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FERD Tormod.png
Artwork of Tormod from Radiant Dawn.

The leader of the Laguz Emancipation Army. He is a bright and openhearted youth whose skill with fire magic belies his years. He joins the Daein conflict to aid old friends.







Starting class


Tormod (Japanese: トパック Topuck) is a young, energetic mage in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. He and his companion Muarim aim to free all of the laguz still enslaved in Begnion.

Fire Emblem: Path of Radiance


Tormod first appears in Chapter 15, wherein he orders an attack on the Greil Mercenaries as he believes them to be present solely to take the laguz he wishes to protect and free back into slavery. At the end of the chapter, after Muarim surrenders, he returns to prevent them from harming Muarim and chastises him for trying to sacrifice himself. He later explains to Ike what the Laguz Emancipation Army actually is, and the truth of what the Begnion Senate is up to. In the following chapter, he joins Ike's team properly after talking to Sanaki about the slave trade, and sticks with him for the rest of the Mad King's War.

Starting stats and growth rates

Medium portrait tormod fe09.png
Level 7
Attribute Is gcn fireaffin.png
Build 6
Recruitment: Chapter 15, end of chapter

Stats Growth Rates

Inventory Skills
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Fire magic C Thunder magic E Wind magic D Staves --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Sage +4 +2 +1 +2 +2 +0 +2 +2 +1 +1 Fire magic (x to D)
Thunder magic (x to D)
Wind magic (x to D)
Staves E or Knife


This character analysis section may not be accurate to every player's experience.

Tormod is the last unpromoted beorc to join the group. He joins very underleveled as a level 7 mage, with base stats that are decent for his level but extremely low for his join time. Immediately, he can deal OK damage thanks to using 1-2 range magic and keep up with mounted or promoted units due to Celerity; he can also use Meteor immediately thanks to his base fire weapon level. However, he will not be doubling for a long time and he is very frail. Thus to get much use out of him, he requires a significant amount of BEXP before being deployed. If one wants to use Tormod, it is highly recommended to avoid killing any laguz in the preceding desert chapter, as the BEXP reward for this objective is very generous and Tormod is an excellent recipient for it.

Tormod's main niche is Celerity, as it gives him more move than all other mages in the game, and allows him to keep up with mounted units with a generous 8 move upon promotion. This gives him a huge advantage over other mages since they have lower move than most other infantry classes and cannot keep up with mounted units. In addition, Tormod's growths are well-balanced for a mage, having decent but not excellent growths in magic, skill, speed, and resistance, with mediocre growths in his physical stats. Tormod grows into a balanced powerful magic-user with good 1-2 range, good damage via hitting resistance, and doubling. His strength growth is not great, but it is just enough for him to wield most non-siege tomes after promotion without losing speed. When promoted, he should use staves as it gives him more utility when not used offensively. Ultimately Tormod is a character that requires significant investment, but thanks to Celerity and well-rounded mage stats, he is an excellent long-term payoff unit.

As Celerity is a very powerful skill and is the main reason to use Tormod, it should never be removed. This also means he only has 10 capacity remaining for other skills. Tormod's good long-term stats means he is flexible with any useful skills, as long as he has space for them. Offensive skills like Adept, Wrath, and Resolve all work for him and improve his offense. In the Japanese version of the game, he can also take Vantage with forged thunders with 255% crit, which lets him slaughter almost everything in enemy phase before they have a chance to hit him. Miracle can help his survival rate, though it is unreliable and his luck growth is not great.

Tormod has a fire affinity which gives an attack and accuracy boost. Devdan and Reyson both have fire affinities as well, giving a generous +3 attack and +15% hit to both units at A support. Note that in Reyson's case, he cannot attack, so the support benefits are purely one-sided. Calill is another good mage with a dark affinity that complements his fire affinity; as a primary combat mage, both units benefit a lot from the +3 attack as well. Sothe is Tormod's weakest support option, having a wind affinity, being a weak combat unit, and being unable to promote. Note that all of these options have lower move than Tormod, so it may be troublesome to keep them together.

Fire Emblem: Radiant Dawn


Tormod first appears as an NPC in Part 1, Chapter 7 along with Muarim and Vika. He will move to talk to Sothe. Once he talks to Sothe, it is revealed that Sothe asked him to inform Sanaki of the current situation in Daein. After remarking on Sothe's height, Tormod tells Sothe that Sanaki will be sending an investigation team and has ordered the Begnion troops to stand down.

When Muarim is secretly drugged by Izuka, Tormod attempts to comfort him, and is deeply grateful when Rafiel sings the galdr of rebirth. Tormod angrily storms off once he is aware that Izuka drugged him, and is only barely persuaded to stay by Sothe. After Daein is liberated, Tormod, Muarim and Vika return to the Grann Desert.

The three do not return until Part 4, Chapter 4, where they are attempting to hold off Disciples of Order. The Greil Army arrives to save them, and they join forces. Tormod explains that he was compelled to travel to the Tower of Guidance by a dream, and Ike explains that the dream was sent by Yune.

Starting stats and growth rates

Small portrait tormod fe10.png
Fire Sage
Level 5
Affinity Is wii fireaffin.png
Constitution 7
Recruitment: Part 1, Chapter 7, talk to with Sothe

Stats Growth Rates

Inventory Skills
Part 1:
Part 4:
ShoveThis item or skill is locked to this unit.
Weapon Levels
Swords -- Lances -- Axes -- Bows -- Knives -- Strike weapons --
Fire magic A Thunder magic B Wind magic C Light magic -- Dark magic -- Staves --
  • Note: The above stats are Tormod's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Tormod capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Arch Sage +4 +4 +2 +2 +2 +0 +4 +2 +0 +0 FlareThis item or skill is locked to this unit. Fire magic (x to A)
Thunder magic (x to D)
Wind magic (x to D)
Staves E


This character analysis section may not be accurate to every player's experience.

Tormod is a prepromoted Fire Sage that joins Micaiah's group during chapter 1-7. For his join time, he has good offensive base stats, giving him solid magic 1-2 range offense through part 1. His physical durability is enough to take a few hits for an enemy phase, though he is nowhere near as durable as units like Sothe and Nolan. He also has innate Celerity which gives him excellent mobility through part 1.

By the end of part 1, Tormod is no longer a playable unit until chapter 4-4, where he is force-deployed and one chapter away from endgame. Due to this, it is highly recommended to remove Celerity and all weapons and items in his inventory in 1-E and transfer them to the convoy or another unit, as any weapons or items remaining in his inventory will be lost forever once he leaves. At this point, he is a very weak 2nd tier underleveled unit; most combat units at this point should be a high leveled 3rd tier unit. This puts him in an awkward situation, as he is too high leveled in part 1 to really invest in (and attempting to do so can deprive the rest of Micaiah's team of experience points, with very little beneficial results), and too underleveled in part 4 to really contribute meaningfully. His only significant contribution without investment in part 4 is meteoring doors and weakened enemies.

Tormod has good growths in skill, speed, and resistance, and average growths in magic. Strangely, his strength growth is among some of the best in the game for magic users, though it is mostly wasted as his base strength is already high enough to handle the weight of many tomes in the game aside from long-range tomes such as Meteor. Furthermore, his growth rates are not high enough to cap ram certain stats, to patch his weaker growths, so he will not cap many stats on average for endgame. It is awkward and wasteful to try to raise him, but if the player wishes to, it is recommended to go to the advancement of 4-4 then return to base to throw several levels of BEXP on him and during the chapter itself, have him deal killing blows to weakened enemies to maximize the amount of experience gained (equipping Paragon will help significantly).

Tormod can promote to Arch Sage, which grants him the ability to use staves. Unfortunately, he starts with an E rank in staves much like all other anima specialists arch sages, with no exemptions in regard to his limited availability. At this point in the game, staff users should be trained to be able to use more powerful healing staves such as Recover and Physic, while Tormod is stuck with the basic Heal staff. His low staff rank can be patched through the usage of Arms Scrolls. Tormod can be a possible candidate for a Rexflame user, but again, his availability does not give him much time to start building up his weapon level to an SS rank, again, can mitigated with Arms Scrolls which are readily available near the end of the game. As an Arch Sage, Tormod has a speed cap of 32, limiting his ability to double most enemy units in endgame. However, equipping Rexflame will grant an extra 3 points in speed, allowing him to have up to 35 speed, just enough to be able to double Dheginsea and all of the enemy spirits on his own without Nasir's White Pool.

Tormod's Celerity skill is one of the most useful skills in the game, giving +2 move. It helps Tormod a lot in part 1, but due to his availability, other units after part 1 will make much better use of it, so it is better to remove it in 1-E. Other skills don't work well for him as any skills put on him after part 1, can only be put on him for 4-4 (by returning to the base) and endgame. If one wishes to use Tormod for endgame, he will make great use of Paragon once he is under the player's control again in 4-4, as his rejoining chapter has a very high number of enemy units, which (with proper planning) will guarantee his promotion to an arch sage just in time for the final few chapters. Aside from Arms Scrolls, Tormod can quickly increase his weapon ranks by using the Discipline skill, especially his staff rank. After promotion, Tormod's physical durability coupled with his already solid speed growth should be sufficient enough to take a few blows in 4-4 without dying, so one can simply let an enemy or two attack him so that he can retaliate with staff counterattacks to build up his staff rank.

Tormod has a useful fire affinity which gives an attack and accuracy boost. His only viable partners are Muarim and Vika, as they share the same availability as him in that, they're guaranteed to be with him through part 1 and also 4-4 and onward. Neither have affinities that complement his fire affinity. Otherwise units with a fire or dark affinity can help him, but he is better off unsupported due to his availability.

Personality and character

This section has been marked as a stub. Please help improve the page by adding information.

Tormod is insistent of freeing all laguz from slavery and feels very strongly about this. He is also irritated by people picking on him because of his height.


Path of Radiance

Main article: Tormod/Supports (Path of Radiance)
Small portrait tormod fe09.png
Is gcn fireaffin.png
Small portrait sothe fe09.png
Thief Is gcn windaffin.png
C: 3
B: 6
A: 9
Small portrait devdan fe09.png
Halberdier Is gcn fireaffin.png
C: 1
B: 4
A: 7
Small portrait reyson fe09.png
Bird Tribe (Heron) Is gcn fireaffin.png
C: 1
B: 3
A: 5
Small portrait calill fe09.png
Sage Is gcn darkaffin.png
C: 2
B: 4
A: 6

[[]] [[File:Is gcn {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[]] [[File:Is gcn {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
See Support § Path of Radiance for more details on supports.

Radiant Dawn

Bond supports

Small portrait tormod fe10.png
Fire Sage
Default bonds:
Small portrait muarim fe10.png



Extra bonds:*
Small portrait sothe rogue fe10.png
Small portrait danved fe10.png
Small portrait calill fe10.png
Fire Sage
Small portrait reyson fe10.png

See Support § Radiant Dawn for more details on supports.


Radiant Dawn

Tormod, Plucky Freedom Fighter
As Begnion's laguz advisor, Tormod labored to help former slaves out of poverty. He was busy, but very happy.


Battle quotes

That was merely a little dangerous only...
— An unused quote intended to be Tormod's escape quote in Path of Radiance.
Tormod: Hey, chunky! Apparently we didn't kill you enough last time! Time to try again!
Oliver: Yawp! Dear me! What a frightening young child.
Tormod: I am NOT a child!

— Tormod, when fighting Oliver in Part IV, Chapter 4 of Radiant Dawn.

Death quotes

No... Move... Listen to me, body... Move... Muarim...where are you? I'm...done...for...
— Tormod in Path of Radiance.
Tormod: Th-there’s still a long road ahead!
Muarim: Little one! Fall back! You cannot battle in this condition.
Tormod: What?! This wound’s nothing... I... It...
Muarim: Hey, are you deaf?! Don’t push it. Fall back, now!
Tormod: F-fine... Ugh!

— Tormod in Part 1 of Radiant Dawn.
Tormod: Uh-oh... I botched that one.
Sothe: Tormod!
Tormod: I got...carried away, y’see. And now I’ll never...finish the task you set for me... ...Sorry...Sothe...

— Tormod, in Part I, Chapter 7 of Radiant Dawn.
No! I can't...feel my legs... I can't stand up... I... I'm...
— Tormod in Part 4 of Radiant Dawn.

Other appearances

Fire Emblem Cipher

Tormod is featured on four cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Tormod
TCGCipher B05-069HN.png Leader of the Laguz Emancipation Army, Tormod


"I'll keep growing in size and strength!"
Attack: 50 Support: 20 Range: 1-2 Deploy Cost: 3
Class: Fire Sage Tier: Advanced Class Change Cost: 2
Laguz Slave Emancipation Army: [Always] During your turn, while you have at least two Fang allies, this unit gains +10 attack.
Celerity: [Activate] [Once per turn] Move this unit. This skill cannot be used if this unit is tapped.
Card #B05-069HN • Artist: Marue

Normal Promo Pack 5

TCGCipher B05-070N.png

Plucky Freedom Fighter, Tormod


"Alright! It's about to get wild!"
"Regardless of how you perceive me, I'm a competent magic user!
Attack: 30 Support: 20 Range: 1-2 Deploy Cost: 1
Class: Fire Mage Tier: Base Class Change Cost: --
Firewalk: [Trigger] While this unit is in the front line, after this unit attacks, you may move this unit to the back line.
Attack Support Magic Emblem: [Support] Draw 1 card, then discard 1 card.
Card #B05-070N, P05-005PR • Artist: Marue (B05-070N), Aoji (P05-005PR)

Normal R+

TCGCipher B16-073R.png

Growing Flame, Tormod


"What, did I get smaller? Nah, you just can't see me properly because all of your blood gets pumped to your muscles, away from your brain!"
"I'm not a kid anymore!
Attack: 60 Support: 20 Range: 1-2 Deploy Cost: 5
Class: Arch Sage Tier: Advanced Class Change Cost: 3
"I'm not a kid!": [Trigger] When this unit Class Changes, draw 1 card.
Fiery Leader: [Always] During your turn, if this unit is in the Front Line, this unit gains +20 attack.
Celerity Rivalling the Laguz: [Trigger] At the end of each player's turn, you may move this unit.
Card #B16-073R(+) • Artist: Tomohide Takaya
TCGCipher B16-074N.png Boy Who Rescues Laguz, Tormod


"We are no thieves! We are trying to free the laguz that these filthy aristocrats hold in captivity!"
Attack: 30 Support: 20 Range: 1-2 Deploy Cost: 1
Class: Fire Mage Tier: Base Class Change Cost: --
Seeking Laguz Emancipation: [Always] During your turn, if there are 1 or more Fang allies in the same area as this unit, this unit gains +20 attack.
Attack Support Magic Emblem: [Support] Draw 1 card. Choose 1 card in your hand, and send it to the Retreat Area.
Card #B16-074N • Artist: Tomohide Takaya
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Tormod .

Flavor text

Game Text
Radiant Dawn The leader of the Laguz Emancipation Army. He is a bright and openhearted youth whose skill with fire magic belies his years. He joins the Daein conflict to aid old friends. ベグニオンのグラーヌ砂漠を根城に


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes


An Old Norse name meaning "Thor's mind".[3]



Officially romanized as Topuck.
















Traditional Chinese




Official artwork


Path of Radiance

Radiant Dawn

Other appearances


  1. 1.0 1.1 FE PoR: Tormod Character Profile (P. 94) Translation | kantopia,, Retrieved: 31 March 2018
  2. 2.0 2.1 FE RD: Tormod Character Profile (P. 80) Translation | kantopia,, Retrieved: 31 March 2018
  3. Behind the Name: Meaning, origin and history of the name Tormod,, Retrieved: 31 March 2018
  4. "Se Muarim ou Tormod chegarem, me avise, por favor. Claro que não me importo em ficar sozinha, mas..." — Vika: Sea-Dark Wing at the home castle (Portuguese), Fire Emblem Heroes
  5. 英雄介紹,, Retrieved: 9 May 2022
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted Tower • Endgame: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (stage 1stage 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (1) • E: Rebirth (2) • E: Rebirth (3) • E: Rebirth (4) • E: Rebirth (5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline