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Unused content in Fire Emblem: Radiant Dawn

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Numerous pieces of unused content have been found within the game data of Fire Emblem: Radiant Dawn.

Text


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Unused names

There are several character/unit name strings which go unused.

  • Map 5 Enemy (Japanese: MAP5敵 Map 5 Enemy; file name MPID_MAP5_ENEMY) is listed between the Feral One enemy name and Pugo. It may have been a placeholder label for generic enemies in Part 1 Chapter 4, the game's fifth map.
  • Ferere (Japanese: フェリーレ Ferire; file name MPID_FERERE) is listed before Anna. This is a straight translation of the Crimean territory of Felirae, ruled by Ludveck, and may have been intended for generic soldiers in Part 2. This name is also found as the file name of a duplicate of the male dummy portrait.

Several unused name strings effectively only exist in the Japanese script, because the localization edited them out and replaced them with the word "dummy".

  • デント Dent (file name MPID_DENT) is listed between Numida and the "Grandfather" NPC name. This name is also found as the file name of a duplicate of the male dummy portrait.
  • タバサ Tabitha (file name MPID_TABASA) is listed between Nico and Alder. This name has no associated portrait.
  • ネイベ Naybe (file name MPID_NABE) is listed after Alder. This name is also found as the file name of a duplicate of the female dummy portrait.
  • ヤロミ Yaromi (file name MPID_LALOMI) is listed after Naybe and before Ferere. This name is also found as the file name of a duplicate of the male dummy portrait.
  • グリツ Gritz (file name MPID_GRITZ) is listed between Almedha and Lehran. This name is also found as the file name of a duplicate of the male dummy portrait.

Items


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Skills


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Hidden skills

Like Path of Radiance, Radiant Dawn uses a series of hidden skills to manage character attributes. These have Japanese text strings and file names associated with them, but no localized text strings. The player will never see any evidence of these skills other than the effects they cause in normal gameplay.

Japanese name File name Effect
主人公
Protagonist
MSID_HERO Assigned to the party's current commander. Gives them the ability to Order and Direct.[1]
女性
Woman
MSID_FEMALE Assigned to female units.[1]
上級職
Superior Class
MSID_HIGHER Assigned to units in advanced classes.[1]
最上級職
Most Superior Class
MSID_HIGHEST Assigned to units in third-tier advanced classes.[1]
化身職
Incarnating Class
MSID_ANIMALIZE Assigned to laguz units in their unshifted state. Provides the transformation gauge increase functions.[1]
化身中
Incarnation
MSID_LYCANTHROPE Assigned to laguz units in their shifted state. Provides the transformation gauge's functions for shifted laguz.[1]
化身固定
Fixed Incarnation
MSID_FIXEDBEAST Assigned to enemy Feral Ones. Enables their permanent shifted state.[1]
半化身固定
Fixed Half-Incarnation
MSID_FIXEDHALFBEAST Assigned to Volug in Part 1. Enables his permanent half-shifted state and inability to revert.[1]
ボス
Boss
MSID_BOSS Assigned to enemy bosses.[1]
ラスボス
Last Boss
MSID_FINALBOSS Assigned to the bosses Lekain, Dheginsea, Sephiran, and Ashera. Allows them to use Judge attacks.[1]
飛行系
Flying Type
MSID_FLY Assigned to flier units.[1]
魔道系
Magic Type
MSID_MAGE Assigned to magic units. Prevents them from equipping the Imbue skill.[1]
村破壊
Village Destruction
MSID_VILLAGEDESTROY Assigned to Bandits. Enables them to destroy buildings.[1]
クライマー
Climber
MSID_CLIMBER Assigned to members of certain infantry classes. Enables them to climb gap terrain.[1]
シュート
Shoot
MSID_SHOOT Assigned to Archers, Snipers, and Marksmen. Enables them to use ballistae.[1]
鍵無料
Key-free
MSID_KEYFREE Assigned to Thieves, Rogues, and Whispers. Enables them to open doors and chests without using keys.[1]
鍵50
Key-free
MSID_KEY50 Assigned to Volke. Enables his ability to unlock doors and chests in exchange for automatically taking 50 gold out of the player's total funds.[1]
埋宝探索
Buried Treasure Hunt
MSID_THUNT Assigned to Thieves, Rogues, and Whispers. Enables their 50% chance of finding hidden treasure.[1]
ワープ移動
Warp Move
MSID_WARPMOVE Assigned to Spirits. One of two skills which enables their ability to warp themselves across the map and attack.[1]
クイックワープ
Quick Warp
MSID_QUICKWARP Assigned to Spirits. One of two skills which enables their ability to warp themselves across the map and attack.[1]
外側射程+1
Exterior Range +1
MSID_EXPANDRANGEO_1 Assigned to Marksmen. Enables their +1 range boost when wielding standard bows.[1]
剣装備
Equip Sword
MSID_EQSWORD Enables the use of swords.[1]
槍装備
Equip Lance
MSID_EQLANCE Enables the use of lances.[1]
斧装備
Equip Axe
MSID_EQAXE Enables the use of axes.[1]
弓装備
Equip Bow
MSID_EQBOW Enables the use of bows.[1]
弩装備
Equip Crossbow
MSID_EQBALLISTA Assigned to Warriors, Reavers, Snipers, and Marksmen. Enables the use of crossbows.[1]
短刀装備
Equip Knife
MSID_EQKNIFE Enables the use of knives.[1]
打撃装備
Equip Strike
MSID_EQBLOW Enables the use of strikes.[1]
光装備
Equip Light
MSID_EQLIGHT Enables the use of light magic.[1] Same name and purpose as the Lumina skill from Path of Radiance, except that it is now hidden.
闇装備
Equip Darkness
MSID_EQDARK Enables the use of dark magic.[1]
杖装備
Equip Staff
MSID_EQROD Enables the use of staves.[1]
アイク専用装備
Equip Ike-Only
MSID_EQ_A Assigned to Ike. Enables the use of Ettard and Ragnell.[1]
ミスト専用装備
Equip Mist-Only
MSID_EQ_B Assigned to Mist. Enables the use of Florete.[1]
クリミア専用装備
Equip Crimea-Only
MSID_EQ_C Assigned to Elincia and Renning. Enables the use of Amiti.[1]
ミカヤ専用装備
Equip Micaiah-Only
MSID_EQ_D Assigned to Micaiah. Enables the use of Thani.[1]
サナキ専用装備
Equip Sanaki-Only
MSID_EQ_E Assigned to Sanaki. Enables the use of Cymbeline.[1]
セフェラン専用装備
Equip Cepheran-Only
MSID_EQ_F Assigned to Sephiran. Enables the use of Creiddylad.[1]
バルテロメ専用装備
Equip Valtelome-Only
MSID_EQ_G Assigned to Edward. Enables the use of Caladbolg.[1] Its name suggests that at some point a personal weapon was planned for Valtome, but when that did not happen, the slot was abandoned and later repurposed in localization for Edward.
-- MSID_EQ_H Assigned to Leonardo. Enables the use of Lughnasadh.[1] Present only in the NTSC-U and PAL versions.
-- MSID_EQ_I Assigned to Nolan. Enables the use of Tarvos.[1] Present only in the NTSC-U and PAL versions.
逆専用A装備不可
Reverse Exclusive A: Equip Disabled
MSID_EQ_REVA Unknown purpose.
逆専用B装備不可
Reverse Exclusive B: Equip Disabled
MSID_EQ_REVB Unknown purpose.
逆専用C装備不可
Reverse Exclusive C: Equip Disabled
MSID_EQ_REVC Unknown purpose.
弱点A
Weakness
MSID_WEAK_A Negates all damage from enemy attacks.[1] Unknown use.
アヒンサー
Ahimsa
MSID_AHIMSA The user will not attack their enemy, but the enemy will still attack them.[1] Possibly related to the game's morals system.
必殺アップ
Critical Up
MSID_CRITRISE Unknown purpose.
無敵
Invincible
MSID_INVINCIBILITY The user cannot be attacked.[1] Possibly used by the boss Ashera while her auras are still alive.
不死身
Undying
MSID_IMMORTAL Assigned to the boss Ashera. Allows her to survive all killing blows with 1 HP.[1]
絶対守護
Absolute Guard
MSID_ABSGUARD Assigned to the four enemy Spirits adjacent to Sephiran in the fourth stage of the Part 4 Endgame. An enhanced version of the Guard skill that will redirect all attacks aimed at Sephiran as long as at least one of these Spirits is still alive.[1]
同行(生)
Companions (Living)
MSID_LIVE_PARTY Unknown purpose.
同行(主)
Companions (Primary)
MSID_MAIN_PARTY Unknown purpose.
同行(副)
Companions (Secondary)
MSID_SUB_PARTY Unknown purpose.
同行(特)
Companions (Special)
MSID_CUSTOM_PARTY Unknown purpose.
同行(青以外)
Companions (Other Than Blue)
MSID_OTHER_PARTY Unknown purpose.
オンマップ専用
Exclusively On Map
MSID_ONMAP Assigned to all enemy Spirits. Forces all fights with its user into the map-only animation mode.[1]
中型タイプ
Medium-Sized Type
MSID_MIDDLE Assigned to the boss Ashera and her auras. Gives them the low, fixed camera angle used for their battle scenes.[1]
大型タイプ
Large-Sized Type
MSID_LARGE Assigned to the boss Dheginsea. Gives him the wide, fixed camera angle used for his battle scenes.[1]
外見変更
Appearance Change
MSID_LOOKSCHANGE Assigned to Lucia from the Part 2 Endgame onward. Changes her portrait to the short-haired variant.[1] May also be present on Micaiah, Ike, and Sothe after promotion.
イベントCC
Event Class Change
MSID_EVENT_CC Assigned to Micaiah, Sothe, and Ike. Prevents these units from promoting normally through item use or experience gain, leaving their promotions strictly to story events.[1]
トライアングルA
Triangle A
MSID_TRI_A Assigned to Elincia, Marcia, Tanith, and Sigrun. Enables their Triangle Attack.[1]
トライアングルB
Triangle B
MSID_TRI_B Assigned to Oscar, Boyd, and Rolf. Enables their Triangle Attack.[1]
トライアングルC
Triangle C
MSID_TRI_C Another skill intended to enable Triangle Attacks.[1] Presumably unused given the lack of a third Triangle Attack group.
ユンヌのオーラ
Yune's Aura
MSID_AURA_YUNE Assigned to Ike when inflicting the final blow on Ashera in the fifth part of the Part 4 Endgame. Applies the blue flame effect to him and Ragnell; if hacked onto other units, it will only apply the flame to their swords, and will bind-pose units who use anything other than swords.[1]

Graphics


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Character portraits

Radiant Dawn stores each of its portrait as a file containing a set of up to 15 textures: the full body size, the bust size used for unit stat screens and certain cutscenes, and the miniature size used for the pop-up HP bars when hovering over units with the cursor, as well as separate animation frames for eye and mouth movement. Unless otherwise stated, unused portraits also have all of these parts.

The localization contains two versions of each portrait: the original size displayed when playing in 4:3 screen mode, and narrower versions used when playing in 16:9 widescreen, which are stored on the disc in the separate /wide directory. Every portrait has both an original size and a wide variant, including unused ones.

Portrait dummy male fe10.png
Paths:
face\DUMMY.cms
face\DUMMY1.cms
face\DUMMY2.cms
face\XXXXX1.cms
face\XXXXX2.cms
face\DENT.cms
face\FERERE.cms
face\GRITZ.cms
face\LALOMI.cms
A placeholder portrait, which is a variant of one of the standard male civilian NPC portraits. There are many duplicates of this one, often associated with names for unused characters. The majority of copies of it have fully assembled faces rather than separate eye and mouth frames.
Portrait dummy female fe10.png
Paths:
face\OLTINA.cms
face\NABE.cms
Another placeholder, which is a variant of one of the standard female civilian NPC portraits

Characters


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Classes


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Maps


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Debug map


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Sound and music

There exists an extensive collection of unused music in the game's sound/strm directory; out of the game's 172 music files, at least 63 are unused. Some of it is a series of alternate takes on songs which made it into the finished game, others are touched-up versions of songs from Path of Radiance, and a small few are entirely original compositions.

Full songs

File name Description Link
fe10_bgm_title_theme1_32k.brstm A slight variation of the game's Fire Emblem Theme, with different instrumentation. The version heard in the final game is at the file name fe10_bgm_sys_title1_32k.brstm. 1
fe10_fe_theme_E3_32k.brstm An arrangement of the Fire Emblem Theme that is completely different from the final version, bearing more of a resemblance to that of Genealogy of the Holy War. Its name suggests it was composed for or played at an E3 event prior to the game's release, but there is no known record of it being heard there. 1
fe10_map_00_44k.brstm An exact copy of "Echoes of Daybreak" with no changes. The original is found at fe10_bgm_map00_44k.brstm. --
fe10_map_07_32k.brstm An exact copy of "Ascent" with no changes. The original is found at fe10_bgm_map07_32k.brstm. --
fe10_map_08_32k.brstm Variant of "Hymn of the Righteous". The original is found at fe10_bgm_map08_32k.brstm. 1
fe10_bgm_btl_cp1_32k.brstm Variant of "To War". The original is found at fe10_bgm_btl_cp02_32k.brstm. 1
fe10_bgm_btl_cp3_32k.brstm Slight variant of "Dilemma". The original is found at fe10_bgm_btl_cp03_32k.brstm. 1
fe10_bgm_btl_cp04_32k.brstm
fe10_bgm_btl_cp4_32k.brstm
fe10_btl_cp04_32k.brstm
A set of slight variations of an unused enemy-phase battle theme. 1
2
3
fe10_bgm_btl_pl_wm1_32k.brstm Its name suggests that it was intended as a player phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown. 1
fe10_bgm_btl_cp_wm1_32k.brstm Its name suggests that it was intended as an enemy phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown. 1
fe10_bgm_btl_boss3_32k.brstm An unused boss battle theme. 1
fe10_bgm_evt_1_32k.brstm Slight variant of "Sephiran's Sorrow" with a slightly different looping point. The version used in-game is found at fe10_bgm_evt_cepheran_32k.brstm. --
fe10_bgm_evt_angry_cut1_32k.brstm Shorter cut of the track "Eyes of Rage". The version used in-game is found at fe10_bgm_evt_angry1_32k.brstm. 1
fe10_bgm_evt_barbarian1_32k.brstm Significantly longer variant of "Aesthetics of Deprivation". The version used in-game is found at fe10_bgm_evt_barbarian1_cut.brstm. 1
fe10_bgm_evt_caineghis_32k.brstm The song "Lion King Caineghis", ported directly from Path of Radiance. Likely a placeholder for the Radiant Dawn version of the song, "Caineghis, King of Lions", which is found at the file name fe10_bgm_evt_caineghis1_32k.brstm. 1
fe10_bgm_evt_desert_32k.brstm An entirely unused desert-related theme. 1
fe10_bgm_evt_dheginhansea_32k.brstm The song "A Trusted Ruler", ported directly from Path of Radiance. Likely a placeholder for the Radiant Dawn version of the song, "Tranquility of Goldoa", which is found at the file name fe10_bgm_evt_dhegin1_32k.brstm. 1
fe10_bgm_evt_enemy2_cut1_32k.brstm A much shorter cut of "No Word for Defeat". The version used in-game is found at fe10_bgm_evt_enemy2_32k.brstm. --
fe10_bgm_evt_happy_cut1_32k.brstm
fe10_bgm_evt_happy_cut2_32k.brstm
Two early versions of the song "Cats At Play", both with major differences in the instruments. The final version of the song is found at the file name fe10_bgm_evt_happy1_32k.brstm. 1
2
fe10_bgm_evt_izca_cut1.brstm Early version of "The Mind of Izuka". The version used in-game is found at fe10_bgm_evt_izca1_32k.brstm. 1
fe10_bgm_evt_meet1_32k.brstm An original melody. May have been an early recruitment theme, as the game's final recruitment theme, "Stalwarts Unite", has a very similar file name (fe10_bgm_evt_meet2_32k.brstm). 1
fe10_bgm_evt_mist1_32k.brstm A cutscene theme for Mist. A slightly updated version of the Path of Radiance song "Memory of Mom". 1
fe10_bgm_evt_naesala_32k.brstm
fe10_bgm_evt_naesala1_32k.brstm
Two variations on a theme song for Naesala, adapted from the Path of Radiance song "On Black Wings". 1
2
fe10_bgm_evt_night_32k.brstm
fe10_bgm_evt_night1_cut1_32k.brstm
fe10_evt_night1_cut1_32k.brstm
Related to the track "Darkness Eternal"; the used version is fe10_bgm_evt_night1_32k.brstm. The former is a different version, while the latter is an exact duplicate. 1
fe10_bgm_evt_sanaki_32k.brstm The song "A Messenger", ported directly from Path of Radiance. Likely a placeholder for the Radiant Dawn version of the song, "Empress Sanaki", which is found at the file name fe10_bgm_evt_sanaki1_32k.brstm. 1
fe10_bgm_evt_speech_cut1_32k.brstm
fe10_bgm_evt_speech_cut2_32k.brstm
Portions of the song "Revelation of Dawn". The former is its first half, while the latter is its second half, and both slightly vary in instruments. The used version is fe10_bgm_evt_speech1_32k.brstm. 1
1
fe10_bgm_evt_tension_cut.brstm Variant of "Tension". The used version is fe10_bgm_evt_tension1_32k.brstm. 1
fe10_bgm_evt_tibarn_32k.brstm
fe10_bgm_evt_tibarn1_32k.brstm
Two copies of Tibarn's theme from Path of Radiance. 1
2
fe10_bgm_evt_yasuragi_cut1.brstm
fe10_bgm_evt_yasuragi1_32k.brstm
Variants of "At Peace". The used version is fe10_bgm_evt_yasuragi_32k.brstm. 1 2
fe10_bgm_map_01_32k.brstm Variant of "Road of Sorrow". The version used in-game is found at fe10_bgm_map09_32k.brstm. 1
fe10_bgm_map_02_32k.brstm Variant of "Dark Traveler". The version used in-game is found at fe10_bgm_map02_32k.brstm. --
fe10_bgm_map_04_32k.brstm Variant of "A Gathering of Storms". The version used in-game is found at fe10_bgm_map04_32k.brstm. 1
fe10_bgm_map_05_32k.brstm Variant of "Proud Fight". The version used in-game is found at fe10_bgm_map05_32k.brstm. 1
fe10_bgm_map_09_32k.brstm Variant of "Echoes of Daybreak". The original is found at fe10_bgm_map00_44k.brstm. 1
fe10_bgm_map_extra_32k.brstm
fe10_bgm_mapextra_32k.brstm
Two versions of an arrangement of Alm's near-victory map theme from Fire Emblem Gaiden. There is very little difference between the two. These suggest that Trial Maps were planned at some stage in development, judging from both its name and the tradition of reusing songs from older Fire Emblem games in Trial Map mode. 1
fe10_bgm_map_win1_32k.brstm Updated arrangement of "Victory is Near" from Path of Radiance. 1
fe10_bgm_mov_gop1_32k.brstm An early version of the medley accompanying the opening movie. It has significant instrument differences and the song choices are different after the "Eternal Bond" portion. 1
fe10_bgm_sys_1_32k.brstm
fe10_bgm_sys_select1_32k.brstm
Multiple variants of the same entirely unused melody. The second version's file name groups it with the battle preparations themes, suggesting that this may have been its purpose 1
2
fe10_bgm_evt_gmap_32k.brstm Variant of "Neutiquam Erro".The version used in-game is found at fe10_bgm_sys_gmap_32k.brstm. 1
fe10_bgm_sys_kyoten_32k.brstm Presumably intended as a base theme; the file name matches the Japanese 拠点 base. 1
fe10_bgm_sys_mikatasibou_32k.brstm Slight variant of "Fading Embers". The version used in-game is found at fe10_bgm_sys_dead1_32k.brstm. 1
fe10_bgm_sys_shujinkousibou_32k.brstm Slight variant of "Praise the Fallen". The version used in-game is found at fe10_bgm_sys_dead2_32k.brstm. --

Turn fanfare

File name Description Link
fanfare.32.brstm The race-starting fanfare from Mario Kart: Double Dash!!. Presumably a very early placeholder. --
fe10_bgm_phase_cp00_32k.brstm Variant of the bandit enemy-phase fanfare. The version used in the finished game is found at fe10_bgm_phase11_32K.brstm. --
fe10_bgm_phase_pl00_32k.brstm Variant of the Daein army's player-phase fanfare. The version used in the finished game is found at fe10_bgm_phase3_32K.brstm. --
fe10_bgm_phase1_32K.brstm This fanfare sounds like it would have been a player-phase fanfare. --
fe10_bgm_phase6_32K.brstm This fanfare sounds like it would have been a player-phase fanfare. --
fe10_bgm_phase12_32K.brstm This fanfare sounds like it would have been a player-phase fanfare. --
fe10_bgm_phase15_32K.brstm This fanfare sounds like it would have been a NPC-phase fanfare. --
fe10_bgm_phase16_32K.brstm This fanfare sounds like it would have been a NPC-phase fanfare. --
fe10_bgm_phase17_32K.brstm This fanfare sounds like it would have been a player- or NPC-phase fanfare. --
fe10_bgm_phase19_32K.brstm This fanfare sounds like it would have been a player-phase fanfare. --

Other sound files

File name Description Link
DUMMY.brstm Exactly one second of silence. --

References

Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarn
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp powder
Related topics List of regional version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline
Preliminary data and content
Pre-release information Shadow Dragon NESGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeFire EmblemThe Sacred StonesPath of RadianceRadiant DawnShadow Dragon DSNew Mystery of the EmblemAwakeningFates
Unused content Shadow Dragon NESGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeFire EmblemThe Sacred StonesPath of RadianceRadiant DawnShadow Dragon DSNew Mystery of the EmblemAwakeningFates
Prototype builds Fire Emblem prototype build 0205Fire Emblem prototype build 0219The Sacred Stones prototype
Other Fire Emblem 64Fire Emblem Wii