. The PAL version removes a direct reference to forging points, but it is still alluded to.
  • Three new items were added as personal weapons for members of the Dawn Brigade: Caladbolg for Edward, Tarvos for Nolan, and Lughnasadh for Leonardo.
  • Four new base conversations were added: three conversations in Part III, Chapter 6 to provide the three new weapons, and a fourth in Part III, Chapter 12 where Nico re-appears.
  • The Character Portraits gallery was added in localization.
  • Class change requirements for advanced units were altered. In the Japanese version, an advanced unit required a Master Crown to promote to the third tier and could not do so by maximizing their level. The localization changed this to allow advanced units the option to promote by maximizing their level. As part of this change, the number of obtainable Master Crowns was reduced because there was less need for them,[2] reduced from 13 in the Japanese version[3] to just 5 in localized versions (3 of them were replaced with Arms Scrolls while 5 of them were removed with no substitutions).
    • Similarly, Mist is now allowed to promote to Valkyrie by maximizing her level and does not need to use a Holy Crown.
  • Two skills had their activation rates altered to make them much easier and safer to trigger. However, the in-game skill assignment menu and help text still state that they activate at 20%. Additionally, it states that they only have a certain chance of activating, even though the activation rate for the skills are 100% in the North American and PAL versions of the game. These were corrected in the PAL version.
Version NTSC-J NTSC-U and PAL
Is wii resolve.png Resolve Activation rate: (Strength)%,
when at 20% or less HP
Activation rate: 100%,
when at 50% or less HP
Is wii wrath.png Wrath Activation rate: (Skill)%,
when at 20% or less HP
Activation rate: 100%,
when at 30% or less HP
  • Edward and Leonardo had both their starting level and their starting stats increased.
Statistical Differences

Edward Leonardo

NTSC-J stats NTSC-U and PAL stats

Edward
Myrmidon
Level 1
Affinity Is wii lightaffin.png
Constitution 7
Recruitment: Part 1: Prologue, automatically from the start.

Stats Growth Rates

Inventory Skills
Iron Sword
Vulnerary
Wrath
Critical +5
Shove
Weapon Levels
Swords D Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
Biorhythm
Best
Good
Normal
Bad
Worst

Dialogue changes


This section has been marked as a stub. Please help improve the page by adding information.


  • In the Japanese version, an "extended script" is played instead of the game's standard script when the game is played on Hard and Maniac Modes. The extended script goes into greater depth on the game's story and lore than the basic script did. The localizations only use the basic script, with the extended script being cut entirely, amounting to a loss of roughly 5% of the game's story content.[4] Among the story details cut by the loss of the extended script are:
  • Ike's conversation with the Black Knight in Part III, Chapter 7 was edited to change the reason for the Black Knight's survival. In the Japanese version, he claims he survived due to problems with his warp powder which prevented him from properly manifesting in Castle Nados. In the localization, he instead claims that he deliberately let Ike win so that Ike could mature and become an opponent worthy of Greil's legacy.[5]
  • The base conversation "Calill's Shop" occurring during Part III, Chapter 9 creates a continuity error when Astrid proclaims "I wish I had a sibling!",[6] in reference to Marcia's and Makalov's relationship, directly contradicting the heavily established information of her having several siblings. This issue does not exist in the Japanese version where she instead playfully states that she is jealous of their sibling relationship.[7]
  • In the closing of the second part of the Part IV, Endgame, Yune's closing monologue about Zelgius is slightly longer in the Japanese version as a result of a bug in the localization: "Micaiah. You’re sad, too, aren’t you? You wished that the Black Knight could have stayed by your side." The line still exists in the localizations, but a programming error prevents it from being displayed, and Yune instead skips to her last line.
  • In the closing of the fourth part of the Part IV, Endgame, Sephiran's flashback to the night of the Serenes Massacre is significantly longer in the Japanese version. The localization cuts a segment where he remembers the words of Dheginsea, Ashera, Misaha, and Altina, and a second segment where three Begnion citizens revel in the suffering of the herons.[8]

Other changes

  • On the screen that instructs the player to hold the Wii remote sideways when booting up the game, the background color was changed from black in the Japanese version to white in the international versions.
  • The allowed length of forged weapon names was expanded from seven characters to twelve.
  • The banners announcing phase changes have their letters in all caps in the Japanese version, just like in every version of Path of Radiance. The international versions changed this to just capitalizing the first letter of the words.
  • Three "Still to Come..." movies were added at the conclusion of each part, providing teaser trailers for the contents of the next part.

RVL-RFEE-0A-0 JPN to RVL-RFEE-0A-1 USA changes

There was a later print of Radiant Dawn's North American version with a bug fix. The names used for the versions here are derived from the code printed on the bottom of the disc near the hole.

Gameplay changes

  • Fixed a crash involving the Path of Radiance data transfer feature that occurred due to not fully accounting for the localized Path of Radiance's different difficulties compared to the Japanese version.

Text changes

Text relating to Path of Radiance's difficulties was changed. This fixes a bug where the wrong difficulty name was displayed for Path of Radiance save files.

File String 0A-0 0A-1
e_common FM_FE8_MODE_NORMAL Normal Mode Easy
FM_FE8_MODE_HARD Hard Mode Normal
FM_FE8_MODE_MANIAC Maniac Mode Difficult

NTSC-U to PAL changes

Unless otherwise stated, all changes made between the NTSC-J and NTSC-U releases are retained in the PAL version, excluding names.

Graphics


This section has been marked as a stub. Please help improve the page by adding information.


  • The banners announcing phase changes were changed to have very different animations for their appearance. While the Japanese and NTSC-U announcements had the words quickly rush in, the PAL releases have a simple, static fade-in and fade-out. Also, the "Ally Phase" was re-labeled "Partner Phase", presumably to match Path of Radiance.
  • The capitalization of the "Miss!" and "No Damage!" pop-ups was changed, going from all-caps in NTSC-U to only capitalizing the first letter of the first word in PAL, as well as the exclamation mark being removed.
NTSC-U PAL
Ss fe10 change miss graphic ntsc-u.png Ss fe10 change miss graphic pal.png
Ss fe10 meg defense.png Ss fe10 change no damage graphic pal.png
  • The Level Up screen was slightly altered in the PAL version to capitalize the "P" in "HP".

English text differences

Main article: English text differences

Help text strings

Several help text strings were edited for clarity and to correct errors made in the NTSC-U version, although in one case, more errors were introduced. This list ignores strings that changed nothing aside from character, class, or location names.

Additionally, the PAL version altered the skill assignment menu text strings for seven skills—Shade, Stillness, Corrosion, Disarm, Discipline, Wildheart, and Mercy—to correctly display their respective exclusiveness disclaimers ("Beorc only", "Laguz other than herons", "Elincia only") in green text, like all other assignment criteria used by skills. This coloring was omitted from these skills' strings in the Japanese and NTSC-U versions.

Class NTSC-U PAL
Archer Warriors who use only bows on
the battlefied.
[sic] They cannot
counterattack direct attacks.
Warriors who use only bows on
the battlefield. They cannot
counterattack direct attacks.
Black Knight This enigmatic knight was formerly
one of Daein's Four Horsemen.
He wields the skill Luna.
This enigmatic knight was formerly
one of Daein's Four Horsemen.
He wields the skill Eclipse.
Whisper Mysterious shadow-dwellers who can
incapacitate with a single blow.
They wield the skill Bane.
Mysterious shadow-dwellers who can
reduce an enemy's HP to 1 with a
strike. They wield the skill Bane.
Arch Sage
(Pelleas)
Scholars of all magics who wield
terrible anima spells and staves.
They employ the skill Flare.
Masters of powerful dark and
lightning magic and staves.
They employ the skill Flare.
Item NTSC-U PAL
Is wii florete.png Florete A lightweight blade that's easy to handle. It uses magic for direct and indirect attacks. For Mist only. A magical blade that's easy to handle. Can be
used for direct and indirect attacks. For Mist only.
Is wii hammer.png Hammer An axe for use against well-protected foes. It is
especially effective against heavily armored knights.
A hammer for use against well-protected foes. It is especially effective against heavily armored knights.
Is wii wind.png Wind Low-level wind magic. It is very effective against winged units. Low-level wind magic. It is very effective against winged units, except wyverns.
Is wii elwind.png Elwind Mid-level wind magic. It is very effective against winged units. Mid-level wind magic. It is very effective against winged units, except wyverns.
Is wii arcwind.png Arcwind High-level wind magic. It is very effective against winged units. High-level wind magic. It is very effective against winged units, except wyverns.
Is wii tornado.png Tornado Extremely powerful wind magic. It is very effective against winged units. Extremely powerful wind magic. It is very effective against winged units, except wyverns.
Is wii rexcalibur.png Rexcalibur Wind magic of the highest order. It is very effective against winged units. Wind magic of the highest order. It is very effective against winged units, except wyverns.
Is wii blizzard.png Blizzard Long-range wind magic. It is very effective against winged units. Long-range wind magic. It is very effective against winged units, except wyverns.
Is wii black breath.pngIs wii black breath dheginsea.png Breath (Black) The ebon breath of a black dragon. It never
runs out and cannot be unequipped or dropped.
The mighy[sic] breath of Goldoan's rulers.It never
runs out and cannot be unequipped or dropped.
Is wii silence.png Silence A staff that prevents enemies from using magic. Each turn, the wielder is cured of silence. A staff that silences enemy mages for five
turns. Each turn, the wielder is cured of silence.
Is wii elsilence.png Elsilence A staff that prevents enemies from using magic. It has been strengthened by senators' research. A staff that silences enemy mages for five
turns. Senatorial research has strengthened it.
Is wii ashera staff.png Ashera Staff A staff that restores all HP to all adjacent units.
It also restores their conditions to normal.
Restores all HP and restores conditions to normal for all allied, reinforcement and other units.
Is wii arms scroll.png Arms Scroll An item that raises the weapon level of the
equipped weapon by one grade. For beorc only.
An item that raises the weapon skill
level of the equipped weapon by one grade.
For beorc only.
Is wii silver card.png Silver Card A special card that reduces all items to half price but does not earn any training points. A special card that reduces all items to half price.
Is wii shriek scroll.png Shriek An item that allows you to acquire the skill
Shriek when you are at a base.
For bird tribe laguz only.
An item that allows you to acquire the skill
Shriek when you are at a base.
For bird tribe laguz only, except herons.
Is wii maelstrom scroll.png Maelstrom An item that allows you to acquire the skill
Maelstrom when you are at a base.
For bird tribe laguz only.
An item that allows you to acquire the skill
Maelstrom when you are at a base.
For bird tribe laguz only, except herons.
Is wii wildheart scroll.png Wildheart An item that allows you to acquire the skill
Wildheart when you are at a base.
For laguz only.
An item that allows you to acquire the skill
Wildheart when you are at a base.
For laguz only, except herons.
Is wii blood tide scroll.png Blood Tide An item that allows you to acquire the skill
Blood Surge
[sic] when you are at a base.
For dragons only.
An item that allows you to acquire the skill
Blood Tide when you are at a base.
For red dragons only.
Is wii white pool scroll.png White Pool An item that allows you to acquire the skill
White Pool when you are at a base.
For dragons only.
An item that allows you to acquire the skill
White Pool when you are at a base.
For white dragons only.
Is wii night tide scroll.png Night Tide An item that allows you to acquire the skill
Night Tide when you are at a base.
For dragons only.
An item that allows you to acquire the skill
Night Tide when you are at a base.
For black dragons only.
Is wii beastfoe scroll.png Beastfoe An item that allows you to acquire the skill
Beastslayer
[sic] when you are at a base.
An item that allows you to acquire the skill
Beastfoe when you are at a base.
Is wii birdfoe scroll.png Birdfoe An item that allows you to acquire the skill
Birdslayer
[sic] when you are at a base.
An item that allows you to acquire the skill
Birdfoe when you are at a base.
Is wii dragonfoe scroll.png Dragonfoe An item that allows you to acquire the skill
Dragonslayer
[sic] when you are at a base.
An item that allows you to acquire the skill
Dragonfoe when you are at a base.
Skill NTSC-U PAL
Is wii shove.png Shove
(Help and skill assignment menu)
Grants the ability to push another unit
1 space. The target's weight may not
exceed this unit's by more than 2.
Grants the ability to push another unit
1 space. The target's weight may not
exceed this unit's build by more than 2.
Push another unit 1
space. Target's weight
may not exceed this
unit's by more than 2.
Cannot unassign
Push another unit 1
space. Target's weight
may not exceed unit's
build by 2 or more.
Cannot unassign
Is wii critical +5.png Critical +5
(Skill assignment menu)
Raise critical hit by 5.
Cannot unassign
Raise critical hit chance
by 5.
Cannot unassign
Is wii critical +10.png Critical +10
(Skill assignment menu)
Raise critical hit by 10.
Cannot unassign
Raise critical hit chance
by 10.
Cannot unassign
Is wii critical +15.png Critical +15
(Skill assignment menu)
Raise critical hit by 15.
Cannot unassign
Raise critical hit chance
by 15.
Cannot unassign
Is wii critical +20.png Critical +20
(Skill assignment menu)
Raise critical hit by 20.
Cannot unassign
Raise critical hit chance
by 20.
Cannot unassign
Is wii critical +25.png Critical +25
(Skill assignment menu)
Raise critical hit by 25.
Cannot unassign
Raise critical hit chance
by 25.
Cannot unassign
Is wii aether.png Aether
(Help text)
Can launch consecutive attacks of Sol
and Luna.
Vanguard
Can launch consecutive attacks, using the
power of Sol and Luna.
Vanguard
Is wii colossus.png Colossus
(Help and skill assignment menu)
Can multiply damage by more than
3 times the unit's strength.
Reaver
Can multiply the unit's strength by 3.
Reaver
Can multiply damage by
more than 3 times the
unit's strength.
Cannot unassign
Can multiply the unit's
strength by 3.
Cannot unassign
Is wii luna.png Luna
(Help and skill assignment menu)
Can neutralize an enemy's defenses
and do 3 times normal damage.
Marshall
Can neutralize an enemy's defenses
and multiply the unit's strength by 3.
Marshall
Can neutralize an
enemy's defenses and
do 3 times normal
damage.
Cannot unassign
Can neutralize an
enemy's defenses and
multiply the unit's
strength by 3.
Cannot unassign
Is wii eclipse.png Eclipse
(Help and skill assignment menu)
Can neutralize an enemy's defenses
and do 5 times normal damage.
Black Knight
Can neutralize an enemy's defenses
and multiply the unit's strength by 5.
Black Knight
Can neutralize an
enemy's defenses and
do 5 times normal
damage.
Cannot unassign
Can neutralize an
enemy's defenses and
multiply the unit's
strength by 5.
Cannot unassign
Is wii bane.png Bane
(Help and skill assignment menu)
Can incapacitate with a single
strike. Does not work on all opponents.
Whisper
Can reduce an enemy's HP to 1 with a
strike. Does not work on all opponents.
Whisper
Can incapacitate with a
single strike. Does not
work on all opponents.
Cannot unassign
Can reduce HP to 1 in
an instant. Does not
work on all opponents.
Cannot unassign
Is wii stun.png Stun
(Help and skill assignment menu)
Can inflict 3 times normal damage
and paralyze enemy for one turn.
High-level airborne units
Can inflict 3 times normal damage and
paralyze enemy until their next turn.
High-level airborne units
Can inflict 3 times
normal damage and
render enemy immobile
for one turn.
Cannot unassign
Can inflict 3 times
normal damage and
render enemy immobile
until their next turn.
Cannot unassign
Is wii roar.png Roar
(Help and skill assignment menu)
Can inflict damage at triple strength
rating and paralyze enemy for one turn.
Lion / Tiger
Can multiply the unit's strength by
3 and shocks enemy for a turn.
Lion / Tiger
Can inflict damage at
3 times unit strength
rating and paralyze
enemy for one turn.
Cannot unassign
Can multiply the unit's
strength by 3 and
shocks enemy for one
turn.
Cannot unassign
Is wii rend.png Rend
(Help and skill assignment menu)
Can inflict damage at 5 times
strength and paralyze enemy for a turn.
Cat
Can multiply the unit's strength by 5
and shocks enemy for a turn.
Cat
Can inflict damage at
5 times unit strength
rating and paralyze
enemy for one turn.
Cannot unassign
Can multiply the unit's
strength by 5 and
shocks enemy for one
turn.
Cannot unassign
Is wii savage.png Savage
(Help text)
Can inflict damage at triple strength
rating and halve enemy skill for a turn.
Wolf
Can multiply the unit's strength by 3
and halve enemy skill for a turn.
Wolf
Is wii tear.png Tear
(Help and skill assignment menu)
Can inflict damage at triple strength
and halve enemy speed for one turn.
Hawk
Can multiply the unit's strength by 3
and halve enemy speed for a turn.
Hawks and Ravens
Can inflict damage at
3 times unit strength
rating and halve enemy
speed for one turn.
Cannot unassign
Can multiply the unit's
strength by 3 and
halve enemy speed
for one turn.
Cannot unassign
Is wii sacrifice.png Sacrifice
(Help text)
Uses unit's own HP to restore allied
units' HP and return status to normal.
Micaiah
Uses unit's own HP to restore allied
units' HP and return conditions to
normal. Micaiah
Is wii glare.png Glare
(Help and skill assignment menu)
Can immobilize an enemy until the
current map is cleared.
Nailah
Can petrify an enemy until the
current map is cleared.
Nailah
Can immobilize an
enemy until the current
map is cleared.
Cannot unassign
Can petrify an
enemy until the current
map is cleared.
Cannot unassign
Is wii insight.png Insight
(Help and skill assignment menu)
Increases Hit by 20 and Vision
by 5.
Janaff
Increases Hit by 20 and vision
range by 5.
Janaff
Increases Hit by 20
and Vision by 5.
Cannot unassign
Increases Hit by 20
and vision range by 5.
Cannot unassign
Is wii wildheart.png Wildheart
(Help and skill assignment menu)
Cuts experience points gained in half
but allows the unit to transform
at any time.
Cuts ability points gained in half,
but allows the unit to transform
at any time.
Cut experience points
gained in half but
allow the unit to
transform at any time.
Cannot unassign
Cut ability points
gained in half but
allow the unit to
transform at any time.
Cannot unassign
Cut experience points
gained in half but
allow the unit to
transform at any time.
Laguz other than herons
Cut ability points
gained in half but
allow the unit to
transform at any time.
Laguz other than herons
Is wii howl.png Howl
(Help and skill assignment menu)
Can immobilize an enemy unit for one
turn after that enemy uses an indirect
attack.
Can paralyze an enemy unit for one
turn after that enemy uses an indirect
attack.
Can immobilize an
enemy unit for one turn
after an indirect attack.
Beast laguz - lions,
tigers, cats, wolves
Can paralyze an enemy
unit for one turn after
an indirect attack.
Beast laguz - lions,
tigers, cats, wolves
Is wii quickclaw.png Quickclaw
(Help and skill assignment menu)
Can inflict damage equal to this unit's
strength to an enemy unit after that
enemy uses an indirect attack.
Can inflict damage based on this unit's
strength to an enemy unit after that
enemy uses an indirect attack.
Can deal damage equal
to this unit's strength
after an indirect attack.
Beast laguz - lions,
tigers, cats, wolves
Can deal damage based
on this unit's strength
after an indirect attack.
Beast laguz - lions,
tigers, cats, wolves
Is wii maelstrom.png Maelstrom
(Help and skill assignment menu)
Can inflict damage equal to this unit's
strength to an enemy unit after that
enemy uses an indirect attack.
Can inflict damage based on this unit's
strength to an enemy unit after that
enemy uses an indirect attack.
Can deal damage equal
to this unit's strength
after an indirect attack.
Bird laguz - hawks,
ravens
Can deal damage based
on this unit's strength
after an indirect attack.
Bird laguz - hawks,
ravens
Is wii disarm.png Disarm
(Help text)
Can cause an enemy unit to drop
equipped items or weapons.
Can cause an enemy unit to drop
his or her equipped weapon.
Is wii resolve.png Resolve
(Help and skill assignment menu)
Can raise strength, skill, and speed by
one and a half times when the unit has
less than 20% of its HP left.
Will multiply skill and speed by
one and a half when the unit has
less than 50% of its HP left.
Can raise strength, skill,
and speed by 1.5 times
when the unit has less
than 20% of its HP left.
Will multiply skill and
speed by 1.5 when
the unit has less than
50% of its HP left.
Is wii wrath.png Wrath
(Help and skill assignment menu)
Can raise the critical-hit percentage by
50 when the unit has less than 30%
of its HP left.
Will raise the critical-hit percentage
by 50 when the unit has 30% or less
of its HP.
Can raise the critical-
hit percentage by 50
when the unit has less
than 20% of its HP left.
Will raise the critical-
hit percentage by 50
when the unit has
30% or less of its HP.
Is wii flourish.png Flourish
(Help and skill assignment menu)
Allows this unit to fight while causing
only half of its normal damage.
Allows this unit to attack with half
its usual attack strength.
Allow this unit to fight
while causing only half
of normal damage.
Allow this unit to fight
while causing only
minimal damage.
Is wii imbue.png Imbue
(Help text)
Restores HP equal to this unit's
magic power each turn.
Restores HP equal to this unit's
magic power each turn. Not for
spell casters.
Is wii savior.png Savior
(Help and skill assignment menu)
Eliminates skill and speed penalities[sic]
for carrying a traveler.
Eliminates skill and speed penalties
for carrying a traveler.
Eliminate skill and
speed penalities
[sic] when
carrying a traveler.
Eliminate skill and
speed penalties when
carrying a traveler.
Is wii pavise.png Pavise
(Help and skill assignment menu)
Can nullify the effects of an enemy
unit's attack.
Can nullify the damage of an enemy
unit's attack.
Can nullify the effects
of an enemy unit's
attack.
Can nullify the damage
of an enemy unit's
attack.
Is wii smite.png Smite
(Help text)
Grants the ability to push another unit
2 spaces. The target's weight may not
exceed this unit's by more than 2.
Grants the ability to push another unit
2 spaces. The target's weight may not
exceed this unit's build by more than 2.
Command NTSC-U PAL
Seize Capture the enemy base and select
Victory to clear the map.
Capture the enemy base to
clear the map.
Flourish Make an attack that does only half
as much damage as normal.
Make an attack using half your usual
attack strength.
Revert Return to humanoid form. Return to human form.
Stat NTSC-U PAL
Range The weapon range. Weapons with a
range of 1 can reach adjacent units
and 2 can reach units 2 spaces away.
The weapon range. 1 indicates a
direct-combat weapon, 2 or more
indicates an indirect-combat weapon.
Attack speed The attack speed. If it is at least 4
higher than the opponent's speed,
the unit will attack more than once.
The attack speed. If it is at least 4
points higher than the opponent's speed,
the unit will attack more than once.
Capacity The unit's capacity to possess new
skills, the percentage of currently
assigned skills, and maximum capacity.
The unit's capacity to possess new
skills, the ratio between currently
assigned skills and maximum capacity.
Constitution The unit's body size. The unit's constitution.
Authority The unit's command level. This unit can
have as many bonds as the number of
★ icons shown.
The unit's command bonus. According
to the number of ★ icons shown, each
subordinate unit gains a fighting bonus.

References

  1. VincentASM, Issues, Serenes Forest, Retrieved: October 16, 2015
  2. VincentASM, Gameplay, Serenes Forest, Retrieved: October 16, 2015
  3. ファイアーエムブレム 暁の女神/アイテム/道具, pegasusknight, Retrieved: October 17, 2015
  4. VincentASM, What's an extended script?, Serenes Forest, Retrieved: August 25, 2015
  5. kantopia, FE9/10: Tellius Games Localization: The Black Knight’s Fate at Nados [JPN vs ENG], Wordpress.com, Published: September 23, 2017, Retrieved: September 3, 2023
  6. "Astrid: The love you two have for each other is so wonderful. I wish I had a sibling!
    Makalov: Uh, sure...
    Marcia: I'll sell him to you. Cheap.
    " — Base conversation between Marcia, Astrid, and Makalov, Fire Emblem: Radiant Dawn
  7. "ステラ: ふふ いつもながら仲のよいご兄妹ですこと。うらやましいですわ。
    マカロフ: ...............
    マーシャ: ..................
    " — Astrid to Makalov and Marcia in the Japanese version, Fire Emblem: Radiant Dawn
  8. Amielleon, Serenes Massacre Flashback Cutscene Translation (RD 4-F-4), Dreamwidth, Published: January 9, 2013, Retrieved: October 16, 2015
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline