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Incandescent Glow
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“ | Caves? Oh...yeah, those are the Kauku Caves. We don't want to go there. | ” | — Ranulf |
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Incandescent Glow (Japanese: 灼熱の果て Incandescent End) is the eighth chapter of Part III of Fire Emblem: Radiant Dawn. In this chapter, the Laguz Alliance traverses the dangerous Kauku Caves to retreat to Gallia.
Plot
- Main articles:
Incandescent Glow/Script and Incandescent Glow/Conversations
At the edge of the Serenes Forest, the Laguz Alliance attempts to retreat back to Gallia, but they are closely pursued by Begnion's main forces. Soren notes that using the secret passage to Gallia would alert Begnion of its existence, which could spell doom for the nation. Ike states that fighting in Serenes is also not an option, due to both terrain disadvantage and its damaged state. The only other option to them is the Kauku Caves, which are notoriously dangerous and labyrinthine. Soren takes this option, noting Begnion's possible unwillingness to face the danger.
After they head in, Levail informs Zelgius of the Alliance's movements. Not wanting to risk further casualties, Zelgius elects not to pursue them; however, he is met with Senator Valtome, the newly appointed commander-in-chief of the Imperial Army. Valtome orders most of the army to approach Gallia from another route, while leaving the northern force to continue pursuing the Alliance through the Kauku Caves. Zelgius objects, but he is nonetheless forced to comply.
Inside the caves, General Septimus moans over his assignment to blockade them from the Alliance. Ranulf and Janaff see his forces, and inform Ike of the force's small size. Ike and his forces then begin to strike them down, as to give Skrimir's division more time to find the exit. Ike and company succeed, and Skrimir leads them to the exit. Unfortunately, the exit he found did not lead to Gallia, but to Goldoa, the land of the dragons. To make amends for their trespass, Tibarn explains the situation to the king of Goldoa, Dheginsea. Dheginsea orders them to leave immediately, back through the caves. Skrimir is infuriated by this, and Tibarn tells him that the dragon tribes have neglected the other laguz in the past as well. Dheginsea attempts to uphold his nation's neutrality, though Ike challenges his orders. Two other dragons, Ena and Nasir, then arrive, requesting that they may guide the Alliance to Gallia. Dheginsea allows them as such, and the two then lead the Alliance back home.
Beginning log
The diversion created by the Greil Mercenaries allows the Laguz Alliance to slip successfully past the Daein army's blockade. Yet General Zelgius and his Central Army show no mercy and continue their relentless pursuit of the Laguz Alliance. The weakened alliance is forced to a hard choice: they must pass through the northern edge of the Serenes Forest. From there, they will try to make their way to a hidden road that will lead them out of Begnion and back to Gallia.
Chapter data
Easy Normal/Hard
Bonus EXP | ||||||||||||
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This map's elemental affinity is Earth. This is an indoor chapter, meaning mounted units receive a -2 movement penalty.
This chapter features lava geysers; these tiles deal 10 damage to any units standing on them at the start of player phase. They are visible on the map as dark, burnt patches of ground.
Character data
Characters | |
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New Units
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Required Characters
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Available Characters
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- Note: Jill and Zihark are only available if they defected in a previous chapter. If they did, they will not be available to Micaiah's party in future chapters.
Item data
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Shop data
Swords Lances Axes Bows Knives Tomes Staves Items Bargains
Name | Cost | |
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Iron Sword | 500 |
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Steel Sword | 800 |
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Iron Blade | 800 |
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Steel Blade | 1,400 |
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Wind Edge | 700 |
Enemy data
Easy Normal/Hard
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Reinforcements
- Turn 6
- 1 Halberdier from the eastern border of the map
- 1 Sniper from the eastern border of the map
- Turn 7
- 1 Thunder Sage from the southern border of the map
- 1 Fire Sage from the southern border of the map
- After approaching Septimus's chamber
- 2 Lance Generals from south of Septimus
Boss data
- Main article:
Septimus
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Strategy
This section has been marked as a stub. Please help improve the page by adding information.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Incandescent Glow |
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Japanese |
灼熱の果て |
Incandescent End |
Spanish |
Cuevas ardientes |
Burning caves |
French |
Feux ardents |
Raging fires |
German |
Strahlender Schein |
Radiant glow |
Italian |
Bagliore incandescente |
Incandescent glow |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Rivals Collide • | Incandescent Glow | • Marauders → |
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