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Grima (chapter)
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“ | Hrrngh! *Huff, huff* ...Wh-what... What manner of magic... | ” | — Chrom, upon being weakened by Grima's initial attack |
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Grima (Japanese: 邪竜ギムレー Evil Dragon Gimurei) is the endgame of Fire Emblem Awakening. The chapter depicts the Shepherds' final battle with the Fell Dragon Grima.
Plot
- Main article:
Grima (chapter)/Script
From the summit of Origin Peak, Naga teleports the Shepherds onto Grima's back, so that they can reach Grima's weak spot on the nape of his neck. Once they reach Grima, though, the Fell Dragon unleashes a powerful attack that leaves the Shepherds at death's door. Grima states that he/she will spare Robin's friends, if he/she will become one with Grima. This proves to be a trap, and regardless of Robin's answer, Grima attempts to absorb Robin into him/herself. Robin refuses Grima again, prompting Grima to attack him/her, dragging him/her into complete darkness.
Robin is left unable to see or hear anything, and is on the verge of giving up, until Chrom's voice breaks through the void. Chrom and the Shepherds encourage Robin to fight back, giving him/her the energy to break out of Grima's grip. Naga uses her power to restore the Shepherds' energy, and the Shepherds engage in their final battle.
As the Shepherds approach Grima, Naga appears, and again warns Chrom and Robin of the choice they must make: let Chrom defeat Grima, sealing him/her away for another thousand years, or have Robin sacrifice him/herself, killing Grima forever—but also almost certainly ending Robin's life as well. Once Grima has been weakened, the time comes for Robin to make his/her decision.
If Chrom defeats Grima, Grima is sealed away once again. Chrom and the other Shepherds express their relief that the battle ended without Robin sacrificing him/herself. Though Robin still doubts that he/she made the right decision, his/her family reassure him/her of his/her decision.
If Robin chooses to sacrifice him/herself, both he/she and Grima disappear, apparently gone forever. The Shepherds, however, remember that Naga mentioned that there was a slight possibility that Robin may return, and refuse to give up hope. At an unknown point in time after the final battle, Robin awakens once again in the field outside Southtown, and is greeted by Chrom and Lissa in identical fashion to their first meeting, but with one critical change—the Brand of Grima, once located on Robin's right hand, has disappeared, proving that Grima has been slain once and for all.
Chapter data
Normal Hard/Lunatic
Character data
Characters | |
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New units
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Required characters
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Available characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
There are no items obtained in this chapter.
Shop data
There is no shop in this chapter.
Event tiles
There are no event tiles in this chapter.
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Reinforcements, unlimited in number, generally have the same weapon setup as the initial units of their classes, although in some cases their weapons are equipped in reverse order.
- On turn 2, reinforcements will appear from the four sigils closest to Grima. On each of the following turns, reinforcements will appear from another set of four sigils. On Lunatic mode, they will appear from an additional set of four sigils along with the other set.
Boss data
- Main article:
Grima
Normal Hard Lunatic Lunatic+
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This chapter is always accessible after it is unlocked regardless of whether or not it has been completed; as a consequence, it cannot host a skirmish and does not have a shop associated with it.
- This is the only chapter in the Awakening base game that does not have event tiles, and the only main chapter that lacks a summary.
- The standard preparations theme does not play during preparations; instead, the music from the preceding cutscene continues through the battle preparations screen.
- If the player chooses not to deploy Robin, they will appear in cutscenes to the left of Chrom and leave the map through the south once the cutscenes are over.
- This chapter's map was featured in the Invisible Ties Tempest Trial in Fire Emblem Heroes.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Grima |
Named after the character of the same name, who is the main focus of the chapter. |
Japanese |
邪竜ギムレー |
Evil Dragon Gimurei |
Spanish |
El Dragón Caído |
The Fell Dragon |
French |
Grima |
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German |
Grima |
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Italian |
Grima |
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Gallery
← To Slay a God • | Grima |
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