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The Verge of History

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The Verge of History

Cm fe13 p full.png



New units

Lissa, Frederick



I am NOT delicate! ...Hmph!
— Lissa

The Verge of History is the prologue chapter in Fire Emblem Awakening. This chapter is where the actual story of the game begins, and continues to introduce more of the game's mechanics. Completing this chapter unlocks the world map and, in the full version of the game, the ability to save while on it.

This chapter is the first of two chapters that appeared in the international demo version of Awakening.


Main article: The Verge of History/Script

A vagrant named Robin awakens in a field in Ylisse with near-complete retrograde amnesia. They are greeted by a man named Chrom, his sister Lissa, and their lieutenant Frederick, who together comprise a group known as the Shepherds. Upon learning that Robin can only recall Chrom's name and their own, Chrom offers to take them to a nearby town to get them sorted out. However, a pack of bandits raid the town. The three immediately head to the town to drive the bandits off, and Robin decides to follow and aid them. During the fight, Robin discovers an innate talent for tactics.

Afterwards, Robin's actions in protecting the town convince Chrom of their good character. Chrom offers to let Robin join the Shepherds, despite Frederick's lingering concerns about their trustworthiness. Chrom and Lissa explain that the bandits were sent by Ylisse's western neighbor, Plegia, in the hopes of inciting a war. The villagers offer to celebrate the group's valor with a toast, but Frederick insists the group return to the capital as quickly as possible.


Robin is found lying in a field with no memory. After [he/she] helps Chrom fend off a band of brigands, [he/she] is welcomed into the Shepherds as a tactician.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Chrom or Robin dies 4 {{{partner}}} {{{other}}} 5 {{{third}}}
Cm fe13 p.png

The chapter's map is 15 columns by 14 rows.

Character data

New Units
Small portrait chrom l fe13.png
Automatically from the start
Small portrait avatar m-default fe13.png
Automatically from the start
Small portrait lissa fe13.png
Automatically from the start
Small portrait frederick fe13.png
Great Knight
Automatically from the start
Returning Characters


Note: Chrom and Robin are technically returning characters; however, they do not make use of their default setups until this chapter.

Item data

There are no items obtained in this chapter.

Shop data

After clearing chapter 3, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 bronze sword.png Bronze Sword 350
Is 3ds01 bronze lance.png Bronze Lance 400
Is 3ds01 bronze axe.png Bronze Axe 350
Is 3ds01 bronze bow.png Bronze Bow 350
Is 3ds01 fire.png Fire 540

Event tiles

  • Column 5, row 9: Southeast of an uncovered partition of red fruit
  • Column 9, row 3: Two squares south, one square east of Garrick's position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds01 myrmidon enemy.gif Ruffian Myrmidon 1 2 15 4 0 5 6 4 1 0 5 Bronze Sword
The southern one immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif Ruffian Mage 1 1 14 0 4 3 4 3 0 1 5 Wind
Immediately begins moving unprovoked.
Ma 3ds01 barbarian enemy.gif Ruffian Barbarian 1 1 16 5 0 2 4 2 1 0 5 Bronze Axe
Ma 3ds01 barbarian enemy.gif Garrick Barbarian 3 1 20 8 0 5 7 2 3 0 - Hand Axe

Boss data

Main article: Garrick

Normal Hard Lunatic

Small portrait garrick fe13.png
Ma 3ds01 barbarian enemy.gif Barbarian
Level 3
Movement -
Max HP 20 Speed 7
Strength 8 Luck 2
Magic 0 Defense 3
Skill 5 Resistance 0
Inventory Skills
Hand Axe --
Weapon Levels
Swords -- Lances -- Axes D
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Note: this strategy was created on Lunatic+ difficulty with a female Avatar with +Spd/-Def. In addition, the usual strategy disclaimer doesn't quite do Lunatic+ Awakening justice; no plan will ever survive contact with the enemy, and your ability to make things up as you go along will be tested.

At the beginning of the chapter, you are given four units. Chrom is the main character. He has above-average growths in most of his stats, so he should be rather reliable. He also possesses useful supports with Vaike, Gaius, and Frederick to patch up any of his stats if they get too low. Your custom Avatar, herein referred to by their default name Robin, is the most versatile character in the game and one of your strongest units. Lissa is a rather basic healer. Frederick is the game's Oifey archetype and is critical to surviving Lunatic and Lunatic+'s early chapters with his powerful Silver Lance.

Before even moving out, it again bears repeating that the extremely random nature of Lunatic+ difficulty makes foolproof strategies difficult to create and forces a good amount of skill at improvising. For example, look at the group of foes to the northeast. If too many of them spawn with Luna+, you're going to need to play more cautiously since they'll be able to kill Frederick if he tries to aggro them all at once. Start by having Frederick move to the nearby Myrmidon's right and defeat him. Have Robin pull out her Bronze Sword and pair up with Chrom. Chrom moves one space left while Lissa moves right below him. On the enemy phase, one Myrmidon should suicide attack Frederick, one Barbarian should attack Frederick (Frederick needs to land his counterattack), one Barbarian should attack Chrom, and a Mage should approach.

On turn 2, send Robin over to Frederick, pass her Bronze Sword over to him, and kill the Barbarian with her Thunder tome. Then have Frederick pull back next to Lissa and kill the Barbarian Chrom wounded. If Robin got a Dual Strike, he can use the Bronze Sword; if not, he needs the Silver Lance. Then have Lissa heal Frederick. On the enemy phase, the Mage will attack Robin.

On turn 3, Frederick can wound the Mage with the Bronze Sword so Robin can finish him off. (If the Mage has Vantage+, Lissa can simply heal her; if he has both Vantage+ and Luna+, you may need to give this kill to Frederick.) Have Lissa heal everyone before continuing. Note that pairing Robin up with Lissa gives her a point of Magic, which might save you a charge of Heal or two. You can step on the event tile if you wish; this strategy won't bother much with them since they're too unpredictable.

When everyone has full health, move Frederick four spaces below the leftmost Barbarian such that he is inside the rightmost Myrmidon's attack range, and make sure he has his Silver Lance equipped. On the enemy phase, both Myrmidons will ineffectually get themselves killed, the Barbarian will wound himself and Frederick, and the Mage will damage Frederick. (If the Mage gets a critical hit, cry, then restart.) Pair up Chrom and Robin again and have Chrom kill the wounded Barbarian. Have Lissa heal Frederick, and have Frederick kill the Mage (positioning him so that Lissa is protected). The Barbarian will attack Chrom; you should have little trouble finishing him off. Have Lissa heal everyone again. Once that's taken care of, all that's left is Garrick. He has no healing, so just have Chrom whittle him down and Robin finish him off while healing with Lissa if necessary. If Garrick is packing Vantage+ and Luna+, Robin can have Frederick pair up with her for a defensive boost. (If Garrick gets a critical hit, scream, then restart.)


  • In the English version of the game, a minor plot hole exists when Frederick expresses suspicion over Robin immediately knowing Chrom's name despite Lissa speaking it as Robin awakens. This plot hole does not exist in the Japanese version, where Lissa instead refers to Chrom as "big brother".

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

The Verge of History



New History





Ein neuer Anfang

A new Beginning


Uno strano risveglio

A strange awakening


This section has been marked as a stub. Please help improve the page by adding information.

Invisible Ties The Verge of History Unwelcome Change
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map