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Blood Runs Red

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Blood Runs Red

Cm fe09 11.png

Location

Port Toha

New units

Zihark

Boss(es)

Mackoya, Black Knight

Previous chapter(s)

Prisoner Release

Next chapter(s)

A Strange Land

Everything's set. All you need to do is sneak down to the harbor.
— Ranulf to Ike

Blood Runs Red (Japanese: 流れる血の色は The color of flowing blood) is the eleventh chapter of Fire Emblem: Path of Radiance.

Plot

Main articles: Blood Runs Red/Script and Blood Runs Red/Conversations

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Easy/Normal Difficult Maniac

Chapter Data
Conditions
Unit Data
Victory: Arrive Player Partner Other Enemy
Defeat: Ike dies 1–13+1 {{{partner}}} {{{other}}} 28+4−1
Cm fe09 11.png
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 7 turns or less
(-penalty per # of turns after)
450 (-45) 300 (-30) 150 (-15)
Vigilante enemies survive 75 per unit 50 per unit 25 per unit
Clear bonus 75 50/-- --

Character data

Characters
New units
Zihark
Medium portrait zihark fe09.png
Myrmidon
HP
25
Inventory
Killing Edge
Steel Sword
Vulnerary
Level
10
Enemy, talk to with Lethe or Mordecai
Required characters
Ike ​
Available characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​Mist ​Rolf ​Marcia ​Lethe ​Mordecai ​Volke ​Brom ​Kieran ​Nephenee ​
Note: Jill must survive this chapter in order to be recruited in the next chapter.

Item data

Items
Name Obtainment Method
Is gcn laguzslayer.png Laguzslayer View base conversation "Man"
Is gcn dracoshield.png Dracoshield Visit southern village
(If neither Lethe or Mordecai visit it)
Is gcn elwind.png Elwind Visit center village
(If neither Lethe or Mordecai visit it)
Is gcn killer lance.png Killer Lance Visit northern village
(If neither Lethe or Mordecai visit it)
Is gcn master seal.png Master Seal Dropped by Mackoya
Is gcn heal.png Heal Steal from enemy Priest
Is gcn heal.png Heal Steal from enemy Priest

Enemy data


This section has been marked as a stub. Please help improve the page by adding information.


Normal Difficult

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Archer 10 1 Iron Bow --
Soldier Bow Knight 11 1 Iron Bow --
Soldier Knight 13 1 Javelin --
Soldier Knight 13 1 Steel Lance --
Soldier Lance Knight 12 2 Steel Lance --
Soldier Lance Knight 13 2 Steel Lance --
Soldier Lance Knight 14 1 Steel Lance --
Vigilante Myrmidon 1 2 Iron Sword --
Vigilante Myrmidon 2 1 Iron Sword --
Mercenary Myrmidon 7 2 Iron Sword --
Mercenary Myrmidon 9 1 Steel Sword --
Zihark Myrmidon 10 1 Killing Edge Steel Sword Vulnerary
Adept
--
Soldier Priest 12 2 Heal --
Soldier Soldier 9 1 Steel Lance --
Soldier Soldier 10 3 Steel Lance --
Soldier Soldier 12 1 Steel Lance --
Soldier Sword Knight 13 3 Steel Sword --
Thief Thief 3 1 Knife
Knife Steal
--
Mackoya Paladin 5 1 Laguzslayer Iron Bow Master SealThis item is dropped upon this unit's defeat. --
Reinforcements
Name Class Lv # Inventory and Skills Notes
Soldier Wyvern Rider 12 2 Iron Lance Will not move until provoked.
Jill Wyvern Rider 8 1 Steel Lance Laguzguard Vulnerary Will not move until provoked.
Black Knight General 20 1 Alondite
Renewal Luna
• Cannot be damaged.
• Will not move until provoked.

Reinforcements

  • At the start of turn 5
  • One turn after a unit enter in the range of Mackoya

Boss data

Main article: Mackoya
Medium portrait mackoya fe09.png
Paladin
Level 5
Attribute Is gcn windaffin.png
Build 11
Stats
Max HP 35 Speed 13
Strength 13 Luck 5
Magic 5 Defense 14
Skill 14 Resistance 12
Movement 9 Weight 35
Inventory Skills
Laguzslayer
Iron Bow
Master SealThis item is dropped upon this unit's defeat.
--
Weapon Levels
Swords B Lances -- Axes -- Bows D
Fire magic -- Thunder magic -- Wind magic -- Staves --


Main article: Black Knight
Medium portrait black knight fe09.png
General
Level 20
Attribute Is gcn darkaffin.png
Build 13
Stats
Max HP 60 Speed 27
Strength 30 Luck 11
Magic 17 Defense 30+5
Skill 30 Resistance 22
Movement 6 Weight 18
Inventory Skills
Alondite Renewal
Luna
Weapon Levels
Swords S Lances A Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Your goal is to reach the Arrive point promptly, collect the treasure in the houses, recruit Zihark, and ideally avoid too much fighting with the Vigilantes. Not losing anyone to the Black Knight is a good idea, too.

The thieves will head for the center house (Elwind) by default, and reach it on the second turn if unimpeded. It may be worth blocking the path but not taking the house; the thieves will hang around waiting for the blocking unit to get out of the way rather than looking for the other homes. Be warned that there's going to be quite a collision around the center house if you decide to contest it, with multiple Cavaliers, Armor Knights, and Mages incoming. You might have gotten a Ward staff earlier; this is definitely a time to break it out on Rhys or Mist, especially if you send low-Resistance units like Boyd or Kieran into the area. As usual, Titania is probably the safest person to send in to block the path to the center house, although others can still do it.

Don't be too worried about sparing the Vigilantes; they're not worth that much bonus XP kept alive ultimately. In particular, the Axe vigilantes near the southern house are difficult to spare, as they can harry your backline healers and mages.

It may be worth sending someone through the central area near where the Black Knight pops out once you understand the trigger and know how long to give them. In particular, sending Lethe or Mordecai (or both) will let you recruit Zihark without killing the lower Myrmidon Vigilantes. Note that if you put a laguz within Zihark's range, he will "recruit himself" on enemy phase by running over and talking, but if you do this, the Vigilante next to him will run over and attack Zihark, and probably die horribly. This may still be a sacrifice worth making. The other option is to have Lethe run over and talk to him on the same turn that Ike is ready to Arrive, saving the Vigilantes from themselves by ending the map before the Enemy Phase starts. Don't forget to send a beorc this way too in order to visit the Northern home (Killer Lance) - the homes won't offer treasure to laguz.

When approaching Mackoya, consider moving just into the farthest edge of his range. This will cause him to take out his bow for a shot, but also leave him exposed to range-1 attacks without the possibility of a counter on the next player phase. Range-2 chipping isn't great against him anyway since his Resistance is quite high, making Soren and Ilyana not great at poking him, and Rolf probably isn't very trained up. If he has a bow out, then you can go wild with a Poleax and the Regal Sword to take him down reasonably fast. Once he's down, it's time to rush to the Arrive point; don't forget that units like Boyd and Lethe can Shove / Smite Ike along if he needs to get there faster, and a unit like Titania or Marcia can ride ahead to take down the guarding Knight.

If you'd like, you can bait and fight Jill's companions for a little extra battle experience with units that stayed near the starting zone. This won't matter that much in the long term, though. You probably don't want to fight Jill herself unless you're just fishing to see her dialogue lines when fighting Lethe in an exploratory run or the like, since killing her will remove her from the next map. Even if you don't plan on using her, her equipment is handy.

Trivia

  • The Black Knight will not move freely on Easy or Normal (unless your unit is within range), but will move two spaces per turn on Difficult and three per turn on Maniac.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Blood Runs Red

--

Japanese

流れる血の色は

The color of flowing blood

Spanish

Color de sangre

Color of blood

French

À feu et à sang

Fire and blood

German

Blut ist rot

Blood is red

Italian

Rosso sangue

Blood Red

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Prisoner Release • Blood Runs Red • A Strange Land →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline