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FESK Elwind.png
Artwork of Elwind from Genealogy of the Holy War.

Powerful wind magic.


Tome (Wind)

First game

Fire Emblem: Genealogy of the Holy War

Elwind (Japanese: エルウインド Elwind) is a wind tome which debuted in Fire Emblem: Genealogy of the Holy War, appearing only in games which feature the three separate anima magic types of fire, thunder and wind. It is a superior version of the basic Wind tome which strikes the foe with powerful blade-like blasts of wind.

It is the second "stage" of the hierarchy of wind magic, requiring a higher weapon level to use than Wind, and is the wind counterpart to Elfire and Elthunder. It is itself surpassed by the more advanced and powerful Arcwind and Tornado/Rexcalibur tomes.


In the main Fire Emblem series

Game Icon Level Might Weight Hit Crit Range Uses Worth Exp Other effects and notes
Genealogy of the Holy War Is snes02 elwind.png SNESRankWind.png B 14 2 80 -- 1-2 50 5,000 -- --
Path of Radiance Is gcn elwind.png GCNRankWind.gif D 4 2 90 0 1-2 30 1,650 2 Like all wind magic, it deals bonus damage to Is gcn pegasus.png flying units.
Radiant Dawn Is wii elwind.png WiiRankWind.png C 5 6 75 10 1-2 35 1,470 2 Like all wind magic, it deals bonus damage to Is gcn pegasus.png flying units.
Awakening Is 3ds01 elwind.png Tomes D 4 -- 95 0 1-2 35 910 2 Like all wind magic, it deals bonus damage to Is 3ds01 pegasus.png flying units.

In other Fire Emblem series titles

Game Icon Level Might Weight Hit Crit Range Uses Worth Exp Other effects and notes
Heroes Is feh skill offense.png Is feh green tome.png 2★ 6 -- -- -- 2 -- 100 SP -- --


Genealogy of the Holy War

Inventory First Generation: Lewyn
Armory Second Generation: Chapter 9

Path of Radiance

Inventory Bastian
Armory Chapter 9Chapter 10Chapter 12Chapter 13Chapter 15Chapter 17Chapter 18Chapter 19 Chapter 20Chapter 23, Chapter 24Chapter 26Chapter 28Endgame
Treasure Chapter 11, village

Radiant Dawn

Inventory Soren
Armory Part 1: Chapter 8Chapter 9Endgame
Part 2: Chapter 3Endgame
Part 3: Chapter 2Chapter 3Chapter 4Chapter 5Chapter 7Chapter 8Chapter 9Chapter 10Chapter 11Endgame
Part 4: PrologueChapter 1Chapter 2Chapter 3Chapter 4Chapter 5Endgame
Bargains Part 1: Chapter 5


Inventory RickenLaurent
Armory Carrion IsleDesert Oasis
YlisstolBorder SandsThe Twins' Turf


Units Azura: Young SongstressBoey: Skillful SurvivorCamilla: Spring PrincessCecilia: Etrurian GeneralDeirdre: Lady of the ForestElise: Tropical FlowerGunnthrá: Voice of DreamsHenry: Happy VampireInigo: Indigo DancerJulia: Naga's BloodLaevatein: Bonfire's BlazeL'Arachel: Harvest PrincessLeo: Extra TomatoesLewyn: Guiding BreezeLilina: Blush of YouthLugh: Anima ChildMerric: Wind MageMicaiah: Queen of DawnMist: Purest SpiritNino: Pale FlowerNino: Pious MageOlwen: Righteous KnightReinhardt: Lightning's RondoRhajat: Black MagicianRobin: Mystery TacticianSanaki: Apostle in WhiteSharena: Spring PrincessSonya: Vengeful MageSoren: Shrewed StrategistThrasir: Omnicidal WitchVeronica: Spring PrincessYune: Chaos Goddess

Other appearances

Super Smash Bros. for Nintendo 3DS and Wii U

This article or section is a short summary of Elwind.
SmashWiki features a more in-depth article.

Elwind is Robin's up special move in Super Smash Bros. for Nintendo 3DS and Wii U. The move acts as Robin's recovery move; Robin fires blade-shaped blasts of Elwind downward beneath them, propelling themselves upward as the blasts damage anyone they hit, dealing 5% damage each. Elwind is also used as a finisher for Robin's neutral attack if the player keeps rapidly pressing the attack button during it, finishing the combo with a flurry of small Elwind blades which quickly rack up damage.

Like all of Robin's weapons, Elwind - both as an up special move and as part of Robin's neutral attack - is governed by an emulation of the Fire Emblem durability system. It begins a match with 9 durability points, which are subtracted from until it runs out, at which point Elwind "breaks" and must be left to recharge for 6 seconds before it can be used again, during which the move will fail if the player attempts to use it. Each use of Elwind, whether it be the up special or the neutral attack, consumes one durability point.

As with all special moves in Super Smash Bros. for Nintendo 3DS and Wii U, Elwind has two alternate variations which can be applied to Robin as customization options. These moves are found at random and collected during the course of the game's other modes, such as Classic Mode and Smash Run.

  • Soaring Elwind (Japanese: 変則エルウインド Irregular Elwind) reduces the height Robin is carried with the first blast, but the second carries them significantly higher, greatly boosting their recovery.
  • Gliding Elwind (Japanese: スラントエルウインド Slant Elwind) casts the first blast at a 45 degree angle below Robin, greatly improving their horizontal recovery, then fires the second blast at the normal straight-up angle. Both blasts deal less damage.

Fire Emblem Cipher

Elwind is present as a skill on two cards in Fire Emblem Cipher: S02-005ST Little Mage, Ricken. It is a manual-activation skill which, for a cost of flipping 1 bond card, adds the common "Anti-Fliers" skill to Ricken until the end of the turn, temporarily giving him an effective bonus of +30 to his attack power when fighting flying-type cards.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Elwind From "El", a prefix used by the Fire Emblem series to represent a higher second tier of magic + "wind".
Japanese エルウインド Romanized as ELWIND in its internal file name.
Spanish Elwind As in English.
French Tempête Tempest
German Elfenwind From Elfen, the German versions's equivalent prefix + wind.
Italian Vento d'elfo From vento, "wind", + d'elfo, "elfin", the Italian version's equivalent to the "El" prefix.
Russian Эльветер Elwind; only in Super Smash Bros. for Nintendo 3DS and Wii U, as no Fire Emblem game has as yet been officially released in Russian.


Other appearances


See also

Anima magic
Fire magic Thunder magic Wind magic Unclassified tomes
Basic tomes ArcfireBolganoneElfireFire ArcthunderElthunderThoronThunder ArcwindElwindTornadoWind ElfireFimbulvetrFireThunder
Long-range tomes Meteor Bolting Blizzard Bolting
Regalia and personal tomes CymbelineRexflameValflame Dire ThunderMjölnirRexbolt ForsetiGrafcaliburRexcalibur ExcaliburForblaze
Tomes with secondary effects --- --- --- Aircalibur
Others Fire Tail Thunder Tail VortexWind Tail ---
Basic tomes ArcfireArcthunderBlizzardBolganoneDying BlazeElfireElthunderEmberFireFimbulvetrGinnungagapKatarina's BoltMjölnirRagnarokReese's TomeSleetSwarmThoronThunder
Long-range tomes MeteorSwarm
Tomes with secondary effects ArcwindCelica's GaleDisrobing GaleDulamElwindGlowerIago's TomeLightningMerric's TomeMicaiah's PyreMoonlightNosferatuOdin's GrimoireRexcaliburRobin's PrimerCutting GaleSpeed ThunderSuperior JoltWilderwindWind
Regalia and personal tomes AuraBook of NagaBrynhildrExcaliburForsetiImhulluMissiletainnMjölnirStarlightValflame
Green tome skills in Heroes
Basic green tome skills ElwindRexcaliburWind
Green tome skills with secondary effects BuoyboardDancer's RingGreen EggGreen GiftGronnbladeGronnbloomsGronnowlGronnravenGronnserpentGronnwolfHibiscus TomeMadness FlaskSandwiches!Spectral Tome
Regalia and personal green tome skills Book of ShadowsChaos ManifestÉlivágarExcaliburForsetiÍfingrInscribed TomeIris's TomeLight of DawnMuninn's EggNagaNifl FrostflowersTactical GaleThunderheadVafþrúðnirVeðrfölnir's EggWind's Brand
Other green tome skills Umbra Burst