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Location
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The Twins' Turf
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Boss(es)
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Victor
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“
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That peddler woman was fighting to protect the village, you say? That kind of warmth is more than welcome in these cold lands. Here. Please use this to heal her if she's hurt.
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”
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— An elder in the village
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The Secret Seller is the second paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds help a merchant caravan unable to reach their destination due to a group of bandits...with the assistance of a secret seller.
Plot
- Main article: The Secret Seller/Script
Chrom and the Shepherds come upon a merchant who explains that bandits have blockaded the road and are extorting travelers, and the Shepherds resolve to remove the bandits and secure the trade route. The bandits and their leader Victor storm a village protected by the merchant Anna; if the player has completed Paralogue 4, Victor accuses Anna of killing his brother Vincent and swears revenge, much to her confusion. The Shepherds reinforce Anna, rout the bandits, and kill Victor. After the battle, if Paralogue 4 was not completed, Anna thanks the Shepherds and introduces herself as the "Secret Seller" before bidding them farewell; if Paralogue 4 was completed, Anna explains that she is the identical twin sister of the Anna they previously rescued, much to Chrom's confusion.
Chapter data
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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1–10
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{{{partner}}}
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1
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18
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{{{third}}}
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Map dimensions: 22 columns by 22 rows
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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1–10
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{{{partner}}}
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1
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21
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{{{third}}}
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Map dimensions: 22 columns by 22 rows
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Victory: Rout the enemy
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Chrom or Robin dies
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1–10
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{{{partner}}}
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1
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23
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{{{third}}}
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Map dimensions: 22 columns by 22 rows
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Character data
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
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Price
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If a merchant is present in The Twins' Turf on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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Steel Sword
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840
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Steel Lance
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910
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Steel Axe
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980
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Steel Bow
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910
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Elwind
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910
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Hammer
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1,850
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Physic
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1,800
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Master Seal
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2,500
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Second Seal
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2,500
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A rare item
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Varies
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The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Ruffian
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Barbarian
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6
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9
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24~25
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10
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0
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5
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7~8
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3
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4
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0~1
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5
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Iron Axe
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• The center-southern one will not act until he, Victor, or the nearby Barbarian or Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northeastern five prioritize destroying the village. • The northwestern two both begin moving if either of them or the nearby Archer is provoked.
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Ruffian
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Barbarian
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6
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2
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24~25
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10
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0
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5
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7~8
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3
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4
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0~1
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5
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Steel Axe
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• The southern one will not act until he, Victor, or the nearby Barbarian or Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northern one prioritizes destroying the village.
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Ruffian
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Archer
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6
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4
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21
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8~9
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0
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10
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7~8
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3~4
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3~4
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0~1
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5
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Iron Bow
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• The southern one will not act until he, Victor, or one of the two nearby Barbarians is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northeastern two immediately begin moving unprovoked. • The northwestern one begins moving if a nearby Barbarian is provoked.
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Ruffian
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Mage
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6
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1
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19
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0
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6~7
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5~6
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5~6
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4~5
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1~2
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3~4
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5
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Elfire
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Immediately begins moving unprovoked.
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Ruffian
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Mage
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6
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1
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19
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0
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6~7
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5~6
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5~6
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4~5
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1~2
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3~4
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5
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Thunder
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Immediately begins moving unprovoked.
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Victor
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Berserker
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1
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1
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40
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15
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0
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8
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10
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2
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6
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1
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6
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Short Axe • Goddess Icon
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Will not act until he, one of the two nearby Barbarians, or the nearby Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Ruffian
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Barbarian
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6
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11
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29~30
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12~13
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0
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6~7
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9~10
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4~5
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4
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0~1
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5
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Iron Axe
Gamble Can have 0-1 skill(s) at random
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• The center-southern one will not act until he, Victor, or the nearby Barbarian or Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northeastern six prioritize destroying the village. • The northwestern four all begin moving if any of them or a northwestern Archer is provoked.
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Ruffian
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Barbarian
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6
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2
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29~30
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12~13
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0
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6~7
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9~10
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4~5
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4
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0~1
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5
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Steel Axe
Gamble Can have 0-1 skill(s) at random
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• The southern one will not act until he, Victor, or the nearby Barbarian or Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northern one prioritizes destroying the village.
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Ruffian
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Archer
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6
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5
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25~26
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9~10
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0
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12~13
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8~9
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4~5
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3~4
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1~2
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5
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Iron Bow
Skill +2 • Prescience Can have 0-1 skill(s) at random
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• The southern one will not act until he, Victor, or one of the two nearby Barbarians is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northeastern two immediately begin moving unprovoked. • The northwestern two both begin moving if either of them or a northwestern Barbarian is provoked.
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Ruffian
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Mage
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6
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1
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22~23
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0
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8~9
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7~8
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7~8
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6~7
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1~2
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4~5
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5
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Elfire
Magic +2 • Focus Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Mage
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6
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1
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22~23
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0
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8~9
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7~8
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7~8
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6~7
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1~2
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4~5
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5
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Thunder
Magic +2 • Focus Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Victor
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Berserker
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1
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1
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45
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18
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0
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9
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12
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3
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6
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1
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6
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Short Axe • Goddess Icon
Gamble
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Will not act until he, one of the two nearby Barbarians, or the nearby Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving.
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Name
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Class
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Lv
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#
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HP
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Str
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Mag
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Skill
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Spd
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Lck
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Prf
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Def
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Res
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Cha
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Con
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Mov
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Inventory and Skills
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Ruffian
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Barbarian
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6
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12
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38
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16
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0
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8
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12
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6
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4
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1
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5
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Steel Axe
Gamble Can have 0-1 skill(s) at random
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• The center-southern one will not act until he, Victor, or the nearby Barbarian or Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northeastern six prioritize destroying the village. • The northwestern five all begin moving if any of them or a northwestern Archer or Mage is provoked.
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Ruffian
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Barbarian
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6
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2
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38
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16
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0
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8
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12
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6
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4
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1
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5
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Silver Axe
Gamble Can have 0-1 skill(s) at random
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• The southern one will not act until he, Victor, or the nearby Barbarian or Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northern one prioritizes destroying the village.
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Ruffian
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Archer
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6
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5
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33
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12
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0
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16
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11
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7
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4
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2
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5
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Steel Bow
Skill +2 • Prescience Can have 0-1 skill(s) at random
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• The southern one will not act until he, Victor, or one of the two nearby Barbarians is attacked, or until the village is visited or destroyed; in any such case, he begins moving. • The northeastern two immediately begin moving unprovoked. • The northwestern two both begin moving if either of them or a northwestern Barbarian or Mage is provoked.
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Ruffian
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Mage
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6
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1
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28
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0
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12
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10
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10
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9
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2
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6
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5
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Arcwind
Magic +2 • Focus Can have 0-1 skill(s) at random
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Begins moving if a northwestern Barbarian or Archer is provoked.
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Ruffian
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Mage
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6
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1
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28
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0
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12
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10
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10
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9
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2
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6
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5
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Arcfire
Magic +2 • Focus Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Ruffian
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Mage
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6
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1
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28
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0
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12
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10
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10
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9
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2
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6
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5
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Elthunder
Magic +2 • Focus Can have 0-1 skill(s) at random
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Immediately begins moving unprovoked.
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Victor
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Berserker
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1
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1
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52
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23
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0
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11
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15
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5
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7
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2
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6
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Tomahawk • Goddess Icon
Gamble • Wrath
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Will not act until he, one of the two nearby Barbarians, or the nearby Archer is attacked, or until the village is visited or destroyed; in any such case, he begins moving.
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Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
NPC data
Boss data
- Main article: Victor
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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It is best to challenge this map after Chapter 8 so that Robin can get experience as a promoted class. Deploy Chrom, Robin, Sumia, and Cordelia. Sumia's job is to act as Chrom's troop transport and keep him out of danger while Robin rides Cordelia to the front lines and cleans house. Note that several Barbarians will ignore you until the village is secured or destroyed, meaning you can put Cordelia in front with less concern for her safety. Your ability to save the village is entirely dependent on whether Anna manages to kill the two approaching Barbarians before she is inevitably overrun, giving Robin time to arrive and relieve her. Hawkeye (for both the Barbarians and the nearby Archer), Counter, and Pavise (for the Barbarians) are all extremely troublesome skills to face. Other than that, this is pretty much a straightforward rout map.
Trivia
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Secret Seller
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--
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Japanese
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秘密の行商人
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Secret peddler
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Spanish
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Negocios turbios
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Shady business
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French
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Une drôle de marchande
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An odd merchant
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German
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Die geheime Händlerin
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The secret Merchant
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Italian
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Loschi affari
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Shady business
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Gallery
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