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A Guiding Wind

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This page has been marked as a stub. Please help improve the page by adding information.

A Guiding Wind

Cm fe09 13.png

Location

Coastal Begnion

New units

Astrid, Gatrie

Boss(es)

Norris

Previous chapter(s)

A Strange Land

Next chapter(s)

Training

The princess ordered us to come to your aid. May we join the fray?
— Ike to Tanith

A Guiding Wind (Japanese: 風は導く The Wind Guides) is chapter 13 of Fire Emblem: Path of Radiance.

Plot

Main article: A Guiding Wind/Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defend for 10 turns Player Partner Other Enemy Third
Defeat: Ike dies, or enemy seizes location 12+2 {{{partner}}} 6-2 23+6 {{{third}}}
Cm fe09 13.png
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Units not deployed 75 per unit 50 per unit 25 per unit
Clear bonus 150 100/-- --

Character data

Characters
New Units
Astrid
Small portrait astrid fe09.png
Bow Knight
HP
20
Inventory
Iron Bow
Knight Ward
Vulnerary
Level
1
NPC, talk to with Ike
Gatrie
Small portrait gatrie fe09.png
Knight
HP
Varies
Inventory
Steel Lance
Vulnerary
Level
Varies
NPC, talk to with Astrid
Returning Characters

Ike ​Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​Volke ​Brom ​Kieran ​Nephenee ​Zihark ​Sothe ​Jill ​

Item data

Items
Name Obtainment Method
Is gcn longbow.png Longbow Dropped by Norris
Is gcn coin.png Coin Dropped by Raven
(Hard mode)
Is gcn coin.png Coin Dropped by Raven
(Reinforcement, hard mode)
Is gcn killer bow.png Killer Bow Open lower left chest on lower ship
Is gcn laguz axe.png Laguz Axe Open upper left chest on lower ship
Is gcn elfire.png Elfire Open lower right chest on lower ship
Is gcn longsword.png Longsword Open upper right chest on lower ship
Is gcn occult scroll.png Occult Open left chest on upper ship
Is gcn energy drop.png Energy Drop Open middle chest on upper ship
Is gcn speedwing.png Speedwing Open right chest on uper ship
Is gcn steel bow.png Steel Bow Steal from Norris

Enemy data

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Archer 10 1 Iron Bow --
Soldier Archer 11 1 Steel Bow --
Soldier Archer 15 1 Longbow --
Soldier Fighter 10 1 Hand Axe --
Soldier Fighter 12 1 Hammer --
Soldier Halberdier 2 1 Javelin --
Soldier Halberdier 3 1 Javelin --
Soldier Mage 11 1 Fire --
Soldier Mage 11 1 Thunder --
Soldier Myrmidon 11 1 Steel Sword --
Soldier Myrmidon 12 1 Iron Sword --
Soldier Myrmidon 12 1 Killing Edge --
Soldier Myrmidon 13 2 Steel Sword --
Soldier Myrmidon 14 1 Iron Sword --
Soldier Raven 2 1 Beak --
Soldier Raven 3 1 Beak --
Soldier Soldier 10 1 Iron Lance --
Soldier Soldier 12 1 Iron Lance --
Soldier Soldier 13 2 Steel Lance --
Soldier Soldier 13 1 Javelin --
Norris Sniper 5 1 LongbowThis item is dropped upon this unit's defeat. Steel Bow
Adept
Does not move.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Soldier Raven 2 5 Beak --
Soldier Raven 4 1 Beak --

Reinforcements

  • Turn 5
    • 4 Raven from the north-west
  • Turn 7
    • 2 Raven from the north-west

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Small portrait astrid fe09.png Astrid Bow Knight 1 1 20 6 2 6 7 3 5+2 4+2 8 Iron Bow Knight Ward Vulnerary
Paragon
--
Small portrait gatrie fe09.png Gatrie Knight Varies 1 Varies Varies Varies Varies Varies Varies Varies Varies 5 Steel Lance Vulnerary
• Retains his level and stats from the end of Chapter 7.
Soldier Soldier 8 1 ? ? ? ? ? ? ? ? 6 Steel Lance Javelin
--
Soldier Soldier 11 2 ? ? ? ? ? ? ? ? 6 Steel Lance Javelin Vulnerary
--
Soldier Soldier 12 1 ? ? ? ? ? ? ? ? 6 Steel Lance Javelin
--

Boss data

Main article: Norris
Medium portrait norris fe09.png
Sniper
Level 5
Attribute Is gcn wateraffin.png
Build 10
Stats
Max HP 35 Speed 14
Strength 13 Luck 4
Magic 4 Defense 13
Skill 18 Resistance 5
Movement 7 Weight 11
Inventory Skills
LongbowThis item is dropped upon this unit's defeat.
Steel Bow
Adept
Weapon Levels
GCNRankSword.png -- GCNRankLance.png -- GCNRankAxe.png -- GCNRankBow.png B
GCNRankFire.png -- GCNRankThunder.png -- GCNRankWind.png -- GCNRankStaff.png --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This chaotic map has a few famous "gotchas". First up is Astrid. She is very, very weak at level 1 and stands a high likelihood of dying immediately if not promptly recruited. Luckily, recruiting her on turn 1 is doable - Shove Ike one square right with a high build unit like Lethe or Boyd, move the unit "above" Ike forward into the fray, and have Mordecai use Smite to knock Ike two squares forward. Ike should be able to talk to Astrid from there; Astrid can then immediately talk to Gatrie, fire a shot, and retreat to safety. Whew! Survived turn 1. As with Chapter 11, another decent idea is that since you likely have a staff unit with nothing better to do on turn 1, consider using your Ward staff on a low-Res unit you send to the right side of the map, which sports some dangerous enemy mages.

As for Astrid herself, while you might want to feed Astrid XP, the initial turns are still extremely dangerous to her. So no hurry - feel free to play her very cowardly and in the backlines. If you're really committed to having her make an impact quick, you can consider forging a powerful Iron Bow in advance to give to her for this map. Gatrie is thankfully quite self-sufficient, and shouldn't be in much danger of dying.

The Benignon units are mostly there to be punching bags on turn 1 and 2, so don't worry too much about their survival. Turns 2 and 3 are likely to still be quite chaotic. If at all possible, try getting very tanky units like Titania or Mordecai covering the gangplank chokepoints to control the rate of incoming enemies onto the ship. There'll be some ravens on the left side, so be careful there, and if you can't kill them efficiently then be sure to have a unit directly on the defense point - you can't really block flying units from the staircase. If you deploy a flyer (Marcia and/or Jill), make sure they have a Javelin or Short Spear in their inventory, as some of the angles they have on the drawbridges from the sea require a range-2 weapon. (Of course, that's good practice anyway.)

If you survive past the first half of the map, eventually Norris will get frustrated and Naesala will send in scavengers to pick the treasure. If you deployed Volke or Sothe, there's a counterintuitive point that will help during this period: do NOT open the bottom-right treasure chests, at least not right away. The Ravens will take the capture point and they'll take treasure, but they won't, in general, attack units. As long as a lower-right treasure chest is unopened, they'll fly in that direction to open it, which will give you plenty of opportunities to shoot them down, even the ones that already took a treasure.

Norris himself has some funky AI. He won't move at first, even if you move a unit into his threat range, but at some point (after he's engaged on turn 8?), he will start moving, so beware. As is usual with Snipers, if you can get three units to surround him and cut off his movement, he'll be entirely helpless. On the lower difficulty levels, the mages on Norris's ship and the Halberdiers guarding the bridges won't move either, but they will happily move on the higher difficulty levels, so beware.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

A Guiding Wind

--

Japanese

風は導く

The Wind Guides

Spanish

El viento que nos guía

The wind that guides us

French

La force du vent

The power of the wind

German

Mit dem Wind

With the wind

Italian

Vento a favore

Wind of favor

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← A Strange Land • A Guiding Wind • Training →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted Tower • Endgame: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline