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||Chrom? Sir? Pegasus Knight Cynthia, returned from patrol, sir!...Whoops! [trips] Oof...Right on the face...S-sorry for my clumsiness, sir! I promise not to trip against for at least 24 hours!
— Cynthia, reporting back to Ruger
Wings of Justice is the ninth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 13 and have Sumia married. Reaching this chapter has additional requirements; the player must either clear chapter 18, clear chapter 14 and unlock paralogue 5, or unlock paralogue 10.
In this chapter, the populace of a town have grown to distrust Chrom due to someone impersonating him. It is up to the Shepherds to clear their leader's name. Among the impersonator's band of ruffians happens to be the daughter of a rather clumsy Shepherd.
Robin notices the town on an island off the southern coast of Valm he/she and Chrom have just arrived at is quite bustling; Chrom notes that the harvest must have just come in, and wagers that there's some good eating to be had. Lissa says to count her in, it's been days since she last had a proper meal. When Chrom walks up to the proprieter of the Grub Shack, the proprieter acts startled upon noticing Chrom, then tells Chrom that the Grub Shack is closed, a development Chrom sees as odd, saying he and the Shepherds will just try elsewhere. Lucina notices a place that looks open, and it even has pottage; the maiden running this place is startled at Lucina's presence and asks the Shepherds not to do something again, she'll be ruined, the tavern is all her group has, and asks the Shepherds to leave her in peace. Chrom notices that the people around here don't seem to like them very much; Frederick reveals that he's done a little investigating, and it seems a band of nasty rogues have been harrying them without pause for quite some time, and they are apparently led by a man who masquerades as Chrom. Chrom finally sees what this hostility is about and asks Frederick if he has any idea where they are; Frederick reveals the impostor's band is headed north, to which Chrom states so shall the Shepherds.
We cut to a forest, where the apparent Chrom impersonator, Ruger, declares that he's gotten another fine haul. A pegasus knight named Cynthia appears on the scene and states that she has returned from patrol, then proceeds to trip right onto her face; she apologizes to Ruger for her clumsiness and promises not to trip again for at least 24 hours, to which Ruger says would be a new record before asking Cynthia what she saw. Cynthia reveals that a suspicious band of travellers have been making inquiries in town; they call their leader Chrom, and she suspects that they are a group of impostors posing as Ruger, and that they must be stopped at once. Ruger reveals they don't have the men to battle that group right now, and that it's best to swallow their pride and exercise the better part of valor for now; Cynthia tells Ruger he's as levelheaded and humble as ever, that she'll draw their attention while he retreats to safety, to which Ruger calls a fine plan. Cynthia tells Ruger she won't let him down; Ruger reveals that Cynthia's as dumb as a brick, yet gets full marks for enthusiasm.
We cut to a field where Cynthia has caught up to Chrom; Chrom naturally asks who she is, to which Cynthia reveals that all who would pretend to Chrom's name will answer to her for their deceit, then tells Chrom to lay down his arms and surrender or else face judgement at her spear. Chrom reveals that Cynthia certainly seems eager, and asks Robin what he/she thinks, that if Cynthia is being honestly deceived, they may be able to show her the truth; Cynthia declares enough, she tells Chrom that, in Chrom's name, he is to cast down his sword or draw it. Battle preparations take place at this point. Once preparations are finishes, Ruger notices a band of neutral mercenaries and reveals that luck smiles on him that day--a few pretty lies and he'll have them all fighting for him. The battle begins at that point. Each time Ruger talks to one of the mercenaries, he'll introduce himself to them as Chrom and claim he's being hunted by brigands, and that if they help him, they shall be handsomely rewarded; the first time he does this, he tells them to hold fast until he gives the word, and the moment they clear the rubble, to fall on the Shepherds like an avalanche; should he recruit all of the mercenaries before the Shepherds clear the rubble, he'll declare the initiative to be his.
Cynthia can be spoken to with either Chrom or Sumia, and if spoken to with Chrom, can initiate one of two different conversations depending on whether or not he is Cynthia's father. Should Sumia speak to Cynthia, Sumia asks Cynthia to pardon her and tells Cynthia that she may be misinformed and asks if they could speak a moment; Cynthia tells Sumia not to waste her breath, that her lies ring hollow--then notices Sumia's ring and recognizes Sumia as her mother. After a shocked reaction from Sumia, Cynthia expresses joy that her mother is alive, that she thought she'd never see her again and begins crying. Sumia asks Cynthia if she's all right; Cynthia then comes to the conclusion that, if her mother is on the enemy side, then that means the man she knew as Chrom is a fake, and that she's going to kill him for this deception--she's going to plant a flying hoof into his stupid liar face. Sumia tries to talk Cynthia out of it, and states that at least Cynthia's not confused anymore, and if she could only say the same for herself. Should Chrom speak to Cynthia and he isn't Cynthia's father, Chrom asks Cynthia to still her spear and listen for a moment, that she's being lied to; Cynthia, thinking Chrom is a brigand, asks him to spare her his tales and says she has nothing to say to anyone who would impersonate her mother's dearest friend. Chrom appears surprised to hear about Cynthia's mother; Cynthia tells Chrom how dare he besmirch her mother's name. Chrom states that everything's becoming clear and welcomes Cynthia to the past; Cynthia asks Chrom how he could know, with Chrom revealing Lucina told him all about how she came from the future. Having heard Lucina is with the Shepherds, Cynthia finally notices Chrom is the real deal, then reveals she's always been gullible ever since she was a little girl; Cynthia then figures the other person claiming to be Chrom lied, she's going to kill him for this deception--she's going to plant a flying hoof into his stupid liar face. Should Chrom speak to Cynthia and he is Cynthia's father, Chrom asks Cynthia to still her spear and listen for a moment, that she's being lied to; Cynthia, thinking Chrom is a brigand, asks him to spare her his tales and says she has nothing to say to anyone who would impersonate her father. Chrom is surprised to hear this and asks how many daughters are going to come back in time to see him; Cynthia asks how he knew she came back in time, and Chrom reveals he already went through the routine with Lucina. Chrom reveals Lucina is with the Shepherds, but Lucina neglected to mention she had a sister; Cynthia finally notices Chrom is the real deal, then says she's missed Chrom so much, hurting Chrom's ears. Cynthia states she knew something was fishy with Ruger, that he barely smiled when she found him; the real Chrom would have given her a big hug and called her his little pega-pony princess; disgusted at the thought, Chrom asks Cynthia to tell him he never actually says that, to which Cynthia says he'll do it right now if he wants her to believe he's the real Chrom. Chrom begrudgingly says what Cynthia wants him to, with Cynthia finally revealing that it's good to see Chrom and she can't believe she fell for Ruger's lies; she's going to kill Ruger for this deception--she's going to plant a flying hoof into his stupid liar face. Chrom states that Cynthia's even flightier than her mother, something he didn't even think was possible. Once the chosen conversation ends, the player may control Cynthia at this point.
Once the battle ends, regardless of whether Ruger was defeated or ran away, Chrom reveals that's the last of Ruger's ruffians; Frederick reveals they can explain the truth to those mercenaries as they tend to their wounds, and reveals he's shocked Ruger had the audacity to impersonate Chrom, to which Chrom states is not the worst of his crimes. Frederick calls the ordeal unacceptable, that he has clearly failed his duties as a knight; he says he shall draft a series of portraits and see that copies are distributed to all--never again will somebody mistake the image of Chrom for any impostor, but Chrom cuts Frederick off and says they should get going.
We cut to a field where Sumia and Cynthia have gathered; Cynthia asks Sumia if she has a moment, and Sumia asks Cynthia if she's the girl from before, causing Cynthia to have to introduce herself and Sumia reveals it to be a darling name. Cynthia reveals she's always loved it, that it was a gift from Sumia; Sumia reveals she's never seen Cynthia before, but Cynthia reveals she will, that Cynthia came from the future, that their rings match up and everything because Sumia gave Cynthia her ring--or at least will later before she goes back to the past. Cynthia is about to reveal something that happened after she got Sumia's ring, but finds the ordeal confusing and fails to do so; Sumia then asks Cynthia if she is indeed her daughter, to which Cynthia confirms and reveals she missed her. Cynthia asks Sumia come to her and give her a hug, right before Cynthia trips over, with Cynthia saying it's going to bruise; Cynthia tells Sumia not to worry about her, that she's fine, with Sumia stating that they're definitely related and notices Cynthia dropped a spearhead. Cynthia says she'll take the spearhead back, but Sumia asks why Cynthia's even carrying it around; Cynthia reveals it hasn't been made yet and they promised they'd make it together, surprising Sumia. Cynthia reveals Sumia broke her promise the day she never came home--Cynthia asks Sumia how she could leave her, that she was a legend and invincible; Sumia asks if Cynthia is saying she died, then apologizes to Cynthia saying she's not much of a legend after all, but Cynthia says she's a legend to her. Sumia says she may not be invincible, but at least she was blessed with a wonderful child, then asks what sort of haft they had decided to give the spear, that they can pick up the materials in the next town; Cynthia asks if they can, with Sumia saying they made a promise, causing Cynthia to break down and cry.
| Victory: Rout the enemy
| Defeat: Chrom or Robin die.
The chapter's map is 20 columns by 24 rows.
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
- Column 4, row 17: Three squares south, one square east of Cynthia's starting position
- Column 18, row 12: Adjacent to two rubble tiles; one square east, seven squares south of Ruger's starting position
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
This section has been marked as a stub. Please help improve the page by adding information.
- This chapter is one of four paralogue chapters in Awakening that connect only to other paralogue chapters on the world map. The others are paralogues 4, 15, and 20.
In other languages
|Names, etymology and in other regions
|| Definition, etymology and notes
|| Wings of Justice
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