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Path of Radiance Radiant Dawn

FERD Muarim.png
Artwork of Muarim from Radiant Dawn.

A tiger clan laguz and second-in-command of the Laguz Emancipation Army. He is also something of a father figure to Tormod. He was once a slave of the senate.









Starting class

Muarim (Japanese: ムワリム Mwarim) is a tiger laguz that appears in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He fights to end laguz slavery with his companion Tormod, whom he calls "Little One".

Fire Emblem: Path of Radiance


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Beast tribe (Tiger)
Level 9
Affinity Is gcn thunderaffin.png
Constitution 14
Recruitment: Chapter 15, end of chapter

Stats Growth Rates

Inventory Skills
Is gcn claw (tiger).png Claw
Is gcn demi band.png Demi Band
Is gcn vulnerary.png Vulnerary
Weapon Levels
GCNRankSword.gif -- GCNRankLance.gif -- GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankWind.gif -- GCNRankThunder.gif -- GCNRankStaff.gif --


This character analysis section may not be accurate to every player's experience.

Muarim is the second tiger to join in the game. He has excellent physical base stats all around, comparable with recently promoted beorc units, with high strength and decent skill, speed, and defense. He has excellent mobility as a laguz, decent enough untransformed but able to keep up with mounted units when transformed. As a laguz with very high weight, he can shove many mounted units which is a valuable niche. He has a slow transformation gauge, though one turn faster than Mordecai's. He joins with a Demi Band which lowers his stats but keeps him transformed while it's equipped; this gives him a lot of flexibility for combat. Unfortunately as a laguz unit, he is limited by permanent lack of 2-range and lack of forges, so eventually beorc units will surpass his offense as better weapons and forges become available. He also has very low resistance and is vulnerable to fire magic.

Muarim has excellent growths all around, with one of the best strength, skill, and defense growths in the game, and enough speed growth to keep up. His growths are limited by his experience gain, as he joins as a higher-level laguz unit when most other units are significantly lower-leveled. Muarim's weight is high but only enough to shove Titania, Astrid, Marcia, and Tanith out of the mounted units. One statue frag will let him shove Oscar, Kieran, and Makalov, and a second will let him shove Jill and Geoffrey, so Muarim is one of the best candidates for these statue frags to improve his shoving utility.

Muarim has no base skills. As a high-weight laguz, he has the best shoving utility after Mordecai. Since Mordecai already knows Smite, Muarim is the best candidate for the Smite scroll. For combat skills, due to his ridiculous skill base and growth, he works well with most skill-based skills like Adept and Guard.

Muarim has a thunder affinity which gives a defense and avoid boost. Unfortunately none of his support partners provide any extra defense, so he only gains +1 defense from an A support at best. Lethe is another laguz and his only partner with similar movement transformed, but she has a heaven affinity (pure accuracy) which does not benefit Muarim much. Zihark is Muarim's most useful partner despite their movement difference, as Zihark provides an earth affinity (pure avoid), complementing Muarim's thunder affinity and increasing both units avoid and durability. Largo's wind affinity gives a little avoid and accuracy which Largo himself benefits from, but Muarim only appreciates the extra avoid.

Fire Emblem: Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait muarim fe10.png
Level 19
Affinity Is wii thunderaffin.png
Constitution 14
Recruitment: Part 1, Chapter 7, have Sothe talk to Tormod

Stats Growth Rates

Inventory Skills
Part 1:
Is wii fang tiger.png Fang
Is wii vulnerary.png Vulnerary
Part 4:
Is wii fang tiger.png Fang
Is wii laguz stone.png Laguz Stone
Is wii concoction.png Concoction
Is wii shove.png Shove
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png A
WiiRankFire.png -- WiiRankWind.png -- WiiRankThunder.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
  • Note: The above stats are Muarim's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Muarim capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.


This character analysis section may not be accurate to every player's experience.

Muarim is a tiger laguz that joins during chapter 1-7 and is available for 1-8 and 1-E. Then he is no longer available for the rest of the game until 4-4 and endgame. For part 1, he is easily one of the best combat units. His base stats are among the best, with overkill attack, enough speed to double all enemy units, and excellent physical durability. He also has excellent mobility, which is especially useful for ledges even untransformed. With high constitution, he also makes a good shove bot. His weaknesses are being weak to fire magic, no 2-range, and relying on a transformation gauge, albeit a fast one. Olivi Grasses are available to fix this.

Muarim is then no longer available for the majority of the game until chapter 4-4. He can still contribute in this rout chapter without investment, because he starts the chapter transformed, he can still 2-hit weaker enemy units, and he can take some hits. However, he will often get doubled and will get slaughtered by magic. He should typically be used temporarily to help clean up a straggler or two, then ignored for endgame as it takes too much investment to turn him into a laguz that's effectively a slightly weaker laguz royal.

Should the player wish to use him for endgame, it is recommended to return to base in 4-4 and give him some levels of BEXP and a speedwing. As his level isn't particularly high at this point, he will also gain a lot of standard combat experience in 4-4. Muarim has some of the best growths for a laguz, having good strength, skill, and luck growths. While his speed and defense growths are bad, he can cap strength and skill quickly, so his weaker stats can be easily patched with BEXP. As laguz gems are available in endgame, his weakness of relying on a transformation gauge is less impactful, but he is generally outclassed by the laguz royals for endgame.

Muarim starts with no skills. Due to his awkward availability, it is not recommended to assign him any skills at the end of part 1 as those skills cannot be managed until near endgame. For 4-4 and onward, smite lets Muarim function as a stronger smitebot. If invested, he's a good candidate for a satori sign to learn Roar due to his excellent strength base and growth. Quickclaw gives him a 2-range option, but it is extremely unreliable.

Muarim has a thunder affinity which gives a valuable defense and avoid boost. Due to his awkward availability, his only good available partners are Tormod and Vika, but neither have affinities that complement his thunder affinity. Other units with a thunder, earth, or water affinity will complement Muarim's affinity as they all give either defense or avoid. In particular, a unit from part 1 that's also on Ike's team for part 4 can work like Jill or Tauroneo, but this comes at the cost of not letting them have a real support partner for part 3. In general, it's recommended to support Muarim with Tormod/Vika or nobody at all until part 4.

Personality and character

This section has been marked as a stub. Please help improve the page by adding information.

Muarim is an honorable individual, as he constantly seeks to protect other people around him, especially Tormod.


Path of Radiance

Main article: Muarim/Supports (Path of Radiance)
Small portrait muarim fe09.png
Beast tribe (Tiger)
Is gcn thunderaffin.png
Small portrait lethe fe09.png
Beast tribe (Cat) Is gcn heavenaffin.png
C: 3
B: 6
A: 9
Small portrait zihark fe09.png
Myrmidon Is gcn earthaffin.png
C: 3
B: 6
A: 9
Small portrait largo fe09.png
Berserker Is gcn windaffin.png
C: 1
B: 2
A: 3

C: {{{c4}}}
B: {{{b4}}}
A: {{{a4}}}

C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
Click here for more details on supports.

Radiant Dawn

Bond supports

Small portrait muarim fe10.png
Default bonds:
Small portrait tormod fe10.png
Fire Sage



Extra bonds:*
Small portrait lethe fe10.png
Small portrait zihark fe10.png



Click here for more details on supports.


Muarim, Desert's Water
As Begnion's first-ever laguz official, Muarim assisted Tormod and supported his efforts in every arena.

Muarim (Tormod died)
As Begnion's first-ever laguz official, Muarim labored mutely on in memory of his dead friend Tormod.


Battle quotes

Path of Radiance

Be careful. There’s still some enemies.
— An unused quote intended to be Muraim's escape quote.
Ha! I won't fall for that trick. That's how your kind always deceives and traps us. ...Here I come!
— Against Ike.
This is a waste of time. Come, I will show you the truth of my words.
— Against Lethe.
Please! Stop! Why are young cubs like you on the battlefield? Why?
— Against Rolf.
Stop! Your sword hand, it's trembling! ...Please! Don't do this!
— Against Mist.
Move away, brother tiger. I have no wish to fight one of my own. [...] ...Talk? It seems you’ve already been tamed. ...How unfortunate... Now you die!
— When fighting Mordecai.
...What? You there! Stop! I don't fight children!
— Against Sothe.
Sorry to have kept you waiting. I'll join the fray directly.
— If chosen as reinforcement in Chapter 17.
Who is it that decided that a laguz life is worth less than a human? Do you believe the goddess Ashera, whom you claim to worship, would want it to be so?
— Against Oliver.
— Against Naesala.

Radiant Dawn

Oh boy...
— Against Oliver.

Death quotes

... I will not miss this body... I’ve only one wish in my heart... Child... Live strong. ...
— Muarim, in Path of Radiance should Tormod still survive. Next to... ...
— Muarim, in Path of Radiance should Tormod have already died.
...Urk... N-no...
— Muarim, as an enemy in chapter 15 of Path of Radiance.
...Ugh. [...] Stand back, Muarim! I won’t allow you to push yourself anymore! I... I’m sorry...little one. I thought I had lived...without regret... One now...lies my heart... Little one...! Live free... Live well... Guh... Little one... I... I gave myself freely... Good-bye.
— Muraim, in Radiant Dawn.
Ghk... I’m sorry... I can go no
— Muarim, in part 1 chapter 7 of Radiant Dawn.

Other appearances

Fire Emblem Cipher

Muarim is currently featured on one cards in Fire Emblem Cipher.

The below card's quote is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Muarim
TCGCipher B05-071N.png Desert's Water, Muarim
Ic TCGCipher Tellius.png

It TCGCipher Male.png

Iw TCGCipher Fang.png


Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Beast Tribe Tier: Base Class Change Cost: --
Level Skill 2 Loyal Deputy: [Always] While you have an ally "Tormod", this unit gains +30 attack (Level Skill 2 This skill becomes active while this unit's stack is at least 2).
Is TCGCipher Attack.png Attack Emblem: [Support] Until the end of this battle, your attacking unit gains +20 attack.
Card #B05-071NArtist: Doji Shiki
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Muarim .


  • In the Introductions page in early copies of the North American version of Fire Emblem: Radiant Dawn, Muarim mistakenly has Mist's description. Later copies correct this error; Murarim's correct description is as listed below his portrait at the top of this page.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Muarim
Japanese ムワリム Officially romanized as Mwarim.
Spanish Muarim
French Muarim
German Muarim
Italian Muarim


Official artwork



  1. 1.0 1.1 FE PoR: Muarim Character Profile (P. 95) Translation | kantopia,, Retrieved: 25 March 2018
  2. 2.0 2.1 FE RD: Muarim Character Profile (P. 81) Translation | kantopia,, Retrieved: 25 March 2018
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline