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Smash Brethren 1
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“ | Visitors from another world... Why would they come all this way? Just to fight against us...? I pray we're not making a terrible mistake here... | ” | — Elincia |
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Smash Brethren 1 is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Smash Brethren 1 is the tenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Smash Brethren 1 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.
This chapter was first made available on May 10, 2012 in Japan, March 14, 2013 in North America, and July 18-19 in the PAL regions.
In this chapter, forces of Tellius have been overwhelming those of Elibe, and as a result, the Shepherds join forces with the Elibean forces to beat back those of Tellius.
Plot
- Main article:
Smash Brethren 1/Script - See also: Smash Brethren 1/Conversations
Old Hubba notices Chrom has returned to the space between Outrealms, to which Chrom asks if he and the Shepherds are headed off to one of the troubled Outrealms with more historical heroes they need to defeat; Old Hubba confirms and states that there are two armies of rogue Einherjar--but both armies shooed him away before he could convince either of them that the Shepherds were allies. Chrom expresses shock at the armies shooing Old Hubba away, to which Old Hubba states the armies found his staring creepy; Old Hubba then asks why he would peep at a mage given their robes, then reveals he was looking at the pegasus knight behind the mage, to which Chrom asks that they just get to the battle. Preparations take place at this point, where it is revealed that the setting is an Outrealm based on Elibe's Dragon's Gate; the south east chamber, the north west chamber, and the far northern chamber are already open.
Once preparations are complete, Edward tells Sanaki that a party has just appeared outside of their chamber, to which Sanaki notes that they're from another world; Edward asks Sanaki if they can count on this force as allies, to which Sanaki says they don't have proof of such and must assume they stand against them, with Edward saying that they must take them down and Sanaki agreeing. Edward reveals that there are several other chambers in the area as well, to which Sanaki states there may be more enemies waiting inside any of them, and tells Edward to be careful. Robin notes that the area they're in appears to be some sort of subterranean ruin, with Chrom revealing that it's close quarters and they'll need to position themselves carefully; Chrom asks if they've located the enemy, to which Robin reveals there's units mobilizing against the Shepherds in the first room on the right. Chrom notices several other rooms as well and states that there could be more enemies inside any of them--with Robin stating that the same could hold true for allies. Chrom states that they should start with the flies in swatting distance and asks the Shepherds to move out; the chapter begins at this point.
At the end of the first player phase, in the center east chamber, Elincia notes that visitors from another world are in the area and asks why they would come all this way just to fight against them, praying that she's not making a terrible mistake. At the end of the first enemy phase, in the north west chamber, Shanna reveals she hears troops marching and asks what the commotion is, to which Lugh states another army has joined the fray; Shanna asks if the other army is with them or against them, which Lugh finds an excellent question--but, as Lugh sees it (with Shanna completing his thought), any enemy of their enemy is a friend. Lugh states that it's at least a stroke of good luck, and that they shouldn't jump to conclusions, with Shanna stating they should confirm things firsthand and calling their group into action.
At the end of the second ally phase, the center west door opens, with Titania asking who opened it; Soren tells her to take care, as it could be a trap. Titania asks what's going on outside, to which Soren states that it appears the fighting has begun, yet he doesn't recognize one side; Titania asks if it's more enemies, to which Soren states is a logical assumption, with Titania stating that the enemies must fall and calls their group to follow her. Right afterwards, the center east door opens, with Ike asking how the door opened; Elincia asks Ike how the battle fares, to which Ike says it's hard to say but it appears the enemy has called in reinforcements. Elincia asks what they should do, to whick Ike says the group should fight yet Elincia should stay put; Elincia asks why she should stay put, to which Ike says he knows she has her doubts and doubts will get her killed out there--let them deal with the battle while she sorts out her doubts. Elincia states she cannot stay behind while Ike and the others put themselves into danger, she will fight with him; Ike asks Elincia if she's certain, to which Elincia says she'll fight with him and won't waver.
At the end of the fourth ally phrase, the north east door opens, with Lilina telling Roy that the doors have finally opened, with Roy stating that there's still hope; Roy calls his group back into the fight, that the others need their help, with Lilina agreeing. Right afterwards, the south west door opens, after which Sephiran asks why the doors opened and why they opened now, to which Micaiah states she didn't touch them--it must be a trick of some kind; Sephiran states that the enemy seems to have enlisted some kind of otherworldly force, to which Micaiah states if the enemy thinks that's all it'll take to defeat them, then they're in for a big surprise.
Once the battle ends, Chrom states they've beaten every enemy yet these ruins go deeper; Robin says he/she doesn't sense any threat, and it's safe to say they're done in this area, with Chrom saying it's time to go. Robin then asks Chrom to stick around another moment--he/she found something in one of the western chambers, to which Chrom recongizes as an Einherjar card--"Elincia, Devoted Queen", whom Chrom recalls as a great hero of Tellius if he remembers correctly, and wonders what her story actually is.
Back in the space between Outrealms, a conversation will then ensue between Elincia and the player, with the choices the player makes affecting what Elincia says next. At the end of the conversation, the player will then be given an offer to add Elincia to their active roster, which they can either accept or refuse.
Website summary
Roy, the young hero of Elibe, and Ike, the famed mercenary of Tellius, are locked in unending combat in the Outrealm. Chrom decides to aid Roy in a bid to defeat Ike's army.[1]
North American eShop summary
Help Roy's forces defeat Ike's army!
Rewards: Elincia card
Chapter data
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Chrom or Robin dies | 1–10 | 10 | 20 | |||
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Difficulty rating: ★★★ Map dimensions: 19 columns by 28 rows |
Block sizes: Japan: 33 North America: 34 PAL region: 34 | |||||
Map based from: Part 1 of the final chapter of Fire Emblem: The Blazing Blade Map phase music: "The First Fight" from Path of Radiance Battle phase music: "Clash" from Path of Radiance Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play. | ||||||
Pricing: Japan: ¥350 United States: $3.00 Europe: €2.49 United Kingdom: £2.29 Australia: $3.25 New Zealand: $4.25 |
Also available in: Smash Pack United States: $6.50 Europe: €5.99 United Kingdom: £5.39 Australia: $7.80 New Zealand: $10.20 |
At the start of certain turns, one or more doors to the rooms will open automatically.
- Turn 3: two center doors
- Turn 5: northeastern door, southwestern door
Character data
Characters | |||||||||||
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New Units
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Required Characters
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Available Characters
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Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
There are no items available in this chapter.
Event tiles
- Column 6, row 19: Two squares east of the eastern half of the door to the center left room
- Column 13, row 9: Four squares south, one square east of the eastern half of the eastern door to the far northern room
Enemy data
Normal Hard Lunatic
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NPC data
Normal Hard Lunatic
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Boss data
- Main article:
Micaiah
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Robin states he/she found Elincia's card in one of the western chambers. Assuming the top of the map is indeed north, this contradicts Elincia's starting position of the center east chamber.
- Smash Brethren is most likely named after the fighter game; Super Smash Brothers, as both titles are similarly named, Brethren being the archaic plural form of brother, and Fire Emblem having representatives in the series.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Smash Brethren 1 |
-- |
Japanese |
紅対蒼 封印編 |
Red vs. Blue: Seals Chapter |
Spanish |
Sangre Noble 1 |
Noble Blood 1 |
German |
Die Prügelknaben 1 |
The Whipping Boys 1 |
Italian |
Incudine e martello 1 |
Anvil and hammer 1 |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Lost Bloodlines 3 • | Smash Brethren 1 | • Smash Brethren 2 → |
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