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Mordecai

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Mordecai

Path of Radiance Radiant Dawn


FERD Mordecai.png
Artwork of Mordecai from Radiant Dawn.

A member of the tiger clan of the beast tribe laguz. He is a powerful fighter who serves under Lethe, but is a rarity among laguz that he dislikes fighting. He is unskilled with the modern tongue.

Gender

Male

Race

Laguz

Age

20[1][2]

Nationality

Gallian[1][2]

Starting class

Tiger

Appearance(s)

Mordecai (Japanese: モゥディ Mordy) is a tiger laguz from the kingom of Gallia. He works with Lethe, who is his superior. He is large, but very gentle; however, when Soren called him a "sub-human" he almost attacked Soren. He does not speak the language of the beorc very fluently.

Him and Lethe are stationed in Crimea to help with laguz-beorc alliances.

Fire Emblem: Path of Radiance

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Mordecai
Beast tribe (Tiger)
Level 2
Affinity Is gcn wateraffin.png
Constitution 18
Recruitment: Chapter 10, start of chapter if he survived the previous chapter

Stats Growth Rates

Inventory Skills
Is gcn claw (tiger).png Claw
Is gcn laguz stone (2).png Laguz Stone
Is gcn smite.png Smite
Weapon Levels
GCNRankSword.gif -- GCNRankLance.gif -- GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankWind.gif -- GCNRankThunder.gif -- GCNRankStaff.gif --

Analysis

This character analysis section may not be accurate to every player's experience.

Mordecai is one of the two first laguz that joins your party, and is the first of two tiger laguz. He has very high base defense, effectively making him a mobile invincible tank, even untransformed. On top of that, his base speed is high enough to double most units in his base chapter, and his strength is extremely high, even one-shotting weaker units immediately. Mordecai has poor base resistance, so he is vulnerable to magic (especially fire). Combat-wise, he is limited by having only 1-range combat and a transformation gauge; his laguz gauge has the lowest starting point in the game, starting at 0 points and taking 5 turns to transform without engaging.

Even untransformed, Mordecai is an extremely valuable unit to have. Untransformed, he has 7 movement, which is already decent. He starts with the Smite skill, and thanks to having very high weight, he can shove and smite any and all beorc units in the game, including mounted ones, with the sole exception of Haar. Most units cannot shove mounted units, giving Mordecai a valuable niche.

Mordecai has good growths all around, with excellent strength and decent skill, speed, and defense growths. However, he will not be leveling often through midgame due to his slow experience gain relative to the unpromoted beorc units. By the time his experience curve catches up, they will have mostly caught up to him in combat. His long-term speed, while not bad, may often fall behind and he often struggles to double faster units. Regardless, most trained beorc units cannot fill the niche Mordecai has as an excellent smite machine and a very hard-hitting mobile tank.

As mentioned before, Mordecai starts with the Smite ability and given he is one of the best Smite users in the game, it should never be removed, so he has up to 15 skill points of space left. Mordecai faces some long-term speed issues, so giving him Resolve can fix that, but Resolve is likely better used on units that can combine it with other HP-based skills like Wrath. Skills like Adept help too but due to his transformation, he will not have that many opportunities to use it, so it is better used on beorc units.

Mordecai has a water affinity, giving both an attack and defense boost, amplifying his already excellent attack and defense. Mist and Ulki are also other water affinity partners, giving both partners a massive +3 attack and defense boost (including resistance for Mordecai, his weakness). Ilyana also gives more defense, with a little bit of avoid that she appreciates. Ranulf gives a slight accuracy and avoid boost, though it doesn't complement Mordecai's affinity well, so it is not recommended. Stefan has a heaven affinity which gives an unnecessary pure accuracy boost, so he is also not recommended as a partner.

Fire Emblem: Radiant Dawn

Role


This section has been marked as a stub. Please help improve the page by adding information.


Starting stats and growth rates

Small portrait mordecai fe10.png
Tiger
Level 16
Affinity Is wii wateraffin.png
Constitution 18
Recruitment: Part 2, Chapter 2, start of chapter

Stats Growth Rates

Inventory Skills
Is wii fang tiger.png Fang
Is wii olivi grass.png Olivi Grass
Is wii vulnerary.png Vulnerary
Is wii smite.png Smite
Is wii shove.png Shove
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png A
WiiRankFire.png -- WiiRankWind.png -- WiiRankThunder.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
Biorhythm
Best
Good
Normal
Bad
Worst
  • Note: The above stats are Mordecai's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Mordecai capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.

Analysis

This character analysis section may not be accurate to every player's experience.

Mordecai is a tiger laguz available in part 2 and a significant portion of part 3 in Ike's party. He has excellent health and defense base and growths, being a good mobile physical tank through the entire game. His base strength is excellent, ensuring he will always massively dent enemy units even if he doesn't double. His base speed is low, and his growth is one of the worst in game, so he will very rarely double units through the entire game, and will often be doubled by faster units. His base resistance and growth is one of the worst in the game, so he is vulnerable to magic, especially fire. As a tiger laguz, he has a slow depleting laguz gauge, so he can stay transformed for a long time, especially when supplemented with Olivi Grass. Note that Path of Radiance transfers will rarely benefit Mordecai, as the only useful stat he can potentially cap is strength which requires much rigging.

Mordecai can contribute immediately through chapter 2-2 and 2-E with a variety of roles, including shoving, walling, or offense. There are various laguz stones available for him in part 2. When he joins Ike's group, his stats are still solid enough to keep up with the rest of the team. For part 4, as a laguz, Mordecai can fit onto any team thanks to his excellent mobility. His utility will be limited due to lack of 2-range combat, and generally being outclassed by laguz royals. Even when untransformed, he can shove/smite many units thanks to his excellent weight stat, giving him a valuable niche.

Mordecai has innate smite, which should not be removed since he is one of the best users of the smite skill in the game (though not as powerful as in Path of Radiance). He benefits heavily from Resolve, as he has the massive health buffer to work with it, and helps patch up his speed issues. Quick claw lets him occasionally counter 2-range attacks, though his speed is terrible so his activation rate will be very low. Nullify (available in 2-E) will protect him from fire mages as they are his biggest weakness with surviving, though Nullify may be put to better use on a pegasus knight.

Mordecai has a water affinity which gives a significant boost to both attack and defense. As his strongest point is defense, pairing him with someone with similar availability who appreciates the water boost and gives back defense is best. Titania benefits significantly as her long-term durability is mediocre, and has a light affinity that gives defense and accuracy, although she is a mount and Mordecai only keeps up when transformed. Gatrie also has a light affinity, though as a general he has low mobility. Ulki and Kyza are fellow laguz with defense-boosting affinities, though Ulki is a flier, and Kyza is completely outclassed by Mordecai himself.

Personality and character


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Supports

Path of Radiance

Small portrait mordecai fe09.png
Mordecai
Beast tribe (Tiger)
Is gcn wateraffin.png
Small portrait ilyana fe09.png
Ilyana
Mage Is gcn lightaffin.png
C: 2
B: 5
A: 8
Small portrait mist fe09.png
Mist
Cleric Is gcn wateraffin.png
C: 3
B: 6
A: 9
Small portrait stefan fe09.png
Stefan
Swordmaster Is gcn heavenaffin.png
C: 2
B: 4
A: 11
Small portrait ulki fe09.png
Ulki
Bird tribe (Hawk) Is gcn wateraffin.png
C: 3
B: 5
A: 7
Small portrait ranulf fe09.png
Ranulf
Beast tribe (Cat) Is gcn windaffin.png
C: 1
B: 2
A: 3

[[{{{support6}}}]]
[[]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[{{{support7}}}]]
[[]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
Click here for more details on supports.

Radiant Dawn

Bond supports

Small portrait mordecai fe10.png
Mordecai
Tiger
Default bonds:
Small portrait lethe fe10.png
Lethe
Cat
Bonus:
5

[[{{{supportd2}}}]]
Bishop
Bonus:
{{{bonusd2}}}

[[{{{supportd3}}}]]
Bishop
Bonus:
{{{bonusd3}}}

[[{{{supportd4}}}]]
Bishop
Bonus:
{{{bonusd4}}}
Extra bonds:*
Small portrait ilyana fe10.png
Ilyana
Thunder Mage
Bonus:
5
Small portrait mist fe10.png
Mist
Cleric
Bonus:
5
Small portrait stefan fe10.png
Stefan
Trueblade
Bonus:
5
Small portrait ulki fe10.png
Ulki
Hawk
Bonus:
5
Small portrait ranulf fe10.png
Ranulf
Cat
Bonus:
5
Click here for more details on supports.

Endings

Radiant Dawn

Mordecai, Kindhearted Warrior
After returning to the forest, Mordecai avoided battle and lived all his days in peaceful harmony with the trees.

Quotes

Death quotes

Ike, I am sorry. I can fight no more. To Gallia... Must return...
— Mordecai, in Path of Radiance.
Graarr! What’s wrong? My body. It grows...heavy. [...] Grawr... I understand. I will do as you ask.
— Mordecai, in chapter 9 of Path of Radiance.
Forgive, please... Mordecai can fight no longer... Mordecai must return home...to...Gallia... Mordecai is sorry... Mordecai can fight no more... Must return to Gallia... Forgive, please...
— Mordecai, in Radiant Dawn.
Sorry Lethe... I am hurt... I must go back and rest.
— Mordecai's retreat quote in part 3 chapter 6 of Radiant Dawn,

Battle quotes

Path of Radiance

I will be leaving now. I will keep watch for enemies.
— Mordecai's escape quote.
Beorc fools. I will punish you.
— Against Nedata.
Sub... Sub-human? Grrraaaaaa!
— Against Kotaff.
Your soul is twisted. It saddens me.
— Against Danomill.
What are you saying? Why do you look at me with such sad eyes?
— Against Zihark, in Chapter 11.
Oh! You are...such a young beorc. I have no wish to fight you. Go, little beorc.
— Against Jill, in Chapter 11.
... Grr...rrr.. I am...sorry... [...] Grrr...
— When defeating Jill in chapter 11.
Stealing is wrong. I must punish you if others will not!
— Against Seeker.
Ggrrraaaooowwwrrr!
— Against Gashilama.
I must end this. I am sorry.
— Against the feral laguz in Chapter 14.
Ah! Stop!
— Against Muarim, in Chapter 15.
The beorc who hurt this forest will answer to me.
— If chosen as reinforcement in Chapter 17.
I am Mordecai. I am not filthy... It is your soul that is unclean.
— Against Oliver.
So you fight for gold, is that it?
— Against Naesala.

Radiant Dawn

Mordecai will go first. Mordecai will watch for enemies.
— Mordecai's escape quote.
Ahh! You! I remember you! Sothe! You're so big now!
— When fighting Sothe in part 3 chapter 6.
Ahh! Jill! It's been a long time! What? What's wrong? Why are you sad?
— When fighting Jill in part 3 chapter 6.
Ah! Zee... Eehark! Hm... Sorry, Mordecai not say your name right. Not yet. [...] Oh, it’s good to see... Zee-haark? Why are you sad?
— Mordecai, when fighting Zihark in part 3 chapter 6.

Other appearances

Fire Emblem Cipher


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Mordecai Of Hebrew origin meaning little man and worshipper of Marduk.[3]
Japanese モゥディ Officially romanized as Mordy.
Spanish Mordecai As above.
French Mordecai As above.
German Mordecai As above.
Italian Mordecai As above.

Gallery

Official artwork

Other appearances

References

  1. 1.0 1.1 FE PoR: Mordecai Character Profile (P. 71) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 25 March 2018
  2. 2.0 2.1 FE RD: Mordecai Character Profile (P. 106) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 25 March 2018
  3. Behind the Name: Meaning, origin and history of the name Mordecai, www.behindthename.com, Retrieved: 25 March 2018
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of regional version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline