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Pirates Aground

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Pirates Aground

Cm fe09 3.png


Port Talma

New units

Shinon, Gatrie



Previous chapter(s)


Next chapter(s)

Roadside Battle

Feathering sea scum is like shooting apples off a tree. Let’s do the job and get out of here.
— Shinon

Pirates Aground (Japanese: 海賊討伐 Pirate supression) is the third chapter of Fire Emblem: Path of Radiance. Ike is assigned to help Titania, Shinon and Gatrie rid Port Talma of some pirates that have been hounding the citizens. The addition of a bow-user to the party once again adds to the strategy of the gameplay.


Main article: Pirates Aground/Script

The chapter begins with Ike, Boyd, Rhys and Oscar all trying to accept responsibility for disobeying Titania’s orders the previous day. Greil acknowledges that the comrades all willingly shield each other from punishment, but nevertheless confines Ike to his quarters for ten days. However, in light of all the work there is to be done, Greil postpones the punishment until after things settle down. He then takes Boyd, Rhys and Oscar with him while Titania takes Ike, Shinon and Gatrie.

The scene changes to a pirate ship, where Havetti orders his men to raid Port Talma for some rations. Titania speaks briefly with an elder of the village, who asks her to rid the port of the pirates’ terror. Titania orders Shinon and Gatrie to soften the pirates up with their “thunder and lightning” tactics, then she and Ike will come to sweep up whatever they leave behind.

When Ike and company get close enough to the pirate ship, Marcia appears and confronts Havetti, demanding to know of her brother’s whereabouts. The pirates tell Marcia that they’ve seen him, but they threw him overboard because he tried to cheat them out of money they won gambling with him. Marcia, furious, calls the pirates horrid and threatens to run them through with her lance. The pirates accept the challenge, eager to battle with Marcia.

When Ike reaches Marcia, she complains of being unable to fight any further. Ike reassures her that he and his team will take out the pirates, and that Marcia can escape to safety. When Marcia insists that she repay him somehow, he denies payment, requesting only that she get herself someplace safe. She asks for his name, and gives him hers, adding that she’s a Pegasus Knight from Begnion. She then leaves, promising to see him again.

After the mercenaries defeat Havetti, Titania speaks to the town elder, assuring him that the pirates will not terrorize them any longer, and telling him to contact the mercenaries once again if they experience troubles. The elder tells her that the mercenaries are fit to be in the Crimean Army, questioning their humble work, but leaves regardless.

Afterward, Shinon and Gatrie begin to express their boredom with mercenary work. They claim that their talents are being wasted, and could be used better elsewhere. This angers Titania slightly, who is proud of the work that she does and wants her comrades to be proud as well. In an attempt to end the argument, she insists that the troops return to their base. Ike assures Titania that he has pride for the Greil Mercenaries, and is glad to be a part of the group.

Chapter data

Easy Normal Difficult Maniac

Chapter Data
Unit Data
Victory: Defeat Havetti Player Partner Other Enemy
Defeat: Ike dies 4 {{{partner}}} 0+1−1 14
Cm fe09 3.png
Map dimensions:
16 columns by 16 rows
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 6 turns or less
(-penalty per # of turns after)
300 (-15) 200 (-10) 100 (-5)

Character data

New units
Medium portrait shinon fe09.png
Steel Bow
Iron Bow
Archer Band*
Automatically from preparations
Medium portrait gatrie fe09.png
Steel Lance
Iron Lance
Knight Band*
Automatically from preparations
Required characters
Ike ​Titania ​Shinon ​Gatrie ​
Available characters
Undeployable characters
Oscar ​Boyd ​Rhys ​
Note: Ike must speak with Marcia in this chapter in order to recruit her in Chapter 9.

Item data

Name Obtainment Method
Is gcn hand axe.png Hand Axe Dropped by enemy Fighter
Is gcn vulnerary.png Vulnerary Dropped by enemy Myrmidon
Is gcn vulnerary.png Vulnerary Dropped by enemy Bandit
Is gcn thief band.png Thief Band Dropped by Havetti
(second playthrough onward only)
Is gcn elixir.png Elixir Visit the village
Is gcn gold.png 2,500G Automatically at the end of the chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal Difficult Maniac

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait havetti fe09.png Havetti Bandit 9 1 33 10 0 5 6 0 6 0 5 Iron Axe Thief BandThis item is dropped upon this unit's defeat.*
Small portrait bandits 02 fe09.png Pirate Bandit 6 1 31~32 8 0 3 6~7 1 6 1 5 Iron Axe
Small portrait bandits 02 fe09.png Pirate Archer 2 1 21 3 0 7 4 0 6 0 6 Iron Bow
Small portrait bandits 02 fe09.png Pirate Fighter 2 1 27 5 0 3 3 0 5 0 6 Hand AxeThis item is dropped upon this unit's defeat.
Small portrait bandits 02 fe09.png Pirate Myrmidon 4 1 19 5~6 0 7 7 1 3 0~1 6 Iron Sword VulneraryThis item is dropped upon this unit's defeat.
Small portrait bandits 02 fe09.png Pirate Bandit 4 1 30 7 0 3 5~6 0~1 5 0 5 Iron Axe
Small portrait bandits 02 fe09.png Pirate Bandit 5 1 31 7~8 0 3 6 1 5~6 0~1 5 Hand Axe
Small portrait bandits 02 fe09.png Pirate Myrmidon 4 2 21 5~6 0 7 7 1 6 0~1 6 Iron Sword
The southern one immediately begins moving unprovoked.
Small portrait bandits 02 fe09.png Pirate Bandit 2 1 28 6 0 2 4~5 0 4 0 5 Iron Axe
Immediately begins moving unprovoked.
Small portrait bandits 02 fe09.png Pirate Bandit 2 1 28 6 0 2 4~5 0 4 0 5 Iron Axe VulneraryThis item is dropped upon this unit's defeat.
Small portrait bandits 02 fe09.png Pirate Fighter 4 1 29 6~7 0 4 4 1 6 1 6 Iron Axe
Immediately begins moving unprovoked.
Small portrait bandits 02 fe09.png Pirate Bandit 3 1 27 5 0 2 5 0 3 0 5 Iron Axe
Immediately begins moving unprovoked.
Small portrait bandits 02 fe09.png Pirate Fighter 4 1 29 6~7 0 4 4 1 6 1 6 Hand Axe
Does not move.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Small portrait marcia fe09.png Marcia Pegasus Knight 5 1 20 8 0 7 11 4 8 6 8 Slim Lance Vulnerary
• Does not move.
• Leaves the map upon Ike talking to her.


  • After passing the fence (reaching row 7)
    • Marcia from the western side of the ship

Boss data

Main article: Havetti

Easy Normal Difficult Maniac

Medium portrait havetti fe09.png
Level 9
Attribute Is gcn thunderaffin.png
Build 14
Max HP 33 Speed 6
Strength 10 Luck 0
Magic 0 Defense 6
Skill 5 Resistance 0
Movement 5 Weight 15
Inventory Skills
Iron Axe
Thief BandThis item is dropped upon this unit's defeat.*
Weapon Levels
Swords -- Lances -- Axes D Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This stage presents a party of only four fighters to command from the south, consisting of Titania, Gatrie, Ike and Shinon. Under normal circumstances, Ike is considerably weaker than these other three, who are all a higher level than him. The Sniper Shinon in particular, like Titania, is a promoted class unit, and as such will gain very little experience from any enemy on this stage other than the boss.

The goal of this chapter is to move toward the pirate ship, and defeat their captain, the Bandit Havetti who, again, is two levels higher than the previous boss. However, on harder difficulties he is equipped with a Hand Axe, allowing him to strike from range and in melee. On Easy and Normal modes, he is the first boss that will approach and attack anyone who enters his range. Defeating him immediately ends the chapter.

There is a house that can be Visited to the right of the starting area, which offers an Elixir to whoever visits. This village is never targeted for destruction by bandits on any difficulty.

As Ike's team makes their way to the ship, they will run into a multitude of fighters, all of which could overwhelm Ike and kill him. Moving as a group is necessary to mitigate damage, and draw it toward the units who can take it. Titania is still immensely powerful compared to everyone else, but Gatrie is also able to resist damage effectively. Shinon, despite being unable to attack in melee, is also a good distraction, since he can dodge attacks easily.

Once Ike's party crosses the gate into the port, a cutscene is triggered once the enemy's turn is over, and Marcia, a level 5 Pegasus Knight appears on the left side of the ship itself to attack the pirates. How much damage she accumulates after her first turn is up to chance, but she is not likely to die unless left alone for too long. She will not move from the area she occupies, and if hurt, will use a Vulnerary to heal herself on her turn. If Ike can Talk to Marcia before she is slain, she will leave the area, and then return later in the game, in Chapter 9: Gallia to join Ike's team.

On Difficult Mode, the area is mostly the same, but enemies are placed differently. Additionally, another Bandit appears near the visitable house, though it will not destroy it if left alive.

On Maniac Mode it becomes significantly harder to talk to Marcia with Ike before she dies to the bandits. Three enemies start near her and attack her, and if she takes three hits from them in a turn, she will always die. It takes three turns for Ike to reach Marcia using his entire movement, and Titania is able to arrive and defeat one of the enemies assailing Marcia on the player phase of turn 2. As such, their first two turns should be focused solely on getting to Marcia as quickly as possible. Gatrie and Shinon should also move forward with them on turn 1, and use turn 2 to clear the path forward for Ike and Titania. Gatrie has no issue surviving due to his high defense, and Shinon is able to reliably survive the first two turns, though he may need to use a vulnerary on turn 3. Marcia's survival is still ultimately up to RNG, however. After Ike talks to Marcia, it isn't too difficult to visit the village and defeat the other enemies safely.

An alternative strategy to easily save Marcia on Difficult or Maniac mode is to turtle at the beginning of the level and avoid entering the area that triggers her to spawn, (the seventh row from the bottom of the map, just above the wall,) until most or all of the early enemies have been defeated. However, this will take more turns and thus lower the amount of bonus exp gained in this chapter.

Bonus experience can be earned here, based on how many turns it took to defeat Havetti. This experience cannot be spent until Chapter 8: Despair and Hope.


  • The villager who supplies an Elixir is Nasir, who is in Port Talma traveling in search of a world-famous fish market.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Pirates Aground




Pirate supression


Piratas encallados

Pirates aground








Contro i pirati

Against the pirates


← Rescue • Pirates Aground • Roadside Battle →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline