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Rhys
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“ | I was sick all the time, and constantly getting bumps and scrapes... They only agreed to let me follow you because you were a strong mercenary group! They figured I would be safe. | ” | — Rhys to Titania about his parents. |
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Rhys (Japanese: キルロイ Kilroy) is the Greil Mercenaries' primary healer. He is a frail and weak man, yet cares deeply for others.
Fire Emblem: Path of Radiance
Role
For the majority of his life, Rhys lived with his parents. He had been unable to find work for himself due to his fragile constitution. Before the events of Fire Emblem: Path of Radiance, Rhys joined the Greil Mercenaries after finding and healing a gravely wounded Titania in the forest. In the game, he first appears in Chapter 2. He is the only playable unit in the game to be capable of wielding Light magic.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Bishop | +3 | +1 | +3 | +2 | +2 | +0 | +2 | +3 | +1 | +1 | ![]() |
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Analysis
This character analysis section may not be accurate to every player's experience. |
Rhys is the first healer available. His high base magic and excellent growth mean he can support the team immediately and continue to remain a strong staff user. Most notably, his range with the Physic and Rescue staves will be very high. He also has an excellent resistance base and growth, making him a useful magic tank. However, his base health, speed, and defense are all very low, making him extremely frail and prone to getting doubled. Due to weak HP and defense growth rates, he will continue to stay physically frail.
After promotion, Rhys becomes the only player unit that can use light magic. Unfortunately light tomes have low might, so he will often not deal much damage despite his excellent magic. He will almost never double, due to his poor base speed, lack of a good speed growth to compensate, and he will be weighed down by all light tomes due to bad strength; this can be slightly circumvented if he is given Energy Drops and Speedwings, but even then, he would have to be very lucky to find an enemy that is slow enough for him to double (such as armored units or units who are weighed down by heavy weapons). At best, light magic can be useful as magic chip damage if Rhys has nothing better to do.
When compared to Mist, Rhys joins earlier with stronger base magic, so he is better in the early game. Past promotion, Mist gains a mount, giving her extra mobility and Canto from healing, so she is much more versatile through midgame and late-game than Rhys. Rhys also starts with D rank staves while Mist starts with E, which limits Mist a bit more. In terms of weaponry, Rhys can use easily accessible Light magic tomes, whereas Mist would need to use magic swords (only two can be acquired) to make meaningful offensive contributions.
Rhys starts with the Serenity skill, which does not have much impact on him. If the player does not have any other skills to add, it is recommended to keep it to ensure his avoid does not lower too much at bad biorhythm. Rhys learns Flare from an Occult, but due to his weak weapon type and low speed, he is one of the worst magic units to learn Flare. Rhys can benefit from Shade to help protect him. His high luck means he also can benefit from Miracle, in case he is exposed.
Rhys has a fire affinity which gives attack and accuracy. However, this alone does not benefit him because he works best as a support unit. Mia is another infantry unit with a fire affinity, so pairing her will give both units a massive +3 attack boost at cap support (very beneficial for Mia). Similarly, Ulki has a water affinity, so he can also get a +3 attack boost when paired with Rhys while giving some defense to both units.
Fire Emblem: Radiant Dawn
Role
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats and growth rates
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- Note: The above stats are Rhys's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Rhys capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.
Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Saint | +4 | +4 | +2 | +2 | +2 | +0 | +4 | +2 | 0 | 0 | ![]() ![]() |
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Analysis
This character analysis section may not be accurate to every player's experience. |
Rhys is one of two healers that Ike's group starts within part 3 (the other being Mist). He has very high base magic and resistance, and excellent growths in both, making him a solid staff bot and magic tank. However, his speed base and growth are low, so he will very rarely double attack unless given significant speed investment. Offensively, this relegates him to 1-2 range magic chip (admittedly powerful and accurate). He also has very low bases and growths in physical durability. To his credit, he starts 2 points away from capping magic (capped with Path of Radiance transfers) and 6 from resistance, so if he caps both quickly, BEXP can help patch his weaker stats to help double, though it is recommended to keep him as a staff bot. His role as a healer is also less valuable due to the abundance of strong healing items (better Vulneraries, Concoctions, and Elixirs) compared to Path of Radiance.
Rhys starts with A rank staves so he can use just about any staff immediately beside the legendary healing ones (Fortify and Matrona). The only other units before endgame with the same starting staff rank as Rhys are Elincia and Oliver, neither of whom are available for much of the game. Due to Rhys's excellent base magic and growth, his range with the Rescue, Physic, and Silence staves will start and remain consistently high. His only weakness as a staff bot is his lack of a mount.
If well trained before the conclusion of part 3, Rhys can work well with any of the three teams in part 4. However, if he's sufficiently trained to be combat viable in part 4, then he would work best on Micaiah's team, since as a magic unit, he is not affected by the desert terrain. This significantly reduces the chances of him getting mobbed by the enemy infantry units due to their reduced movement, though he must still watch out for the enemy Dragonmasters, who are not affected by the desert.
Rhys does not start with any skills. Since he works best as a staff bot, Shade helps him avoid attacks, and Miracle can also help due to his excellent luck base and growth, though neither are reliable skills and the player should always keep him out of danger.
Rhys has a fire affinity which gives attack and accuracy. However, this alone does not benefit him because he works best as a support unit. Mia and Boyd are other infantry units on the same team with fire affinities, so pairing either with Rhys gives both units a +3 attack +15 hit bonus, which both Mia and Boyd value. Ike also benefits from the extra attack and accuracy and, in exchange, gives Rhys some needed to avoid with Ike's earth affinity.
Fire Emblem Heroes
Role
Rhys was first added to the game in a special summer variation as part of the Summer Passing update, and was made available to players in the twenty-ninth edition of the Tempest Trials+, "Summer Two-Piece", which initially ran from June 19, 2020 through June 29, 2020. The aforementioned summer variation of Rhys is the only one currently available in Heroes, and is based on his Radiant Dawn incarnation.
Rhys: Gentle Basker
Starting stats
★★★★ ★★★★★
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Initial Stats Level 40 Stats
Note: This unit requires the usage of Trait Fruit to access any flaws and assets. |
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Skill set
Skill set | |||
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Skill | Rarity | SP cost | |
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Assault | Innate | |
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Palm Staff | Innate | |
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Palm Staff+ | ★★★★★ | 300 SP |
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Heal | Innate | |
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Mend | Innate | |
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Physic | Innate | |
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Physic+ | ★★★★★ | 300 SP |
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Imbue | Innate | |
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Heavenly Light | ★★★★ | 150 SP |
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Brazen Atk/Res 1 | ★★★★ | 60 SP |
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Brazen Atk/Res 2 | ★★★★ | 120 SP |
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Brazen Atk/Res 3 | ★★★★★ | 240 SP |
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Spur Res 1 | ★★★★ | 50 SP |
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Drive Res 1 | ★★★★ | 120 SP |
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Drive Res 2 | ★★★★ | 240 SP |
Personality and character
This section has been marked as a stub. Please help improve the page by adding information.
Supports
Path of Radiance
- Main article:
Rhys/Supports (Path of Radiance)
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Radiant Dawn
Bond supports
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Endings
Radiant Dawn
Rhys, Gentle Saint
Rhys served as a healer and opened a small chapel in a corner of their old keep. He taught school there.
Quotes
Battle quotes
“ | I wonder if I should go on ahead. You'd better hurry, Ike! | ” | — Rhys's escape quote in Path of Radiance. |
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“ | Rhys: Cut it out, Shinon! Commander Greil would have never wanted this! Shinon: Shut your mouth, Rhys! I don't have the patience for one of your little sermons. Besides, you should be worried about your own life instead of mine. Rhys: Shinon... |
” | — Rhys, when fighting Shinon in Chapter 18 of Path of Radiance. |
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“ | Let's go ahead! Ike, you come too. Quickly! | ” | — Rhys's escape quote in Radiant Dawn. |
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Death quotes
“ | O blessed goddess... Please... Look after these courageous warriors... | ” | — Rhys, in Path of Radiance. |
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“ | Oh, Goddess... Take pity...on soldiers such as we... | ” | — Rhys, in Radiant Dawn. |
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“ | Ugh! That's it for me... I'm pulling back now, everyone. | ” | — Rhys's retreat quote in Part III, Chapter 13 of Radiant Dawn. |
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Heroes quotes
- Main article:
Rhys/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Rhys is featured on three cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Rhys | |||||
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Frail Priest, Rhys | ||||
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"Today there's no fever, I feel good." | ||||
Attack: 30 | Support: 20 | Range: - | Deploy Cost: 1 | ||
Class: Priest | Tier: Base | Class Change Cost: -- | |||
Heal: [Activate] [![]() ![]() Destined Rival: [Always] Your allied "Mia" gains +10 attack. ![]() | |||||
Card #B03-018N, B03-018ST • Artist: Katagiri | |||||
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Gentle Saint, Rhys | ||||
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"I love this job. I don't want to quit. It was my uncle's yarns that inspired me to become a mercenary." | ||||
Attack: 50 | Support: 20 | Range: 1-2 | Deploy Cost: 3 | ||
Class: Bishop | Tier: Advanced | Class Change Cost: 2 | |||
Bishop of the Mercenaries: [Activate] [![]() ![]() ![]() | |||||
Card #B14-089HN • Artist: Nico Komori | |||||
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Conflict-Dreading Priest, Rhys | ||||
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"Oh, dear. Is anyone injured? Let me attend to them." | ||||
Attack: 30 | Support: 20 | Range: - | Deploy Cost: 1 | ||
Class: Priest | Tier: Base | Class Change Cost: -- | |||
Heal: [Activate] [![]() ![]() ![]() | |||||
Card #B14-090N • Artist: Nico Komori | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Rhys . |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Radiant Dawn | A member of the Greil Mercenaries. He is a bishop who serves as the group's healer. Despite his healing skills, he himself is often ill. | グレイル傭兵団の一員。 傭兵団の癒し手である司祭。 |
Heroes | A member of the Greil Mercenaries known for his gentle demeanor. He's taking to the battlefield in a swimsuit this time. Appears in Fire Emblem: Radiant Dawn. |
グレイル傭兵団の一員で、穏やかな性格。 今回は水着姿で作戦に参加。 (登場:『ファイアーエムブレム 暁の女神』) |
Trivia
- According to Tellius Recollection, Rhys was designed with an apparent age of 23 in Path of Radiance[1] and 26 in Radiant Dawn.[2]
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Rhys |
Of Welsh origin meaning "enthusiasm".[3] |
Japanese |
キルロイ |
Officially romanized as Kilroy. An Irish surname, derived from the Gaelic Mac Giolla Ruaidh.[4] |
Spanish |
Rhys |
As above. |
French |
Rhys |
As above. |
German |
Rhys |
As above. |
Italian |
Rhys |
As above. |
Portuguese (Brazil) |
Rhys |
As above. |
Traditional Chinese |
基爾羅伊 |
Kilroy |
Gallery
Official artwork
Artwork of Rhys from Path of Radiance.
Artwork of Rhys from Radiant Dawn.
Portrait of Rhys from Path of Radiance.
Portrait of Rhys from Radiant Dawn.
Portrait of Rhys from Radiant Dawn.
Artwork of Rhys: Gentle Basker from Heroes.
Artwork of Rhys: Gentle Basker from Heroes.
Artwork of Rhys: Gentle Basker from Heroes.
Artwork of Rhys: Gentle Basker from Heroes.
Screenshots
Path of Radiance
Rhys as a Priest in Path of Radiance.
Rhys casting Heal in Path of Radiance.
Rhys casting Light in Path of Radiance.
Rhys casting Nosferatu in Path of Radiance.
Rhys casting Nosferatu in Path of Radiance.
Rhys casting Purge in Path of Radiance.
Rhys casting Rexaura in Path of Radiance.
Rhys casting Shine in Path of Radiance.
Rhys casting Torch in Path of Radiance.
Rhys casting Warp in Path of Radiance. Not possible in normal gameplay as Warp is unused in that game.
Radiant Dawn
Rhys as a Bishop in Radiant Dawn.
Rhys as a Saint in Radiant Dawn.
Rhys wielding Fortify in Radiant Dawn.
Rhys wielding Fortify in Radiant Dawn.
References
- ↑ 1.0 1.1 FE PoR: Rhys Character Profile (P. 52) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
- ↑ 2.0 2.1 FE RD: Rhys Character Profile (P. 91) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 31 March 2018
- ↑ Behind the Name: Meaning, origin and history of the name Rhys, www.behindthename.com, Retrieved: 31 March 2018
- ↑ Kilroy, Wiktionary, Retrieved: 31 November 2020
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This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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