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Heather

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.


Heather

FERD Heather.png
Artwork of Heather from Radiant Dawn.

A wandering thief from Crimea. She travels from town to town trying to raise money to buy medicine for her sick mother.

Gender

Female

Race

Beorc

Nationality

Crimea

Starting class

Rogue

Appearance(s)

Radiant Dawn

Heather (Japanese: ヘザー Heather) is a rogue and a playable character in Fire Emblem: Radiant Dawn.

Fire Emblem: Path of Radiance

Role

Unused data suggests that Heather may have at one point been planned to appear in Fire Emblem: Path of Radiance. Although statistical data remains in the game's code, the Begnion crest is used as a placeholder portrait. Although programmed as a Sword Knight, the Heather data strangely appears to have a rank C in lances programmed in.

The additions added to class base stat data and the growth rates for the Heather data are the same as those for Melty, the data used for the stats assigned to the Pegasus Knight reinforcements called up via Tanith's Reinforce skill.

Starting stats and growth rates

Sword Knight
Level 10
Affinity Is gcn lightaffin.png
Constitution ??
Recruitment: Unrecruitable. The information here are remnants of data gone unused.

Stats Growth Rates

Inventory Skills
-- --
Weapon Levels
GCNRankSword.gif D GCNRankLance.gif C GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankThunder.gif -- GCNRankWind.gif -- GCNRankStaff.gif --

Promotion stat gains

As there are no playable female Sword Knights in normal gameplay, it is unknown if female Sword Knights use the same promotion stat gains as male ones. As all of the male classes known to promote to Paladin have the same promotion stat gains to each other while the lone such playable female class seen in normal gameplay, the Bow Knight, has a different set, two numbers are presened where the two sets differ (known male Sword Knight figure on the left, known female Bow Knight figure on the right).
Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Paladin +3/5 +2 +2 +2 +2/1 +0 +2/3 +3/2 +1 +1 GCNRankLance.gif C or
GCNRankAxe.gif E or
GCNRankBow.gif E

Fire Emblem: Radiant Dawn

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Small portrait heather fe10.png
Rogue
Level 7
Affinity Is wii fireaffin.png
Constitution 7
Recruitment: Part 2, Chapter 1, speak to with either Brom or Nephenee
Re-recruited in Part 3, chapter 2, automatically from the start

Stats Growth Rates

Inventory Skills
Iron Dagger
Bronze Knife
Pass
Steal
Shove
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png C WiiRankStrike.png --
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
Biorhythm
Best
Good
Normal
Bad
Worst

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Whisper +4 +3 +4 +2 +2 +0 +3 +4 +0 +0 Bane WiiRankKnife.png (x to A)

Analysis

This character analysis section may not be accurate to every player's experience.

Heather is a Rogue that can be recruited by Nephenee and Brom in 2-1 after she appears in turn 3, and then joins the Greil Mercenaries before the start of 3-2. She has very high base speed and high base skill, but the rest of her base stats are low, especially for her relatively high base level, and she is so physically frail that most physical enemies will be able to 2HKO her immediately. With her base speed she can immediately double everything, and her amazing speed growth ensures she'll be able to double everything throughout the rest of the game if trained. She additionally has an even greater luck growth, which when combined with her speed will make her one of the dodgiest units in the game, though with her low HP and defense growth on top of her very low durability bases means she'll be unlikely to ever survive taking more than two physical hits, making it dangerous to put her in range of enemies without additional aid to ensures she doesn't get hit. Her biggest problem is with a low base strength, a very low strength growth, and being restricted to knives she'll significantly struggle to deal meaningful damage throughout the game, and it can't be raised easily with BEXP either, as she usually won't start capping stats until around level 15 and she needs to have 4 stats capped to reliably get strength through BEXP levelups, which will require significant luck to do at all in her tier 2 and tier 3 class without stat boosters. Heather's resistance growth is good for a physical unit on top of a decent res base, which does allow her to fare decently against mages, but even with their low defense she'll still be unlikely to ever ORKO them and mages aren't dangerous enough to other units to make this a particularly useful niche.

Heather's main use is for thieving utility, but after Part 1 there isn't much valuable thieving utility to be done, with few valuable items/weapons to steal, hidden items usually being coins while from that point forward there will be an abundance of units with high skill that will make obtaining them with non-thieves not particularly difficult, and there being no chests nor doors for her to open throughout all of Part 2 and 3. There are still a few maps however that she can be freely deployed without costing a more valuable unit a spot and perform valuable thieving duties on, such as stealing a Secret Book in 2-2, stealing a Dracoshield in 2-E, stealing a Statue Frag in 3-2, stealing an Energy Drop in 3-5, and stealing the Senators' items in 3-4 so the player can gain extra BEXP for sparing them. Besides these few thieving duties there is little she can contribute, and even if the player invests heavily into her, particular with Energy Drops to try fixing her strength, she is unsalvageable as a combat unit, as she has a very low strength cap of 21 in her tier 2 class and will not have access to any strong knives until later Part 4. If promoted into a Whisper she has a still very low strength cap of 28 that prevents her from ever dealing much damage in later Part 3 and onwards while not getting any sort of crit bonus to alleviate it, and she gets the mastery skill Bane, which leaves enemies at 1 HP while all other masteries tend to outright kill among other effects. If trained up at best she can serve as a very dodgy diversion unit to divert attacks from other less dodgy yet frail units, though this is of little usefulness compared to a unit that can withstand Enemy Phase while counterattacking with useful damage.

In Part 4 Heather is ideally put on Ike's team, as 4-4 has doors and chests that she can help open, while Micaiah's team has Sothe forced and he can find the valuable hidden items in 4-3, and neither of Tibarn's maps have any thieving duties to be done. With the large amount of door and chest keys available she isn't necessary for 4-4, so if the player wants to finish 4-3 before Sothe has time to reach every item and doesn't want to risk failing to pick up an item with a non-thief, Heather can be of use on Micaiah's team without being redundant.

For endgame Heather is possibly the worst character to bring in, as her 28 strength cap, if she can even reach it, and her lack of other abilities make her especially impotent. Additionally the Baselard is the only especially strong knife in the game, which Heather will need to do any real damage, and there is only one of it, while Volke at base is a completely superior combat unit to a completely capped Heather and thus it will never be optimal to have her in the Tower using the Baselard instead of Volke. Then Sothe is forced into the Tower, so there is no need to have Heather around to open the single chest of 4-E-1 nor steal anything.

For skills she comes with innate Pass, but since with her very poor durability and lack of combat prowess you'll never want her going behind enemy lines, so it's better to take it off her and put it on a unit you won't mind extending into enemy territory. Her speed will give one of the best activation rates with Adept, but since she does so little damage and has no crit bonus she doesn't improve much from dealing an extra attack. The best help to her combat is Wrath and her dodginess will help her survive at low health, but again since her damage output is so poor not even crits will reliably kill, and if she is too dodgy she may have a hard time being put into Wrath range. With such poor durability she can benefit off of skills that prevent counterattacks like Cancel to help ensure she doesn't get hit when attacking. Cancel will have significantly higher activation rates for her than other such skills, but with Disarm she has particularly noteworthy use, as if she successfully disarms an enemy during Enemy Phase, she can then steal their weapon, allowing her to make more use of the one utility she has.

Heather has a fire affinity which gives an attack and accuracy boost, she benefits little off of the accuracy boost but the attack boost is helpful as she needs all the help she can get for her damage output. Since Heather is not a unit you'll want near the frontlines it can be hard if not impractical to have her stay in support range of your other units and supports will do nothing to help her perform thieving duties. If the player wants to actively use Heather and have her see combat, then an earth affinity is by far most desirable, as she'll need the massive avoid boost to maximize her survival and with it she can become near-unhittable, while no other affinity will provide close to that benefit for her. Ike and Oscar are the only units on the GMs with earth until Tanith joins in 3-11, so they are the ideal support partners for her, and both will benefit off the attack + accuracy boost. Since Oscar is a mounted unit that Heather will have a hard time keeping up with, while Ike is an infantry unit with similar movement, Ike will be the better support partner.

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Heather cares for her parents and 'works' to support them through blackmail and thievery. Even though she claims to have stopped thievery at the end of the war it is implied she still steals afterwards.

Heather is a womanizer and flirt, though her attraction to women seems to have been toned down in international releases. She is very willing to do favors for other girls, like buying Ilyana food and helping Brom when she notices Nephenee is with him.

Supports

Bond supports

Small portrait heather fe10.png
Heather
Rogue
Default bonds:
None.

[[{{{supportd1}}}]]
Bishop
Bonus:
{{{bonusd1}}}

[[{{{supportd2}}}]]
Bishop
Bonus:
{{{bonusd2}}}

[[{{{supportd3}}}]]
Bishop
Bonus:
{{{bonusd3}}}

[[{{{supportd4}}}]]
Bishop
Bonus:
{{{bonusd4}}}
Extra bonds:*
None.

[[{{{supporte1}}}]]
Bishop
Bonus:
{{{bonuse1}}}

[[{{{supporte2}}}]]
Bishop
Bonus:
{{{bonuse2}}}

[[{{{supporte3}}}]]
Bishop
Bonus:
{{{bonuse3}}}

[[{{{supporte4}}}]]
Bishop
Bonus:
{{{bonuse4}}}

[[{{{supporte5}}}]]
Bishop
Bonus:
{{{bonuse5}}}
Click here for more details on supports.

Endings

Heather, Alluring Rogue
Heather returned home to care for her mother, swearing off her roguish ways. Yet somehow, she always had money.

Death quote

Mother... Forgive me... I...lied... I stole... And this...is my punishment...
— Heather, in Radiant Dawn.

Battle quotes

So! You're the ones sent by Ludveck of Felirae?! You've been stirring up these little revolts all over the place. [...] I see things here and there. But half of it was just a guess! ...Judging by your reaction, though, it seems I was right. [...] Tsk... Don't get so steamed up, Mr. Fancypants! You just look silly. Nothing personal... I just don't like men like you!
— Heather, when fighting Yeardley in part 2 chapter 1 of Radiant Dawn.

Other appearances

Fire Emblem Cipher

Heather is currently featured on one card in Fire Emblem Cipher.

The below card's quote is still in raw, untranslated Japanese; it needs translation.
Fire Emblem Cipher data for Heather
TCGCipher B05-079HN.png Alluring Rogue, Heather
Tellius

Female

Knife


"私、あなたみたいな子にはとびっきり優しくしたい性質なの。"
Attack: 50 Support: 10 Range: 1 Deploy Cost: 2
Class: Thief Tier: Base Class Change Cost: --
Locktouch: [Activate] [Once per turn] [Flip one bond card] Reveal the top card of the opponent's deck. If the revealed card has the Female affinity, draw a card.
Card #B05-079HNArtist: Fumi
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Heather .

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Heather From the English word heather for the variety of small shrubs with pink or white flowers which commonly grow in rocky areas. It is derived from Middle English hather.[1]
Japanese ヘザー Officially romanized as Heather.
Spanish Heather As above.
French Heather As above.
German Heather As above.
Italian Heather As above.

Gallery

References

  1. Behind the Name: Meaning, origin and history of the name Heather, www.behindthename.com, Retrieved: 8 September 2018



Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline