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Unused content in Fire Emblem: Radiant Dawn
Numerous pieces of unused content have been found within the game data of Fire Emblem: Radiant Dawn.
Text
This section has been marked as a stub. Please help improve the page by adding information.
Unused names
There are several character/unit name strings which go unused.
- Map 5 Enemy (Japanese: MAP5敵 Map 5 Enemy; file name MPID_MAP5_ENEMY) is listed between the Feral One enemy name and Pugo. It may have been a placeholder label for generic enemies in Part I, Chapter 4, the game's fifth map.
- Ferere (Japanese: フェリーレ Ferire; file name MPID_FERERE) is listed before Anna. This is a straight translation of the Crimean territory of Felirae, ruled by Ludveck, and may have been intended for generic soldiers in Part 2. This name is also found as the file name of a duplicate of the male dummy portrait.
Several unused name strings effectively only exist in the Japanese script, because the localization edited them out and replaced them with the word "dummy".
- デント Dent (file name MPID_DENT) is listed between Numida and the "Grandfather" NPC name. This name is also found as the file name of a duplicate of the male dummy portrait.
- タバサ Tabitha (file name MPID_TABASA) is listed between Nico and Alder. This name has no associated portrait.
- ネイベ Naybe (file name MPID_NABE) is listed after Alder. This name is also found as the file name of a duplicate of the female dummy portrait.
- ヤロミ Yaromi (file name MPID_LALOMI) is listed after Naybe and before Ferere. This name is also found as the file name of a duplicate of the male dummy portrait.
- グリツ Gritz (file name MPID_GRITZ) is listed between Almedha and Lehran. This name is also found as the file name of a duplicate of the male dummy portrait.
Items
This section has been marked as a stub. Please help improve the page by adding information.
Icon | Weapon name | Rank | Might | Weight | Hit | Crit | Range | Uses | Worth | Exp | Description Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
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Slim Lance | ![]() |
3 | 4 | 95 | 5 | 1 | 35 | 490 | 1 | A lightweight lance that's easy to wield. It has a slightly improved chance to land a critical hit. (Internal name: DELICATELANCE) |
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Frey Bomb | Item | -- | -- | -- | -- | -- | 1 | 500 | -- | ?? (Internal name: FREYRBOMB) |
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Laguz Stone | Item | -- | -- | -- | -- | -- | 1 | 4,000 | -- | An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. (Internal name: CHANGESTONE) |
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Warp Powder | Item | -- | -- | -- | -- | -- | -- | 10,000 | -- | IF THIS APPEARS IT'S A BUG. REPORT IT. (Internal name: WARPPOWDER) |
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Wild Stone | Item | -- | -- | -- | -- | -- | -- | 6,000 | -- | ?? Cannot be used at all and has no functionality programmed. (Internal name: ??) |
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Tempest | Item | -- | -- | -- | -- | -- | -- | ?? | -- | ?? Intended to teach Tempest, a skill that no longer exists in Radiant Dawn. Has no functionality programmed. |
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Serenity | Item | -- | -- | -- | -- | -- | -- | ?? | -- | ?? Intended to teach Serenity, a skill that no longer exists in Radiant Dawn. Has no functionality programmed. |
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Laguzguard | Item | -- | -- | -- | -- | -- | 1 | ?? | -- | ?? Intended to be a skill scroll version of the Laguzguard |
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Beorcguard | Item | -- | -- | -- | -- | -- | 1 | ?? | -- | ?? Intended to be a skill scroll version of the Beorcguard |
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Full Guard | Item | -- | -- | -- | -- | -- | 1 | ?? | -- | ?? Intended to be a skill scroll version of the Full Guard. Probably left unused due to Nullify becoming a defined skill. |
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Knight Ward | Item | -- | -- | -- | -- | -- | 1 | ?? | -- | ?? Has no functionality programmed. |
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Troop Scroll | Item | -- | -- | -- | -- | -- | 1 | ?? | -- | ?? Intended to be a skill scroll version of the Knight Ring. Probably left unused due to Canto becoming a defined skill. |
Skills
This section has been marked as a stub. Please help improve the page by adding information.
Hidden skills
Like Path of Radiance, Radiant Dawn uses a series of hidden skills to manage character attributes. These have Japanese text strings and file names associated with them, but no localized text strings. The player will never see any evidence of these skills other than the effects they cause in normal gameplay.
Japanese name | File name | Effect |
---|---|---|
主人公 Protagonist |
MSID_HERO | Assigned to the party's current commander. Gives them the ability to Order and Direct.[1] |
女性 Woman |
MSID_FEMALE | Assigned to female units.[1] |
上級職 Superior Class |
MSID_HIGHER | Assigned to units in advanced classes.[1] |
最上級職 Most Superior Class |
MSID_HIGHEST | Assigned to units in third-tier advanced classes.[1] |
化身職 Incarnating Class |
MSID_ANIMALIZE | Assigned to laguz units in their unshifted state. Provides the transformation gauge increase functions.[1] |
化身中 Incarnation |
MSID_LYCANTHROPE | Assigned to laguz units in their shifted state. Provides the transformation gauge's functions for shifted laguz.[1] |
化身固定 Fixed Incarnation |
MSID_FIXEDBEAST | Assigned to enemy Feral Ones. Enables their permanent shifted state.[1] |
半化身固定 Fixed Half-Incarnation |
MSID_FIXEDHALFBEAST | Assigned to Volug in Part 1. Enables his permanent half-shifted state and inability to revert.[1] |
ボス Boss |
MSID_BOSS | Assigned to enemy bosses.[1] |
ラスボス Last Boss |
MSID_FINALBOSS | Assigned to the bosses Lekain, Dheginsea, Sephiran, and Ashera. Allows them to use Judge attacks.[1] |
飛行系 Flying Type |
MSID_FLY | Assigned to flier units.[1] |
魔道系 Magic Type |
MSID_MAGE | Assigned to magic units. Prevents them from equipping the Imbue skill.[1] |
村破壊 Village Destruction |
MSID_VILLAGEDESTROY | Assigned to Bandits. Enables them to destroy buildings.[1] |
クライマー Climber |
MSID_CLIMBER | Assigned to members of certain infantry classes. Enables them to climb gap terrain.[1] |
シュート Shoot |
MSID_SHOOT | Assigned to Archers, Snipers, and Marksmen. Enables them to use ballistae.[1] |
鍵無料 Key-free |
MSID_KEYFREE | Assigned to Thieves, Rogues, and Whispers. Enables them to open doors and chests without using keys.[1] |
鍵50 Key-free |
MSID_KEY50 | Assigned to Volke. Enables his ability to unlock doors and chests in exchange for automatically taking 50 gold out of the player's total funds.[1] |
埋宝探索 Buried Treasure Hunt |
MSID_THUNT | Assigned to Thieves, Rogues, and Whispers. Enables their 50% chance of finding hidden treasure.[1] |
ワープ移動 Warp Move |
MSID_WARPMOVE | Assigned to Spirits. One of two skills which enables their ability to warp themselves across the map and attack.[1] |
クイックワープ Quick Warp |
MSID_QUICKWARP | Assigned to Spirits. One of two skills which enables their ability to warp themselves across the map and attack.[1] |
外側射程+1 Exterior Range +1 |
MSID_EXPANDRANGEO_1 | Assigned to Marksmen. Enables their +1 range boost when wielding standard bows.[1] |
剣装備 Equip Sword |
MSID_EQSWORD | Enables the use of swords.[1] |
槍装備 Equip Lance |
MSID_EQLANCE | Enables the use of lances.[1] |
斧装備 Equip Axe |
MSID_EQAXE | Enables the use of axes.[1] |
弓装備 Equip Bow |
MSID_EQBOW | Enables the use of bows.[1] |
弩装備 Equip Crossbow |
MSID_EQBALLISTA | Assigned to Warriors, Reavers, Snipers, and Marksmen. Enables the use of crossbows.[1] |
短刀装備 Equip Knife |
MSID_EQKNIFE | Enables the use of knives.[1] |
打撃装備 Equip Strike |
MSID_EQBLOW | Enables the use of strikes.[1] |
光装備 Equip Light |
MSID_EQLIGHT | Enables the use of light magic.[1] Same name and purpose as the Lumina skill from Path of Radiance, except that it is now hidden. |
闇装備 Equip Darkness |
MSID_EQDARK | Enables the use of dark magic.[1] |
杖装備 Equip Staff |
MSID_EQROD | Enables the use of staves.[1] |
アイク専用装備 Equip Ike-Only |
MSID_EQ_A | Assigned to Ike. Enables the use of Ettard and Ragnell.[1] |
ミスト専用装備 Equip Mist-Only |
MSID_EQ_B | Assigned to Mist. Enables the use of Florete.[1] |
クリミア専用装備 Equip Crimea-Only |
MSID_EQ_C | Assigned to Elincia and Renning. Enables the use of Amiti.[1] |
ミカヤ専用装備 Equip Micaiah-Only |
MSID_EQ_D | Assigned to Micaiah. Enables the use of Thani.[1] |
サナキ専用装備 Equip Sanaki-Only |
MSID_EQ_E | Assigned to Sanaki. Enables the use of Cymbeline.[1] |
セフェラン専用装備 Equip Cepheran-Only |
MSID_EQ_F | Assigned to Sephiran. Enables the use of Creiddylad.[1] |
バルテロメ専用装備 Equip Valtelome-Only |
MSID_EQ_G | Assigned to Edward. Enables the use of Caladbolg.[1] Its name suggests that at some point a personal weapon was planned for Valtome, but when that did not happen, the slot was abandoned and later repurposed in localization for Edward. |
-- | MSID_EQ_H | Assigned to Leonardo. Enables the use of Lughnasadh.[1] Present only in the NTSC-U and PAL versions. |
-- | MSID_EQ_I | Assigned to Nolan. Enables the use of Tarvos.[1] Present only in the NTSC-U and PAL versions. |
逆専用A装備不可 Reverse Exclusive A: Equip Disabled |
MSID_EQ_REVA | Unknown purpose. |
逆専用B装備不可 Reverse Exclusive B: Equip Disabled |
MSID_EQ_REVB | Unknown purpose. |
逆専用C装備不可 Reverse Exclusive C: Equip Disabled |
MSID_EQ_REVC | Unknown purpose. |
弱点A Weakness |
MSID_WEAK_A | Negates all damage from enemy attacks.[1] Unknown use. |
アヒンサー Ahimsa |
MSID_AHIMSA | The user will not attack their enemy, but the enemy will still attack them.[1] Possibly related to the game's morals system. |
必殺アップ Critical Up |
MSID_CRITRISE | Unknown purpose. |
無敵 Invincible |
MSID_INVINCIBILITY | The user cannot be attacked.[1] Possibly used by the boss Ashera while her auras are still alive. |
不死身 Undying |
MSID_IMMORTAL | Assigned to the boss Ashera. Allows her to survive all killing blows with 1 HP.[1] |
絶対守護 Absolute Guard |
MSID_ABSGUARD | Assigned to the four enemy Spirits adjacent to Sephiran in the fourth stage of the Part IV, Endgame. An enhanced version of the Guard skill that will redirect all attacks aimed at Sephiran as long as at least one of these Spirits is still alive.[1] |
同行(生) Companions (Living) |
MSID_LIVE_PARTY | Unknown purpose. |
同行(主) Companions (Primary) |
MSID_MAIN_PARTY | Unknown purpose. |
同行(副) Companions (Secondary) |
MSID_SUB_PARTY | Unknown purpose. |
同行(特) Companions (Special) |
MSID_CUSTOM_PARTY | Unknown purpose. |
同行(青以外) Companions (Other Than Blue) |
MSID_OTHER_PARTY | Unknown purpose. |
オンマップ専用 Exclusively On Map |
MSID_ONMAP | Assigned to all enemy Spirits. Forces all fights with its user into the map-only animation mode.[1] |
中型タイプ Medium-Sized Type |
MSID_MIDDLE | Assigned to the boss Ashera and her auras. Gives them the low, fixed camera angle used for their battle scenes.[1] |
大型タイプ Large-Sized Type |
MSID_LARGE | Assigned to the boss Dheginsea. Gives him the wide, fixed camera angle used for his battle scenes.[1] |
外見変更 Appearance Change |
MSID_LOOKSCHANGE | Assigned to Lucia from the Part II, Endgame onward. Changes her portrait to the short-haired variant.[1] May also be present on Micaiah, Ike, and Sothe after promotion. |
イベントCC Event Class Change |
MSID_EVENT_CC | Assigned to Micaiah, Sothe, and Ike. Prevents these units from promoting normally through item use or experience gain, leaving their promotions strictly to story events.[1] |
トライアングルA Triangle A |
MSID_TRI_A | Assigned to Elincia, Marcia, Tanith, and Sigrun. Enables their Triangle Attack.[1] |
トライアングルB Triangle B |
MSID_TRI_B | Assigned to Oscar, Boyd, and Rolf. Enables their Triangle Attack.[1] |
トライアングルC Triangle C |
MSID_TRI_C | Another skill intended to enable Triangle Attacks.[1] Presumably unused given the lack of a third Triangle Attack group. |
ユンヌのオーラ Yune's Aura |
MSID_AURA_YUNE | Assigned to Ike when inflicting the final blow on Ashera in the fifth part of the Part IV, Endgame. Applies the blue flame effect to him and Ragnell; if hacked onto other units, it will only apply the flame to their swords, and will bind-pose units who use anything other than swords.[1] |
Graphics
This section has been marked as a stub. Please help improve the page by adding information.
Character portraits
Radiant Dawn stores each of its portrait as a file containing a set of up to 15 textures: the full body size, the bust size used for unit stat screens and certain cutscenes, and the miniature size used for the pop-up HP bars when hovering over units with the cursor, as well as separate animation frames for eye and mouth movement. Unless otherwise stated, unused portraits also have all of these parts.
The localization contains two versions of each portrait: the original size displayed when playing in 4:3 screen mode, and narrower versions used when playing in 16:9 widescreen, which are stored on the disc in the separate /wide directory. Every portrait has both an original size and a wide variant, including unused ones.
Icons
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Classes
This section has been marked as a stub. Please help improve the page by adding information.
Maps
This section has been marked as a stub. Please help improve the page by adding information.
Debug map
This section has been marked as a stub. Please help improve the page by adding information.
Sound and music
There exists an extensive collection of unused music in the game's sound/strm directory; out of the game's 172 music files, at least 63 are unused. Some of it is a series of alternate takes on songs which made it into the finished game, others are touched-up versions of songs from Path of Radiance, and a small few are entirely original compositions.
Full songs
File name | Description | Link |
---|---|---|
fe10_bgm_title_theme1_32k.brstm | A slight variation of the game's Fire Emblem Theme, with different instrumentation. The version heard in the final game is at the file name fe10_bgm_sys_title1_32k.brstm. | 1 |
fe10_fe_theme_E3_32k.brstm | An arrangement of the Fire Emblem Theme that is completely different from the final version, bearing more of a resemblance to that of Genealogy of the Holy War. Its name suggests it was composed for or played at an E3 event prior to the game's release, but there is no known record of it being heard there. | 1 |
fe10_map_00_44k.brstm | An exact copy of "Echoes of Daybreak" with no changes. The original is found at fe10_bgm_map00_44k.brstm. | -- |
fe10_map_07_32k.brstm | An exact copy of "Ascent" with no changes. The original is found at fe10_bgm_map07_32k.brstm. | -- |
fe10_map_08_32k.brstm | Variant of "Hymn of the Righteous". The original is found at fe10_bgm_map08_32k.brstm. | 1 |
fe10_bgm_btl_cp1_32k.brstm | Variant of "To War". The original is found at fe10_bgm_btl_cp02_32k.brstm. | 1 |
fe10_bgm_btl_cp3_32k.brstm | Slight variant of "Dilemma". The original is found at fe10_bgm_btl_cp03_32k.brstm. | 1 |
fe10_bgm_btl_cp04_32k.brstm fe10_bgm_btl_cp4_32k.brstm fe10_btl_cp04_32k.brstm |
A set of slight variations of an unused enemy-phase battle theme. | 1 2 3 |
fe10_bgm_btl_pl_wm1_32k.brstm | Its name suggests that it was intended as a player phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown. | 1 |
fe10_bgm_btl_cp_wm1_32k.brstm | Its name suggests that it was intended as an enemy phase battle theme, as all the other enemy battle themes share the "btl_cp" name. The meaning of the "wm1" part is unknown. | 1 |
fe10_bgm_btl_boss3_32k.brstm | An unused boss battle theme. | 1 |
fe10_bgm_evt_1_32k.brstm | Slight variant of "Sephiran's Sorrow" with a slightly different looping point. The version used in-game is found at fe10_bgm_evt_cepheran_32k.brstm. | -- |
fe10_bgm_evt_angry_cut1_32k.brstm | Shorter cut of the track "Eyes of Rage". The version used in-game is found at fe10_bgm_evt_angry1_32k.brstm. | 1 |
fe10_bgm_evt_barbarian1_32k.brstm | Significantly longer variant of "Aesthetics of Deprivation". The version used in-game is found at fe10_bgm_evt_barbarian1_cut.brstm. | 1 |
fe10_bgm_evt_caineghis_32k.brstm | The song "Lion King Caineghis", ported directly from Path of Radiance. Likely a placeholder for the Radiant Dawn version of the song, "Caineghis, King of Lions", which is found at the file name fe10_bgm_evt_caineghis1_32k.brstm. | 1 |
fe10_bgm_evt_desert_32k.brstm | An entirely unused desert-related theme. | 1 |
fe10_bgm_evt_dheginhansea_32k.brstm | The song "A Trusted Ruler", ported directly from Path of Radiance. Likely a placeholder for the Radiant Dawn version of the song, "Tranquility of Goldoa", which is found at the file name fe10_bgm_evt_dhegin1_32k.brstm. | 1 |
fe10_bgm_evt_enemy2_cut1_32k.brstm | A much shorter cut of "No Word for Defeat". The version used in-game is found at fe10_bgm_evt_enemy2_32k.brstm. | -- |
fe10_bgm_evt_happy_cut1_32k.brstm fe10_bgm_evt_happy_cut2_32k.brstm |
Two early versions of the song "Cats At Play", both with major differences in the instruments. The final version of the song is found at the file name fe10_bgm_evt_happy1_32k.brstm. | 1 2 |
fe10_bgm_evt_izca_cut1.brstm | Early version of "The Mind of Izuka". The version used in-game is found at fe10_bgm_evt_izca1_32k.brstm. | 1 |
fe10_bgm_evt_meet1_32k.brstm | An original melody. May have been an early recruitment theme, as the game's final recruitment theme, "Stalwarts Unite", has a very similar file name (fe10_bgm_evt_meet2_32k.brstm). | 1 |
fe10_bgm_evt_mist1_32k.brstm | A cutscene theme for Mist. A slightly updated version of the Path of Radiance song "Memory of Mom". | 1 |
fe10_bgm_evt_naesala_32k.brstm fe10_bgm_evt_naesala1_32k.brstm |
Two variations on a theme song for Naesala, adapted from the Path of Radiance song "On Black Wings". | 1 2 |
fe10_bgm_evt_night_32k.brstm fe10_bgm_evt_night1_cut1_32k.brstm fe10_evt_night1_cut1_32k.brstm |
Related to the track "Darkness Eternal"; the used version is fe10_bgm_evt_night1_32k.brstm. The former is a different version, while the latter is an exact duplicate. | 1 |
fe10_bgm_evt_sanaki_32k.brstm | The song "A Messenger", ported directly from Path of Radiance. Likely a placeholder for the Radiant Dawn version of the song, "Empress Sanaki", which is found at the file name fe10_bgm_evt_sanaki1_32k.brstm. | 1 |
fe10_bgm_evt_speech_cut1_32k.brstm fe10_bgm_evt_speech_cut2_32k.brstm |
Portions of the song "Revelation of Dawn". The former is its first half, while the latter is its second half, and both slightly vary in instruments. The used version is fe10_bgm_evt_speech1_32k.brstm. | 1 1 |
fe10_bgm_evt_tension_cut.brstm | Variant of "Tension". The used version is fe10_bgm_evt_tension1_32k.brstm. | 1 |
fe10_bgm_evt_tibarn_32k.brstm fe10_bgm_evt_tibarn1_32k.brstm |
Two copies of Tibarn's theme from Path of Radiance. | 1 2 |
fe10_bgm_evt_yasuragi_cut1.brstm fe10_bgm_evt_yasuragi1_32k.brstm |
Variants of "At Peace". The used version is fe10_bgm_evt_yasuragi_32k.brstm. | 1 2 |
fe10_bgm_map_01_32k.brstm | Variant of "Road of Sorrow". The version used in-game is found at fe10_bgm_map09_32k.brstm. | 1 |
fe10_bgm_map_02_32k.brstm | Variant of "Dark Traveler". The version used in-game is found at fe10_bgm_map02_32k.brstm. | -- |
fe10_bgm_map_04_32k.brstm | Variant of "A Gathering of Storms". The version used in-game is found at fe10_bgm_map04_32k.brstm. | 1 |
fe10_bgm_map_05_32k.brstm | Variant of "Proud Fight". The version used in-game is found at fe10_bgm_map05_32k.brstm. | 1 |
fe10_bgm_map_09_32k.brstm | Variant of "Echoes of Daybreak". The original is found at fe10_bgm_map00_44k.brstm. | 1 |
fe10_bgm_map_extra_32k.brstm fe10_bgm_mapextra_32k.brstm |
Two versions of an arrangement of Alm's near-victory map theme from Fire Emblem Gaiden. There is very little difference between the two. These suggest that Trial Maps were planned at some stage in development, judging from both its name and the tradition of reusing songs from older Fire Emblem games in Trial Map mode. | 1 |
fe10_bgm_map_win1_32k.brstm | Updated arrangement of "Victory is Near" from Path of Radiance. | 1 |
fe10_bgm_mov_gop1_32k.brstm | An early version of the medley accompanying the opening movie. It has significant instrument differences and the song choices are different after the "Eternal Bond" portion. | 1 |
fe10_bgm_sys_1_32k.brstm fe10_bgm_sys_select1_32k.brstm |
Multiple variants of the same entirely unused melody. The second version's file name groups it with the preparations themes, suggesting that this may have been its purpose | 1 2 |
fe10_bgm_evt_gmap_32k.brstm | Variant of "Neutiquam Erro".The version used in-game is found at fe10_bgm_sys_gmap_32k.brstm. | 1 |
fe10_bgm_sys_kyoten_32k.brstm | Presumably intended as a base theme; the file name matches the Japanese 拠点 base. | 1 |
fe10_bgm_sys_mikatasibou_32k.brstm | Slight variant of "Fading Embers". The version used in-game is found at fe10_bgm_sys_dead1_32k.brstm. | 1 |
fe10_bgm_sys_shujinkousibou_32k.brstm | Slight variant of "Praise the Fallen". The version used in-game is found at fe10_bgm_sys_dead2_32k.brstm. | -- |
Turn fanfare
File name | Description | Link |
---|---|---|
fanfare.32.brstm | The race-starting fanfare from Mario Kart: Double Dash!!. Presumably a very early placeholder. | -- |
fe10_bgm_phase_cp00_32k.brstm | Variant of the bandit enemy-phase fanfare. The version used in the finished game is found at fe10_bgm_phase11_32K.brstm. | -- |
fe10_bgm_phase_pl00_32k.brstm | Variant of the Daein army's player-phase fanfare. The version used in the finished game is found at fe10_bgm_phase3_32K.brstm. | -- |
fe10_bgm_phase1_32K.brstm | This fanfare sounds like it would have been a player-phase fanfare. | -- |
fe10_bgm_phase6_32K.brstm | This fanfare sounds like it would have been a player-phase fanfare. | -- |
fe10_bgm_phase12_32K.brstm | This fanfare sounds like it would have been a player-phase fanfare. | -- |
fe10_bgm_phase15_32K.brstm | This fanfare sounds like it would have been a NPC-phase fanfare. | -- |
fe10_bgm_phase16_32K.brstm | This fanfare sounds like it would have been a NPC-phase fanfare. | -- |
fe10_bgm_phase17_32K.brstm | This fanfare sounds like it would have been a player- or NPC-phase fanfare. | -- |
fe10_bgm_phase19_32K.brstm | This fanfare sounds like it would have been a player-phase fanfare. | -- |
Other sound files
File name | Description | Link |
---|---|---|
DUMMY.brstm | Exactly one second of silence. | -- |
References
Preliminary data and content | ||||||||
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