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Prisoner Release

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Prisoner Release

Cm fe09 10.png


Canteus Castle

New units

Volke, Brom, Nephenee, Kieran



Previous chapter(s)


Next chapter(s)

Blood Runs Red

This is Canteus Castle! Daein seized it early on in the war. Now, it serves as a camp for prisoners.
— Ranulf

Prisoner Release (Japanese: 捕虜救出 Prisoner Rescue) is the tenth chapter of Fire Emblem: Path of Radiance.


Main articles: Prisoner Release/Script and Prisoner Release/Conversations

This section has been marked as a stub. Please help improve the page by adding information.

Beginning log

After his father's death places the mantle of leadership on his young shoulders, Ike agrees to continue as Elincia's escort. The company heads to the Begnion Empire, the oldest and largest nation on the continent of Tellius. As Crimea is a former fiefdom of Begnion, the princess turns to them for succor, much as a scared child returns to a parent. Many in Tellius believe that without Begnion's might and influence, Crimea's reconstruction will be nigh impossible. However, Begnion and Gallia have no diplomatic ties and are further separated by an impassable mountain range. So the company is forced to return to Crimea, where they hope to locate a ship to carry them to Begnion. Accompanied by Ranulf the warrior who has volunteered to guide them, the company leaves Castle Gallia behind. With heavy hearts and wounded spirits, they begin the long march back to Crimea.

Chapter data

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Easy Normal Difficult Maniac

Chapter Data
Unit Data
Victory: Ike escapes Player Partner Other Enemy
Defeat: Ike dies 1–9 0+3 4−3 6+14
Cm fe09 10.png
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 12 turns or less
(-penalty per # of turns after)
450 (-45) 300 (-30) 150 (-15)
Leave the chapter undetected 1050 700 700
Player and partner units escape 15 per unit 10 per unit 5 per unit
Clear bonus 75 50/-- --

Character data

New units
Medium portrait volke thief fe09.png
Automatically from preparations if he was hired at the start
Medium portrait brom fe09.png
Automatically at the end of the chapter if he escaped and survived
Medium portrait kieran fe09.png
Axe Knight
Automatically at the end of the chapter if he escaped and survived
Medium portrait nephenee fe09.png
Automatically at the end of the chapter if she escaped and survived
Required characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​

Item data

Name Obtainment Method
Is gcn gold.png 20,000G Automatically from the start
Is gcn door key.png Door Key Dropped by enemy Soldier
Is gcn door key.png Door Key Dropped by enemy Soldier
Is gcn chest key.png Chest Key Dropped by enemy Soldier
Is gcn chest key.png Chest Key Dropped by enemy Archer
(Difficult only)
Is gcn chest key.png Chest Key Steal from enemy Archer
(Difficult only)
Is gcn master seal.png Master Seal Dropped by Danomill
Is gcn javelin.png Javelin Open upper left chest in western room
Is gcn short axe.png Short Axe Open upper middle chest in western room
Is gcn steel lance.png Steel Lance Open upper right chest in western room
Is gcn counter scroll.png Counter Open lower chest in western room
Is gcn statue frag.png Statue Frag Open lone chest in eastern room

Enemy data

This section has been marked as a stub. Please help improve the page by adding information.

Normal Difficult Maniac

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Myrmidon 11 2 Iron Sword --
Watch Soldier 11 1 Iron Lance Door KeyThis item is dropped upon this unit's defeat. --
Watch Soldier 11 1 Iron Lance Chest KeyThis item is dropped upon this unit's defeat. --
Watch Soldier 11 1 Steel Lance Door KeyThis item is dropped upon this unit's defeat. --
Danomill General 3 1 Steel Blade Steel Lance Master SealThis item is dropped upon this unit's defeat. --
Name Class Lv # Inventory and Skills Notes
Soldier Archer 9 1 Iron Bow --
Soldier Halberdier 1 1 Short Spear Does not move; stands on an escape point.
Soldier Knight 9 1 Steel Lance --
Soldier Knight 10 2 Iron Lance --
Soldier Knight 11 2 Javelin Does not move.
Soldier Mage 11 1 Fire --
Soldier Myrmidon 11 2 Iron Sword --
Soldier Myrmidon 14 1 Iron Blade --
Soldier Soldier 11 1 Steel Lance --
Soldier Soldier 12 2 Steel Lance --


NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait brom fe09.png Brom Knight 8 1 28 10 1 9 7 4 13 2 5 --
Becomes a partner unit if Ike talks to him.
Small portrait kieran fe09.png Kieran Axe Knight 12 1 30 11 1 10 12 8 10 1 8 --
Becomes a partner unit if Oscar talks to him.
Small portrait nephenee fe09.png Nephenee Soldier 7 1 22 8 2 10 11 6 9 3 6 --
Becomes a partner unit if Ike talks to her.
Small portrait sephiran fe09.png Sephiran Bishop 10 1 41 3 29 22 12 30 11 30 6 --
Lumina Mantle

Boss data

Main article: Danomill

Easy/Normal Difficult/Maniac

Medium portrait danomill fe09.png
Level 3
Attribute Is gcn fireaffin.png
Build 13
Max HP 42 Speed 9
Strength 17 Luck 4
Magic 4 Defense 14
Skill 11 Resistance 8
Movement 6 Weight 18
Inventory Skills
Steel Blade
Steel Lance
Master SealThis item is dropped upon this unit's defeat.
Weapon Levels
Swords B Lances C Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Unusually for a game in the Fire Emblem series, this chapter incorporates elements of a stealth mission. The player will earn more BEXP if they can complete the mission without getting detected; this only applies to the three soldier units patrolling the hallway, who are referred to as "Watch"; Danomill and the two myrmidons standing next to him won't sound the alarm if they spot any player units. If any non-enemy units are standing within the soldier's movement/attack range when enemy phase starts, they will sound the alarm, which will call for reinforcements, which will deny the player extra BEXP. Attacking/killing them will yield the same results; the same goes for breaking down doors instead of using keys or Volke's lockpicking skill.

Because of this, it is difficult to stealthily escape the map, free the prisoners, and loot all of the treasure chests in the same run. To successfully do so, the player will need to make good use of Titania, Oscar, and Marcia's rescuing ability and Volke's lockpicking skills. Bear in mind that Volke is serious when he said that any thieving action will cost 50 gold, and will result in said deductions from the player's funds. The player will also need to effectively utilize Ike's ability to direct partner units; the prisoners will become partner units if spoken to with Ike (Oscar, in the case of Kieran). Thus, they will need to be directed away from the soldier's movement/attack range; Brom (who is too heavy to shove or rescue) in particular is standing close enough to the door that will cause the soldiers to sound the alarm if he caught within their range. Sephiran will not become a partner unit regardless of who talks to him, and opening his cell would put him in range of the soldiers; as freeing Sephiran has no effect on the story or gameplay whatsoever and is later shown to have escaped on his own in a cutscene regardless of whether or not he's freed, it is not recommended to open his cell door if the player wants to earn the extra BEXP. Due to how long it takes to successfully sneak past the soldier units (the player needs to wait for opportune moments to slip past their detection range, which can be exacerbated by their patrol patterns, especially the one near the center of the map), it is not possible to clear the map within 12 turns, release the prisoners, and remain undetected on the same playthrough, meaning some BEXP will be forfeited regardless.

If the player chooses to fight and successfully defeat Danomill, they will obtain their first Master Seal, an item which can allow a unit to promote to an advanced class at level 10 or higher. It can only be used by beorc units (therefore, it cannot be used on laguz units such as Lethe and Mordecai). Out of all current beorc units the player has at this point, Ike, Volke, and Titania cannot use the Master Seal (the former two promote via story events while the latter is already prepromoted). At this point in the game, Soren, Ilyana, and Mist are likely candidates for a Master Seal promotion as the former two have the option to use staves while the latter gains a mount, allowing for more flexible movement. It is not recommended to give the Master Seal to Rhys however, since the only ability he gets aside from increased stats is the ability to use light magic; light magic is not available to the player until Chapter 14.


  • On Maniac mode, in order to recruit each of the recruitable units in this chapter the player must have them escape the map. In other difficulties, the player only needs to open their cell doors to recruit them.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Prisoner Release




Prisoner Rescue


La liberación

The liberation





Die Befreiung

The Liberation


La liberazione

The Liberation


This section has been marked as a stub. Please help improve the page by adding information.

← Gallia • Prisoner Release • Blood Runs Red →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline