- This article is about the chapter from Awakening. For the History Mode map in Warriors, see Scion of Legend (Warriors).
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“
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A chosen warrior come from the future to bring hope to a dying world...I am Owain! Now, atone for your deeds in the eternal hellfire of perdition! RADIANT...DAAAAAAWN!
|
”
|
— Owain
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Scion of Legend (Japanese: 伝説の継承者 Legendary Heir) is the fifth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing Chapter 13 and have Lissa married; additionally, the player must clear Chapter 14 or unlock Paralogues 10 and 9.
In this chapter, the Shepherds come across a village under attack by ruffians seeking treasure, as well as a man named Owain who is seeking the legendary sword Mystletainn.
Plot
- Main article: Scion of Legend/Script
In Valm, Lissa asks Lucina about what she was like in the future, and if she had any children; Lucina informs her that she had a son named Owain. Lissa starts to ask another question, but stops before finishing. In a nearby village, bandits are searching for a treasure, and interrogate a woman in their search; the woman says she knows nothing, so they resolve to kill her, but are interrupted by a man who kills one of the bandits first. The man reveals his name to be Owain, but he fails to kill the leader, who orders his men to continue searching the village. Chrom, witnessing this, is confused by the situation, but moves to stop the bandits.
If Chrom talks to Owain, he recognizes Owain's fighting stance as from the royal house of Ylisse, and tells Owain his name. Owain recognizes Chrom as his uncle, and reveals that he is Lissa's son from the future. Owain requests that if anyone finds the Mystletainn, that they let him wield it. If Lissa talks to Owain, he recognizes her as his mother, and presents his copy of her ring from the future as proof.
If Owain visits the southeast building, he will receive the Missiletainn from a villager. Owain is convinced it is the legendary sword Mysletainn, but the villager attempts to convince him it is a mundane sword that has gone dull, to no avail.
After the battle, if Owain survived, Lissa searches for him, but is ambushed by one of the bandits. Owain appears and quickly kills him; in doing so, he tears one of his sleeves. On his exposed arm, Lissa recognizes the Brand of the Exalt; Owain is aware that Lissa's never surfaced, and informs her of how happy she was the day Owain's did.
Chapter data
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
4-1
|
21
|
{{{third}}}
|
|
Map dimensions: 20 columns by 22 rows
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
4-1
|
26
|
{{{third}}}
|
|
Map dimensions: 20 columns by 22 rows
|
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–13+1
|
{{{partner}}}
|
4-1
|
29
|
{{{third}}}
|
|
Map dimensions: 20 columns by 22 rows
|
Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
|
Price
|
If a merchant is present in Sage's Hamlet on the world map, a random selection of three of the below items will also be available until the merchant leaves:
|
Silver Lance
|
1,560
|
Silver Axe
|
1,740
|
Silver Bow
|
1,560
|
Arcfire
|
1,440
|
Brave Sword
|
2,100
|
Brave Lance
|
2,220
|
Brave Axe
|
2,400
|
Brave Bow
|
2,220
|
Thoron
|
2,200
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A rare item
|
Varies
|
The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
|
- Column 6, row 8: Two squares south, two squares west of the NPC Sage in the northern village
- Column 10, row 18: Three squares west of the NPC Sage in the southeastern village
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Barbarian
|
20
|
3
|
37~38
|
15~16
|
0
|
8~9
|
13~14
|
5~6
|
5~6
|
0~1
|
5
|
Steel Axe
|
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Barbarian
|
20
|
3
|
37~38
|
15~16
|
0
|
8~9
|
13~14
|
5~6
|
5~6
|
0~1
|
5
|
Short Axe
|
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
33~34
|
1
|
9~10
|
7~8
|
7~8
|
5~6
|
8~9
|
7~8
|
5
|
Elfire
|
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
33~34
|
1
|
9~10
|
7~8
|
7~8
|
5~6
|
8~9
|
7~8
|
5
|
Ruin
|
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Myrmidon
|
20
|
4
|
30~31
|
12~13
|
1
|
16~17
|
17~18
|
11~12
|
7~8
|
4~5
|
5
|
Steel Sword
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
33~34
|
1
|
9~10
|
7~8
|
7~8
|
5~6
|
8~9
|
7~8
|
5
|
Nosferatu
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
33~34
|
1
|
9~10
|
7~8
|
7~8
|
5~6
|
8~9
|
7~8
|
5
|
Elthunder
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Berserker
|
3
|
1
|
48
|
21~22
|
0
|
11~12
|
17~18
|
9~10
|
9~10
|
4
|
6
|
Silver Axe
Gamble • Wrath Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Wyvern Rider
|
20
|
4
|
33~34
|
15~16
|
0
|
10~11
|
9~10
|
8~9
|
13~14
|
0~1
|
7
|
Steel Axe
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Assassin
|
3
|
1
|
37~38
|
16~17
|
0
|
22~23
|
21~22
|
10~11
|
9
|
4
|
6
|
Silver Sword • Silver Bow
Avoid +10 • Vantage • Movement +1 Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Gecko
|
Assassin
|
10
|
1
|
43
|
21
|
0
|
25
|
24
|
13
|
14
|
5
|
6
|
Silver Sword • Silver Bow • Second Seal
Vantage
|
Will not move until a unit is in range of at least two of the following—him, the two nearby Barbarians, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Barbarian
|
20
|
3
|
44~45
|
18~19
|
0
|
10~11
|
16~17
|
7~8
|
6~7
|
0~1
|
5
|
Steel Axe
Gamble Can have 0–1 skill(s) at random
|
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Barbarian
|
20
|
3
|
44~45
|
18~19
|
0
|
10~11
|
16~17
|
7~8
|
6~7
|
0~1
|
5
|
Short Axe
Gamble Can have 0–1 skill(s) at random
|
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
39~40
|
1
|
11~12
|
9~10
|
9~10
|
7~8
|
9~10
|
9~10
|
5
|
Elfire
Hex • Anathema Can have 0–1 skill(s) at random
|
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage or Berserker—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
39~40
|
1
|
11~12
|
9~10
|
9~10
|
7~8
|
9~10
|
9~10
|
5
|
Ruin
Hex • Anathema Can have 0–1 skill(s) at random
|
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage or Berserker—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Berserker
|
3
|
2
|
56
|
26~27
|
0
|
13~14
|
20~21
|
11~12
|
10~11
|
4~5
|
6
|
Tomahawk
Gamble • Wrath • Axefaire Can have 0–1 skill(s) at random
|
• The eastern one immediately begins moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Myrmidon
|
20
|
4
|
35~36
|
15~16
|
1
|
19~20
|
20~21
|
14~15
|
8~9
|
6
|
5
|
Steel Sword
Avoid +10 Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
39~40
|
1
|
11~12
|
9~10
|
9~10
|
7~8
|
9~10
|
9~10
|
5
|
Nosferatu
Hex • Anathema Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
39~40
|
1
|
11~12
|
9~10
|
9~10
|
7~8
|
9~10
|
9~10
|
5
|
Elthunder
Hex • Anathema Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Assassin
|
3
|
2
|
44~45
|
19~20
|
0
|
26~27
|
25~26
|
12~13
|
10~11
|
4~5
|
6
|
Silver Sword • Silver Bow
Avoid +10 • Vantage • Movement +1 • Pass Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Berserker
|
3
|
1
|
56
|
26~27
|
0
|
13~14
|
20~21
|
11~12
|
10~11
|
4~5
|
6
|
Silver Axe
Gamble • Wrath • Axefaire Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Wyvern Rider
|
20
|
4
|
39~40
|
18~19
|
0
|
12~13
|
11~12
|
11~12
|
15~16
|
0~1
|
7
|
Steel Axe
Strength +2 • Tantivy Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Wyvern Rider
|
20
|
2
|
39~40
|
18~19
|
0
|
12~13
|
11~12
|
11~12
|
15~16
|
0~1
|
7
|
Short Axe
Strength +2 • Tantivy Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Gecko
|
Assassin
|
10
|
1
|
49
|
24
|
0
|
29
|
28
|
15
|
15
|
6
|
6
|
Silver Sword • Silver Bow • Second Seal
Pass • Vantage
|
Will not move until a unit is in range of at least two of the following—him, the two nearby Barbarians, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, he begins moving.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Barbarian
|
20
|
3
|
56
|
24
|
0
|
13
|
20
|
10
|
8
|
1
|
5
|
Silver Axe
Gamble Can have 0–1 skill(s) at random
|
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Dark Mages, the nearby Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
50
|
1
|
15
|
12
|
12
|
10
|
12
|
12
|
5
|
Arcfire
Hex • Anathema Can have 0–1 skill(s) at random
|
Will not move until a unit is in range of at least two of the following—him Gecko, the nearby Barbarian, Dark Mage, or Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
50
|
1
|
15
|
12
|
12
|
10
|
12
|
12
|
5
|
Ruin *
Hex • Anathema Can have 0–1 skill(s) at random
|
Will not move until a unit is in range of at least two of the following—him Gecko, the nearby Barbarian, Dark Mage, or Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Berserker
|
3
|
3
|
68
|
34
|
0
|
18
|
26
|
16
|
13
|
7
|
6
|
Tomahawk *
Gamble • Wrath • Axefaire Can have 0–2 skill(s) at random
|
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
|
|
Ruffian
|
Assassin
|
3
|
5
|
54
|
25
|
0
|
33
|
32
|
17
|
13
|
7
|
6
|
Silver Sword * • Silver Bow *
Avoid +10 • Vantage • Movement +1 • Pass Can have 0–2 skill(s) at random
|
• The eastern three immediately begin moving unprovoked. • The western two will not move until a unit is in range of at least two of the following—either of them, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, both begin moving.
|
|
Ruffian
|
Myrmidon
|
20
|
4
|
45
|
19
|
1
|
25
|
26
|
20
|
10
|
8
|
5
|
Silver Sword
Avoid +10 Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
50
|
1
|
15
|
12
|
12
|
10
|
12
|
12
|
5
|
Nosferatu *
Hex • Anathema Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Barbarian
|
20
|
2
|
56
|
24
|
0
|
13
|
20
|
10
|
8
|
1
|
5
|
Tomahawk
Gamble Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Dark Mage
|
20
|
1
|
50
|
1
|
15
|
12
|
12
|
10
|
12
|
12
|
5
|
Arcthunder
Hex • Anathema Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Berserker
|
3
|
1
|
68
|
34
|
0
|
18
|
26
|
16
|
13
|
7
|
6
|
Silver Axe *
Gamble • Wrath • Axefaire Can have 0–2 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Wyvern Rider
|
20
|
4
|
50
|
24
|
0
|
16
|
15
|
15
|
18
|
1
|
7
|
Silver Axe
Strength +2 • Tantivy Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Ruffian
|
Wyvern Rider
|
20
|
2
|
50
|
24
|
0
|
16
|
15
|
15
|
18
|
1
|
7
|
Tomahawk
Strength +2 • Tantivy Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Gecko
|
Assassin
|
10
|
1
|
59
|
29
|
0
|
35
|
34
|
19
|
17
|
7
|
6
|
Silver Sword * • Silver Bow * • Second Seal
Pass • Vantage
|
Will not move until a unit is in range of at least two of the following—him, the nearby Barbarian, the two nearby Dark Mages, the nearby Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
|
|
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
NPC data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Owain
|
Myrmidon
|
10
|
1
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
5
|
Steel Sword
Avoid +10 • Vantage • Varies • Varies
|
See Owain/Stats for more information on Owain's stats.
|
|
Villager
|
Sage
|
1
|
3
|
33~34
|
1
|
14~15
|
12~13
|
14~15
|
11~12
|
9~10
|
11~12
|
-
|
Physic
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Owain
|
Myrmidon
|
10
|
1
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
5
|
Steel Sword
Avoid +10 • Vantage • Varies • Varies
|
See Owain/Stats for more information on Owain's stats.
|
|
Villager
|
Sage
|
1
|
3
|
38~39
|
1
|
17~18
|
15~16
|
17~18
|
14~15
|
11~12
|
14~15
|
-
|
Physic
|
--
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Owain
|
Myrmidon
|
10
|
1
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
Varies
|
5
|
Steel Sword
Avoid +10 • Vantage • Varies • Varies
|
See Owain/Stats for more information on Owain's stats.
|
|
Villager
|
Sage
|
1
|
3
|
48
|
1
|
23
|
21
|
23
|
20
|
14
|
19
|
-
|
Physic
|
--
|
|
Boss data
- Main article: Gecko
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Scion of Legend
|
--
|
Japanese
|
伝説の継承者
|
Legendary Heir
|
Spanish
|
El heredero legendario
|
The legendary heir
|
French
|
L'héritier de légende
|
The heir of legend
|
German
|
Der legendäre Erbe
|
The legendary hero
|
Italian
|
L'erede leggendario
|
The legendary heir
|
|
Gallery
References