
Name

Class

Lv

#

Inventory and Skills

Notes


Valmese

General

8

3

Silver Axe* Hit Rate +10 Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 02 more skill(s) at random

• The southern two immediately begin moving unprovoked. • The northern one begins moving unprovoked on turn 4.


Valmese

General

8

4

Silver Lance* Hit Rate +10 Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 02 more skill(s) at random

• The southern two immediately begin moving unprovoked. • The northern two begin moving unprovoked on turn 4.


Valmese

General

8

4

Spear* Hit Rate +10 Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 02 more skill(s) at random

The southern three immediately begin moving unprovoked.


Valmese

General

8

4

Tomahawk* Hit Rate +10 Defense +2 • Indoor Fighter • Rally Defense • Pavise Will always have Hit Rate +10; can have 02 more skill(s) at random

The southern three immediately begin moving unprovoked.


Valmese

Hero

8

6

Silver Sword* Hit Rate +10 HP +5 • Zeal • Patience • Sol • Axebreaker Will always have Hit Rate +10; can have 02 more skill(s) at random

• The furthest southern two immediately begin moving unprovoked. • The center one begins moving unprovoked on turn 4. • The southeastern one will not move until a unit is in range of at least two of the following—him or the nearby Warrior or Sage—or until one of them is fought; in either case, he begins moving. • The northern two will not move until a unit is in range of at least two of the following—either of them, Walhart, the two nearby War Monks, or the two nearby Sages—or until one of them is fought; in either case, both begin moving.


Valmese

Warrior

8

2

Silver Axe* • Silver Bow* Hit Rate +10 Gamble • HP +5 • Zeal • Rally Strength • Counter Will always have Hit Rate +10; can have 02 more skill(s) at random

Immediately begins moving unprovoked.


Valmese

Sniper

8

2

Silver Bow* Hit Rate +10 Skill +2 • Prescience • Hit Rate +20 • Bowfaire Will always have Hit Rate +10; can have 02 more skill(s) at random

Immediately begins moving unprovoked.


Valmese

Sage

6

4

Rexcalibur* Hit Rate +10 Miracle • Magic +2 • Focus • Rally Magic • Tomefaire Will always have Hit Rate +10; can have 02 more skill(s) at random

• The centersouthern two immediately begin moving unprovoked. • The northern one begins moving unprovoked on turn 4. • The southeastern one will not move until a unit is in range of at least two of the following—him or the nearby Hero or Warrior—or until one of them is fought; in either case, he begins moving.


Valmese

Sage

6

3

Thoron* Hit Rate +10 Miracle • Magic +2 • Focus • Rally Magic • Tomefaire Will always have Hit Rate +10; can have 02 more skill(s) at random

• The centersouthern one immediately begins moving unprovoked. • The northern one begins moving unprovoked on turn 4. • The southwestern one will not move until a unit is in range of at least two of the following—him or the nearby Hero, Warrior, or Sage—or until one of them is fought; in either case, he begins moving.


Valmese

Sage

6

2

Bolganone* Hit Rate +10 Miracle • Magic +2 • Focus • Rally Magic • Tomefaire Will always have Hit Rate +10; can have 02 more skill(s) at random

• The eastern one immediately begins moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him or the nearby Hero, Warrior, or Sage—or until one of them is fought; in either case, he begins moving.


Valmese

Hero

8

1

Silver Sword* • Elixir Hit Rate +10 HP +5 • Zeal • Patience • Sol • Axebreaker Will always have Hit Rate +10; can have 02 more skill(s) at random

Will not move until a unit is in range of at least two of the following—him, the nearby Warrior, or the two nearby Sages—or until one of them is fought; in either case, he begins moving.


Valmese

Warrior

8

4

Silver Axe* Hit Rate +10 Gamble • HP +5 • Zeal • Rally Strength • Counter Will always have Hit Rate +10; can have 02 more skill(s) at random

• The northern two begin moving unprovoked on turn 4. • The southwestern one will not move until a unit is in range of at least two of the following—him, the nearby Hero, or the two nearby Sages—or until one of them is fought; in either case, he begins moving. • The southeastern one will not move until a unit is in range of at least two of the following—him or the nearby Hero or Sage—or until one of them is fought; in either case, he begins moving.


Valmese

Hero

8

1

Silver Axe* Hit Rate +10 HP +5 • Zeal • Patience • Sol • Axebreaker Will always have Hit Rate +10; can have 02 more skill(s) at random

Begins moving unprovoked on turn 4.


Valmese

Sniper

8

1

Longbow* Hit Rate +10 Skill +2 • Prescience • Hit Rate +20 • Bowfaire Will always have Hit Rate +10; can have 02 more skill(s) at random

Begins moving unprovoked on turn 4.


Valmese

Sniper

8

1

Longbow* • Longbow Hit Rate +10 Skill +2 • Prescience • Hit Rate +20 • Bowfaire Will always have Hit Rate +10; can have 02 more skill(s) at random

Begins moving unprovoked on turn 4.


Valmese

War Monk

6

1

Silver Axe* • Physic Hit Rate +10 Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 02 more skill(s) at random

Will not move until a unit is in range of at least two of the following—him, Walhart, the nearby War Monk, the two nearby Heroes, or the two nearby Sages—or until one of them is fought; in either case, he begins moving.


Valmese

War Monk

6

1

Silver Axe* • Physic Hit Rate +10 Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 02 more skill(s) at random

Will not move until a unit is in range of at least two of the following—him, Walhart, the nearby War Monk, the two nearby Heroes, or the two nearby Sages—or until one of them is fought; in either case, he begins moving.


Valmese

Sage

6

1

Rexcalibur* • Physic Hit Rate +10 Miracle • Magic +2 • Focus • Rally Magic • Tomefaire Will always have Hit Rate +10; can have 02 more skill(s) at random

Will not move until a unit is in range of at least two of the following—him, Walhart, the two nearby War Monks, the two nearby Heroes, or the nearby Sage—or until one of them is fought; in either case, he begins moving.


Valmese

Sage

6

1

Thoron* • Physic Hit Rate +10 Miracle • Magic +2 • Focus • Rally Magic • Tomefaire Will always have Hit Rate +10; can have 02 more skill(s) at random

Will not move until a unit is in range of at least two of the following—him, Walhart, the two nearby War Monks, the two nearby Heroes, or the nearby Sage—or until one of them is fought; in either case, he begins moving.


Ruffian

Thief

20

1

Silver Sword* Locktouch • Underdog Will always have Locktouch, but may not have Underdog

Prioritizes opening the right eastern chest, then escaping via the east.


Cervantes

General

10

1

Tomahawk* • Dracoshield Defense +2 • Hit Rate +10 • Indoor Fighter • Pavise

Immediately begins moving unprovoked.


Excellus

Sage

10

1

Bolganone* • Bolganone Magic +2 • Hit Rate +10 • Focus • Tomefaire

Begins moving unprovoked on turn 4.


Walhart

Conqueror

25

1

Wolf Berg • Bullion (L) Rightful King • Prescience • Pavise • Aegis • Conquest

• Starts on a throne. • Will not move until a unit is in range of at least two of the following—him, the two nearby War Monks, the two nearby Heroes, or the two nearby Sages—or until one of them is fought; in either case, he begins moving.
