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The Golden Gaffe

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The Golden Gaffe


Location

Outrealms

Boss(es)

None

The Risen stole our gold! ...All of it!
— Lissa

The Golden Gaffe (Japanese: 金と銀 Gold and silver) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, The Golden Gaffe is the fourth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Golden Gaffe is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on May 2, 2012 in Japan, February 14, 2013 in North America, and April 25-26 in the PAL regions.

In this chapter, a wave of gold robberies lead the Shepherds into a haunted mansion populated with Risen, the thieves behind the gold robberies. As it turns out, the Shepherds aren't the only victims of this crime wave...

Plot

Main article: The Golden Gaffe/Script
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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

Within a new Outrealm, we catch up to Victor, who asks Vincent what his long face is about--he looks like someone who was bounced from the pub; Vincent reveals that the problem is with his pockets, which are lighter than a vicar's purse on tax day. Victor had taken a nap, and woke up to find his gold gone--he hasn't been this broke since their mother blew the rent on bangers and mash; Victor tells Vincent not to be such a mug, and says he knows how Vincent can replace his lost coin--they just go into the haunted mansion, kill all of the Risen inside, nick their gold, and "Bob's their uncle". Vincent asks Victor if he really thinks the Risen are carrying around cash, which appears to make no sense; Victor states nothing makes sense around here, and tells Vincent not to suss it out. Victor names a few examples as to how nothing makes sense--how they got there, how they got neat haircuts--and tells Vincent to just roll with it, to which Vincent agrees and sees the mansion as a gold mine--he'll be so loaded with gold that his knees will buckle; at this point, it is revealed that Chrom has been overhearing the conversation and asks if anybody's there. Victor, having heard Chrom, notes that there's a fly in the ointment, to which Vincent notes Chrom will foil their grand plan, and it's time for them to do a runner; Chrom again asks about what he just heard.

A short time later, Lissa approaches Chrom and tells him he won't believe what she's about to say; Chrom asks what's wrong, to which Lissa states that the Risen stole all of their gold! Chrom asks just how the Risen could steal the Shepherds' entire war chest, to which Lissa asks Chrom to hold on, that what she really meant to say was that the Risen stole her personal gold stash, and how her wording could sound confusing; Robin was guarding the war chest and that's safe, but the Risen made off with Lissa's life savings. Chrom surprisingly reacts to Lissa having a nest egg, to which Lissa states everyone puts a little money aside for personal stuff--she saves whatever she makes or finds in places such as the gutter, and it does add up; Chrom asks Lissa if she really picks up coins from the gutter, to which Lissa confirms and asks if that's not typical. Frederick jumps in on the conversation and agrees with Lissa, and also notes that many hours of his backbreaking labor have been wasted, to which Chrom asks Frederick if the Risen robbed him as well; Frederick states that the Risen pilfered his entire savings, and the Shepherds should strike back at once and teach the Risen a lesson about stealing his cash, later rephrasing his response to say that the Risen could go on to rob others, and they must strike for future generations' sake; Chrom notes that they certainly shouldn't strike out of greed or embarrassment, to which Frederick confirms and calls the Shepherds to battle, with Lissa repeating after Frederick. Preparations take place at this point; the battle begins once preparations are finished. A number of characters will, upon initiating a battle, also reveal themselves to be victims of the Risen gold thieves.

Once the battle ends, Chrom will note the gold recovered from the Risen, in one big pile, surprised at the size of the pile; Chrom is surprised about Lissa and Frederick having had all that gold, especially since they're fighting a war--the army could use this money for better weapons, new armor, and more. Lissa arrives on the scene, and Chrom tells her they need to talk; Lissa says it's pretty great that the Shepherds got the gold back, and asks Chrom if she can collect her nest egg now, to which Chrom states Lissa can't even carry it all herself. Chrom begins to ask Lissa what she was thinking, to which Lissa reveals that her nest egg amounted to 3 gold, a figure that surprises Chrom; Lissa states that 3 gold was all that she was missing. Frederick states his own missing gold figure, amounting to 17 gold, another figure that surprises Chrom; Lissa expresses shock at how much Frederick had saved, to which Frederick reveals he tends to come across decent coin searching roads and hunting for firewood, to which Lissa states she thought Frederick was just collecting pebbles the whole time. Chrom jumps back into the conversation and says he doesn't wish to interrupt, to which Lissa says she's still waiting for her 3 gold and asks Chrom not to be stingy; Chrom tells Lissa she'll get her 3 gold, but also asks if nest eggs are usually a bit bigger, to which Lissa states that money doesn't just grow on trees. Chrom asks where the rest of the gold came from, to which Lissa shockingly reacts to the large pile of gold and can't believe all of that came from just that one wave of Risen--someone in the Shepherds must have been getting ready to open a bank; Frederick says that's not possible, even the pathetic pocket change of all of the Shepherds put together wouldn't amount to even half of this pile, to which Chrom asks just who the Risen took it from.

We cut back to Victor and Vincent, where Victor asks Vincent how things went, if he gutted the Risen and struck it rich; Vincent revealed it was a right beastly mess, as the Risen were the ones who stole Vincent's gold in the first place, but the Risen were chopped before he could recover his savings--Chrom sallied in and legged it with every last cent, to which Victor notes is insult to injury. Victor reveals that Vincent has another chance, as the Risen are undead, meaning the mansion is still stuffed to the gills with Risen, and if Vincent is of a mind to go back and try again, Victor says he could; Vincent says it's like what their mother used to say, if at first they don't succeed, retry the level and don't louse it up this time. Victor notes Vincent's spirit and asks him if he could treat him to a trim at the barbershop--then notices his own gold is gone; Vincent asks Victor if the Risen stole his gold as well, to which Victor confirms--they broke his bank and his heart. Vincent says there's only one thing for that, that it's time they stopped beating a dead horse and started beating a dead corpse.

Website summary

There's been a theft in the barracks! Lissa's secret savings have been snatched by thieves, and Chrom has decided to pursue them.[1]

North American eShop summary

The gold's all yours...if you've got the guts to take it.
Rewards: Gold

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies, or the player's army is routed 1–10 {{{partner}}} {{{other}}} 18
Cm fe13 the golden gaffe.png
Difficulty rating:
Map dimensions:
22 columns by 22 rows
Block sizes:
Japan: 32
North America: 32
PAL region: 32
Map phase music: "Winds Across the Plains" from Fire Emblem: The Blazing Blade
Battle phase music: "Strike" from Fire Emblem
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥300
United States: $2.50
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Golden Pack

United States: $6.00
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Available characters
Chrom l ​Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds01 bullion small.png 1,000 Gold Dropped by level 1 base class enemies
(Number of this item available varies)
Is 3ds01 bullion small.png 3,000 Gold Dropped by level 10 base class enemies
(Number of this item available varies)
Is 3ds01 bullion medium.png 5,000 Gold Dropped by level 5 advanced class enemies
(Number of this item available varies)
Is 3ds01 bullion medium.png 7,000 Gold Dropped by level 20 advanced class enemies
(Number of this item available varies)

Event tiles

  • Column 7, row 18: Six squares east from the western player deployment points, equally distant from the two southernmost ones
  • Column 16, row 11: Six squares west from the eastern player deployment points, one square north of the second-from-northernmost one

Enemy data

The total number of enemies that appear in this chapter is 18, distributed at random from among the following:

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 barbarian risen enemy.gif Risen Barbarian 1 Random 20 8 0 4 6 2 3 0 5 Iron Axe 1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
Ma 3ds01 barbarian risen enemy.gif Risen Barbarian 1 Random 20 8 0 4 6 2 3 0 5 Hand Axe 1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
Ma 3ds01 barbarian risen enemy.gif Risen Barbarian 10 Random 28~29 11~12 0 5~6 8~9 3~4 4~5 0~1 5 Steel Axe 3000 GoldThis item is dropped upon this unit's defeat.
Gamble Pass
Prioritizes escaping via the south.
Ma 3ds01 barbarian risen enemy.gif Risen Barbarian 10 Random 28~29 11~12 0 5~6 8~9 3~4 4~5 0~1 5 Short Axe 3000 GoldThis item is dropped upon this unit's defeat.
Gamble Pass
Prioritizes escaping via the south.
Ma 3ds01 thief risen enemy.gif Risen Thief 1 Random 18 6 0 7 11 3 2 0 5 Iron Sword 1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
Ma 3ds01 thief risen enemy.gif Risen Thief 1 Random 18 6 0 7 11 3 2 0 5 Steel Sword 1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
Ma 3ds01 thief risen enemy.gif Risen Thief 10 Random 23~24 7~8 0 10~11 14~15 4~5 3~4 0~1 5+1 Steel Sword 3000 GoldThis item is dropped upon this unit's defeat.
Movement +1 Pass
Prioritizes escaping via the south.
Ma 3ds01 thief risen enemy.gif Risen Thief 10 Random 23~24 7~8 0 10~11 14~15 4~5 3~4 0~1 5+1 Levin Sword 3000 GoldThis item is dropped upon this unit's defeat.
Movement +1 Pass
Prioritizes escaping via the south.
Ma 3ds01 dark mage risen enemy.gif Risen Dark Mage 1 Random 18 1 5 4 4 2 3 2 5 Thunder 1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
Ma 3ds01 dark mage risen enemy.gif Risen Dark Mage 1 Random 18 1 5 4 4 2 3 2 5 Flux 1000 GoldThis item is dropped upon this unit's defeat.
Pass
Prioritizes escaping via the south.
Ma 3ds01 dark mage risen enemy.gif Risen Dark Mage 10 Random 25~26 1 7~8 5~6 5~6 3~4 5~6 4~5 5 Elfire 3000 GoldThis item is dropped upon this unit's defeat.
Hex Pass
Prioritizes escaping via the south.
Ma 3ds01 dark mage risen enemy.gif Risen Dark Mage 10 Random 25~26 1 7~8 5~6 5~6 3~4 5~6 4~5 5 Nosferatu 3000 GoldThis item is dropped upon this unit's defeat.
Hex Pass
Prioritizes escaping via the south.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 5 Random 53 26~27 0 11~12 20~21 9~10 10~11 4~5 6 Silver Axe 5000 GoldThis item is dropped upon this unit's defeat.
Odd Rhythm Gamble Pass
Prioritizes escaping via the south.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 5 Random 53 26~27 0 11~12 20~21 9~10 10~11 4~5 6 Short Axe 5000 GoldThis item is dropped upon this unit's defeat.
Odd Rhythm Gamble Pass
Prioritizes escaping via the south.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 20 Random 68 35~36 0 16~17 26~27 14~15 14~15 6~7 6 Silver Axe 7000 GoldThis item is dropped upon this unit's defeat.
Odd Rhythm Gamble Pass Vantage
Prioritizes escaping via the south.
Ma 3ds01 berserker risen enemy.gif Risen Berserker 20 Random 68 35~36 0 16~17 26~27 14~15 14~15 6~7 6 Tomahawk 7000 GoldThis item is dropped upon this unit's defeat.
Odd Rhythm Gamble Pass Vantage
Prioritizes escaping via the south.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 5 Random 35~36 14~15 13~14 20~21 21~22 11~12 8~9 10~11 6+1 Silver Sword 5000 GoldThis item is dropped upon this unit's defeat.
Movement +1 Lucky Seven Pass
Prioritizes escaping via the south.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 5 Random 35~36 14~15 13~14 20~21 21~22 11~12 8~9 10~11 6+1 Levin Sword 5000 GoldThis item is dropped upon this unit's defeat.
Movement +1 Lucky Seven Pass
Prioritizes escaping via the south.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 Random 45~46 20~21 18~19 27~28 28~29 16~17 12~13 14~15 6+1 Silver Sword 7000 GoldThis item is dropped upon this unit's defeat.
Movement +1 Lucky Seven Pass Vantage
Prioritizes escaping via the south.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 Random 45~46 20~21 18~19 27~28 28~29 16~17 12~13 14~15 6+1 Levin Sword 7000 GoldThis item is dropped upon this unit's defeat.
Movement +1 Lucky Seven Pass Vantage
Prioritizes escaping via the south.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 5 Random 43~44 2 16~17 10~11 10~11 9~10 14~15 15~16 6 Arcwind 5000 GoldThis item is dropped upon this unit's defeat.
Hex Anathema Pass
Prioritizes escaping via the south.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 5 Random 43~44 2 16~17 10~11 10~11 9~10 14~15 15~16 6 Ruin 5000 GoldThis item is dropped upon this unit's defeat.
Hex Anathema Pass
Prioritizes escaping via the south.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 Random 57~58 2 22~23 15~16 15~16 14~15 19~20 20~21 6 Bolganone 7000 GoldThis item is dropped upon this unit's defeat.
Hex Anathema Pass Vantage
Prioritizes escaping via the south.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 Random 57~58 2 22~23 15~16 15~16 14~15 19~20 20~21 6 Waste 7000 GoldThis item is dropped upon this unit's defeat.
Hex Anathema Pass Vantage
Prioritizes escaping via the south.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter and EXPonential Growth have their icons switched up in the Outrealm Gate menu. This chapter's icon is an Entombed, which are the enemies in the other chapter, while EXPonential Growth's icon is Victor and Vincent, the two main story characters of The Golden Gaffe.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Golden Gaffe

--

Japanese

金と銀

Gold and silver

Spanish

De mano en mano

Hand in hand

German

Der Aurum-Ausrutscher

The Gold Gaffe

Italian

Risparmi rubati

Stolen savings

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Champions of Yore 3 • The Golden Gaffe • EXPonential Growth →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map