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Double Bow
- Not to be confused with the Doubler Bow.
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The Double Bow (Japanese: バルフレチェ Valfleche) is a regalia bow which was introduced in Fire Emblem: Path of Radiance. Said to be the work of an unidentified master craftsman,[1] it possesses different and unique ranges between its appearances: in Path of Radiance, it has a unique range of 4, which is twice as far as the range of the usual, whereas in Radiant Dawn it instead is capable of attacking both at close range and at a distance, as per crossbows. Awakening has it act as a statistically vastly improved Longbow.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Path of Radiance | ![]() |
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7 | 10 | 65 | 10 | 4 | 20 | Cannot be sold | 2 | +3 strength when equipped. Deals bonus damage to ![]() |
Radiant Dawn | ![]() |
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22 | 12 | 100 | 5 | 1–2 | 50 | 16,500 | 6 | +3 strength when equipped. Deals bonus damage to ![]() |
Awakening | ![]() |
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13 | -- | 70 | 10 | 2–3 | 25 | 0 | 2 | +5 strength when equipped. Deals bonus damage to ![]() Cannot be forged. |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
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14 | 2 | 400 | -- | Silver Bow | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If user is not adjacent to an ally, grants +5 each to attack, speed, defense, and resistance to user during combat and user can counterattack regardless of range. |
Heroes (refine: +Effect) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | =Grants −1 special cooldown count. Deals bonus damage to flying units. If user is not adjacent to more than 1 ally, grants +5 each to attack, speed, defense, and resistance to user, user can counterattack regardless of range, and neutralizes effects that reduce user's special cooldown charge during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, inflicts −(8 − number of allies adjacent to user; minimum: 0) each to attack, speed, and defense to foe, and foe's first attack deals −(user's speed × 20%) damage during combat, and user's next attack deals +(total damage reduced from foe's first attack) damage. |
Heroes (refine: +Atk) |
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15 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If user is not adjacent to more than 1 ally, grants +5 each to attack, speed, defense, and resistance to user, user can counterattack regardless of range, and neutralizes effects that reduce user's special cooldown charge during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +2 HP. |
Heroes (refine: +Spd) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If user is not adjacent to more than 1 ally, grants +5 each to attack, speed, defense, and resistance to user, user can counterattack regardless of range, and neutralizes effects that reduce user's special cooldown charge during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +2 HP and +2 speed. |
Heroes (refine: +Def) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If user is not adjacent to more than 1 ally, grants +5 each to attack, speed, defense, and resistance to user, user can counterattack regardless of range, and neutralizes effects that reduce user's special cooldown charge during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +2 HP and +3 defense. |
Heroes (refine: +Res) |
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14 | 2 | 400 | 500 ![]() 200 ![]() |
-- | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. If user is not adjacent to more than 1 ally, grants +5 each to attack, speed, defense, and resistance to user, user can counterattack regardless of range, and neutralizes effects that reduce user's special cooldown charge during combat, and when user deals damage to foe during combat (including 0 damage), restores 7 HP to user. Grants +2 HP and +3 resistance. |
Click "Expand" to view Tokyo Mirage Sessions ♯FE information | |
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Locations
Path of Radiance
Dropped by | Chapter 27-1, enemy Thief |
Radiant Dawn
Dropped by | Part 4: Endgame (1), enemy Sniper |
Awakening
Treasure | Infinite Regalia, chosen at random from a pool of other items. |
SpotPass distribution | Available for download from September 13th, 2012JP/June 27th, 2013US/August 22nd, 2013EU onward. |
Heroes
Method | Data |
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Unit (★★★★★) | Shinon: Scathing Archer |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Path of Radiance | A unique bow made by a master craftsman.
It's powerful but difficult to wield. |
名匠がきたえあげた世に2つなき名弓
遠くの敵を攻撃できるよう細工がほどこされている |
Radiant Dawn | A unique and tremendously powerful bow.
It is extremely difficult to use. |
この世に2つなき名弓
絶大な威力を誇るが扱いは極めて難しい |
Awakening | Archer classes only. Str +5.
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アーチャー系専用 力+5
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Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat and unit can counterattack regardless of foe's range. |
飛行特効
奥義が発動しやすい(発動カウント-1) 周囲1マス以内に味方がいない時、 戦闘中、攻撃、速さ、守備、魔防+5、かつ、 距離に関係なく反撃する |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If number of allies adjacent to unit ≤ 1, grants Atk/Spd/Def/Res+5 to unit, unit can counterattack regardless of foe's range, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). |
飛行特効
奥義が発動しやすい(発動カウント-1) 周囲1マス以内の味方が1体以下の時、 戦闘中、攻撃、速さ、守備、魔防+5、かつ、 距離に関係なく反撃する、 自身の奥義発動カウント変動量-を無効、かつ、 戦闘中、自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = 8 - number of allies adjacent to unit × 2 (min 0), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ、守備、魔防+4、 敵の攻撃、速さ、守備が 8-自分の周囲1マス以内の味方の数×2だけ減少 (最低0)、 自分が最初に受けた攻撃と2回攻撃の ダメージ-速さの20% (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 最初に受けた攻撃で軽減した値を、 自身の次の攻撃のダメージに+ (その戦闘中のみ。 軽減値はスキルによる軽減効果も含む) |
Trivia
- The Double Bow and Nidhogg are the only regalia weapons which give a higher equipping stat bonus in Awakening (+5 strength in the Double Bow's case) than they did in their original games (+3 strength).
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Double Bow |
-- |
Japanese |
バルフレチェ |
Referred to as LONGLONGBOW in the internal data of Path of Radiance, and as VALFLECHE in the internal data of Radiant Dawn. The latter spelling and the katakana may be derived from the French words val, an antiquated term for "valley", and flèche, "arrow". |
Spanish |
• Balfleche |
• Transliteration of the Japanese name, which interprets it as the French balflèche, "ball arrow". This name is used only in Path of Radiance. |
French |
Arc double |
Double bow |
German |
Doppelbogen |
Double bow |
Italian |
Arco doppio |
Double bow |
Portuguese |
Arco duplo |
Double bow |
Traditional Chinese |
弘烈弓 |
Great fierce bow |
Gallery
Rolf wielding the Double Bow in Path of Radiance.
Rolf wielding the Double Bow in Radiant Dawn.
References
- ↑ "A unique bow made by a master craftsman. It's powerful but difficult to wield." — Double Bow item description, Fire Emblem: Path of Radiance
See also
Bows and Crossbows | ||||||||||||||
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Fire Emblem: Path of Radiance | ||||||||||||||||||||||||
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Weapons in Fire Emblem: Path of Radiance | ||||||||||||||||||||||||||
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Fire Emblem: Radiant Dawn | ||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem: Radiant Dawn | ||||||||||||||||||||||||||||||||
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Fire Emblem Awakening | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons in Fire Emblem Awakening | ||||||||||||||
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Bow skills in Heroes | ||||||
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