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Not to be confused with Fiora, a playable character in The Blazing Blade.

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FERD Fiona.png
Artwork of Fiona from Radiant Dawn.

The lord of the independent territory of Marado. She is the daughter of Lanvega, formerly one of Daein’s Great Riders. To protect her land and people, she defies the occupation army.






Lanvega (father)



Starting class

Lance Knight


I, Fiona, Steward of Marado, do gladly swear allegiance to your Liberation Army. I and my men bind ourselves to your fate.
— Fiona

Fiona (Japanese: フリーダ Frieda) is the ruler of the territory of Marado, succeeding her late father, General Lanvega. She first appears in chapter 1-6 of Fire Emblem: Radiant Dawn, leading a mutiny against Begnion after the Begnion army threatens to kill prisoners to defeat Micaiah's army.

Fire Emblem: Radiant Dawn


Before the events of the game, General Lanvega, one of the Four Riders and the ruler of Marado, died and left the territory to his daughter Fiona. Fiona first appears in Part 1, Chapter 6, when she witnesses a Begnion soldier kill an innocent civilian for gathering at the town well. Laverton notices her hesitation in continuing to follow Begnion, and instructs a few troops to keep an eye on her. In the second part of the chapter, Fiona is initially present as an enemy unit. On turn 1, Laverton threatens to kill civilians if the Dawn Brigade refuses to drop their weapons, to which Micaiah instructs them to comply. Laverton attempts to kill the civilians anyway, but Fiona and her troops become NPCs and rescue the civilians. If she dies in this chapter, it results in a Game Over. She will automatically join at the end of the chapter.

Starting stats and growth rates

Small portrait fiona fe10.png
Lance Knight
Level 9
Affinity Is wii earthaffin.png
Constitution 7
Recruitment: Part 1, Chapter 7, automatically from base

Stats Growth Rates

Inventory Skills
Steel Lance
CantoThis item or skill is locked to this unit.
Weapon Levels
Swords -- Lances C Axes -- Bows -- Knives -- Strike weapons --
Fire magic -- Thunder magic -- Wind magic -- Light magic -- Dark magic -- Staves --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Lance Paladin +2 +1 +2 +1 +1 +0 +1 +2 +0 +1 -- Lances (x to C)
Silver Knight +4 +3 +4 +2 +2 +0 +3 +4 +0 +0 SolThis item or skill is locked to this unit. Lances (x to A)
Bows C


This character analysis section may not be accurate to every player's experience.

Fiona is the only cavalier on Micaiah's team, joining in 1-7. She has poor base stats for both her level and especially her joining time. She struggles to deal damage, hit reliably, dodge, double, or take any hits. She is equal or inferior to base Nolan in every stat except magic and resistance, despite joining seven maps later. Her base Lance rank of C prevents her from quickly using Tauroneo's Silver Lance, as it requires an A rank; she also does not have the skill capacity to equip Discipline or Paragon without promoting, and her strength of 8 is too low for her to weild even an Iron Lance without getting speed penalties: an Iron Lance will reduce her speed by one point, and her starting Steel Lance halves it, leaving her vulnerable to get double attacked, while the Bronze Lance, which is accurate and is light enough for her to use without speed penalties at base, is very weak. She theoretically has high movement and canto, giving her rescue utility, which is further complemented by her innate skill, Savior. However, most of her available Part 1 and 3 chapters hinder her mounted mobility. 1-7 and 1-E, and 3-13 are indoors and have ledges, and 3-6 is a swamp. Indoors chapters have the least penalty to mobility for mounted units, but as she is on a horse, she can't climb ledges unless she gets help from Jill via rescuing. In general, Fiona can only properly contribute if she is raised via dedicated investment, boss abuse or using Nailah's Glare on a Bishop in 1-E. Otherwise, she will likely be unable to withstand any combat against the laguz in Part 3 and fall permanently behind the level curve. Without investment, Fiona can be two-shotted and one-rounded during the two chapters in Part 1 where she's available.

Fiona has high growths in speed, luck, defense, and resistance and average growths in strength and skill, so she's defensive and has the potential to grow, but she's hard to train. Due to her lackluster bases, her durability will not shine until after her first promotion, and her low health growth limits her bulk. She will likely be reliant on forged Iron or Steel Lances to overcome her starting issues, and lances are the most expensive of the Weapon Triangle to purchase and forge, so that requires investment that can be used on other units such as Edward, Nolan or Jill. In tier 2, she will on average cap speed, defense, and resistance by her final levels, so BEXP can be used to help her weaker HP, strength, and skill. She will likely only reach this point by the time most other units have already promoted to Tier 3.

In Part 4, she faces significant difficulties in the second map of every army due to their terrain, although Micaiah's desert is by far the worst, as mounted units have even harsher penalties on the desert. Instead, Ike's second chapter is indoors, so it hinders her movement less. She can face extensive enemy phases to help contribute in rout chapters due to her good bulk finally coming into force, although she may struggle to ORKO more durable units. For endgame, she has respectable stat caps to double many units and take both physical and magical hits, and is capable of using the Wishblade if desired, although her strength issues will continue to persist. While Fiona can be a solid endgame candidate, she ultimately requires an immense amount of babying to get her to a usable point for part 4 and offers nothing unique to endgame.

Fiona has two innate skills, Savior and Imbue. Savior will make sure that her skill and speed won't be halved when she rescues someone, which can be helpful to carry injured or drail units away from danger or pressure, but due to her limited mobility on her available chapters, it's best put on other units like Jill or Volug, or given to Ike's team via Ilyana. If Savior is kept on her, she can help with rescuing ally units in part 3 to open options for other units. Imbue lets her recover HP every turn with an amount equal to her magic, which is 6 at base with a 15% growth, although it is only useful later on when she can reliably survive enemy phase encounters, as at base, it will only heal a quarter of her HP, which while useful, it's not enough to exploit until her growths take effect. The cavalier class cannot equip any useful skills in Tier 1, limiting her options until promotion. Paragon is strongly recommended once she promotes, especially in Part 4, to allow her to catch up, and Adept can partially mitigate her damage issues. Paragon can be obtained as soon as Chapter 1-6 stage 2.

Fiona has an Earth affinity, which gives a pure avoid boost. As this helps her durability further, this is extremely valuable. Pairing her with any other earth affinity units like Nolan, Zihark, or Volug can give up to a +45 avoid boost to both partners. Units with a dark or thunder affinity also complement her avoid boost while giving a needed attack or defense boost, because Fiona is generally lacking in all of her stats.

Personality and character

Fiona is young but mature and level-headed, making wise choices to protect her people no matter the cost. She is a true warrior at heart who believes in Micaiah's cause and takes pride in fighting as a knight of Daein. As an honorable knight, she opposes cruelty towards civilians.


Bond supports

Small portrait fiona fe10.png
Lance Knight
Default bonds:




Extra bonds:*





See Support § Radiant Dawn for more details on supports.


Fiona, Valiant Lady of Marado
As Lady of Marado, Fiona watched over her beloved people and protected them until the autumn of her years.


Battle quotes

Laverton: General Jarod will never, ever overlook this betrayal! Marado will be put to the torch, and your people will be put to the sword. You will rue this day!
Fiona: Empty threats! My fate lies in defending my country and my people. You don’t stand a chance against that kind of loyalty!

— Fiona, when fighting Laverton in Part I, Chapter 6 of Radiant Dawn.
Numida: Disciples of Order! Hurry up! Destroy them!
Fiona: Why would you want to step on the people of Daein? You are long overdue for justice. I truly feel blessed that I’ll be the one to give it to you.

— Fiona, when fighting Numida in Part IV, Chapter 3 of Radiant Dawn.

Death quotes

Lady Micaiah... Daein’s light... I give you...everything...
— Fiona, in Radiant Dawn.
Most impressive! I cannot fight with a wound like this. I’ll be back shortly...
— Fiona's retreat quote in Part III, Chapter 7 in Radiant Dawn.
What power! It’s as if they have the might of the dark god on their side. I cannot continue this fight!
— Fiona's retreat quote in Part III, Endgame in Radiant Dawn.

Other appearances

Fire Emblem Cipher

Fiona is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Fiona
TCGCipher B12-034HN.png Daughter of the Famed General Lanvega, Fiona



"I am Fiona, Steward of Marado. Use my army as best you see fit."
Attack: 60 Support: 10 Range: 1 Deploy Cost: 3
Class: Lance Paladin Tier: Advanced Class Change Cost: 2
High-Minded Steward: [Always] If you have 1 or more other Tellius allies, this unit gains +10 attack.
Blood of the Renowned General: [Trigger] When this unit's attack destroys an enemy, you may choose 1 Tellius ally, and move them.
Card #B12-034HN • Artist: HMK84
TCGCipher B12-035N.png Stewardess of Marado, Fiona



"I’ll have nothing to do with you and your monstrous tactics!"
Attack: 40 Support: 10 Range: 1 Deploy Cost: 1
Class: Lance Knight Tier: Base Class Change Cost: --
Wrath Against the Injust: [Activate] [Flip one bond card] Until the end of the turn, this unit gains +10 attack.
Attack Support Attack Emblem: [Support] Until the end of this battle, your attacking unit gains +20 attack.
Card #B12-035N • Artist: HMK84
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Fiona .

Flavor text

Game Text
Radiant Dawn The lord of the independent territory of Marado. She is the daughter of Lanvega, formerly one of Daein’s Great Riders. To protect her land and people, she defies the occupation army. 自治領マラドの領主。


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes


An Irish and Gaelic name, meaning "fair, pale".[2]



Officially romanized as Frieda.















Used in the Choose Your Legends polls for Fire Emblem Heroes.

Traditional Chinese





  1. FE RD: Fiona Character Profile (P. 51) Translation | kantopia,, Retrieved: 2 March 2022
  2. Fiona - Name Meaning, What does Fiona mean?,, Retrieved: November 23, 2011
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (1) • E: Rebirth (2) • E: Rebirth (3) • E: Rebirth (4) • E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline