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Warrior Realm

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Warrior Realm

Cm fe13 3 full.png


The Longfort

New units

Sumia, Kellam



Previous chapter(s)


Next chapter(s)

Two Falchions

You do realize impersonating royalty is a capital offense, yes? Mmm... Then perhaps we should settle this the Feroxi way. You claim to be the prince of Ylisse? Then prove it on the battlefield!
— Raimi

Warrior Realm (Japanese: 戦士の王国 Kingdom of Warriors) is the third chapter in Fire Emblem Awakening. Having arrived at the border between Ylisse and Ferox, the Shepherds are forced to prove themselves to a Feroxi captain before they can gain passage into Ferox.

In addition to the next main chapter, completing this chapter will also unlock the first paralogue chapter. Clearing this chapter will also unlock all of the armories available to this point as well as the game's wireless features—namely the ability to set up a StreetPass team, the Double Duel, the Bonus Box, the Avatar Logbook, and Renown Awards—and the ability to find Risen swarms and merchants on the world map.


Main article: Warrior Realm/Script

As the Shepherds continue north, the group encounters an injured pegasus, and a junior Shepherd named Sumia stays behind to tend to her wounds. The group arrives at the Ylisse-Ferox border. However, Raimi, the captain of the border guard, mistakes Chrom and his party for brigand impostors and demands that they prove their identity through battle. The Feroxi nearly kill Chrom with a barrage of javelins, but he is rescued in the nick of time by Sumia atop her new pegasus. The Shepherds manage to overcome the border guards and subdue Raimi, who apologizes for the misunderstanding and offers to personally escort them to the Feroxi capital.


At the Longfort dividing Ylisse and Ferox, the Shepherds are taken for brigands and attacked by the Feroxi Guard. A show of force clears the matter up.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Raimi Player Partner Other Enemy
Defeat: Chrom or Robin dies, or both door keys are lost before either door can be opened 1–8+1+1 {{{partner}}} 1−1 13
Cm fe13 3.png
Map dimensions:
21 columns by 15 rows

Character data

New units
Small portrait sumia fe13.png
Pegasus Knight
Iron Lance
Automatically from turn 1
Small portrait kellam fe13.png
Iron Lance
NPC, talk to with Chrom
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​

Item data

Name Obtainment Method
Is 3ds01 door key.png Door Key Dropped by enemy Archer
Is 3ds01 door key.png Door Key Dropped by enemy Mercenary
Is 3ds01 hammer.png Hammer Dropped by enemy Fighter
Is 3ds01 heal.png Heal Dropped by enemy Knight
(Lunatic only)

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 vulnerary.png Vulnerary 300
Is 3ds01 strength tonic.png Strength Tonic 150
Is 3ds01 defense tonic.png Defense Tonic 150
Is 3ds01 reeking box.png Reeking Box 500

Event tiles

  • Column 18, row 11: Two squares west of the Mercenary that drops a Door Key
  • Column 4, row 2: One square east, two squares north from a stairs tile

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 knight enemy.gif Raimi Knight 5 1 28 12 0 8 2 5 10 1 - Javelin
Stands on a gate.
Ma 3ds01 archer enemy.gif Feroxi Archer 3 1 18~19 6~7 0 8~9 6~7 2~3 2~3 0~1 5 Iron Bow
Begins moving if the nearby Soldier or Archer is provoked.
Ma 3ds01 soldier enemy.gif Feroxi Soldier 3 3 18~19 6~7 0 6~7 6~7 4~5 2~3 0~1 5 Iron Lance
• The western one begins moving if a nearby Archer is provoked.
• The eastern two both begin moving if either of them or the nearby Mercenary is provoked.
Ma 3ds01 archer enemy.gif Feroxi Archer 3 1 18~19 6~7 0 8~9 6~7 2~3 2~3 0~1 5 Iron Bow Door KeyThis item is dropped upon this unit's defeat.
Begins moving if the nearby Archer or Soldier is provoked.
Ma 3ds01 mercenary enemy.gif Feroxi Mercenary 3 1 18~19 7~8 0 8~9 7~8 3~4 3~4 0~1 5 Iron Sword Door KeyThis item is dropped upon this unit's defeat.
Begins moving if a nearby Soldier is provoked.
Ma 3ds01 knight enemy.gif Feroxi Knight 3 2 20~21 9~10 0 5~6 1~2 3~4 8~9 0~1 4 Iron Lance
Ma 3ds01 mercenary enemy.gif Feroxi Mercenary 3 2 18~19 7~8 0 8~9 7~8 3~4 3~4 0~1 5 Iron Sword
Begins moving if the nearest Fighter is provoked.
Ma 3ds01 fighter enemy.gif Feroxi Fighter 3 1 20~21 9~10 0 5~6 6~7 4~5 2~3 0~1 5 Iron Axe
Begins moving if the nearest Mercenary is provoked.
Ma 3ds01 fighter enemy.gif Feroxi Fighter 3 1 20~21 9~10 0 5~6 6~7 4~5 2~3 0~1 5 HammerThis item is dropped upon this unit's defeat.
Begins moving if the nearest Mercenary is provoked.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 knight other.gif Kellam Knight 5 1 21 10 0 7 5 3 12+2 2 4 Iron Lance Javelin Vulnerary
Defense +2
• Ignored by enemies.
• Does not act.

Boss data

Main article: Raimi

Normal Hard Lunatic

Small portrait raimi fe13.png
Ma 3ds01 knight enemy.gif Knight
Level 5
Movement -
Max HP 28 Speed 2
Strength 12 Luck 5
Magic 0 Defense 10
Skill 9 Resistance 1
Inventory Skills
Javelin --
Weapon Levels
Swords -- Lances D Axes --
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In this chapter, Sumia is introduced as a new playable unit. As she mentions, Pegasus Knights are vulnerable to bows and thus must be kept safe from archery. This is also the first map to introduce recruitable NPCs, namely Kellam. Lunatic+ introduces Counter, Pavise+, and Aegis+, so watch out. You also unlock battle preparations from this point onward, and are forced to bench one unit. Chrom is forced, Robin will eventually become your best unit, Lissa is your only healer, benching Frederick is tantamount to suicide, and Virion and Miriel can both safely chip from 2 range, which is invaluable given the plentitude of 1-range enemies and Counter. This leaves two slots for Sully, Stahl, and Vaike, and there are arguments for all three of them; Sully is the fastest of the three and is far likelier than Stahl to have reached a D weapon level due to her one chapter head start, Stahl has a support with Kellam that can make them both relatively bulky, and Vaike can offer raw power to Chrom and Lon'qu through his supports with them and can get a Hammer during this chapter. The choice is yours. Whoever you bench, make sure to redistribute their weapons; Frederick and Stahl appreciate Sully's Bronze Lance, Frederick would like Vaike's Iron Axe, and Robin and Sully could use Stahl's Bronze Sword.

At the beginning of the chapter, your first objective is to take out the two groups of enemies on the south side of the map. It's easiest to charge the southwest group first since they're a little smaller. Your biggest problems are Knights with Aegis+ and Archers with Counter. Robin shouldn't have much trouble doubling the Knights, while Miriel can do so with a Speed pair-up. You also have Chrom's Rapier for dealing with them. Once the southwest group is down, regroup and heal quickly, because the southeast group is bearing down on you. If they lack Pass, you might be able to get away with a vertical wall to block them off; otherwise, go in fast and hard with an offensive rush and hope you're still standing when the dust settles. Afterwards, heal and get the event tile.

The second half of the map is, thankfully, a lot easier. You can use your new Door Key to open one of the doors and rush down the nearby Knight. Afterwards, the entire north half of the map will charge you. If you don't feel comfortable taking them on all at once, you can always make like the Mongols and retreat, staying just inside their range so you can pick away at their health. Once the north group is wiped out, you can face Raimi. She's the first boss to sit on a gate/throne, so you can't cherry tap her to death, but you shouldn't have too much trouble overwhelming her with Robin, Chrom, and Frederick.

After the battle, you unlock wireless features, including Renown rewards. All Lunatic+ runthroughs will have a minimum of 300 Renown at this point (260 from the Lunatic mode playthrough that unlocked Lunatic+, and 40 from the first four chapters of Lunatic+ itself; the Premonition and the Endgame don't seem to count), so you may immediately claim the Glass Sword, Second Seal, Orsin's Hatchet, Seed of Trust, and Levin Sword. Your long-term goal should be to bring Robin to level 10 as a Tactician so you can reclass her as soon as possible and then promote her in Chapter 8.


  • The animated cutscene that plays in this chapter is the only one whose name is different between the USA release and PAL release of the game.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Warrior Realm




Kingdom of Warriors


El reino guerrero

The warrior kingdom


Royaume guerrier

Warrior kingdom


Reich der Krieger

Realm of Warriors


Il regno guerriero

The warrior kingdom


This section has been marked as a stub. Please help improve the page by adding information.

← Shepherds • Warrior Realm • Two Falchions →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map