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Sickle to Sword

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Sickle to Sword


Location

The Farfort

New units

Donnel

Boss(es)

Roddick

Fight and get stronger, he says... Guess it can't hurt to try. I sure hope I don't get in the way! Gosh, that would be just awful...
— Donnel

Sickle to Sword is the first paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds assist a young boy in rescuing his fellow villagers from a swarm of bandits.

Plot

Main article: Sickle to Sword/Script

The Shepherds arrive on an island off the southeast coast of Ylisse. They are immediately approached by a village boy named Donnel, who informs them that bandits have raided his village and are abducting the citizens to take to their camp. Chrom immediately agrees to help him, and encourages Donnel to fight alongside them to protect his loved ones.

The Shepherds storm the bandit camp, defeat their leader, rescue the villagers, and reunite Donnel with his mother. If Donnel gained a level and was not incapacitated during the fight, Chrom praises his valor. With Chrom's blessing, Donnel joins the Shepherds. If Donnel did not gain a level or was incapacitated, Chrom encourages him to continue honing his strength, although Donnel is regretful that he couldn't contribute more.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Roddick Player Partner Other Enemy Third
Defeat: Chrom or Robin dies 8+1 {{{partner}}} {{{other}}} 16 {{{third}}}
Cm fe13 1x.png

The chapter's map is 18 columns by 16 rows.

Character data

Characters
New Units
Donnel
Small portrait donnel fe13.png
Villager
HP
16
Level
1
Automatically from turn 1
To keep at chapter's end, he must gain at least 1 level within the chapter

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{{{newunit3}}}

{{{newunit4}}}

{{{newunit5}}}

{{{newunit6}}}

{{{newunit7}}}

{{{newunit8}}}

{{{newunit9}}}

{{{newunit10}}}

{{{newunit11}}}

{{{newunit12}}}

Returning Characters

Small portrait chrom l fe13.pngSmall portrait avatar m-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.png

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
Name Obtainment Method
Is 3ds01 chest key.png Chest Key Dropped by enemy Thief
Is 3ds01 chest key.png Chest Key Dropped by enemy Archer
Is 3ds01 door key.png Door Key Dropped by enemy Barbarian
Is 3ds01 killer lance.png Killer Lance Open northern chest in the treasure room
Is 3ds01 rescue.png Rescue Open southern chest in the treasure room

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron sword.png Iron Sword 520
Is 3ds01 iron lance.png Iron Lance 560
Is 3ds01 iron axe.png Iron Axe 600
Is 3ds01 iron bow.png Iron Bow 560

Event tiles

  • Column 12, row 9: In a dead-end nook two squares east of a floor tile that is itself adjacent to a plain tile.
  • Column 3, row 10: Two squares east of a one-tile wall.

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 thief enemy.gif
Ruffian Thief 4 1 Iron Sword
Locktouch
Prioritizes opening the upper chest, then escaping via the south.
Ma 3ds01 barbarian enemy.gif
Ruffian Barbarian 4 6 Iron Axe • The eastern one immediately begins moving unprovoked.
• The center-southern two both begin moving if either of them or the nearby Archer is provoked.
• The western one begins moving if the nearby Archer is provoked.
• The center one will not move until a unit is in range of both him and the nearest Barbarian, or until either of them is fought; in either case, he begins moving.
Ma 3ds01 archer enemy.gif
Ruffian Archer 4 5 Iron Bow • The eastern one immediately begins moving unprovoked.
• The center-southern one begins moving if a nearby Barbarian is provoked.
• The southwestern one begins moving if the nearby Barbarian is provoked.
Ma 3ds01 thief enemy.gif
Ruffian Thief 4 1 Iron Sword Chest KeyThis item is dropped upon this unit's defeat.
Locktouch
--
Ma 3ds01 barbarian enemy.gif
Ruffian Barbarian 4 1 Iron Axe Door KeyThis item is dropped upon this unit's defeat. Will not move until a unit is in range of both him and the nearest Barbarian; or until either of them is fought; in either case, he begins moving.
Ma 3ds01 archer enemy.gif
Ruffian Archer 4 1 Iron Bow Chest KeyThis item is dropped upon this unit's defeat. --
Ma 3ds01 barbarian enemy.gif
Roddick Barbarian 7 1 Steel Axe Hand Axe Immobile.
Reinforcements
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Roddick

Normal Hard Lunatic

Small portrait garrick fe13.png
Ma 3ds01 barbarian enemy.gif Barbarian
Level 7
Movement -
Stats
Max HP 29 Speed 10
Strength 13 Luck 4
Magic 0 Defense 5
Skill 8 Resistance 1
Inventory Skills
Steel Axe
Hand Axe
--
Weapon Levels
Swords -- Lances -- Axes C
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As Donnel is a rather weak unit, it may be wise to give him a forged E-rank lance to grant him a slight advantage in this paralogue.

You start off in the southeast corner with Thieves bearing down on chests with valuable loot. On Lunatic+, make sure the Brigand immediately to your left doesn't have Aegis+, the Thief to the north doesn't have Pavise+, and the Brigand to the north doesn't have Counter. Robin should one-round that Brigand with Chrom's aid and block off the incoming enemies from reaching the southeast corner, while Frederick should immediately neutralize the Thief. If you do this right, you should have a safe zone to stuff your other companions in. On the enemy phase, Robin will be attacked by another Brigand, who she hopefully can kill, while Frederick will be hit by the northern Brigand and Archer. On Turn 2, Frederick should dispose of the northern Brigand. If Lissa is bulky enough to take a hit from a Short Axe, that's really helpful in holding the southeast chokepoint. Robin and Chrom need to pick off anyone who tries to outflank you to the north.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter is one of only two non-SpotPass paralogues to not include a green NPC faction at any point in the chapter including the preparations phase; the other such non-SpotPass paralogue is paralogue 14. These two paralogues also happen to be the only paralogues that take place in Ylisse.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Sickle to Sword
Japanese 弱き者、それは I am a Weakling

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Sickle to Sword The Secret Seller
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map