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Ambivalence

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Ambivalence


Location

Mercenary Fortress

New units

Severa

Boss(es)

Nelson

All this grief over something so small...Once I get what I came for, I'm out of here. Maybe I can convince Holland to come with me.
— Severa

Ambivalence is the tenth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing Chapter 13 and having Cordelia married. There are no additional requirements to reach the chapter, as the chapter connects to the areas Chapters 10 and 13 took place at.

In this chapter, the Shepherds are out to stop a mercenary leader, who just happens to be a former Valmese general, from ravaging innocent lives. Within this conflict is a mercenary wanting out wanting to take an expecting father out with her as well as to recover something taken from her; it turns out the mercenary wanting out is the daughter of a very heartbroken Shepherd.

Plot

Main article: Ambivalence/Script

Chrom overhears two villagers worrying about a problem; when he interjects and introduces himself, they recognize his name and decide to ask for his help. Elsewhere, inside a fortress, a soldier informs Nelson that soldiers led by Chrom are approaching; Nelson prepares for battle, and expressly reminds Severa and Holland that it is in their best interest to serve him. As the battle starts, Chrom identifies the castle, and resolves to reclaim the villager's stolen goods. Severa laments that she must serve Nelson, and wonders if she can convince Holland to leave with her once this is done.

If Chrom talks to Severa, she recognizes him as Lucina's father, and he concludes that she is a child from the future. Chrom offers that she join him, but she states she cannot until she reclaims something Nelson stole from her; Chrom offers to help her, and she says they must help Holland as well. If Cordelia talks to Severa, she instantly recognizes Cordelia, and responds snappily to her; she demands that Cordelia protect her as she talks to Holland, and states she may help afterward.

After speaking with Chrom or Cordelia, Severa begins moving to talk to Holland. If Severa does talk to Holland, he laments that his pregnant wife needs the money Nelson provides him, but Severa convinces him that his wife and unborn child would be hurt worse if he were to die here, and he leaves.

After the battle, if Severa spoke to Holland and survived, she reclaims her ring from Nelson; Cordelia arrives and speaks with Severa, though Severa's responses are stand-offish. Cordelia then notices that her ring matches the one Severa reclaimed, and concludes that Severa is her daughter from the future. Severa is upset that Cordelia fought and died in the future and left her alone, stating that she chose Chrom over her; Cordelia states that she probably fought and died for Severa, and promises to not leave her again.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Nelson Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13+1 {{{partner}}} 1−1 24+8+1
Cm fe13 10x.png
Map dimensions:
24 columns by 25 rows

Character data

Characters
New units
Severa
Small portrait severa fe13.png
Mercenary
HP
Varies
Inventory
Steel Sword
Level
10
NPC, have her talk to the enemy Villager Holland
(If Holland dies before this can happen, Severa will join the enemy force instead)
Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​

Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds01 talisman.png Talisman Dropped by Nelson
Is 3ds01 master key.png Master Key Dropped by enemy Berserker
Is 3ds01 bullion medium.png Bullion (M) Open western chest
Is 3ds01 levin sword.png Levin Sword Open eastern chest

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 recover.png Recover 1,950
Is 3ds01 elixir.png Elixir 900
Is 3ds01 magic tonic.png Magic Tonic 150
Is 3ds01 resistance tonic.png Resistance Tonic 150
Is 3ds01 second seal.png Second Seal 2,500

Event tiles

  • Column 21, row 23: Four squares east, one square north of Severa's starting position
  • Column 22, row 3: Northeast of Holland's position

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 sage enemy.gif Nelson Sage 13 1 41 1 21 16 20 16 14 18 - Thoron TalismanThis item is dropped upon this unit's defeat.
Focus
--
Ma 3ds01 villager enemy.gif Holland Villager 20 1 31~32 14~15 0 14~15 14~15 15~16 14~15 5~6 5 Silver Lance
Underdog
• Does not act.
• Leaves the map if Severa talks to him.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 1 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Hammer
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if the adjacent Berserker is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 2 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Killer Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The southern one begins moving if the adjacent Berserker is provoked.
• The eastern one begins moving if the nearby Berserker or Trickster is provoked.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 6 2 40~41 19~20 0 26 24 11~12 11 4~5 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
The western one begins moving if the nearby Berserker or Trickster is provoked.
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcthunder
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Ma 3ds01 trickster enemy.gif Ruffian Trickster 6 2 35~36 14~15 13~14 20~21 21~22 11~12 9 11 6 Levin Sword
Movement +1 Lucky Seven
Can have 0–1 skill(s) at random
The western one begins moving if the nearby Berserker or Assassin is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 6 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
• The southeastern two both begin moving if either is provoked.
• The center-eastern one begins moving if the nearby Sage or Assassin is provoked.
• The furthest eastern one begins moving if the nearby Berserker or Trickster is provoked.
• The northwestern two both begin moving if either is provoked.
Ma 3ds01 sage enemy.gif Ruffian Sage 6 2 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcfire
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
• The eastern one begins moving if the nearby Assassin or Berserker is provoked.
• The northern one begins moving if a nearby Berserker or Sage is provoked.
Ma 3ds01 assassin enemy.gif Ruffian Assassin 6 1 40~41 19~20 0 26 24 11~12 11 4~5 6 Killing Edge Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
Begins moving if the nearby Sage or Berserker is provoked.
Ma 3ds01 trickster enemy.gif Ruffian Trickster 6 1 35~36 14~15 13~14 20~21 21~22 11~12 9 11 6 Silver Sword
Movement +1 Lucky Seven
Can have 0–1 skill(s) at random
Begins moving if a nearby Berserker is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 1 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Tomahawk Master KeyThis item is dropped upon this unit's defeat.
Gamble Wrath
Can have 0–1 skill(s) at random
Begins moving if a nearby Berserker or Sage is provoked.
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 2 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
• The northern one begins moving if a nearby Berserker or Sage is provoked.
• The western one begins moving if the nearby Assassin or Trickster is provoked.
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcwind
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
Begins moving if a nearby Berserker or Sage is provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 assassin enemy.gif Ruffian Assassin 6 2 40~41 19~20 0 26 24 11~12 11 4~5 6 Silver Sword Silver Bow
Avoid +10 Vantage Movement +1
Can have 0–1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 2 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Tomahawk
Gamble Wrath
Can have 0–1 skill(s) at random
--
Ma 3ds01 berserker enemy.gif Ruffian Berserker 6 1 54 27~28 0 12~13 20~21 10~11 11 4~5 6 Silver Axe
Gamble Wrath
Can have 0–1 skill(s) at random
--
Ma 3ds01 trickster enemy.gif Ruffian Trickster 6 1 35~36 14~15 13~14 20~21 21~22 11~12 9 11 6 Levin Sword
Movement +1 Lucky Seven
Can have 0–1 skill(s) at random
--
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 Arcthunder
Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Ma 3ds01 sage enemy.gif Ruffian Sage 6 1 36~37 1 17~18 14~15 16~17 13~14 8~9 13~14 6 --
--

Reinforcements

  • Turn 2
    • 1 Assassin from the stairs just west of Nelson
    • 1 Berserker with a Tomahawk from the stairs just east of Nelson
    • 1 Trickster from the western stairs in Holland's room (Hard/Lunatic only)
    • 1 Sage with Rexcalibur from the eastern stairs in Holland's room (Hard/Lunatic only)
  • Turn 3 (Lunatic only)
  • Turn 4
    • 1 Berserker with a Silver Axe from the western stairs in Holland's room
    • 1 Trickster from the eastern stairs in Holland's room
    • 1 Trickster from the stairs just west of Nelson (Hard/Lunatic only)
    • 1 Assassin from the stairs just east of Nelson (Hard/Lunatic only)
  • On the turn after Severa speaks with Holland
    • 1 Sage with Arcthunder (Normal)/Thoron (Hard/Lunatic) from the upper left of the four northern stairs
    • 1 Sage with Arcfire (Normal)/Bolganone (Hard/Lunatic) from the upper right of the four northern stairs
    • 1 Assassin from the lower left of the four northern stairs
    • 1 Berserker with a Tomahawk from the lower right of the four northern stairs
    • 1 Trickster from the stairs just west of Nelson (Lunatic only)
    • 2 Assassins; one from the stairs just east of Nelson, one from the eastern stairs in Holland's room (Lunatic only)
    • 1 Sage with Bolganone from the western stairs in Holland's room (Lunatic only)

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 mercenary severa other.gif Severa Mercenary 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5 Steel Sword
Armsthrift PatienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Severa/Stats for more information on Severa's stats.
• Prioritizes talking with Holland; becomes playable if she does.
• Becomes an enemy if Holland dies.

Boss data

Main article: Nelson

Normal Hard Lunatic

Small portrait nelson fe13.png
Ma 3ds01 sage enemy.gif Sage
Level 13
Movement -
Stats
Max HP 41 Speed 20
Strength 1 Luck 16
Magic 21 Defense 14
Skill 16 Resistance 18
Inventory Skills
Thoron
TalismanThis item is dropped upon this unit's defeat.
Focus
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes B Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In order to recruit Severa, she must get to Holland and talk to him. Once he leaves the map, Severa becomes playable. In the event that Holland dies, Severa will no longer be recruitable and become a hostile enemy unit.

The escort mission can be rather tedious if Cordelia and her spouse are not well leveled, especially for Severa as she will make no attempt to stay out of attack ranges or magic.

Trivia

  • Nelson's underlings are identified as Ruffians in their enemy profiles, yet are identified as Valmese in the faction/alignment count. This may be due to their leader being a former Valmese general and thus identified by the game as such, and may or may not reflect on the true nationalities of his underlings. This is similar to, albeit slightly less severe than, a situation in chapter 4, where enemies labeled Feroxi are implied to be foreigners, and that chapter's boss was decidedly not Feroxi.
  • This chapter is one of two paralogue chapters in Awakening, along with A Shot from the Dark, where the child character is not recruited by talking with either Chrom or their fixed parent (in this case, Cordelia) in the chapter they are recruited in.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Ambivalence

--

Japanese

迷いの刃

Hesitant Blade

Spanish

Sentimientos encontrados

Conflicting sentiments

French

Ambivalence

Ambivalence

German

Trotz und Treue

Defiance and Loyalty

Italian

Doppio gioco

Double-crossing

Gallery


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← Wings of Justice • Ambivalence • Twin Wyverns →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
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Background characters First exaltKe'riMarth
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Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
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Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
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Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
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Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map