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Path of Radiance Radiant Dawn

FERD Volke.png
Artwork of Volke from Radiant Dawn.

An assassin who sells his skills to the highest bidder. Not many know his true identity; in the world of assassins, he is known only as the Fireman.





  • 33 (Path of Radiance)[1]
  • 36 (Radiant Dawn)[2]


Starting class

Volke (Japanese: フォルカ Volke), also known as Fireman, is an assassin who appears in both Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He has worked for multiple employers, including Ike, Greil, and Bastian. After Greil touched Lehran's Medallion and killed Elena, he hired Volke to kill him if he ever went mad again. For Ike, Volke appeared as a common thief with information. He appeared saying he had information, and was going to give it to Ike in exchange for Gold. Later on in Path of Radiance, Ike learned the truth and found that Volke was really an assassin. In Radiant Dawn, Bastian hired Volke to help hunt down Izuka, the scientist who created drugs that turned Laguz into Feral Ones, among other unspecified jobs.

Even though both he and Sothe begin as thieves in Path of Radiance, only Volke can become an assassin, while Sothe is unable to promote.

Fire Emblem: Path of Radiance


This section has been marked as a stub. Please help improve the page by adding information.

Volke is the first recruitable Thief in the game, appearing several chapters before the other available thief, Sothe. Volke first appears in Chapter 10 asking for Greil. After told of Greil's death, Volke offers to give Ike the report meant for his father for 50,000 gold. Ike has the option to hire Volke to open the prisoners cells. If hired, Volke will continue with the mercenaries after the chapter is complete.

Starting stats and growth rates

Small portrait volke thief fe09.png
Level 10
Affinity Is gcn windaffin.png
Constitution 11
Recruitment: Chapter 10, hire him at the start of the chapter

Stats Growth Rates

Inventory Skills
Weapon Levels
GCNRankSword.gif -- GCNRankLance.gif -- GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankThunder.gif -- GCNRankWind.gif -- GCNRankStaff.gif --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Assassin +2 +2 +1 +3 +2 +0 +2 +2 +0 +1 --


This character analysis section may not be accurate to every player's experience.

Volke is the first of two thieves that joins. His class has 7 move unpromoted which is higher than all infantry unpromoted beorc. He has respectable offensive base stats and growths, ensuring his strength, skill, and speed will start useful and keep up if raised. However, as a thief, he is limited to knives which are the weakest weapon type in the game. Knives and Daggers have 2 and 4 might respectively, and cannot be forged, so despite his good strength base and growth, he will struggle to deal decent damage until Stilettos are available. When promoted, he has an extremely low strength cap (which he will hit easily), meaning he won't be able to effectively one round most enemy units, excluding most low defense opponents such as Sages and Swordmasters. He also has no 2-range option, limiting his enemy phase combat. His defense and resistance base and growths are low, so he should generally be kept out of combat anyways. Volke and Sothe (with Blossom) have comparable stats as thieves, but Volke is available for longer and can actually promote unlike Sothe.

The main reason to use Volke is for his thieving utility. He can open doors and chests, though note that non-thief units can do the same by breaking doors or using the abundant chest keys in the game. He can also steal items from units, including unequipped weapons, elixirs, and Physic staves. The last is noteworthy on harder difficulties as physics cannot be bought. Note that he can still steal when promoted to an assassin. He also has a 100% chance to find hidden items in the desert, which is significant due to being able to find the hidden Boots reliably. However, any thieving action he does costs 50 gold. Due to the abundance of funds in Path of Radiance, this should never be an issue, as long as the player does not have almost literally zero gold.

Volke starts with the Shade ability, which is immediately helpful due to his poor durability, and he should be kept out of combat. Miracle can also help, though his luck stat is poor so it is better used on some other utility unit like a healer. On paper, Lethality is one of the better occult abilities. However, this means using Volke primarily as a combat unit. It also requires landing a critical hit for a chance to activate; as Volke is stuck with knives, the most crit chance he can get is with Stilletos, nowhere near as much as a killer weapon. Thus Lethality is a very impractical skill, though it is worth considering if the player really wants to use Volke for combat and has an unused Occult. Alternatively, Volke can opt to instead use a combination of Wrath and Resolve, which will make him proc critical hits very frequently and dodgetank incoming attacks reliably at low health, making this particular skill combination more effective and reliable than Lethality.

Volke has a wind affinity, and his only support option is Bastian, another wind affinity. Supporting them requires using both on larger combat-based maps, and it gives extra accuracy and avoid to two units that should not be dodgetanking in the first place. Furthermore, Bastian has better options with Makalov and Lucia, if he were to be used. Volke is generally better off not supporting at all.

Fire Emblem: Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait volke fe10.png
Level 13
Affinity Is wii windaffin.png
Constitution 11
Recruitment: Part 4, Chapter 5, speak to him with Bastian or Elincia and pay him 3,000 G

Stats Growth Rates

Inventory Skills
Silver Knife
Critical +25
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png SS WiiRankStrike.png --
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
  • Note: The above stats are Volke's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Volke capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.


This character analysis section may not be accurate to every player's experience.

Volke is the only assassin in the game and can be recruited by Bastian or Elincia at the start of 4-5 for the cost of 3000 gold. Even if the player has no intention of using him he should always be recruited, as having him recruited and alive is required for a base conversation in the next chapter that gives 20,000 gold and he comes with equipment that can be sold for an additional 8,750 gold, giving substantial profit for recruiting him. He has excellent offensive base stats and enough growths to reliably cap HP, strength, skill, and speed. He is the only unit in the game with Lethality, which when activated will automatically kill any non-boss enemy. He also has a +25 innate crit bonus, giving him extremely high crit rates. However, as an assassin, he is stuck with knives, so without the Baselard, his might will be low. If the player wants to commit to using Volke, it is recommended to have someone with a full inventory in chapter 4-3 find the Baselard and send it to convoy, so Volke's team can pass it to him for use in 4-5.

For endgame Volke is outclassed by the Laguz royals, as well as probably being weaker than units the player have trained up to that point. However he can perform solidly in the Tower as his bases are strong enough, in particular he comes with enough base speed to be able to double everything but Swordmasters and has a respectable 22 base resistance which helps his durability against the prominent magical enemies. His low strength cap of 32 limits his damage output, but between the combination of his massive innate crit bonus, Baselard's 15 crit, Lethality, and skills like Adept and Gamble he can semi-reliably one-round the Generals of 4-E-1 and Red Dragons of 4-E-3, which other units can struggle to do without effective weaponry. His very high speed has him proc Adept frequently, which gives another shot at landing a crit or proccing Lethality, and his very high skill helps with proccing Lethality, while when using Gamble with the Baselard he can achieve 60-80% crit rates off of 60-80% hit rates, and doing so against dragons has over 90% crit and hit rates, leading to nearly guaranteed crits against them. Volke additionally has a speed cap of 40 so he can get 39 speed to double Ashera's Auras without Nasir's White Pool, a mark that he should reach without difficulty and can be gotten in 4 BEXP levelups, as speed is nigh-guaranteed to proc for him in a BEXP levelup. With 39 speed and capped strength he can use Parity to deal an accurate and respectable 40 damage to an Aura on a cover tile with no Tide support, more damage than most other units can do to a cover Aura independent of Tides. Overall while he'll never be an optimal choice Volke is a decent filler endgame unit, especially if the player has lost a substantial amount of their good units. Note that Sothe, another knife user, is also forced into endgame while the Baselard is the only especially strong knife around, but even with capped stats he'll be outclassed by Volke at base, and since even with the Baselard Sothe will be unable to meaningfully contribute at all, the player should not let the forcing of Sothe matter into their decision to use Volke or not.

Volke has innate Stillness, which will have enemies always prioritize attacking another player unit in range, but since Volke has decent durability and good offense to perform well on Enemy Phase, he makes little use of the skill and it would be much better used on another unit that can't face Enemy Phase at all, such as Micaiah and Sanaki. As covered prior Volke makes great use of Adept and Gamble and are the best usage of his skill slots in endgame to get the most out of him, but he can also use Paragon instead of Adept to help ensure he caps strength and reaches 39 speed in time for 4-E-5 without needing that much BEXP at the expense of possibly losing a couple ORKOs.

Volke has a wind affinity, giving both accuracy and avoid, neither particularly useful for him. As he joins so late in the game, he will realistically not have time to build supports with many units. His best candidates are units in chapter 4-5 that are in his join chapter.

Personality and character

This section has been marked as a stub. Please help improve the page by adding information.

Volke prefers to be alone, as he is a rather solitary being. He is also very secretive and does not reveal much about himself to others.


Path of Radiance

Main article: Volke/Supports (Path of Radiance)
Small portrait volke thief fe09.png
Is gcn windaffin.png
Small portrait bastian fe09.png
Sage Is gcn windaffin.png
C: 0
B: 1
A: 2
Small portrait titania fe09.png
Paladin Is gcn thunderaffin.png
C: {{{c2}}}
B: {{{b2}}}
A: {{{a2}}}
Small portrait titania fe09.png
Paladin Is gcn wateraffin.png
C: {{{c3}}}
B: {{{b3}}}
A: {{{a3}}}

[[]] [[File:Is gcn {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
C: {{{c4}}}
B: {{{b4}}}
A: {{{a4}}}

[[]] [[File:Is gcn {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[]] link={{{affin7}}} (affinity)
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
Click here for more details on supports.

Radiant Dawn

Bond supports

Small portrait volke fe10.png
Default bonds:




Extra bonds:*
Small portrait bastian fe10.png




Click here for more details on supports.


Volke, Man of Many Mysteries
After finishing his contract, Volke went back to the shadows he knew so well. He was a man of mystery to the end.


Battle quotes

— Volke's escape quote in Path of Radiance.
— Volke's escape quote in Radiant Dawn.
Izuka: You! You’re...
Volke: ...under a new contract. Good-bye, Izuka.
Izuka: Feral Ones! Kill him! Do it now!

— Volke, when fighting Izuka in Part 4 Chapter 5 of Radiant Dawn.

Death quotes

My...apologies... It appears I can no longer accompany you. When my payment is ready, contact me. You know how to reach me, do you not?
— Volke, up to Chapter 19 in Path of Radiance.
.................. I cannot end my life in this war. It would be a useless end... My apologies... This is where our relationship ends.
— Volke, from Chapter 20 onward in Path of Radiance.
...Stupid. I wouldn’t be caught dead on a worthless battlefield like this. Sorry, but this is as far as I go...
— Volke, in Radiant Dawn.

Other appearances

Fire Emblem Cipher

Volke is currently featured on three cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Volke
TCGCipher B03-029N.png Elusive Informant, Volke



"If there is something you need, call out to me. If you pay the right price, I'll save you."
Attack: 50 Support: 10 Range: 1 Deploy Cost: 2
Class: Thief Tier: Base Class Change Cost: --
Expensive Report: [Activate] [Once per turn] [Flip one bond card] Reveal the top card of the opponent's deck. If the revealed card has a Deployment Cost of 3 or more, you may tap this unit, and If you do: Draw a card.
Card #B03-029NArtist: Mofumura
TCGCipher B12-019R.png The Fireman, Volke



"I'm not really a thief. I'm an assassin. From now on, I'll take on any job you've got, no matter how... dirty."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 5
Class: Assassin Tier: Master Class Change Cost: 3
Lethality: [Activate] [Once per turn] Choose 1 non-lord enemy. [Flip one bond card] for each point of deployment cost that that enemy has. Then, if you did, destroy that enemy.
"...Good-bye.": [Activate] [Once per turn] [Flip four bond cards] [Discard a "Volke" card from your hand] Destroy your opponent's lord.
Card #B12-019RArtist: Clover.K
TCGCipher B12-020N.png Informant of the Darkness, Volke



"Call me Volke. Sir Greil hired me. I'm in... intelligence."
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Thief Tier: Base Class Change Cost: --
Multitalented Professional: [Activate] [Once per turn] Reveal the top card of your opponent's deck. If that card has a deployment cost of 3 or more, then until the end of the turn, this unit may attack enemies in the Back Line regardless of range.
Attack Support Thief Emblem: [Support] Reveal the top card of your opponent's deck. You may send that card to the Retreat Area.
Card #B12-020NArtist: Clover.K
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Volke .


  • Volke is the only unit with access to the Assassin class in both Path of Radiance and Radiant Dawn.
  • Although Volke no longer has access to the Steal skill in Radiant Dawn, he still retains the ability to open chests and (presumably) doors without the usage of keys from Path of Radiance.
    • Although it is not mentioned within Radiant Dawn, Volke still retains his unique trait of deducting 50 gold from the player's funds when performing any thieving action, much like in Path of Radiance. Interestingly, if the player has less than 50 gold when attempting to open a chest/door as Volke, an incomplete help text would appear, displayed as "dummy", rather than the "You need 50G to open the chest" text from Path of Radiance. This can be observed with the chest containing Matrona, the only chest that appears after Volke's join chapter.
  • In the Tellius duology, Volke is the only playable character that has the notable distinction of being recruited in the early chapters of Path of Radiance, but recruited in the final few chapters of Radiant Dawn. This is the opposite situation of some units such as Tauroneo, Haar, Lucia, and Geoffrey, who are recruited in late chapters in Path of Radiance, but are playable in some of the earlier chapters in Radiant Dawn.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Volke
Japanese フォルカ Officially romanized as Volke. The Fire Emblem Museum website erroneously spells his name as Voke.
Spanish Volke
French Volke
German Volker "Volker" is a masculine German name. It is derived from Old High German folk ("people group", modern German Volk) and heri ("army", modern German Heer).[3]
Italian Volke


Official artwork


Path of Radiance

Radiant Dawn


  1. FE PoR: Volke Character Profile (P. 105) Translation | kantopia,, Retrieved: 31 March 2018
  2. FE RD: Volke Character Profile (P. 98) Translation | kantopia,, Retrieved: 31 March 2018
  3. Behind the Name: Meaning, origin and history of the name Volker,, Retrieved: 10 October 2018
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline