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Lost Bloodlines 3
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“ | It was the enemy's choice to invade, and it is our duty to defend the land. These should be simple facts, but... | ” | — Seliph hesitating about the battle |
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Lost Bloodlines 3 (Japanese: 王対王 決戦編 King vs. King: Decisive Chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Lost Bloodlines 3 is the ninth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Lost Bloodlines 3 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.
This chapter was first made available on May 24, 2012 in Japan, March 14, 2013 in North America, and July 11–12 to the general public in the PAL regions. PAL region players who purchased the Lost Bloodlines Pack prior to Lost Bloodlines 3's offical release were able to play the chapter a week early.
In this chapter, the Archanean and Jugdrali forces have combined their might for one last stand, and it is up to the Shepherds to beat them back and seal them back in their Einherjar cards once and for all.
Plot
- Main article:
Lost Bloodlines 3/Script - See also: Lost Bloodlines 3/Conversations
- Note: The mentions of Marth in this plot refer to King Marth of the War of Heroes, from Book 2 of Mystery of the Emblem and its remake. Also on the map in this chapter as a separate unit is Prince Marth of the War of Shadows, from Shadow Dragon & the Blade of Light and its remakes.
Chrom has returned to the space between Outrealms, where Old Hubba greets him and reveals him to have impeccable timing, to which Chrom states he doesn't like the sound of; Old Hubba states that his news is good news, that all of the Einherjar the Shepherds have defeated have gathered in one place, and once the Shepherds defeat them this time, he can finally seal them back into their cards, to which Chrom states actually is good news. Old Hubba reveals there is one tiny little catch--he forgot to get the Shepherds allies, so both armies will be after the Shepherds; Old Hubba then wishes Chrom good luck, to which Chrom realizes Old Hubba's bad news. Preparations take place as it is revealed that the chapter's main setting is the Jugdral-based Outrealm in a summer season setup.
Over at Evans Castle, Ced tells King Marth that enemy reinforcements have arrived in the northeast and southeast, to which King Marth asks how they did not see them approach; Ced reveals that the enemy didn't exactly approach, but were seemingly summoned from another world, to which King Marth asks if [Jugdral] will never know peace. Ced states that their group is ready for the Shepherds, their forces over at Yngvi Castle and on the eastern plain will crush them, to which King Marth states to commence the attack--they cannot stand idly by whilst the enemy summons even more of their kind. A number of reinforcements arrive over at Yngvi Castle, with Finn telling Leif that there are enemy soldiers to the north, to which Leif realizes is the otherworldly force they were warned about; from what they have heard, the Shepherds are strong, yet are no match for the famed heroes they count among their allies--his father, Seliph, Sigurd, and even King Marth. Finn tells Leif not to be too humble to name himself, but also states that their victory is assured. Chrom notices it appears that the Shepherds will be busy, to which Robin says he/she liked them better when they were on their side; Chrom states that their victory will win peace for at least this Outrealm--it will be difficult, but they must prevail, to which the Avatar states that the enemy armies are thinking the same thing. Chrom tells the Avatar he likes it no better than him/her, but they have no other choice, that they have to finish it. The battle begins at this point.
After the first player phase, Leif tells Sigurd that King Marth's forces are taking the offensive, to which Sigurd states that King Marth means to trap the enemy between their split forces; Leif states that there is no time to lose, to which Sigurd reveals that this is not a typical foe they face, and they must cling fast to caution. Over on the eastern plain, Caeda tells Deirdre that the force that appeared ahead of them is hostile and she's certain of it, to which Deirdre states they've arrived at last and asks if the bloodshed will never end; Caeda tells Deirdre she mustn't waver now, that they should be the strength behind her conviction. Caeda states peace will come in its time--today, they must defeat the enemy before them, to which Deirdre says she's right, thanking Caeda and saying she trusts in her strength. Back over at Evans Castle, Seliph states that it was the enemy's choice to invade and their duty to defend the land; these should be simple facts, yet Seliph appears to doubt himself.
Once the chapter ends, Chrom will note that the conflict is finally over, thanking the gods, revealing that there were so many Einherjar; Frederick states that it was no easy fight, but asks what battle is. Chrom states he hopes the Shepherds brought a measure of peace, the grasses in the area have seen enough red, to which Frederick states he could not agree more. The Avatar asks Chrom to look at what he/she found, to which Chrom notes is another Einherjar card--"Seliph, Scion of Light"; Chrom reveals that Seliph figured prominently in the Jugdrali sagas, that he was the one that ended the strife that plagued the continent for decades, noting they've found a real treasure.
Back in the space between Outrealms, a conversation will then ensue between Seliph and the player, with the choices the player makes affecting what Seliph says next. At the end of the conversation, the player will then be given an offer to add Seliph to their active roster, which they can either accept or decline. Afterward, the game gives the player a skill book that teaches the Paragon skill.
Website summary
King Marth and Seliph, the Prince of Light, join forces, combining the military might of two continents. In order to seal away these summoned einherjar, Chrom challenges them to an all-out war.[1]
North American eShop summary
Defeat both Marth's and Sigurd's armies!
Rewards: Seliph card, Paragon skill
Chapter data
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Victory: Rout the enemy | Player | Enemy | ||||
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Defeat: Chrom or Robin dies | 1–15 | 43+7 | ||||
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Difficulty rating: ★★★ Map dimensions: 30 columns by 27 rows |
Block sizes: Japan: 35 North America: 35 PAL region: 36 | |||||
Map based from: Portion of the Prologue of Genealogy of the Holy War Map phase music: "Prologue: Birth of a Holy Knight" from Genealogy of the Holy War Battle phase music: "Ally Attack" from Genealogy of the Holy War Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play. | ||||||
Pricing: Japan: ¥400 United States: $2.50 Europe: €2.49 United Kingdom: £2.29 Australia: $2.60 New Zealand: $3.40 |
Also available in: Lost Bloodlines Pack United States: $6.00 Europe: €5.99 United Kingdom: £5.39 Australia: $7.80 New Zealand: $10.20 |
Character data
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New Units
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Required Characters
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Available Characters
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Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
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- The items obtainable at both villages are subject to restrictions.
Event tiles
- Column 10, row 14: Five squares east, one square north of Horace's starting position
- Column 24, row 12: Four squares west, four squares south of Linde's starting position
Enemy data
Normal Hard Lunatic
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Reinforcements
- At the start of turn 1
Boss data
- Main article:
King Marth
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Contrary to Old Hubba's claims of all of the Einherjar the Shepherds faced in this particular Outrealm previously having gathered in one place all at once, not every character that appeared in Lost Bloodlines 1 and 2 are present in this chapter. In particular, the characters who are Valentian in origin are absent.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lost Bloodlines 3 |
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Japanese |
王対王 決戦編 |
King vs. King: Decisive Chapter |
Spanish |
Los Fundadores 3 |
The Founders 3 |
French |
Lignées perdues 3 |
Lost bloodlines 3 |
German |
Verlorene Blutlinien 3 |
Lost Bloodlines 3 |
Italian |
La stirpe dimenticata 3 |
The forgotten lineage 3 |
Gallery
Seliph as he appears in this DLC package. Artwork by Rika Suzuki.
References
← Lost Bloodlines 2 • | Lost Bloodlines 3 | • Smash Brethren 1 → |
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