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The Dispossessed

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Dispossessed

Cm fe10 1-2.png


Lord Kisca's Manor

New units

Laura, Sothe



Previous chapter(s)

Maiden of Miracles

Next chapter(s)

A Faint Light

The Dispossessed (Japanese: 奪われしもの That Which is Taken) is the second chapter of Part I of Fire Emblem: Radiant Dawn. In this chapter, the Dawn Brigade steals medicine from the Occupation Army to cure an ailing abbot.


Main article: The Dispossessed/Script

As the Dawn Brigade prepares to make camp, a priestess named Laura enlists their aid in obtaining some medicine stolen by the Occupation Army in order to heal an ill abbot. After Sothe scouts out the manor where the medicine is, the group breaks in, wipes out a platoon of Occupation Army soldiers, and makes off with the medicine.

After making their escape, the Dawn Brigade regroups only to discover that Laura is missing. When the Dawn Brigade splits up to search for her individually, Micaiah stumbles on Jarod, who has taken Laura hostage. Jarod and Alder force Micaiah to surrender and leave with the two women.

Chapter data

Easy Normal/Hard

Chapter Data
Unit Data
Victory: Defeat all enemies Player Partner Other Enemy
Defeat: Any ally dies 5+1 {{{partner}}} {{{other}}} 12
Cm fe10 1-2.png
Bonus EXP
Requirement Easy Normal Hard
Clear the chapter 120 120 60
Clear the chapter in 10/15 turns or less 60/30 60/30 30/15

This map's elemental affinity is Wind.

Character data

New units
Small portrait laura fe10.png
Automatically from turn 1
Small portrait sothe rogue fe10.png
Bronze Dagger
Automatically from turn 3
Required characters
Micaiah light mage ​Edward ​Leonardo ​Nolan ​
Available characters

Item data

Name Obtainment Method
Is wii iron axe.png Iron Axe Dropped by enemy Fighter
(Easy only)
Is wii steel bow.png Steel Bow Dropped by enemy Archer
Is wii chest key.png Chest Key Dropped by enemy Soldier (Easy)/Myrmidon (Normal/Hard)
Is wii thani.png Thani Open lower chest in the southwestern room
Is wii wind edge.png Wind Edge Open upper chest in the southwestern room
Is wii energy drop.png Energy Drop Open northeastern chest
Is wii vulnerary.png Vulnerary Steal from enemy Soldier
Is wii vulnerary.png Vulnerary Steal from enemy Soldier (Easy)/Archer (Normal/Hard)
Is wii vulnerary.png Vulnerary Steal from Zaitan

Enemy data

Easy Normal/Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Begnion Soldier 3 1 Bronze Lance
Immediately begins moving unprovoked.
Begnion Myrmidon 3 1 Iron Sword
Critical +5 Shove
Begnion Soldier 2 1 Iron Lance Vulnerary
Begnion Myrmidon 3 1 Iron Sword
Critical +5 Shove
Immediately begins moving unprovoked.
Begnion Archer 2 1 Bronze Bow
Will not move except to heal.
Begnion Archer 1 1 Bronze Bow
Begnion Soldier 3 1 Javelin
Will not move except to heal.
Begnion Soldier 3 1 Iron Lance Vulnerary
Begnion Fighter 2 1 Iron AxeThis item is dropped upon this unit's defeat.
Begnion Archer 2 1 Steel BowThis item is dropped upon this unit's defeat.
Will not move except to heal.
Begnion Soldier 2 1 Javelin Chest KeyThis item is dropped upon this unit's defeat.
Will not move except to heal.
Zaitan Armored Lance 8 1 Iron LanceThis item or skill is locked to this unit. Vulnerary
Will not move except to heal.
Name Class Lv # Inventory and Skills Notes


  • Turn 8 (Normal/Hard only)
    • 2 Archers from ally starting positions
  • Turn 10 (Normal/Hard only)
    • 2 Soldiers from the southeast corner of the map

Boss data

Main article: Zaitan

Easy Normal/Hard

Small portrait zaitan fe10.png
Armored Lance
Level 8
Affinity Is wii windaffin.png
Constitution 13
Authority --
Max HP 30 Speed 9
Strength 11 Luck 7
Magic 0 Defense 12
Skill 11 Resistance 5
Movement 5 Weight 21
Inventory Skills
Iron LanceThis item or skill is locked to this unit.
Weapon Levels
Swords -- Lances B Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

You receive two new units in this chapter. Laura is your standard medic. Her experience intake is dreadful, but she keeps the Dawn Brigade alive, so it's definitely worth it to put some experience in her. Sothe is the Dawn Brigade's Oifey. He can take a beating and give it back in return, but you must take care not to let him suck up too much experience in the early game. He is a required party member for the end of the game, so make sure to level him up once the Dawn Brigade catches up to him.

Player Turn 1: Have Edward weaken the Fighter with his Iron Sword. (Note that the Steel Sword is too heavy for him to double with right now.) Have Laura shove Micaiah up so she can kill the Fighter (if he's alive) or heal Edward (if he's not). Have Nolan move three steps right to weaken the Soldier, and have Leonardo take a shot at him.
Enemy Turn 1: Two Soldiers attack Nolan, one dying, and one Fighter approaches Edward.

Player Turn 2: Leonardo moves right two steps and attacks the Soldier. Nolan moves to the Soldier's right and finishes him. Move Edward one step right, equip his Steel Sword, and have him heal himself if necessary. Then have Micaiah move to Edward's left and attack the Fighter. Move Laura beneath the left gap.
Enemy Turn 2: The Fighter attacks Edward, and another Fighter approaches.

Player Turn 3: Sothe takes the field! First, have Leonardo finish the Fighter Edward wounded. Sothe should move to the left of the next Fighter and equip his Bronze Dagger, but don't make him attack. Move Micaiah three spots to his right and attack the Fighter. Have Laura heal Edward, who kills the wounded Fighter. Have Nolan regroup with his allies.
Enemy Turn 3: The northwestern Soldiers both attack Sothe and die to his blade.

Player Turn 4: Have Laura heal Micaiah if she needs it, and have Micaiah take a shot at the Soldier in the treasure room. Having the high ground is a beautiful thing, isn't it? The rest of your troops should convene below the staircase, taking care not to attract enemy attention.
Enemy Turn 4: The Soldier tries to attack Micaiah and dies a pitiful death.

Player Turn 5: Laura heals Edward if he needs it. Have Sothe move to the space right of the top chest and loot the Wind Edge within. Then have Edward move above Sothe, take it from him, and equip his Steel Sword. The effect should be such that if the enemy Myrmidon wants to attack Edward, he must expose himself to attack from the upper level. Move Nolan to the staircase, just inside the next Soldier's attack range. Move Micaiah to the gap spot so she can support Sothe and move Leonardo to her right.
Enemy Turn 5: The Soldier attacks Nolan and the Myrmidon attacks Edward.

Player Turn 6: Move Sothe one spot down and loot the Thani. Have Leonardo and Micaiah move north to tag-team the wounded Soldier. If you need him to, Nolan can attack again as well. Have Edward finish the Myrmidon and claim his Chest Key. Laura should heal someone.

Player Turn 7: Start by having Laura heal Nolan if he needs it. Have Nolan equip his Hand Axe and move to the spot left of the next chokepoint - he should still be standing on the carpet, but he should be blocking the enemies from attacking. Have Sothe give the Thani to its rightful owner, Micaiah. Move Edward and Leonardo back to the two gaps at the south part of the map and have Edward equip his Wind Edge.
Enemy Turn 7: An Archer attacks Nolan, and two enemy Archers appear at the bottom of the map.

Player Turn 8: Have Micaiah kill the wounded Archer. If Micaiah is wounded, have Laura heal her; otherwise, heal Nolan. Move Nolan two spaces left of the next Soldier and attack with the Hand Axe, and have Sothe move one space to Micaiah's left.
Enemy Turn 8: The two Archers exchange fire with Edward and Leonardo, who should have no trouble dodging them since they have the high ground. Meanwhile, the unwounded Soldier attacks Nolan.

Player Turn 9: Move Micaiah to Nolan's left and kill the first Soldier with Thani. Have Nolan kill the second Soldier with his Steel Axe and have Sothe kill the Archer to get his Steel Bow. Laura might as well heal Nolan for some badly needed experience. If Edward or Leonardo was wounded, have them use a Herb now.
Enemy Turn 9: The southern Archers attack again. Two reinforcement Soldiers appear.

Player Turn 10: Have Sothe loot the last chest to gain an Energy Drop. Again, we will save this for someone who can use it better: Jill. Have Nolan wound Zaitan and Micaiah finish him with Thani. Make sure Edward and Leonardo have killed the southern Archers. If you want to fight the last two Soldiers, you may feel free to do so; otherwise, have Laura arrive.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

The Dispossessed




That which is taken


Los desposeídos

The dispossessed


Condamnés à l'exil

Condemned to exile





I diseredati


This section has been marked as a stub. Please help improve the page by adding information.

← Maiden of Miracles • The Dispossessed • A Faint Light →
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAmyAshuneraDanielJorgeLargoMustonNicoYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Background characters AltinaElenaGreilLanvegaLilliaLoraziehMisahaRajaionRamonSoan
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One SurvivesE: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's ChargeE: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood ContractE: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable SinE: Rebirth (1)E: Rebirth (2)E: Rebirth (3)E: Rebirth (4)E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharacters (Availability chart) • Classes (Class change) • Hidden treasureItemsScriptsSkillsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline