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- Not to be confused with the Summoner, the player character of Fire Emblem Heroes whose default name is Kiran.
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|“||Behold the awesome power of Crimean Royal Knight Fifth Platoon Captain Kieran!||”|
Kieran (Japanese: ケビン Kevin) is an enthusiastic, headstrong axe knight and later axe paladin who appears in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. In Path of Radiance he is a member of Crimea's 5th Platoon, and then in Radiant Dawn he is deputy commander of the Crimean Royal Knights. He shares a mostly one-sided rivalry with Oscar and is good friends with Geoffrey. A true knight of Crimea, he is very dedicated to helping his country.
In Path of Radiance, Kieran is the leader of the Crimean army's 5th platoon. His platoon served as Elincia's escorts to Gallia until they were met in battle by Daein soldiers. As a result, all of the platoon, save for Kieran, was killed, though at the same time, the Daein soldiers were wiped out as well. Kieran was then captured and imprisoned along with Brom and Nephenee. He shared a cell with Brom until Ike's party came and rescued them. He joins the group afterward, even though he lost his weapons when he was captured.
Starting stats and growth rates
Promotion stat gains
|Paladin||+3||+2||+2||+2||+2||+0||+2||+3||+1||+1|| (x to C)|
or or E
Kieran is the third cavalier/paladin to join, after Titania and Oscar, and is the only Axe Knight in the game. He joins at level 12 with average to decent base stats in strength, skill, speed, and defense, and as a mounted unit with Canto, he can contribute immediately. He likely will not be able to double reliably (especially since he is weighed down by Steel Axes), but a few levels with the Knight Ward can fix that quickly. When he does start doubling, thanks to his excellent strength and skill growths and using axes, he quickly becomes a powerful mounted unit useful throughout the rest of the game. He also remains bulky.
When promoting, Kieran has the option to use lances, swords, and bows. He faces accuracy issues against faster sword-wielding enemies, so giving him lances lets him cover that option and still have 1-2 range combat. In the Japanese version, he can also abuse slim forges with 255% crit and does not need to raise his lance rank to do this. Bows give him an accurate 2-range option, especially against fliers, but do not have 1-range. Furthermore, he is limited to Iron Bows until his weapon level increases; Iron Bows only have 12 might against flying units, barely stronger than Steel and Short Axes. Swords are his weakest option because they lack 1-2 range and are the weakest weapon type. In the Japanese version, he can use slim swords with 255% crit, but he can do the same with lances.
Kieran starts with the Gamble skill, which is not a practical skill but can be fun to use. As it is an optional command to use, there is no reason to remove it unless the player wants to make space for better skills. Kieran is a good candidate for an Occult scroll, as he learns Sol, which significantly boosts his durability with self-healing. As Kieran may initially struggle to double attack, Adept helps fix this and complements his good skill growth. Resolve can work well due to his good bulk, though it is a late-game skill and often better used on units like Ike.
Kieran has a wind affinity, giving a boost to accuracy and avoid. Oscar is another cavalier with an earth affinity, giving a massive boost to avoid, so it is easy to keep them together and benefit from their supports. Marcia is another mounted unit (albeit a flier) with a fire affinity, giving an appreciated attack and accuracy boost to both partners. Rhys also has a fire affinity, though as an unmounted healer, it is impractical to keep him and Kieran close together.
In Radiant Dawn, Kieran is the deputy commander of the Crimean Royal Knights. He is first used in Part 2 in Geoffrey's chapters to help thwart Ludveck's plot to dethrone Elincia, and then again in a chapter of Part 3. Kieran can later join Ike's group and be used for the remainder of Part 3. Kieran is placed in the Hawk Army in Part 4 by default, though he can be moved to any of the three formed teams.
Starting stats and growth rates
- Note: The above stats are Kieran's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Kieran capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.
Promotion stat gains
|Gold Knight||+4||+2||+4||+2||+2||+0||+2||+4||+0||+0||Sol|| C|
(x to A)
This section has been marked as a stub. Please help improve the page by adding information.
Kieran is one of the paladins of the Crimean Royal Knights in part 2, and is available in chapters 2-3, partway through 2-E, 3-9, and joins Ike's group in 3-11. He has good base stats for part 2, with strong 1-2 range axes, good bulk, and is just fast enough to double many part 2 enemies, making him the best part 2 paladin after Geoffrey. In the long run, Kieran has excellent growths in strength and defense. His speed growth is low despite his okay base speed, so he will need a speedwing or BEXP after capping some stats to keep up past part 2. He may also face accuracy issues despite an acceptable skill growth and base, because of axes and an unstable biorhythm cycle. Path of Radiance transfers benefit him especially, as he caps strength and skill on average in PoR, letting him cap ram them earlier in here. It is also viable for PoR Kieran to cap speed and defense, especially with the PoR knight ward, which help him immensely.
In chapter 2-3, Kieran can get a free Silver Axe through an info conversation. It is also recommended to buy the Killer Axe for him, as it is an accurate axe with high crit, helping him a lot during his available chapters. Kieran holds his own well in chapter 3-9 despite it favoring infantry and fliers. However, when he joins Ike's group in 3-11, he will likely be behind and outclassed by other mounts like Titania, Haar, and Oscar. If the player wants to use him, it is reasonably viable to help him catch up without too much investment thanks to his decent base level and stats.
If trained, Kieran can be useful in part 4, though it is recommended to put him on Ike's team, as the other two teams have chapters extremely harsh for paladins (desert and swamp). As this is the team that almost every paladin should go to, he is often, again, outclassed by paladins like Titania. For endgame, Kieran can contribute with his high strength, mobility, and hammer access, though his accuracy issues will cause problems for the last chapter.
Kieran starts with the Gamble skill, which is not a practical skill but can be fun to use. If the player wants to use him past chapter 3-9, it is highly recommended to take Paragon off of Geoffrey or Astrid and give it to Kieran in 3-9, as it will help him immensely with catching up to the other paladins in Ike's group. After promotion, Sol helps him continue to be an excellent physical tank.
Kieran has a wind affinity which gives a light boost to accuracy and avoid. Due to his awkward availability, he benefits most from supporting someone in his shared chapters. Geoffrey has a very valuable fire affinity, boosting attack and accuracy, but Geoffrey is not available after 3-9 until 4-5. Astrid and Makalov have the exact same availability as Kieran and are also fellow paladins, but are not very practical units to train in the long run, in addition to Kieran. Marcia and Danved are both decent units in Kieran's chapters with valuable fire affinities and are likely Kieran's best support partners. However, keep in mind that Marcia is a flier and Danved is an infantry unit, limiting this support potential.
Personality and character
Kieran is a headstrong, energetic, loud, and proud knight. He always shouts his name and rank whenever he enters battle and he takes his training very seriously. He is also shown to be rather clumsy since he often injures himself when he trains, though he always ignores the wounds. He also refuses to spar with anyone and always trains alone. Oscar also says that Kieran contradicts himself a lot, but that he is a simple knight.
Path of Radiance
- Main article: Kieran/Supports (Path of Radiance)
Kieran, Veteran Knight
Kieran served the royal family with nearly fanatical verve. His voice could be heard from anywhere in the castle.
|“||Turning my back on the enemy is against my knightly vows, but the princess’s safety comes first!||”|
— Kieran's escape quote in Path of Radiance.
|“||This is a dishonor... It’s like I’m running from the enemy! But I’ve got to...for the queen!||”|
— Kieran's escape quote in Radiant Dawn.
|“||Lying in wait for your enemies! What a dirty trick!||”|
— Kieran, in Part 3 Chapter 12 of Radiant Dawn.
|“||Kieran: I am Kieran of the Crimean Royal Knights! Prepare yourselves, evildoers of Daein!
Micaiah: I don’t care what you say. This is our only choice! We can’t stop fighting!
— Kieran, when fighting Micaiah in Part 3 Chapter 12 of Radiant Dawn.
|“||Kieran: You! You used to travel with the Greil Mercenaries!
Sothe: Wait, I know you... Crimea’s Royal Knights, Fifth Platoon leader...
Kieran: I am the second commander of the Royal Knights now!
Sothe: Ah, you did well for yourself. Are you still travelling with Oscar?
Kieran: Yes, he’s my archrival!
Sothe: Um, what’s your name again?
Kieran: It’s Kieran! How dare you forget my name!
Sothe: Oh, right, now I’ve got it. I hated the way you’d announce your name in the middle of the battlefield. That was annoying.
Kieran: And now you insult me! Even though we know each other, I will not go easy on you! You are my enemy now! This is your last chance to run. I’ll give you to the count of three! One... Two... Three...
Sothe: Hey now, don’t get mad. Other than the announcing thing, you were all right. But I have to fight. Prepare yourself!
— Kieran, when fighting Sothe in Part 3 Chapter 12 of Radiant Dawn.
|“||Kieran: Dracoknight Jill! Why did you return to the Daein army?!
Kieran: Last time we fought together, you betrayed your heartless homeland to fight on Crimea’s side! You used to know how to tell right from wrong! What happened?
Jill: Sir Kieran...
Kieran: Why do you look so sad? It isn’t like you! Come, join us in righteousness!
Jill: I truly envy you. You fight with pride and loyalty in your heart. I wish I could do the same, these days...
— Kieran, when fighting Jill in Part 3 Chapter 12 of Radiant Dawn.
|“||Kieran: Zihark! What are you doing in the Daein army?!
Zihark: I couldn’t abandon the people of my homeland.
Kieran: You are originally from Daein?
Zihark: That’s right. I want to protect my country, just like you want to protect yours. That’s why I fight for the Daein army.
Kieran: I am sorry to hear that… I will not go easy on you just because we know each other.
Zihark: Thanks, Kieran. I prefer it that way.
— Kieran, when fighting Zihark in Part 3 Chapter 12 of Radiant Dawn.
|“||Valtome: Ah, a Crimean soldier, yes? Ugh! That queen of yours has no style! What ridiculous armor! You go out in that?
Kieran: I will brook no insult to my queen or my armor! You face Kieran, second commander of the Royal Knights...and your doom!
— Kieran, when fighting Valtome in Part 4 Chapter 2 of Radiant Dawn.
|“||Long live Crimea! Princess Elincia! May fortune smile on you...||”|
— Kieran, in Path of Radiance.
|“||Gwaa...aarrr... L-long live...Crimea...||”|
— Kieran, in Chapter 10 of Path of Radiance.
|“||Long live Crimea! Queen Elincia... May fortune smile on you.||”|
— Kieran, in Radiant Dawn.
|“||Kieran: Hack... I have dishonored myself before Queen Elincia!
Elincia: Kieran, you must retreat! Please, don’t throw your life away.
Kieran: As... As you wish!
— Kieran, if Elincia is on the field in Radiant Dawn.
|“||General... Forgive me! I should have... trained harder...||”|
— Kieran, in Part 2 Chapter 3 of Radiant Dawn.
|“||Ugh... Aargh! We will pull back temporarily! I’m not fool enough to let my men die meaninglessly!||”|
— Kieran's retreat quote in Part 3 Chapter 12 of Radiant Dawn.
Fire Emblem Cipher
Kieran is currently featured on two cards in Fire Emblem Cipher.
|Fire Emblem Cipher data for Kieran|
|Fervant Knight, Kieran|
|"For as long as I draw breath, I will stand ready at your side!"|
|Attack: 60||Support: 10||Range: 1||Deploy Cost: 3|
|Class: Paladin||Tier: Advanced||Class Change Cost: 2|
|Gamble: [Trigger] When you class change into this unit, until the end of this turn, this unit gains +50 attack.|
Eternal Rival?: [Always] While this unit is being supported by “Oscar”, this unit gains +30 attack.
|Card #B03-030HN • Artist: BISAI|
|Raging Axe Knight, Kieran|
|"I am Kieran... The same Kieran who has sworn himself to be your eternal rival!"|
|Attack: 40||Support: 10||Range: 1||Deploy Cost: 1|
|Class: Axe Knight||Tier: Base||Class Change Cost: --|
|Eternal Rival?: [Always] While this unit is being supported by “Oscar”, this unit gains +30 attack.|
Attack Emblem: [Support] Until the end of this battle, your attacking unit gains +20 attack.
|Card #B03-031N • Artist: BISAI|
|Some card information translation provided by Serenes Forest.|
For more detailed strategic information on these cards, see their TCG wiki article on Kieran .
- According to Tellius Recollection, Kieran was designed with an apparent age of 20 in Path of Radiance and 23 Radiant Dawn.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Officially romanized as Kevin.
Anglicized form of the Irish name Caoimhín, derived from the older Irish Cóemgein, composed of the Old Irish elements cóem "kind, gentle, handsome" and gein "birth". 
- FE PoR: Kieran Character Profile (P. 65) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 24 March 2018
- FE RD: Kieran Character Profile (P. 64) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 24 March 2018
- Kieran Name Meaning & Origin | Baby Name Wizard, www.babynamewizard.com, Retrieved: 24 March 2018
- Behind the Name: Meaning, origin and history of the name Kevin, www.behindthename.com, Retrieved: 11 March 2019
|This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.|
|Fire Emblem: Radiant Dawn|