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Two Falchions

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Two Falchions

Cm fe13 4 full.png


Arena Ferox

New units




Where did you get that? There's no way...
— Chrom noticing Marth's sword

Two Falchions is the fourth chapter in Fire Emblem Awakening. In this chapter, the Shepherds have been tasked with winning a tournament at an arena with the ruling power of all of Ferox on the line; their opponent just happens to be a familiar masked enigma. Completing this chapter will unlock the Barracks as well as the Outrealm Gate.


Main article: Two Falchions/Script

Raimi has successfully escorted the Shepherds to the Feroxi capital, and asks Chrom to wait while she summons the khan. Robin wonders if the khan is away; Chrom wagers that the khan is out training, given that khans of Feroxi prefer battle to politics--or, more rather, battle is their politics. Robin is attempting to picture a warrior ruler; he/she imagines "him" to be a giant man of unparalleled thew, with a broad chest covered in hair. As Robin laughs, a woman named Flavia comes onto the scene; she responds to Robin's comment asking that he/she continue their description; Robin is left puzzled. Chrom asks Flavia if she is the khan; Flavia reveals that, to be precise, she is the East-Khan of Ferox, then apologizes for the troubles at the border and states that Chrom is welcome in Regna Ferox. Chrom thanks Flavia for the apology, but reveals confidence that they can put the previous misunderstanding behind them, then asks if it is true about bandits posing as Ylisseans ransacking Feroxi border villagers; Flavia confirms, and identifies them as Plegian, having found documents proving as much on the corpse of one of their captains, revealing that Plegia sees some benefit in raising tensions between Ylisse and Ferox. After a short outburst in reply to Flavia's revelation, Chrom calms down and asks Flavia to forgive him, going into formal speech; Flavia asks that Chrom discard formalities, as Feroxi appreciate plain speech. Chrom asks Flavia to have a word with her border guards; Flavia appreciates Chrom's understanding of Feroxi diplomacy and reveals she likes him already, then reveals she knows why Chrom is here--but regrettably informs that she cannot provide any Feroxi troops for Ylisse. Lissa asks why not, to which Flavia reveals she lacks the authority; Chrom states he doesn't understand, and asks Flavia if she really is the khan. Flavia reiterates what she said before, she is one of the khans, and that the khans of east and west hold a tournament every few years, with the victor acquiring total sovereignty of both of Ferox's kingdoms, meaning that khan has total say when it comes to forging alliances. The West-Khan won the last tournament. Chrom interprets this as receiving no aid at all; Flavia says that's true, but only if he always gives up easily--the next tournament is nigh, and Flavia is in need of champions. Chrom asks just what it has to do with them; Flavia reveals that Raimi informed her that the Shepherds are quite capable, and asks Chrom to consider representing the east in the upcoming tournament; the revealed stakes of a victory being that Flavia, who would then be the ruling khan, would grant the alliance. Chrom reveals that he would have assumed Ylisseans have no place in Feroxi traditions; Flavia reveals that such thinking is completely wrong, as the khans themselves don't fight, they choose champions to represent them--otherwise Ferox would be rife with blood feuds and dead khans, and they don't involve comrades or kin for the same reason. Over time, it had been decided that the tournament should be fought by outsiders, although the outsiders have never involved foreign royalty as far as Flavia knows of. Flavia says the choice is Chrom's; Chrom says there's no choice, his people are desperate, facing not only Plegia's constant attacks but also the added threat of the Risen, and if fighting for Flavia is the quickest way to an alliance, the Shepherds will take up their steel. Flavia wishes Chrom luck in the tournament and hopes for his survival, and offers to show him the arena where the tournament is to be held--but also tells Chrom to be wary, as an equally able swordsman champions the West-Khan; Chrom states that this champion will be defeated by Ylisse's necessity, with Flavia looking forward to seeing Chrom's skill.

Preparations may be made once at the Arena Ferox. Once finished, Lissa asks Chrom to look at the West-Khan's champion; it is none other than "Marth", and Chrom does indeed see him. Chrom decides to ask "Marth" one question before beginning the tournament, but "Marth"'s continued silence leads Chrom to decide to let their swords speak for them.

(Cutscene: "Two Falchions") We see Chrom draw his Falchion. Afterward, we see "Marth" draw another Falchion! Chrom asks "Marth" where he got his sword; "Marth" reveals nothing, and Chrom states that there's no way they could both wield the same sword. Chrom and "Marth" begin their duel. As the duel goes on, Chrom asks "Marth" who taught him to fight the way he does; after some more clashing and "Marth" repeating a technique Chrom used earlier, "Marth" reveals that his father taught him swordplay. The duel, and the cutscene, ends with Chrom and "Marth" staring each other down.

Once the cutscene ends, the battle begins. Robin notes that "Marth" is a gifted swordsman, and his underlings also look capable, and that the Shepherds should mind their distance.

After the battle ends, Flavia congratulates the Shepherds and reveals she has their respect--and more to the point, the Shepherds have their alliance, Flavia will provide Ylisse with all of the soldiers they need. Chrom thanks Flavia, but Flavia says she should thank him, it feels like ages since she held full power. Flavia asks her new friends to come and celebrate, then leaves the scene. As Flavia leaves the scene, a man walks onto the scene. The man (whose name is revealed to be Basilio) appears disgusted at Flavia's behavoir--she jumps on any excuse for a party. Chrom asks Basilio if they have met; Basilio introduces himself as the West-Khan that the Shepherds just rudely removed from power, then notes Chrom is handy with the sword but thought for sure he had picked the stronger man. Chrom asks Basilio what he knows about "Marth"; Basilio reveals him to be a sellsword with delusions of grandeur that simply turned up one evening and bested his old champion flat. Basilio claims that action resulted in love at first sight, and he believes he's too old for such things; he reveals that "Marth" is gone, fled the moment the tournament ended. Lissa claims "Marth" to be dark and mysterious; Robin states that at least "Marth" has one fan, with Lissa stating that "Marth" is sort of dreamy, with Chrom telling Lissa that she's sort of dreaming. Lissa tells Chrom to lighten up, that she was just kidding. Fredrick asks Chrom and Lissa that, if their discussion is over, that they had best return home, as Emmeryn will want news of the new alliance immediately. Chrom states Frederick to be right; before Basilio lets the Shepherds go, he states he has a present for them. A swordsman walks onto the scene; his name is revealed to be Lon'qu, whom Basilio then introduces as his former champion. Lon'qu is not much for talking, but is peerless with a sword, as good as "Marth" as far as Basilio sees it. Basilio says he honestly can't figure out why "Marth" beat Lon'qu so quickly; Lissa is shocked to hear "Marth" beat Lon'qu, as Lon'qu looks so big and strong. Lon'qu asks Lissa to step away; Lissa wondered what she said to cause Lon'qu's reaction, with Basilio revealing that ladies tend to put Lon'qu on edge, yet Lon'qu is capable and may even have the makings of a khan. Basilio says that Lon'qu should be considered West Ferox's contribution to the Ylissean cause. Chrom asks Basilio if he is certain about this; Basilio deems Lon'qu Chrom's man now. Chrom asks Lon'qu if he has no objections; Lon'qu says Chrom gives orders, he stabs people, their roles are clear, to which Chrom welcomes Lon'qu aboard. The player can now save the game at this point.

A short time later, the Shepherds have returned to Ylisstol, where Emmeryn has received the news about Ferox supporting Ylisse. Emmeryn thanks Chrom, knowing that sending him was the right choice. Chrom tells Emmeryn that she should see Ferox's warriors, and reveals that the Ylissean people should now be safe from--Chrom doesn't get to finish, as Phila enters the room and delivers troubling news. Emmeryn asks Phila to slow down and then reveal what has happened. Phila reveals that Plegian soldiers have been sighted within Ylisse's southwest border. The Plegians attacked a village in Themis, and abducted their duke's daughter. A very shocked Lissa reveals that Maribelle was the one kidnapped, and asks Chrom to do something. Phila continues her report, stating that the king of Plegia, Gangrel, claims Maribelle invaded Plegia, and Gangrel is demanding that Ylisse pay reparations for this "insult". Chrom is horrified that they appear to have to trust the mad Plegian king; Emmeryn asks Chrom to calm down, that they have to keep their wits about them. Chrom states that they should put a sword through Gangrel's gut and be done with it, given that Gangrel has been trying to provoke a war with Ylisse at every step and won't stop until he drags the whole continent to hell with him. Phila states that she agrees with Chrom, that Plegia has to learn that such actions have consequences. Emmeryn tells Chrom that she understands his feelings, but Ylisse will lose if they give Gangrel the war he wants no matter what the outcome. Their last conflict nearly ruined Ylisse, leaving their people homeless and starving, a mistake that cannot be repeated. Emmeryn says she'll offer parley with Gangrel; Lissa begs for Emmeryn to not do so, and Phila also asks Emmeryn to reconsider as Gangrel cannot be trusted to act in good faith. Emmeryn interprets these responses as having to choose either marching into war or letting Maribelle die, a choice Emmeryn cannot accept. Phila asks Emmeryn to forgive her, that she spoke out of turn, that she knows Emmeryn will always stand by her own principles. Phila does ask Emmeryn to allow the pegasus knights to accompany her; Chrom states that he'll also go, that somebody has to save Emmeryn from her good intentions, with Lissa saying that she wants to be there for both them and Maribelle. Emmeryn accepts, saying that their strength is her strength.

As Chrom, Lissa, and Robin leave the palace, Chrom asks everyone if they're ready to go, that it's a long march through the western mountains to the Ylisse-Plegia border. A mage runs onto the scene, and as we learn his name to be Ricken, he reveals that he's all packed and asks Chrom when they leave. Chrom is surprised at Ricken's presence; he tells Ricken to go back inside, that he's too young for this mission. Ricken begs Chrom to let him come; Chrom knows his skill with magic, and knows he can handle himself. Chrom says he'd feel safer with Ricken and his magic staying in Ylisstol, protecting the garrison; Chrom states his group is off then, and tells Ricken to be good. As Chrom, Lissa, and Robin leave the scene, Ricken begs the gods to let him know how old Chrom thinks he is, that he'll show Chrom just how good he can be.


To secure Ferox's aid, Chrom must defeat Marth in combat and win East-Khan Flavia the throne. Meanwhile, the kingdom of Plegia kidnaps Lissa's friend Maribelle.

Chapter data

Chapter Data
Unit Data
Victory: Rout the enemy Player Enemy
Defeat: Chrom or Robin dies 6 9
Cm fe13 4.png

The chapter's map is 14 columns by 14 rows.

Character data

New Units
Small portrait lon'qu fe13.png
Automatically at the end of the chapter
Returning Characters

Small portrait chrom l fe13.pngSmall portrait avatar f-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.png

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds01 thunder.png Thunder Dropped by enemy Mage
Is 3ds01 vulnerary.png Vulnerary Dropped by enemy Knight

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 iron lance.png Iron Lance 560
Is 3ds01 iron bow.png Iron Bow 560
Is 3ds01 thunder.png Thunder 630

Event tiles

  • Column 12, row 13: Two square south, one square west of the southeastern stairs tile
  • Column 3, row 2: Two squares north, one square east of the northwestern stairs tile

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 fighter enemy.gif
Feroxi Fighter 5 2 Iron Axe Immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif
Feroxi Mage 5 1 Thunder Immediately begins moving unprovoked.
Ma 3ds01 mage enemy.gif
Feroxi Mage 5 1 ThunderThis item is dropped upon this unit's defeat. Immediately begins moving unprovoked.
Ma 3ds01 knight enemy.gif
Feroxi Knight 5 1 Iron Lance VulneraryThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 2.
Ma 3ds01 knight enemy.gif
Feroxi Knight 5 1 Iron Lance Begins moving unprovoked on turn 2.
Ma 3ds01 fighter enemy.gif
Feroxi Fighter 5 2 Hand Axe Begins moving unprovoked on turn 3.
Ma 3ds01 lord masked marth enemy.gif
Marth Lord 8 1 Parallel Falchion
Dual Strike+
Name Class Lv # Inventory and Skills Notes

Boss data

Main article: Masked Marth

Normal Hard Lunatic

Small portrait masked marth fe13.png
Ma 3ds01 lord masked marth enemy.gif Lord
Level 8
Movement 5
Max HP 27 Speed 10
Strength 9 Luck 11
Magic 2 Defense 8
Skill 12 Resistance 4
Inventory Skills
Parallel Falchion Dual Strike+
Weapon Levels
Swords C Lances -- Axes --
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Two Falchions
Japanese 神剣闘技 Divine Sword Clash
French Deux Falchions Two Falchions
Italian Un'altra Falchion Another Falchion


This section has been marked as a stub. Please help improve the page by adding information.

Warrior Realm Two Falchions The Exalt and the King

Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map