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FERD Sothe.png
Artwork of Sothe from Radiant Dawn.

A member of the Dawn Brigade. He is like a brother to Micaiah, and his search for her led him to meet Ike and fight in the Mad King's war. He is an orphan of Nevassa's streets.







Starting class
Voiced by


Most nobles get rich by trampling on the commoners, then spend their lives basking in filthy luxury. I've known them to be that way since the day I was born. They've never seen a blister or sweat for a day's meal in their lives. Do you know how lucky you are?
— Sothe to Astrid.

Sothe (Japanese: サザ Sothe) is a character in both Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He plays a minor role in Fire Emblem: Path of Radiance, but is a major character in Fire Emblem: Radiant Dawn. He starts out as a thief in Fire Emblem: Path of Radiance and as a rogue in Fire Emblem: Radiant Dawn.


Early life

Sothe meets Micaiah.

Sothe was born in Daein to unknown parents, but was orphaned and grew up on the streets in Nevassa, stealing to survive. About a decade before the events of Radiant Dawn, Sothe met Micaiah, who took him in and treated him like a little brother. They lived an itinerant life, frequently moving to hide Micaiah's Branded heritage.

Search for Micaiah

Micaiah eventually ran away from Sothe because she thought her Brand might cause trouble for him. Sothe attempted to track her down, eventually leading him to the Crimean town of Toha during the Mad King's War, where he stowed away in Nasir's ship while the Greil Mercenaries were escaping from Daein troops because he had no other leads. He was eventually discovered, but upon explaining his plight to Ike, Ike decided to let him join the army so he could look for Micaiah. Sothe accompanied the Greil Mercenaries for the rest of the war, but was unsuccessful in locating Micaiah.

Dawn Brigade

During the three years after the Mad King's War, Sothe reunited with Micaiah in Nevassa, after which Micaiah promised to never leave him again. When Jarod and the Begnion Occupation Army began abusing their power and cracking down on innocent civilians, Micaiah and Sothe found Nolan's Dawn Brigade and joined with them. Sothe began serving as Micaiah's unofficial bodyguard and advisor after that. At an unknown point in time, Sothe also contacted Tormod, instructing him to inform Empress Sanaki of the current situation in Daein. Sothe continued to fight with the Dawn Brigade after they joined forces with Pelleas and Izuka's troops to become the Daein Liberation Army.

Blood pact

After the liberation of Daein, the Laguz Alliance declared war on Begnion due to the senators' role in the Serenes Massacre. Pelleas ordered Micaiah to oppose them and side with Begnion, to which she and Sothe complied, but Sothe voiced his reluctance to do so. Later in the conflict, Sothe was picked up and used as a hostage by Tibarn, which led to him angrily threatening to abandon Pelleas, unless Pelleas explained why they were still opposing the Laguz Alliance despite heavy losses and the militarily stronger Apostle's Army marching on their location. Once Pelleas revealed the existence of the blood pact, Sothe decided to stay and defend against the Apostle's Army. When their efforts failed and the army broke into the castle, Sothe and Micaiah realized that Almedha knew more than she told them about the blood pact. They then convinced Almedha to reveal an alternate way of breaking the blood pact: killing the pact author, Lekain. Kurthnaga then arrived and attempted to stop the fighting, but was unsuccessful as the Daein army refused to stand down due to the blood pact. After a climactic battle, Sothe was one of the few to not be petrified by Ashera.


Sothe was assigned to the Silver Army, and he traveled with Micaiah during their skirmishes with the Disciples of Order. During one battle, they also attempted to take the blood pact from Lekain, but were unsuccessful as he used his Rewarp staff to escape. When the three armies converged on the Tower of Guidance, Sothe was one of the chosen few to enter it, along with Ike and Micaiah. After their first final battle, Sothe retrieved Pelleas's blood pact from Lekain's corpse, and Micaiah destroyed it. He then accompanied the army during the battles against the Goldoans, Sephiran, and Ashera herself.

After the conflict, Sothe returned to Daein to resume his role as Micaiah's protector and, depending on player choice, marry her as well.

Fire Emblem: Path of Radiance


Sothe is recruited in base conversation in Chapter 12, if the player chooses to recruit him. His survival unlocks a base conversation later in the game, where he tells Ike that he is from Daein.

If Sothe reaches level 20 in Path of Radiance, his stats will directly become his Radiant Dawn base stats if the game is started via data transfer.

Starting stats and growth rates

Medium portrait sothe fe09.png
Level 1
Attribute Is gcn windaffin.png
Build 6
Recruitment: Chapter 12, view base conversation "Boy"

Stats Growth Rates

Inventory Skills
Knife Knife
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --
  • Note: The above growth rates ignore Blossom, which changes between Fixed and Random Mode on how much his growths increase.


This character analysis section may not be accurate to every player's experience.

Sothe is infamous for how weak he typically is. His base stats are very low for his join time, and even when trained, is permanently limited by his inability to promote and knives. As a result, he is primarily useful on chapters where he and Volke can both be used together for thieving utility, such as larger indoor chapters or the desert. While Sothe does not require money to be used for picking locks like Volke, the latter's cost is merely 50 Gold, which is a minor dent compared to the riches he brings or other available riches. As a thief, he also has higher movement than other tier 1 infantry units which can give him a niche early on before other infantry units promote.

Blossom cuts into his experience gain by a third, which means it takes longer for him to level despite having some of the best growths in the game. He will still always be strictly limited by his class and knives, so he will always fall behind promoted units with respect to combat. Blossom benefits his growths more in random growths mode than fixed growths mode, so it is recommended to stick to random growths if he is to be trained. This is important to note if transfers are to be used, as if Path of Radiance Sothe is at level 20, his stats directly transfer to Radiant Dawn Sothe, whether higher or lower. In fixed growths mode, Path of Radiance Sothe's level 20 health, strength, and defense are actually lower than Radiant Dawn Sothe's base stats, hurting him in Radiant Dawn, whereas they are higher with random growths. Note that Radiant Dawn Sothe's base stats are already excellent for part 1 without transfers.

Blossom takes up 15 capacity, and is the main reason to keep using Sothe, so it is not recommended to remove until he hits level 20. He can learn defensive skills like Shade or Miracle, as they only take up 5 capacity. Again, as he cannot promote, he cannot use an Occult.

Sothe has a wind affinity, giving a light accuracy and avoid boost. His only support partners are Astrid (wind) and Tormod (fire). Both of them have better support partners and do not directly benefit Sothe because he is a thief, so it is recommended to leave Sothe alone unless Astrid/Tormod have no other options in the playthrough.

Fire Emblem: Radiant Dawn


Sothe joins partway through Part 1, Chapter 2, away from your other units in the northwest of the map. Sothe is playable for the rest of Part 1 excluding Chapter 9. Sothe is then available in Part 3 chapters 6, 12, and 13, and he appears as a boss in Chapter 7 and briefly in the endgame. In Part 4, Sothe is assigned to the Silver Army. Sothe is required to be brought into the Tower of Guidance. In all of Sothe’s playable chapters before the Part 4 endgame, Sothe is force-deployed and his death results in a Game Over.

Sothe cannot promote by leveling or by using a Master Crown, and will promote in an event at the end of the prologue of Part 4.

Starting stats and growth rates

Medium portrait sothe rogue fe10.png
Level 1
Affinity Is wii windaffin.png
Constitution 8
Recruitment: Part 1, Chapter 2, automatically from turn 3

Stats Growth Rates

Inventory Skills
Bronze Dagger
StealThis item or skill is locked to this unit.
ShoveThis item or skill is locked to this unit.
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives B Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --
  • Note: The above stats are Sothe's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, should Sothe have reached level 20 in Path of Radiance, Sothe's Path of Radiance stats, with the exception of build and movement, will be transferred directly to Radiant Dawn.

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Whisper +4 +2 +4 +2 +2 +0 +2 +4 +0 +0 BaneThis item or skill is locked to this unit. Knives (+x to A)


This character analysis section may not be accurate to every player's experience.

Sothe is a tier 2 thief that joins Micaiah's team early in Part 1. He is considered a "Jagen" of Part 1, coming prepromoted compared to your other units and having excellent base stats all around for his join time, though for what its worth, he does have good growths, particularly in his offensive stats. He will one-round almost every enemy unit thanks to his excellent strength and speed base, and he has good durability, enough that he can easily hold a chokepoint or be thrown into a group of enemies and reliably survive. He has 1-2 range combat with knives, and though knives are weak, they can be forged, and his base strength also compensates through part 1, allowing him to kill enemies in one round anyway. Additionally, he can buy a Beastkiller in 1-4 which is an excellent weapon with good might, high crit, and effectiveness on beast laguz. On top of all of this, he is still a thief, has more movement than your other infantry, can open chests and doors, and has the highest chance to find significant hidden items like the 1-4 Beastfoe, Master Seal, and an arms scroll. To sum it up, Sothe is one of if not the the most useful and powerful units for part 1, especially early on as most other units are weak and frail. It is recommended to make plentiful use him, but be careful to not neglect other units too much, especially units like Nolan or Jill. Part 1 is his main selling point, and what makes him one of the best units in the game.

Sothe begins to fall behind in Part 3 as other units promote to tier 2. He still remains very offensively powerful thanks to his high bases and another Beastkiller available for purchase in 3-6, but like most available units, he is quite squishy, especially on the maps full of powerful high move laguz that two-hit KO him. It should not be understated how useful his offense can be with his good offensive stats and Beastkiller, and he can provide accurate 2-range chip damage with knives. For what its worth, his offensive growths are pretty solid as well, though he will cap strength quite quickly.

For Part 4, Sothe is forced onto Micaiah's team. He has a forced promotion at the end of 4-P, meaning he will be stuck with a pitiful strength cap plus low strength knives. He is limited to chip damage, thought it would be wrong to say that is never useful. He is really nice for getting the desert treasure too. He is forced into the tower, but at this point it's practically impossible to have him do much in a fight. Even chipping would be a challenge for him, and he is unlikely to double anything but the dragons. The most he can do here is take stillness and function as wall tile and maybe shove a light unit. At the very least, he has no competition for deployment until after E-3.

Sothe starts with the Guard skill, which lets him take damage for a support partner randomly. On paper, this can be useful as he starts with an A support with Micaiah, who is very fragile, but it is extremely uncommon, unreliable, and overall useless. It requires Sothe to be adjacent to Micaiah or other support partners, and Sothe is not really durable enough to use it after Part 1 without risking his own life, especially since he is mandatory for almost all the game and it's Game Over if he dies before the endgame starts. The player will almost always benefit more from removing and selling the skill, despite its low value. When promoted, he learns Bane, which is one of the worst mastery skills in the game as it does not kill nor heal in combat. In theory it could leave an enemy on one health and then allow him to kill on his follow up attack, but he doesn't even double reliably in part 4 and on, and in the tower he might find himself doing 0 damage anyway.

Sothe has a wind affinity which gives a light avoid and accuracy boost. He already starts with an A support with Micaiah; this boost gives both units +2 attack, +8 hit, and +15 avoid, mostly useful bonuses for both units. It is greatly recommended to keep this support as it helps both units offensively and defensively, without any investment. Otherwise, Sothe wants a partner that gives attack, as he greatly struggles with damage output after part 3. Again, just leave his support with Micaiah.

Fire Emblem Awakening


Sothe is playable as a SpotPass character, released in the Radiant Dawn character set. Sothe is also present in Awakening's DLC as an enemy in the Champions of Yore 2 and 3, Smash Brethren 1 and 3, the Rogues & Redeemers 2 and 3; additionally, he appears as an NPC ally in Rogues & Redeemers 1.

Starting stats and growth rates

Small portrait spotpass sothe fe13.png
Ma 3ds01 trickster playable.gif Trickster
Level 15
Movement 6+1
Recruitment: SpotPass, hire him for 14,800 G or defeat him in a skirmish

Stats Growth Rates Cap Modifiers

Inventory Skills
Silver Sword*
Levin Sword*
Movement +1
Lucky Seven
Weapon Levels
Swords B Lances -- Axes --
Bows -- Tomes -- Staves D

Reclassing options

Small portrait spotpass sothe fe13.png
Base classes:*
Thief Assassin
Reclass options:
This unit can reclass to any male class available through reclassing.
See reclass for more details on the reclassing system.

Growth rates when reclassed

Tactician/Grandmaster Cavalier Paladin Knight Great Knight General Barbarian/Berserker Fighter/Warrior Mercenary/Hero Bow Knight Archer Sniper

Class HP Str Mag Skill Spd Lck Def Res
Tactician/Grandmaster 60% 60% 50% 65% 50% 55% 40% 25%

Myrmidon Swordmaster Assassin Thief Wyvern Rider/Wyvern Lord Griffon Rider Priest War Monk Mage/Sage Dark Mage Dark Knight Sorcerer Dread Fighter

Class HP Str Mag Skill Spd Lck Def Res
Myrmidon 60% 65% 35% 75% 60% 55% 35% 20%

Promotion stat gains

Archer Barbarian Cavalier Dark Mage Wyvern Rider Fighter Knight Mage Mercenary Myrmidon Priest Tactician Thief

Class HP Str Mag Skill Spd Lck Def Res Mov Weapon level
Sniper +4 +2 +1 +4 +3 +0 +5 +3 +1 --
Bow Knight +8 +3 +0 +2 +4 +0 +1 +2 +3 Swords E, Bows E

Skill set

Like all male bonus units in Awakening, Sothe has access to all base class and advanced class skills available to standard male units.

Fire Emblem Heroes


There are two different variations of Sothe available to Heroes, both of which are tied to his storyline appearance in Radiant Dawn. The normal variation of Sothe is one of the characters added to the game in the Guided by a Dream update, and became available for summoning by players on January 12, 2018. A masked-thief variation of Sothe was made available on August 9, 2022 as part of the summoning event surrounding the launch of the update surrounding the "Risk and Reward" summoning event.

Sothe: Zephyr

Starting stats

★★★ ★★★★ ★★★★★

Portrait sothe feh.png
Rarity ★★★
Weapon type Is feh colorless dagger.png
Movement type Infantry

Initial Stats Level 40 Stats

Maximum HP 15/16/17
Attack 8/9/10 Speed 7/8/9
Defense 3/4/5 Resistance 2/3/4
Is feh skill weapon.png Steel Dagger
Is feh skill assist.png --
Is feh skill special.png --

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Iron Dagger Innate
Is feh skill weapon.png Steel Dagger Innate
Is feh skill weapon.png Silver Dagger ★★★ 200 SP
Is feh skill weapon.png Peshkatz ★★★★★ 400 SP
Is feh skill special.png Night Sky ★★★ 100 SP
Is feh skill special.png Glimmer ★★★★ 200 SP
Is feh life and death 1.pngA Life and Death 1 ★★★ 50 SP
Is feh life and death 2.pngA Life and Death 2 ★★★ 100 SP
Is feh life and death 3.pngA Life and Death 3 ★★★★ 200 SP
Is feh spur atk 1.pngC Spur Atk 1 ★★★ 50 SP
Is feh spur atk spd 1.pngC Spur Atk/Spd 1 ★★★★ 120 SP
Is feh spur atk spd 2.pngC Spur Atk/Spd 2 ★★★★★ 240 SP

Sothe: Rushing Dawn

Starting stats

★★★★ ★★★★★

Portrait sothe rushing dawn feh.png
Rarity ★★★★
Weapon type Is feh green dagger.png
Movement type Flying

Initial Stats Level 40 Stats

Maximum HP 15/16/17
Attack 8/9/10 Speed 10/11/12
Defense 4/5/6 Resistance 4/5/6
Is feh skill weapon.png Florid Knife
Is feh skill assist.png Harsh Command
Is feh skill special.png --

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Iron Dagger Innate
Is feh skill weapon.png Steel Dagger Innate
Is feh skill weapon.png Florid Knife Innate
Is feh skill weapon.png Florid Knife+ Innate
Is feh skill assist.png Harsh Command Innate
Is feh skill assist.png Harsh Command+ ★★★★★ 400 SP
Is feh death blow 1.pngA Death Blow 1 ★★★★ 50 SP
Is feh swift sparrow 1.pngA Swift Sparrow 1 ★★★★ 120 SP
Is feh swift sparrow 2.pngA Swift Sparrow 2 ★★★★ 240 SP
Is feh atk def rein 1.pngC Atk/Def Rein 1 ★★★★ 60 SP
Is feh atk def rein 2.pngC Atk/Def Rein 2 ★★★★ 120 SP
Is feh atk def rein 3.pngC Atk/Def Rein 3 ★★★★★ 240 SP

Personality and character

This section has been marked as a stub. Please help improve the page by adding information.

Sothe is very protective of Micaiah and very close friends with her, as they both grew up together. He is generally calm and refined, and apparently does not smile very often.


Path of Radiance

Main article: Sothe/Supports (Path of Radiance)
Small portrait sothe fe09.png
Is gcn windaffin.png
Small portrait astrid fe09.png
Bow Knight Is gcn windaffin.png
C: 3
B: 7
A: 11
Small portrait tormod fe09.png
Mage Is gcn fireaffin.png
C: 3
B: 6
A: 9
Small portrait titania fe09.png
Paladin Is gcn wateraffin.png
C: {{{c3}}}
B: {{{b3}}}
A: {{{a3}}}

[[]] [[File:Is gcn {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
C: {{{c4}}}
B: {{{b4}}}
A: {{{a4}}}

[[]] [[File:Is gcn {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[]] [[File:Is gcn {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
See Support § Path of Radiance for more details on supports.

Radiant Dawn

Bond supports

Small portrait sothe rogue fe10.png
Default bonds:
Small portrait micaiah light mage fe10.png
Light Mage



Extra bonds:*
Small portrait astrid fe10.png
Bow Paladin
Small portrait tormod fe10.png
Fire Sage



See Support § Radiant Dawn for more details on supports.


Radiant Dawn

Sothe, Zephyr
Becoming a pillar of strength for Queen Micaiah, Sothe worked tirelessly to assist the poor and downtrodden.

Sothe (A support with Micaiah)
Becoming Queen Micaiah's husband and her pillar of support, Sothe worked tirelessly to assist the poor.


Battle quotes

Sothe: ...G-gulp! C-calm down... Oh, my heart's...beating so fast... Gotta aim for a vital spot! C-careful...
Muarim: ...What? You there! Stop! I don't fight children!

— Sothe, when fighting Muarim in Chapter 15 of Path of Radiance.
Jarod: That face...I remember you. The kid who's always with that little wench.
Sothe: Sothe, of the Dawn Brigade.
Jarod: The Dawn Brigade, hm? Oh, how I despise your ilk. The thought of draining the life from your body... It makes me tingle all over.
Sothe: Ditto.

— Sothe, when fighting Jarod in Part I, Endgame of Radiant Dawn.
Lethe: You!
Sothe: Wait... Lethe, is that you?
Lethe: Sothe, right? You've grown to become a strong soldier.
Sothe: Please surrender, Lethe. You know the situation is hopeless. Continuing this will only mean that more of your soldiers will die.
Lethe: We will not surrender. This alliance stands for something more important than our lives!
Sothe: What are you talking about? Death is final, Lethe. Nothing matters if you're dead.
Lethe: Silence! We'll never be the slaves of beorc ever again!

— Sothe, when fighting Lethe in Part III, Chapter 6 of Radiant Dawn.
Mordecai: Ahh! You! I remember you! Sothe! You're so big now!
Sothe: Mordecai... I have to fight you. Please fight back.
Mordecai: What?! Mordecai does not wish to...

— Sothe, when fighting Mordecai in Part III, Chapter 6 of Radiant Dawn.
Give up. You'll never cross the river, no matter how many times you try.
— Sothe, when fighting a character that did not appear in Path of Radiance in Part III, Chapter 7 of Radiant Dawn.
You should run. I'm not the weak child you remember.
— Sothe, when fighting any character that appeared in Path of Radiance in Part III, Chapter 7 of Radiant Dawn.
Sothe: Commander, we can't retreat. We have to keep fighting, even if I have to fight you...
Ike: Sothe, you've already lost this fight.
Sothe: What do you mean by that?
Ike: You don't think you can win against me, so you won't. Going into battle with that kind of doubt, you'll lose for sure. Just think of me as an enemy soldier to be cut down.

— Sothe, when fighting Ike in Part III, Chapter 7 of Radiant Dawn.
Ilyana: Hello, Sothe...
Sothe: If you're here with the Greil Mercenaries, does that mean the caravan is with you, too?
Ilyana: Yes. Everyone is back together. Why don't you join us? You should bring Micaiah, of course. Everyone is worried about you two...
Sothe: I'm sorry, I can't...
Ilyana: I see... I'm sorry, Sothe.

— Sothe, when fighting Ilyana in Part III, Chapter 7 of Radiant Dawn.
Sothe: Jill! What are you doing?!
Jill: I'm sorry. I just don't believe that Daein is in the right this time. Retreat now, Sothe. Daein has no business getting involved in this war.
Sothe: I can't do that. Micaiah has made up her mind, and I'll follow her no matter what. Even if I have to fight you.
Jill: Then I'll be forced to stop you! Prepare yourself, Sothe!

— Sothe, when fighting Jill in Part III, Chapter 7 of Radiant Dawn.
Sothe: I understand. I thought that fighting against the laguz would set you off.
Zihark: I won't make any excuses. I'm finished with the new Daein.
Sothe: You chose principles over country and comrades. I can't blame you for that.
Zihark: But these people are my comrades! Look around you, Sothe! These people aren't your enemies, they're your friends!
Sothe: Let's get on with this. I'm with Daein. You're with the Laguz Alliance. There's only one thing to do when enemies meet.
Zihark: I won't go easy on you. I respect you too much for that!

— Sothe, when fighting Zihark in Part III, Chapter 7 of Radiant Dawn.
Sothe: I knew I'd run into you. You never leave the apostle's side.
Sigrun: You... You used to travel with the Greil Mercenaries.
Sothe: Used to. Not anymore. I'm a member of the Daein army now.
Sigrun: Does Sir Ike know about this?
Sothe: It doesn't matter. I'm my own person.
Sigrun: You're right, it doesn't matter. If you are after the apostle, you are my enemy. Prepare to meet the goddess.

— Sothe, when fighting Sigrun in Part III, Chapter 12 of Radiant Dawn.
Kieran: You! You used to travel with the Greil Mercenaries!
Sothe: Wait, I know you... Crimea's Royal Knights, Fifth Platoon leader...
Kieran: I am the second commander of the Royal Knights now!
Sothe: Ah, you did well for yourself. Are you still traveling with Oscar?
Kieran: Yes, he's my archrival!
Sothe: Um, what's your name again?
Kieran: It's Kieran! How dare you forget my name!
Sothe: Oh, right, now I've got it. I hated the way you'd announce your name in the middle of the battlefield. That was annoying.
Kieran: And now you insult me! Even though we know each other, I will not go easy on you! You are my enemy now! This is your last chance to run. I'll give you to the count of three! One... Two... Three...
Sothe: Hey now, don't get mad. Other than the announcing thing, you were all right. But I have to fight. Prepare yourself!

— Sothe, when fighting Kieran in Part III, Chapter 12 of Radiant Dawn.
Tanith: Sothe. How you've grown. I didn't recognize you at first.
Sothe: ... You haven't changed much.
Tanith: I don't understand why you are with the Daein army, but it doesn't matter. All I need to know is that you stand before me. Are you my enemy, then? Or is this some kind of mistake?
Sothe: It's no mistake. I'm your enemy. And I'm prepared to fight.
Tanith: Then this conversation is useless. Have at you!

— Sothe, when fighting Tanith in Part III, Chapter 12 of Radiant Dawn.
Get ready. Even if I have to fight my old friends, I won't stop until I die!
— Sothe, when fighting any character that appeared in Path of Radiance in Part III, Chapter 13 of Radiant Dawn.
Sothe: Commander Ike...
Ike: Are you prepared this time, Sothe? Are you really sure about this?
Sothe: Yes. Our battle has no justice. There is no victory in this war. Only pointless killing. But this is the path I've chosen.
Ike: Then stick to your chosen path. I'll strike you down with one blow. That's the least I can do for you.
Sothe: ...Thank you, Commander.

— Sothe, when fighting Ike in Part III, Chapter 13 of Radiant Dawn.
— Sothe, when fighting Ike in Part III, Chapter 13 of Radiant Dawn.
I'm sorry, but I can't stop now. Winning is the only way we'll survive this.
— Sothe, when fighting any character that did not appear in Path of Radiance in Part III, Endgame of Radiant Dawn.
I know we're not enemies, but I must fight. I will not explain it further.
— Sothe, when fighting any character that appeared in Path of Radiance in Part III, Endgame of Radiant Dawn.
Ike: Good-bye, Sothe.
Sothe: Commander.

— Sothe, when fighting Ike in Part III, Endgame.
Astrid: Oh... It's you, Sothe. I'd sincerely hoped we wouldn't meet like this.
Sothe: Me too, Astrid.
Astrid: I knew you were with the Daein army, but I hoped that, if I didn't see you, I could pretend it wasn't true. Now, however, I'm glad I saw you. How you have grown. You look like a true soldier now.
Sothe: ...I'm not the only one who's grown. You look every bit the true knight now, Astrid.
Astrid: You really think so? Thank you, Sothe. That means a lot to me.
Sothe: I know the answer, but I still have to ask. Will you pull back? We don't really have to do this, do we?
Astrid: I was about to ask you the same thing. I don't want to fight you, Sothe. Please fall back.
Sothe: ...I thought as much. Let's get started. I'm sorry, Astrid.
Astrid: I am sorry as well, Sothe.

— Sothe, when fighting Astrid in Part III, Endgame of Radiant Dawn.
Ilyana: Hello, Sothe. Shall we get started?
Sothe: Uh, I thought you'd hesitate to fight me. I'm... a little surprised.
Ilyana: You've made your choice, Sothe, and I've made mine. It's really that simple, isn't it? Anyway, I'm starving. If I don't eat something soon, I think I'll pass out...
Sothe: Well, we can't have that. Ready when you are, Ilyana.

— Sothe, when fighting Ilyana in Part III, Endgame of Radiant Dawn.
Jill: Sothe, I–
Sothe: Let's cut the small talk, Jill. We both fight for the side we believe in. There's no point in talking things over. Let's finish this.
Jill: You're right... Let's just get past this.

— Sothe, when fighting Jill in Part III, Endgame of Radiant Dawn.
Sothe: I'll forget about our time together during the Mad King's War and the Daein Emancipation. You should do the same. We should fight without reservation and without sentiment.
Zihark: I agree, Sothe. I do hope you survive, for Micaiah's sake. But you'll have to defeat me first.

— Sothe, when fighting Zihark in Part III, Endgame of Radiant Dawn.
Numida: Fool! Do you honestly believe that your dark god can triumph in the face of Ashera's divine majesty?
Sothe: She's not my dark god. To be honest, I don't care about the gods. They have nothing to do with me.
Numida: What?! Then who do you fight for?!
Sothe: I fight for my family, and I fight against tyranny. That is enough.

— Sothe, when fighting Numida in Part IV, Chapter 3 of Radiant Dawn.
Sothe: ...
Lekain: Hm? Who are you? How did a shabby little burglar get in here?
Sothe: If that's how you want to see me, then so be it. But know that that's also how I see you. I don't think we even need to exchange names. I'll just kill you and leave it at that.

— Sothe, when fighting Lekain in Part IV, Endgame (1) of Radiant Dawn.
Dheginsea: Have at you, follower of Yune.
Sothe: I won't live as long as you have, and I'll never be as powerful. Things like saving the world and fighting goddesses are just beyond me. They're out of my reach. That's why I've always chosen to fight for the smaller things in life and the people close to me. If that means I have to fight you to protect them, then so be it.

— Sothe, when fighting Dheginsea in Part IV, Endgame (3) of Radiant Dawn.
Sothe: Here goes...
Sephiran: Hello, child... I'm a little surprised to see an ordinary boy like you, fighting for the world. This day is full of surprises!
Sothe: No one's more surprised than me. I can't read people's feelings like Micaiah... I'm not invincible in battle like Ike... Between all these laguz kings and great beorc heroes, I don't really belong here.
Sephiran: Then why are you here?
Sothe: Because there's one thing I can't afford to lose. Micaiah. I've come all this way just to protect her... I won't lose her now.
Sephiran: The depth of your feelings... Might I ask your name?
Sothe: Sothe. Now if you want to stand in our way, I'm prepared to cut you down.

— Sothe, when fighting Sephiran in Part IV, Endgame (4) of Radiant Dawn.
I'm Sothe of the Dawn Brigade.
— Sothe's SpotPass parley quote in Awakening.
I'll give you a fight.
— Sothe, in a SpotPass battle in Awakening.
What a strange twist of chance.
— Sothe's SpotPass recruitment quote in Awakening.
I'm not strong enough or stupid enough to hold back. Now come on!
— Sothe, in Champions of Yore 2 in Awakening.
Sothe: A laguz? No, that's not possible... Stand down or I'll strike you down!
Panne: What?! You have seen other shape-shifters like me? ...No matter. The look in your eye says we are past pleasant conversation.

— Sothe, when fighting Panne in Champions of Yore 2 in Awakening.
Come anywhere near Micaiah, and I'll drop you where you stand.
— Sothe, in Champions of Yore 3 in Awakening.
Panne: That flash of surprise in your eyes... You've seen my race before.
Sothe: Why? Looking for a wildlife lesson, brigand?
Panne: Careful what you call me, man-spawn. I might just overreact.

— Sothe, when fighting Panne in Champions of Yore 3 in Awakening.
Leave or die, but don't waste any more of my time.
— Sothe, in Smash Brethren 1 in Awakening.
Owain: At last I have you, archenemy! See how my sword hand—
Sothe: Huh? I don't even know you, so you can skip the speeches.

— Sothe, when fighting Owain in Smash Brethren 1 in Awakening.
You sealed your fate the second you decided to challenge us.
— Sothe, in Smash Brethren 3 in Awakening.
Owain: You must have great skill if you targeted me, fiend. But be warned! My power emanates from a wellspring deeper than time!
Sothe: ...Did you want to fight or not? I don't have time for games.
Owain: All right, all right. Don't go!

— Sothe, when fighting Owain in Smash Brethren 3 in Awakening.
I'm not in the habit of showing mercy to my enemies.
— Sothe, in Rogues & Redeemers 2 in Awakening.
Olivia: He looks so strong... How do I get his attention? I have to take him down, but I'm too shy to make the first move...
Sothe: Should I just leave, or...?
Olivia: W-wait! I'll fight you!

— Sothe, when fighting Olivia in Rogues & Redeemers 2 in Awakening.
You looking for a fight? Don't expect an easy one.
— Sothe, in Rogues & Redeemers 3 in Awakening.
Olivia: Um...I challenge you...
Sothe: "Um"? You don't sound too keen on the idea.
Olivia: Ah! Get back! Like, fifty paces. Please... I'm shy.
Sothe: Then how do you expect us to fight?!

— Sothe, when fighting Olivia in Rogues & Redeemers 3 in Awakening.

Death quotes

Oof... Is this the end? I...cannot... die yet... Hate to do this, but I'm leaving.
— Sothe, in Path of Radiance.
Sothe: Micaiah... ...I've failed you... I couldn't protect you to the end...
Micaiah: Sothe... Don't talk like that! You're not going to die... I won't let you!
Sothe: My wounds are...too deep... Save your...strength... It's not your fault... D'you hear me?
Micaiah: Please, no, you can't say that! I can't... I can't do this... Not without you...
Sothe: It's over for me... Take care of yourself... I'll be looking out for you...
Micaiah: Sothe! Sothe!!! No, this can't be happening... Don't leave me alone like this! Sothe! Sothe!!

— Sothe's death quote in all of his playable chapters up until Part IV, Endgame (1) of Radiant Dawn.
Sothe: All this blood... Guh...
Micaiah: Sothe?! No, no... Sothe! Please, hang on!
Sothe: Don't look at me like that... I'll be fine...
Micaiah: Thank goodness...'ve got to withdraw. With wounds like that, you're in no shape for fighting... You have to promise me that you'll be careful!
Sothe: ...Fine.

— Sothe, in Radiant Dawn.
Sothe: Unh... Micaiah, I'm sorry.
Micaiah: Sothe? No! Sothe, please! Hold on, I'm coming over to you!
Sothe: Don't worry... I won't die so easily. I'll stay by your side.
Micaiah: Thank goodness you're all right! But, Sothe, go back and rest. You can't fight with a gaping wound like that... Promise me that you'll go back and get some rest.
Sothe: ...Fine.

— Sothe's retreat quote in Part III, Chapter 7 of Radiant Dawn.
Sothe: Ha... What a stupid mistake... Ugh...
Micaiah: Sothe?! No, you can't... Sothe!! Hang on!!
Sothe: Don't you look at me like that... I'll be fine...
Micaiah: Oh, good... Sothe, you have to rest. You're in no condition to fight. You'd better not do anything stupid. Promise me!
Sothe: ...You have my word.

— Sothe, in Part IV, Endgame (1) onward of Radiant Dawn.
They just keep coming at us... We have to pull back. We'll regroup and strike them again later.
— Sothe's retreat quote in part 3 final chapter of Radiant Dawn.
I should have...fought better...
— Sothe, in Champions of Yore 2 in Awakening.
Micaiah... S-survive...
— Sothe, in Champions of Yore 3 in Awakening.
Agh, I have to retreat...
— Sothe, in Smash Brethren 1 in Awakening.
Is this...where my struggle ends?
— Sothe, in Smash Brethren 3 in Awakening.
I failed...
— Sothe, as an NPC in Rogues & Redeemers 1 in Awakening.
Agh... I know I could have...done better...
— Sothe, in Rogues & Redeemers 2 in Awakening.
Damn... I was so sure...
— Sothe, in Rogues & Redeemers 3 in Awakening.

Heroes quotes

Main article: Sothe/Quotes (Heroes)

Other appearances

Super Smash Bros. Brawl

Sothe appears as a trophy and sticker in Super Smash Bros. Brawl.


SSBB Trophy Sothe.png NA: A skilled swordsman, thief, and member of the Dawn Brigade, a band of freedom fighters operating out of the old Daein capital, Nevassa. Although not related to Micaiah, the light-magic-dealing leader of the Dawn Brigade, he was raised like a brother and considers her safety his top priority. He grows from boy to young man between "Path of Radiance" and "Radiant Dawn."
PAL: A skilled knifeman, thief, and member of the Dawn Brigade, a band of freedom fighters operating out of the old Daein capital, Nevassa. Although not related to Micaiah, the light-magic-dealing leader of the Dawn Brigade, he was raised like a brother and considers her safety his top priority. He grows from boy to young man between "Path of Radiance" and "Radiant Dawn".

(GCN) Fire Emblem: Path of Radiance
(Wii) Fire Emblem: Radiant Dawn



SSBB Sticker Sothe.png Sothe
from Fire Emblem: Radiant Dawn
Bonus: [Flinch] Resistance +105
Usable by: All

Super Smash Bros. for Nintendo 3DS and Wii U

Sothe appears as a trophy in the Wii U version of Super Smash Bros. for Nintendo 3DS and Wii U.

SSBWU Trophy Sothe.png NA: Sothe is a member of the Dawn Brigade trying to free the people of Daein from imperial oppression. He uses his skills with a knife and as a thief to pursue this goal. He is very protective of Micaiah, another member of the Dawn Brigade. They are not blood related, but he looks up to her like an older sister.
PAL: Sothe is a member of the Dawn Brigade freedom fighters. With his well-honed dagger skills, he fights to free the people of Daein from the Begnion Empire. Though they aren't related by blood, he sees fellow Brigade member Micaiah as a sister, and is determined to protect her at all costs.

SSBWU console icon GCN.png Fire Emblem: Path of Radiance (10/2005) • SSBWU console icon Wii.png Fire Emblem: Radiant Dawn (11/2007)


Super Smash Bros. Ultimate

Sothe appears as a support spirit.

SSBU Spirit Sothe.png #660
Fire Emblem Series
Rank: ★★
Trait: Battering Items ↑
Increases the power of battering items.

Fire Emblem Cipher

Sothe is featured on eight cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Sothe

Normal SR+

TCGCipher B05-054SR.png

Guardian of Hope, Sothe


"To protect Micaiah... To live with her, this is why I've come so far. "
"I'm by your side. We'll... always be together.
Attack: 70 Support: 10 Range: 1 Deploy Cost: 5
Class: Whisper Tier: Advanced Class Change Cost: 3
Bane: [Trigger] [Once per turn] [Flip two bond cards] When an enemy is deployed, you may pay the cost, and if you do: Destroy that enemy. This skill can only be used on your opponent's turn.
Green Shadow of Protection: [Trigger] When this unit's attack or skill destroys an enemy, reveal the top card of your opponent's deck. You may choose to send it to the Retreat Area, or return it to the top of the deck.
Card #B05-054SR(+) • Artist: Tetsu Kurosawa
TCGCipher B05-055N.png Zephyr, Sothe


"I may be by myself, but I have something I can't lose. Micaiah..."
Attack: 50 Support: 10 Range: 1 Deploy Cost: 3
Class: Rogue Tier: Advanced Class Change Cost: 2
The Wind that Protects the Maiden: [Always] If you have an ally "Micaiah", this unit gains +20 attack.
Card #B05-055N • Artist: mattsun!

Normal Promo Pack 8

TCGCipher B05-056HN.png

Chivalrous Young Thief, Sothe


"We are the Dawn Brigade... We are here to take back what you stole."
"I'm... looking for someone.
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Thief Tier: Base Class Change Cost: --
Level Skill 2 Steel Knife: [Always] This unit's range becomes 1-2 and this unit gains +10 attack. (Level Skill 2 This skill becomes active while this unit's stack is at least 2)
Attack Support Thief Emblem: [Support] Reveal the top card of your opponent's deck. You may then place that card in their Retreat Area.
Card #B05-056HN, P08-008PR • Artist: Senri Kita (B05-056HN), Minori Fuyuzora (P08-008PR)
TCGCipher B17-067R.png Micaiah's Guardian, Sothe


"Day by day, I grow a little more. You might say I learned a thing or two while I was separated from Micaiah."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Rogue Tier: Advanced Class Change Cost: 3
Resisting Tyranny: [Activate] [Once per turn] Your opponent reveals the topmost card of their deck. If that card's deployment cost is 3 or higher, the until the end of the turn, all allies gain +10 attack.
The Dawn Brigade's Tactics: [Trigger] When this unit's attack destroys an enemy, until the end of the turn, all allies may attack enemies regardless of range.
Card #B17-067R • Artist: Niji Hayashi
TCGCipher B17-068N.png Boy Searching For His Family, Sothe


"I'm... Sothe. I'm... I'm a thief, but... I didn't come onboard this ship to steal anything."
Attack: 30 Support: 10 Range: 1 Deploy Cost: 1
Class: Thief Tier: Base Class Change Cost: --
Young Thief: [Activate] [Tap this unit] [Flip two bond cards] Your opponent chooses 1 card from their own hand, and sends it to the Retreat Area.
Attack Support Provision Emblem: [Support] [Flip one bond card] If you have 4 or fewer cards in your hand, you may pay the cost and if you do: Draw 1 card.
Card #B17-068N • Artist: Niji Hayashi
TCGCipher B20-054SR.png The Wind That Calls Dawn, Sothe


"Now if you want to stand in our way, I'm prepared to cut you down."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Whisper Tier: Advanced Class Change Cost: 2
A Blade From the Dark: [Activate] [Once per turn] [Tap this unit] [Flip one bond card]< Choose 1 of your opponent's Orbs, and reveal it. Destroy that Orb. If this unit has Class Changed in this turn, send that Orb to the Retreat Area instead of destroying it.
Flashing Wind of Disastrous Judgement: [Always] During your opponent's turn, all Leveled Up allies cannot be destroyed by the effects of skills.
Card #B20-054SR • Artist: Azusa
TCGCipher B20-055N.png Boy Thief of Nevassa, Sothe


"When are you going to start treating me like an adult?"
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Thief Tier: Base Class Change Cost: --
Sister-Protecting Lad: [Always] Allied "Micaiah" gains +10 attack.
Attack Support Thief Emblem: [Support] [Flip one bond card] Reveal the topmost card of your opponent's Deck. You may send that card to the Retreat Area.
Card #B20-055N • Artist: Azusa
TCGCipher B22-056HN.png Dawn Brigade's Wind Protection, Sothe


"We must go to the desert to meet our destiny."
Attack: 70 Support: 10 Range: 1 Deploy Cost: 4
Class: Rogue Tier: Advanced Class Change Cost: 3
The Wind that Blows at Dawn: [Special] If a total of 5 or more cards are stacked with your Main Character, the Deployment Cost of this card is reduced by 2.
Maiden-Protecting Blade: [Always] If this unit is in the same area as allied "Micaiah", this unit gains +10 attack.
Card #B22-056HN • Artist: Minori Fuyuzora
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Sothe .

Flavor text

This section has been marked as a stub. Please help improve the page by adding information.

Game Text
Radiant Dawn
A member of the Dawn Brigade. He is like a brother to Micaiah, and his search for her led him to meet Ike and fight in the Mad King's war. He is an orphan of Nevassa's streets.
Hero from beyond Elyos adopted by
Micaiah as a younger brother.

A young freedom fighter with the
Dawn Brigade resistance group.

Though unrelated to Micaiah, he
loved her as his adopted sister.

Appears in Path of Radiance and
Radiant Dawn.



(Sothe: Zephyr)
A thief for the Dawn Brigade. He generally
shows little interest in others but tends to be
overprotective of Micaiah, who's like a sister
to him. Appears in Fire Emblem: Radiant Dawn.
(登場:『ファイアーエムブレム 暁の女神』)
(Sothe: Rushing Dawn)
A thief for the Dawn Brigade wearing a disguise
in celebration of masked gentleman thieves.
Appears in Fire Emblem: Radiant Dawn.
(登場:『ファイアーエムブレム 暁の女神』)


  • In the NTSC-U version of Super Smash Bros. Brawl, Sothe's trophy states that he is a swordsman – this is false, as Sothe wields knives and daggers, never wielding swords in any capacity. This erroneous description was not present in the Japanese version and is corrected in the PAL version.
  • Although Sothe is a mandatory character to select for the Tower of Guidance team and needs to stay alive until that point, he is not required to be deployed during the tower chapters (whereas he is force deployed in all other chapters), and his defeat in said chapters will not result in a Game Over.
  • According to Tellius Recollection, Sothe was designed with an apparent age of 14 in Path of Radiance[3] and 17 in Radiant Dawn.[1]

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes


Potentially from the English sooth meaning "truth" or "true".



Officially romanized as Sothe. Likely from Sotheby (サザビー).











Used in Super Smash Bros. Ultimate.



Used in Fire Emblem Heroes.



Suth, an alteration of the English name; used in Super Smash Bros. Ultimate.



Sothe; used in the Super Smash Bros. series.

Traditional Chinese


Sothe; used in Heroes and Super Smash Bros. Ultimate.


Official artwork


Path of Radiance

Radiant Dawn

Heroes artwork

Other appearances


  1. 1.0 1.1 FE RD: Sothe Character Profile (P. 43) Translation | kantopia,, Retrieved: 31 March 2018
  2. 2.0 2.1 2.2 Voice Of Sothe - Fire Emblem | Behind The Voice Actors,, Retrieved: 31 March 2018
  3. FE PoR: Sothe Character Profile (P. 107) Translation | kantopia,, Retrieved: 31 March 2018
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted Tower • Endgame: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (1) • E: Rebirth (2) • E: Rebirth (3) • E: Rebirth (4) • E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map
Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshAskrBrunoDagrEirEitriElmEmblaFáfnirFehFehnixFjormFreyjaFreyrGanglötGullveigGunnthráGustavHeiðrHelHelbindiHenrietteHrídLaegjarnLaevateinLetiziaLífLokiMirabilisMúspellNerþuzNiflNjörðrNóttÓtrPeonyPlumeriaReginnSeiðrSharenaSummonerSurtrThórrThrasirTriandraVeronicaYlgrYmir
SDatBoL, MotE, NMotE AbelAstramAthenaBantuBarstCaedaCainCamusCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXane
Shadows of Valentia AlmAtlasBerkutBoeyBrigand BossCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayKamuiKliffLeonLukasLuthierMaeMathildaMilaPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLeifLifisMareetaMirandaNannaOlwenOsianReinhardtRonanSaiasSalemSaraTanyaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusNarcianNiimePercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFarinaFioraFlorinaGuyHawkeyeHeathHectorJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKjelleLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVirionWalhartYarneYen'fay
Fates AreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGaronGunterHanaHansHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
Engage AlearAlfredCélineChloéEtieLumera
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present
Paralogues 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein?
Xenologues 1: Detached Princess • 2: The Brink of Chaos • 3: The People's Hero • 4: Whispers of Death • 5: Heavenly Witness
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimr)
Groups, objects, and concepts BreidablikCurse DirectiveOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether RaidsBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSpecial Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee