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|“||Then...from now on, I'm fighting for what's right...just like the abbot taught us. Come on. Let's get you--and everyone else--out of here!||”|
- 1 Fire Emblem: Radiant Dawn
- 2 Personality and character
- 3 Supports
- 4 Endings
- 5 Quotes
- 6 Other appearances
- 7 Trivia
- 8 Etymology and other languages
- 9 Gallery
- 10 References
This section has been marked as a stub. Please help improve the page by adding information.
Aran is a soldier guarding a Begnion-controlled prison in Daein. When Laura is imprisoned there along with Micaiah, Aimee, Kurth, and Ilyana, Aran lets the Dawn Brigade in through the back. They rescue their friends. While fighting their way out, Aran is called in as a reinforcement to stop the intruders. However, Laura convinces him to switch sides and join the Dawn Brigade. He then serves as a simple soldier in the Dawn Brigade, then the Daein Liberation Army, and finally the restored Daein military.
Starting stats and growth rates
Promotion stat gains
|Halberdier||+2||+1||+2||+1||+1||+0||+1||+2||+1||+1||Critical +5||(x to D)|
|Sentinel||+4||+2||+4||+2||+2||+0||+2||+4||+0||+0||Critical +10*||(x to A)|
Aran is the first playable soldier in Radiant Dawn. He has mediocre bases all around, his only higher base stats being skill and defense. His base health is too low for him to be a solid physical tank early on despite his defense, and he is frequently doubled by enemy units on harder difficulties. His initial base bulk can be significantly improved with a Seraph Robe, as it complements his defense base and growth. As a lance user, he has 1-2 range combat, though his hitrates in earlygame will be unreliable due to low level, luck, and higher enemy stats. Furthermore, he struggles to deal meaningful damage; if he uses stronger lances, he will frequently be weighed down, so he relies on forges early on. He has low luck compared to other units, and is prone to getting crit'd by enemy units.
Aran has extremely high growths in strength, skill, and defense, but due to his weak bases it will take several levels for these growths to kick in. Despite his high defense growth, his health growth is relatively low, limiting his abilities to tank in late part 1 and onward. His speed, luck, and resistance growths are very low, so he is weak to magic and has doubling issues, while his speed is so poor that even if trained enemies can double him and pierce his defenses in Part 3 on Hard difficulty. And he will not cap stats quickly enough in his tier 1 class to use BEXP to fix his speed issues; on average with no boosters he'll cap skill at level 18, cap defense at level 20, and usually cap strength at level 20, so it usually won't be until nearly midway into his tier 2 class that he can start utilizing BEXP to get speed levelups, leaving him with no room to exploit BEXP levels to get out of his speed hole in Part 1 and 3. And being given the Speedwing from 1-E will be far from enough to push him into doubling range, with it at most just likely saving him from being doubled in Part 3. In the long run, in tier 2 and 3, Aran is extremely reliant on capping strength, skill, and defense quickly so he can fix his speed issues with BEXP.
For part 4, Aran functions best on Ike's or Tibarn's team. Micaiah's team has a desert chapter that will make Aran unusable, though her first chapter has many horse units which Aran can abuse the Horseslayer on. In general, his high long-term bulk and 1-2 range allow him to have a productive enemy phase, though he may still have doubling issues even with investment, significantly limiting his damage output. For endgame he is a mediocre choice, as he will struggle to one-round the abundant Generals in 4-E-1, his low resistance makes the abundant powerful magical enemies dangerous to him, and his 33 speed cap puts him just shy of the 34 speed needed to be able to double everything from 4-E-3 onward.
Aran has no skills upon joining. As his speed is poor for the majority of the game, he does not make good use of skills like Adept, Cancel, and Vantage. Wrath and Resolve help improve his offense and avoid being doubled, and he has the physical bulk to survive on lower health. Aran is more vulnerable to enemy crits due to his low luck base and growth, so Fortune can fix this.
Aran has a thunder affinity which gives a light boost to defense and avoid, which he appreciates to tank better. Jill has a thunder affinity which allows them to build a +3 defense +15 avoid boost; however, Jill is a wyvern and is usually best not held back by Aran's lack of mobility. Nolan, Zihark, and Volug are grounded units with earth affinities that help Aran with more avoid, though all three of them would prefer to support other earth affinity units. Leonardo's water affinity complements Aran's thunder affinity, and plays the role of attacking behind tanks.
Personality and character
Aran is a relatively simple individual, attempting to do good as far as possible. He appears to be sensitive and kind, especially in regard to Laura. This can be seen in the events of Part 1, Chapter 3, where he is confronted by Laura about his choice to serve in Begnion's army. Aran ultimately heeds Laura's advice, and opts to defect to the Dawn Brigade.
Aran, Loyal Halberdier
Aran served for many years as lookout in his hometown. Everyone relied on him for his honest, if clumsy, work.
|“||That’s right, I remember who you are. You let others do your dirty work while you run for safety. Looks like you’re running out of places to run, Senator.||”|
— Aran, when fighting Numida in Radiant Dawn.
|“||I'm not a hero... I'm just a soldier. There's no lesson in this... I knew that's... how it would be... But still... I...||”|
— Aran, in Radiant Dawn.
|“||Be careful! They’re much stronger than any of the foes we’ve encountered! They defeated me, as well... I’m falling back temporarily.||”|
— Aran's retreat quote in part 3 chapter 7 in Radiant Dawn.
|“||I’m wounded. I must retreat for now. Tell the general... our front line of defense is collapsing.||”|
— Aran's retreat quote in part 3 final chapter in Radiant Dawn.
Fire Emblem Cipher
Aran is currently featured on two cards in Fire Emblem Cipher.
|Fire Emblem Cipher data for Aran|
|Champion of Faith, Aran|
||"As the priest's teachings say, follow the path you believe is right."|
|Attack: 60||Support: 10||Range: 1||Deploy Cost: 3|
|Class: Halberdier||Tier: Advanced||Class Change Cost: 2|
|Lance of Faith: [Always] While this unit is attacking an enemy besides the Main Character, until the end of the battle, this unit gains +20 attack.|
Spear: [Activate] [Once per turn]  Until the end of this turn, this unit gains +10 attack and this unit's range becomes 1-2 ( This skill becomes active while this unit's stack is at least 3).
|Card #B05-064HN • Artist: BISAI|
|Warm-hearted Spearman, Aran|
|"Go! I might miss one of you if you do."|
|Attack: 40||Support: 10||Range: 1||Deploy Cost: 1|
|Class: Soldier||Tier: Base||Class Change Cost: --|
|Empire's Spear: [Always] While this unit is attacking an enemy besides the Main Character, until the end of the battle, this unit gains +20 attack.|
Attack Emblem: [Support] Until the end of this battle, your attacking unit gains +20 attack.
|Card #B05-065N • Artist: BISAI|
|Some card information translation provided by Serenes Forest.|
For more detailed strategic information on these cards, see their TCG wiki article on Aran .
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English||Aran||A variation of the Hebrew name Aaron. Aran itself means "mountain of strength", which could refer to his high strength growth rate.|
|Japanese||ブラッド||Officially romanized as Brad.|
|This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.|