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Gallia (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Cm fe09 9.png


Fort Tatana

New units

Mist, Rolf, Marcia


Kotaff, Nedata

Previous chapter(s)

Despair and Hope

Next chapter(s)

Prisoner Release

That smell on the wind...It’s iron. The smell of beorc. Heavily armored. Well armed.
— Mordecai

Gallia (Japanese: ガリアにて At Gallia) is chapter 9 of Fire Emblem: Path of Radiance.


Main articles: Gallia (chapter)/Script and Gallia (chapter)/Conversations

This section has been marked as a stub. Please help improve the page by adding information.

Chapter data

Chapter Data
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Ike dies 1–8+3 2 0 17+6
Cm fe09 9.png
Bonus EXP
Requirement Easy Normal/Difficult Maniac
Clear the chapter in 8 turns or less
(-penalty per # of turns after)
450 (-30) 300 (-20) 150 (-10)

Character data

New Units
Medium portrait mist fe09.png
Automatically from turn 1
Medium portrait rolf fe09.png
Rolf's Bow
Automatically from turn 1
Medium portrait marcia fe09.png
Pegasus Knight
Slim Lance
Pegasus Band*
NPC, talk to with Ike
(Only if Ike spoke with her in Chapter 3)
Required Characters
Ike ​
Available Characters
Titania ​Oscar ​Boyd ​Rhys ​Soren ​Mia ​Ilyana ​
Note: Lethe and Mordecai must survive this chapter in order to join the in the next chapter.

Item data

Name Obtainment Method
Is gcn talisman.png Talisman Visit upper village
Is gcn restore.png Restore Visit lower village
Is gcn arms scroll.png Arms Scroll Dropped by Kotaff
Is gcn vulnerary.png Vulnerary Steal from enemy Knight

Enemy data

Enemy Units
Name Class Lv # Inventory and Skills Notes
Soldier Archer 10 1 Steel Bow --
Soldier Archer 11 1 Steel Bow --
Pirate Bandit 10 1 Venin Axe --
Soldier Fighter 8 2 Steel Axe --
Soldier Fighter 11 1 Poleax --
Soldier Knight 11 1 Steel Lance --
Soldier Knight 11 1 Steel Lance Vulnerary --
Soldier Mage 6 3 Thunder --
Soldier Mage 9 1 Wind --
Soldier Mage 10 1 Fire --
Soldier Myrmidon 12 1 Iron Sword --
Soldier Myrmidon 13 1 Steel Sword --
Soldier Soldier 10 1 Steel Lance --
Kotaff Halberdier 3 1 Knight Killer Javelin Arms ScrollThis item is dropped upon this unit's defeat.
Name Class Lv # Inventory and Skills Notes
Pirate Bandit 10 1 Venin Axe --
Nedata Bandit 18 1 Venin Axe --
Soldier Myrmidon 11 1 Steel Sword --
Soldier Myrmidon 13 1 Steel Sword --
Soldier Soldier 11 1 Javelin --
Soldier Soldier 12 1 Iron Lance --

Partner data

Partner Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Small portrait mordecai fe09.png Mordecai Beast Tribe 2 1 41 15 2 8 8 10 13 4 7 Claw Laguz Stone
Small portrait lethe fe09.png Lethe Beast Tribe 3 1 34 12 4 10 12 15 9 7 7 Claw Beorcguard

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Con Mov Inventory and Skills
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Small portrait marcia fe09.png Marcia Pegasus Knight 5 1 20 8 0 7 11 4 8 2 8 Slim Lance Javelin Pegasus Band*


  • On turn 4
    • Marcia appears between the bushes on the eastern side of the map if she had survived at the end of chapter 3.

Boss data

Main article: Kotaff

Easy/Normal Difficult/Maniac

Medium portrait kotaff fe09.png
Level 3
Attribute Is gcn fireaffin.png
Build 10
Max HP 37 Speed 13
Strength 14 Luck 7
Magic 3 Defense 12
Skill 13 Resistance 6
Movement 7 Weight 14
Inventory Skills
Knight Killer
Arms ScrollThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances A Axes -- Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --
Main article: Nedata

Easy/Normal Difficult/Maniac

Medium portrait nedata fe09.png
Level 18
Attribute Is gcn thunderaffin.png
Build 12
Max HP 40 Speed 11
Strength 13 Luck 0
Magic 1 Defense 7
Skill 7 Resistance 2
Movement 6 Weight 13
Inventory Skills
Venin Axe --
Weapon Levels
Swords -- Lances -- Axes D Bows --
Fire magic -- Thunder magic -- Wind magic -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

Before you start this map, consider forging a good weapon with your remaining funds. You'll get a substantial amount of money after this chapter, so no need to conserve cash.

If the initial Pirate bandit is completely ignored, he'll loot the first house during the enemy phase of turn 4, and the second house on the enemy phase of turn 7. Regardless of if he's killed or not, Nedata and his friends will arrive on turn 5, so if you're looking for the treasure, be sure to deal with them as well. The first house is extremely difficult to save even if you send units to the left side immediately, so don't feel obligated. As a reminder, poison damage in Path of Radiance can be fatal, so if a unit gets poisoned by a pirate's Venin Axe, be sure to heal them up if the unit gets to low HP with Vulneraries, Rhys, and Mist.

Marcia will fly directly toward Ike and recruit herself. Do be warned that if Ike isn't nearby or is among a group of enemy units, the enemies absolutely can and will kill Marcia if given the chance, despite her being a seemingly neutral unit. The enemy archers and even myrmidons can do significant damage to her - the myrmidons sport 13 Speed on Maniac and will double most units, and one-round guest Marcia since she's weighed down by her Javelin! (Recruited Marcia can just use her Slim Lance, of course.)

As noted above, getting Lethe and Mordecai killed will remove them as units "for real", although this requires some very lax play - they should be able to tank a substantial number of hits. If you'd like to save combat XP for your units, you can just direct them to the backlines, although using them to cut enemy numbers early isn't a bad idea - especially if you're trying to complete the map in an efficient turn count to maximize bonus XP.

The boss, Kotaff, sports the Counter skill. Its activation rate is quite low, but still, something to watch out for - don't engage in combat with a unit that only barely survives a counterattack where the Counter skill might be deadly.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes





At Gallia


En Gallia

In Gallia





In Gallia

In Gallia




This section has been marked as a stub. Please help improve the page by adding information.

← Despair and Hope • Gallia • Prisoner Release →
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted Tower • Endgame: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline