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Roster Rescue

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Roster Rescue


Location

Outrealms

New units

Palla

Boss(es)

Risen Swordmaster

That roster contains details on every soldier in our entire army! Names, birth dates, backgrounds, and...dare I say it... Slightly embarrassing personal tidbits!
— Frederick

Roster Rescue (Japanese: 迷宮の追跡戦 Labyrinth chase) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Roster Rescue is the eighteenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Roster Rescue is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on September 13, 2012 in Japan, April 25, 2013 in North America, and August 22-23 in the PAL regions. PAL region players who purchased the Challenge Pack prior to Roster Rescue's offical release were able to play the chapter up to two weeks early.

In this chapter, seven Revenants have managed to steal the Shepherds' roster. It is up to the Shepherds to defeat them, as well as other Risen the Revenants are hiding amongst, in order to keep their most embarassing secrets secret.

Plot

Main article: Roster Rescue/Script
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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

At the base camp, which has been set up in a new Outrealm as is revealed later, Lissa tells Chrom something terrible has happened; Chrom asks Lissa what's the matter, to which Lissa reports having seen huge, horrible, ugly, smelly, rotting monsters. Chrom deduces that the rotting monsters are Risen, to which Lissa states that these were not ordinary Risen--these Risen had shackles and arrows stuck all over them, their bodies glowed blood red, and they were terrifying; Chrom asks Lissa where she saw the Risen, to which Lissa states she saw them right in the camp, in the barracks--a bunch of them barged in, to which Frederick comes onto the scene and reveals the Risen stole the army's roster. Frederick asks Chrom to forgive him, as he was napping and the Risen caught him with his pants down, with Chrom stating he hopes Frederick's pants weren't literally down; Lissa asks Frederick if he saw the Risen as well, to which Chrom asks if the others are all right and if the Shepherds are still in danger, with Frederick revealing the Shepherds are safe for now--but these were no ordinary revenants that invaded the camp, as Frederick managed to strike one as they withdrew. These revenants made a sound that chilled Frederick's blood and sounded almost like a laugh, deducing some new dark art is at work here--someone made these revenants bigger and stronger, and Frederick shudders to think what such a foe could be planning to do with the Shepherds' roster. Chrom states that all the revenants took was a single rooster, to which Frederick states they took the roster; Lissa chimes in asking if it's something that won't shut up every sunrise, and if it is, the revenants can have that one, to which Frederick confirms the revenants didn't take a rooster, they took the roster. The roster is stated to be the book Robin is always reading, to which Chrom finally recognizes the stolen object and tells Frederick to remind Lissa why they should care it's gone missing; Frederick states the roster contains details on every soldier in their entire army--names, birth dates, backgrounds, and (Frederick has to dare himself to say) slightly embarassing personal tidbits, to which Chrom asks about the last detail. Frederick reveals that the one for Chrom is "the most likely to break things", to which Chrom asks who would know and write such a thing; Frederick states they're not certain, not even the Avatar understands how it works--new entries simply appear somehow whenever the Shepherds take on a new recruit, to which Chrom states that this diabolical book must be recovered and protected (after first implying he wanted it destroyed). Frederick states that, in the Shepherds' hands, the roster is a useful tool, then asks what it would be in enemy hands--who knows what fiendish designs it could enable, leading to scandal and ignominy; Chrom says it's agreed and asks Frederick to ready the troops, to which Lissa asks to hold on a minute--she asks if Chrom wants the Shepherds to actually fight the revenants, to which Frederick states they either face them or face a lifetime of shame, the latter a point Frederick has to convey to Lissa twice; Frederick states that, at that very moment, some monster could be reading about how Lissa snorts. After a horrified reaction, Lissa asks when the Shepherds leave, to which Frederick states they leave at once--he tracked the revenants into a set of ruins just ahead, they can catch them there if they hurry; Chrom states there's no time to waste and calls the Shepherds to move. Preparations take place at this point as the scene shifts into the ruins.

Once preparations are finished, Chrom asks what this place is, that it's teeming with Risen of all kinds; Frederick states that the revenant thieves thought they would lose the Shepherds among this crowd of other Risen, and if so, they're as dumb as they're ugly--the revenants are twice the size of the other Risen. Frederick then counts out five revenants, then surprisingly sees just those five, saying that figure can't be right; Chrom asks why that figure can't be right, to which Frederick states he counted seven revenants when the roster theft occurred, and he's certain of that figure, and he saw all seven slip into these ruins, asking if two of the revenants have somehow slipped away, something Chrom can neither confirm nor deny. At the moment, Chrom states they should focus on the threats they can see, to which Frederick confirms, then states that one of the mutant Risen must still have the roster yet any of the others could know the Shepherds' secrets by now--revenants do love to gossip, at least as far as Frederick's hairdresser told him; Frederick states that, in any case, the Shepherds had best crush all of them, their dignity is on the line. At this point, the game states that the best possible result will happen if the enemy is routed without letting any of the revenants escape. The battle begins at this point.

After six full turns of combat, the sixth and seventh revenants will emerge; Frederick will notice this and states the last two targets may already be privy to the Shepherds' secrets and they mustn't let either of them escape.

Once the battle ends, should all seven revenants have been killed, Chrom and Lissa will have emerged from the ruins, where Chrom expresses relief that the battle's over; Lissa states that, if word had gotten out concerning the contents of the roster, the Shepherds would have been the laughingstock of the entire realm. Chrom states that one thing's for sure, it's high time he reads the roster from cover to cover, with Lissa stating she should do the same--she wants to know all of the Avatar's and Frederick's juicy secrets, especially since they knew theirs and didn't even tell them; Frederick asks if he heard his name, to which Lissa states he's just the guy they're looking for, asking what he did with the roster. Frederick states he returned the roster to the Avatar, then asks Lissa why she asked; Lissa doesn't answer and instead says good-bye and leaves the scene. Frederick wonders why Lissa said good-bye, to which Chrom states Lissa's plan of reading up on Frederick--apparently revenants aren't the only ones who love to gossip; Frederick states Lissa can do as she pleases as he has nothing to hide--then realizes he does and asks Lissa to wait up.

A short time later, Chrom notes that the Avatar's task of keeping the roster from Frederick and Lissa won't be much fun; the Avatar states he doesn't know the half of it, to which Chrom notices bite marks on the Avatar and asks him/her what happened. The Avatar states it's the roster and people won't leave him/her alone about it--the ones who aren't demanding revisions are trying to peek at the others' entries, and he/she has to keep the thing everywhere he/she goes just to keep it safe; the Avatar asks how this task fell on him/her, he/she didn't even write the roster, to which Chrom states he/she is the Shepherds' tactician--people just assume he/she is in charge of that sort of thing, and they'll get over the initial wave of curiosity soon enough. In the meantime, Chrom tells the Avatar he/she might want to keep a low profile, and he means Kellam low, to which the Avatar sees as sound advice; the Avatar also states he/she found something pressed in the roster once they got it back. Chrom notes the object found in the roster as an Einherjar card, the Avatar states it reads "Elder Sister Palla", and she could be a useful ally; Chrom notes Palla is a flier and suggests the Avatar hide the roster in her saddlebag, to which the Avatar states the card makes the nonsense that went on worth it. The Avatar states he/she had best keep moving, and tells Chrom he'll/she'll catch up with him later; Chrom calls the Avatar back and asks to check the roster for a moment before he/she leaves, it seems there's a mistake about him breaking things he'd like to correct, to which the Avatar gives an exasperated reaction.

The scene shifts into the space between Outrealms where the player is prompted at this point if they want to add Palla to their party; if the player accepts, Palla states she is at the player's bidding.

Conversely, should any of seven Revenants successfully escape, Chrom states that they've recovered the roster, but they weren't able to contain all of the revenants, meaning the Shepherds couldn't keep the lid on their secrets; Lissa states she doesn't want people talking about her snorting--if she did snort. Chrom asks Lissa to cheer up, it could be much worse--at least they're still alive, and sometimes humility could be a great teacher as the Shepherds are about to find out.

Website summary

Your precious secrets have been stolen! Chrom and his team must pursue the perpetrators to retrieve the information.[1]

North American eShop summary

Hunt down the zombies before they escape the labyrinth! Can you catch them all?

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–14 {{{partner}}} {{{other}}} 48+26
Cm fe13 roster rescue.png
Difficulty rating: ★★★★★
Map dimensions:
28 columns by 30 rows
Block sizes:
Japan: ??
North America: 40
PAL region: ??
Map phase music: "Scars of the Scouring" from Fire Emblem: The Blazing Blade
Battle phase music: "Softly with Grace" from Fire Emblem: The Blazing Blade
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Challenge Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

This chapter features walls that collapse and repair themselves when certain conditions are met. When a wall collapses, it creates a breach that can be traversed, though units cannot end their turn on it. These breaches are two spaces wide, and appear only within the one-space thick, horizontal walls. Wall changes occur at the start of a turn, before player phase.

Character data

Characters
New units
Palla
Small portrait dlc palla fe13.png
Falcon Knight
HP
60
Inventory
--
Level
20
Automatically at the end of the chapter if none of the Revenants escaped and the player accepts the given offer
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds01 bullion small.png Bullion (S) (×7) Dropped by enemy Revenant
Is 3ds01 outrealm item.png Random Open left chest
Is 3ds01 outrealm item.png Random Open right chest
The items obtainable from both chests are subject to restrictions.

Event tiles

There are no event tiles in this chapter.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 revenant enemy.gif Risen Revenant 18 2 55 14~15 0 25 25 30 24~25 30 5+1 Blighted Claws Bullion (S)This item is dropped upon this unit's defeat.
Movement +1 Pass Vengeance
Underdog Even Rhythm Odd Rhythm
Will always have top row's skills; can have 0-1 more skill(s) at random
Prioritizes escaping via the southeast.
Ma 3ds01 revenant enemy.gif Risen Revenant 18 1 55 14~15 0 25 25 30 30 21~22 5+1 Blighted Claws Bullion (S)This item is dropped upon this unit's defeat.
Movement +1 Pass Vengeance
Underdog Even Rhythm Odd Rhythm
Will always have top row's skills; can have 0-1 more skill(s) at random
Prioritizes escaping via the southwest.
Ma 3ds01 revenant enemy.gif Risen Revenant 18 1 55 14~15 0 25 25 30 24~25 21~22 5+1 Blighted Claws Bullion (S)This item is dropped upon this unit's defeat.
Movement +1 Pass Vengeance
Underdog Even Rhythm Odd Rhythm
Will always have top row's skills; can have 0-1 more skill(s) at random
Prioritizes escaping via the southwest.
Ma 3ds01 revenant enemy.gif Risen Revenant 18 1 55 14~15 0 25 25 30 30 30 5+1 Blighted Claws Bullion (S)This item is dropped upon this unit's defeat.
Movement +1 Pass Vengeance
Underdog Even Rhythm Odd Rhythm
Will always have top row's skills; can have 0-1 more skill(s) at random
Prioritizes escaping via the southeast.
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 1 75 37+5 17 44 46 13 33 24 6 Brave Sword
Swordfaire Lancebreaker Tomebreaker Astra Luna
--
Ma 3ds01 sage risen enemy.gif Risen Sage 20 1 62~63 1 34~35+2 32~33 34~35 31~32 21~22 28~29 6 Thoron Fortify
Magic +2 Focus Vengeance
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 war monk risen enemy.gif Risen War Monk 20 6 74~75+5 32~33 18~19 27~28 35~36 33 27~28 31~32 6 Silver Axe Fortify
HP +5 Vantage Miracle
Resistance +2 Renewal
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 5 66~67 34~35 2 42 44 36 25~26 25~26 6 Silver Sword
Avoid +10 Pass Astra
Vantage
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 15 80 43 0 32~33 25~26 31~32 38~39+2 20~21 5 Spear
Defense +2 Pavise Aegis
Indoor Fighter Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 8 70~71 32~33 1 43+2 36~37 28~29 31~32 22~23 6 Silver Bow
Skill +2 Prescience Galeforce
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sage risen enemy.gif Risen Sage 20 2 62~63 1 34~35+2 32~33 34~35 31~32 21~22 28~29 6 Thoron
Magic +2 Focus Vengeance
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 3 61~62 31~32 17~18 39~40 40~41 28~29 22~23 24~25 6 Silver Sword
Lucky Seven Renewal Acrobat
Movement +1
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sage risen enemy.gif Risen Sage 20 2 62~63 1 34~35+2 32~33 34~35 31~32 21~22 28~29 6 Rexcalibur Fortify
Magic +2 Focus Vengeance
Rally Magic
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 swordmaster risen enemy.gif Risen Swordmaster 20 3 66~67 34~35 2 42 44 36 25~26 25~26 6 Silver Sword
Avoid +10 Pass Astra
Vantage
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 5 70~71 32~33 1 43+2 36~37 28~29 31~32 22~23 6 Silver Bow
Skill +2 Prescience Galeforce
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 10 61~62 31~32 17~18 39~40 40~41 28~29 22~23 24~25 6 Silver Sword
Lucky Seven Renewal Acrobat
Movement +1
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 6 80 43 0 32~33 25~26 31~32 38~39+2 20~21 5 Spear
Defense +2 Pavise Aegis
Indoor Fighter Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 revenant enemy.gif Risen Revenant 20 1 77 42~43 0 26~27 36~37 30 44~45 31~32 5+1 Blighted Claws Bullion (S)This item is dropped upon this unit's defeat.
Movement +1 Pass Tomebreaker Vengeance Counter
Prioritizes escaping via the north.
Ma 3ds01 revenant enemy.gif Risen Revenant 20 1 77 42~43 0 26~27 36~37 30 34~35 42 5+1 Blighted Claws Bullion (S)This item is dropped upon this unit's defeat.
Movement +1 Pass Lancebreaker Vengeance Counter
Prioritizes escaping via the north.

Reinforcements

  • Turns 3–5
    • 1 Swordmaster from the left northwestern stairs
    • 1 Sniper from the right northwestern stairs
    • 2 Tricksters from the furthest northern stairs
  • Turns 4 and 5
    • 1 General from the right northeastern stairs
    • 1 Sniper from the left northeastern stairs
  • Turns 6 and 7
  • At the start of turn 7
    • 2 Revenants from the furthest southern stairs

Boss data

Normal Hard Lunatic

Generic small portrait swordmaster risen fe13.png
Ma 3ds01 swordmaster risen enemy.gif Swordmaster
Level 20
Movement 6
Stats
Max HP 75 Speed 46
Strength 37+5 Luck 13
Magic 17 Defense 33
Skill 44 Resistance 24
Inventory Skills
Brave Sword Swordfaire
Lancebreaker
Tomebreaker
Astra
Luna
Weapon Levels
Swords A Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

The glitch in action
  • A minor glitch triggers in the North American version of the chapter when triggering Inigo's battle-entry line, calling up the wrong type of message display (full portrait and the text box style from Chrom's wedding scene at bottom, as opposed to the correct small portrait to the side of a normal text box at the top) and thus failing to display the text properly. Bringing up the script with the R button still works properly. This glitch does not occur in the Japanese version.[2]

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Roster Rescue

--

Japanese

迷宮の追跡戦

Labyrinth chase

Spanish

Rescate del registro

Roster rescue

Italian

Scova la lista

Find the list

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Five-Anna Firefight • Roster Rescue • Harvest Scramble →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map