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A Strangled Peace

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A Strangled Peace


Peaceful Village


Risen Chief

We're a peaceful town, sir. We have no weapons, nor any want for them. We survive by barring our gates to those who might bring us harm—friend or foe. Harsh as it may be, I can't have my people dying on account of other folks' problems...
— The village elder, should Chrom visit his village

A Strangled Peace is the third paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, the Shepherds must protect a group of villagers turned away from safe haven from a group of Risen pursuing them.


Main article: A Strangled Peace/Script

The group has arrived at an area in southeastern Ferox when Frederick tells Chrom that he sees Risen. Chrom also spots a village up ahead, and asks the group to move along. A villager asks to have the village's gates opened, that the dead walk the earth; the villager states that he and his group are from Woodham, up the road, that this village's people know them, and again asks the village to open their gates as the Risen begin to approach him. Back with the main group, Frederick reveals that the townsfolk of this village are known for their hospitality, and is surprised to see that they turned away refugees fearing for their lives. Chrom states that those lives should be saved first, and questions should be asked later. Preparations take place at this point; the battle starts once preparations finish.

Should Chrom speak to one of the villagers, he'll ask him if they're all right; the villager thanks Chrom for coming and asks if he's here to help them. Chrom states he'll hold off the Risen, while the villager promises that if they make it out alive, Chrom will be rewarded.

Once the battle finishes, if any of the villagers survived, one of the villagers tells Chrom he doesn't have the words to thank him nor the treasure to pay him, but does offer a small reward; the villager didn't think people like Chrom still existed, and won't forget Chrom's generosity. Frederick asks Chrom if he believes the village will still bar its gates to refugees; Chrom says they will as long as they believe the Risen as someone else's problem. Frederick states that the village claims to love peace, yet the uneasy peace found behind a barricade is not something he would want; in Frederick's eyes, peace begins when the fighting is over and the barricades come down, and hopes the village can see the truth before it's too late. If none of the villagers survived, Chrom states he failed the villagers by letting them die; Frederick tries to comfort him by saying that Chrom gave all that he had, and that is no failure, and they still gave them peace and deserve a proper burial. Chrom states that the villagers deserved to live, cursing himself out over it.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Chrom or Robin dies 10 {{{partner}}} 3 17 {{{third}}}

The chapter's map is 22 columns by 16 rows.

Character data

New Units


Returning Characters


Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
  Elixir Dropped by Risen Chief
  Blessed Bow Visit the village
  Seraph Robe Automatically at end of chapter
if at least one of the NPC Villagers survive the chapter
  Log Automatically at end of chapter
if at least two of the NPC Villagers survive the chapter
  Ladle Automatically at end of chapter
if all three NPC villagers survive the chapter

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
  Heal 600
  Mend 1000
  Vulnerary 300
  Concoction 600

Event tiles

  • Column 19, row 9: On the bridge northeast of the easternmost Villager's position.
  • Column 13, row 12: In the middle of a large group of woods tiles, one square east and four squares north of a Fighter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
  Risen Archer 8 2 22~23 8~9 0 10~11 7~8 3~4 4~5 1 5   Iron Bow
Immediately begins moving unprovoked.
  Risen Fighter 8 2 25~26 10~11 0 9~10 7~8 6~7 4~5 0~1 5   Iron Axe
Immediately begins moving unprovoked.
  Risen Mercenary 6 1 22 9~10 0 13 11~12 5~6 6~7 0~1 5   Iron Sword
Immediately begins moving unprovoked.
  Risen Knight 8 1 25~26 11~12 0 6~7 3~4 5~6 11~12 0~1 4   Iron Lance
Immediately begins moving unprovoked.
  Risen Knight 8 1 25~26 11~12 0 6~7 3~4 5~6 11~12 0~1 4   Javelin
Immediately begins moving unprovoked.
  Risen Fighter 8 3 25~26 10~11 0 9~10 7~8 6~7 4~5 0~1 5   Steel Axe
The northeastern two immediately begin moving unprovoked.
  Risen Mercenary 6 2 22 9~10 0 13 11~12 5~6 6~7 0~1 5   Steel Sword
Immediately begins moving unprovoked.
  Risen Pegasus Knight 6 2 19~20 6 2 10 11 7~8 3 5~6 7   Iron Lance
  Risen Pegasus Knight 6 1 19~20 6 2 10 11 7~8 3 5~6 7   Steel Lance
  Risen Knight 8 1 25~26 11~12 0 6~7 3~4 5~6 11~12 0~1 4   Steel Lance
  Risen Chief Soldier 12 1 33 12 0 12 12 9 6 3 5   Silver Lance  Elixir 
• Starts on a mountain.
• Begins moving unprovoked on turn 3.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
  Villager Villager 3 3 18~19 5~6 0 2~3 4~5 3~4 2~3 0~1 5 --
Prioritizes moving to the southwest corner of the map.

Boss data

Main article: Risen Chief

Normal Hard Lunatic

Level 12
Movement 5
Max HP 33 Speed 12
Strength 12 Luck 9
Magic 0 Defense 6
Skill 12 Resistance 3
Inventory Skills
  Silver Lance
Weapon Levels
  --   B   --
  --   --   --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This paralogue can be rather painful, as the NPC villagers take a pre-set path in order to escape instead of trying to avoid the enemy faction's attack range. Rescue can be helpful for keeping them out of enemy range. On Lunatic difficulty, this is the first chapter in the game to give enemies forged weaponry (tied with The Grimleal, unlocked at the same time).

This section has been marked as a stub. Please help improve the page by adding information.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

A Strangled Peace



Confined Peace


Verriegelte Tore

Barred Gates


This section has been marked as a stub. Please help improve the page by adding information.

The Secret Seller A Strangled Peace Anna the Merchant
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map