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An Ill Presage

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An Ill Presage


Table Approach



...the the Dragon's...Table...our prayers...Grima...
— A Grimleal devotee

An Ill Presage is the twenty-second chapter in Fire Emblem Awakening. This chapter sees the Shepherds en route to the Dragon's Table in pursuit of Validar in order to recover the Fire Emblem before it's too late. Standing in their way is Aversa, commanding a group of 12 beings rooted in Jugdrali lore and given a Plegian touch; some of these beings even wield weapons of Jugdrali origin.


Main article: An Ill Presage/Script

Having arrived in a harsh desert landscape, Chrom notices some strange travelers and asks what's going on; Lissa proposes asking the travelers and attempts to do so, but the villager Lissa asks doesn't speak much aside from mentioning an appointed time, the Dragon's Table, prayers, and Grima, causing Lissa to back away. Frederick calls out to Chrom, who then asks if the scouts have returned, to which Frederick states they have and bear grim news--Validar has moved to a great altar to Grima known as the Dragon's Table and that all of the Grimleal in Plegia are also headed there as if being drawn by some unseen force. Chrom asks if Frederick has any idea what it means, to which Frederick reveals the Grimleal speak only gibberish and plod on as if possessed. Chrom notes that this event shows all the signs leading to the cataclysm in Lucina's original future, calling destiny a stubborn business in the process, to which Lucina says they cannot give up and Chrom responds that they won't. Chrom calls the Shepherds to make for the Dragon's Table quickly. Preparations take place at this point.

Validar emerges onto the battlefield as battle preparations finish; Aversa tells him that the Ylisseans have finally caught up to them, to which Validar asks her to delay them albeit carefully, as they must reclaim Robin's power. Aversa tells Validar not to worry, she'll take care of Robin. Chrom calls out toward Validar, to which Validar asks if Chrom knows where he brought the Shepherds to; Chrom asks Validar to return the Fire Emblem and they can end things, to which Validar laughs and asks if Chrom really would end things, to which Chrom confirms he would end things once and for all. Validar tells Chrom that they both already know how things are going to end up, and deduces Chrom has rushed to the Dragon's Table eager to meet Grima for himself--either that or Chrom's fatal destiny, to which Chrom should have already realized. Chrom curses out Validar and his alleged destiny, and that he'll write a new ending. Aversa asks Chrom if he believes he can change fate, to which she reveals she thought Emmeryn had delusions of grandeur, prompting Chrom to reveal they've already changed fate; Aversa brings up Gangrel's defeat as well as that of Walhart and reveals both were preordained or otherwise meant to happen. Aversa then calls Chrom just another fool in motley, capering on the stage; Lissa asks Aversa about Emmeryn, to which Aversa stated they only changed the method of her death and that either way she was planted in the ground, prompting Frederick to state that was Gangrel's will and not Aversa's or Validar's. Aversa tells Frederick that he's not listening, that every word and action has been orchestrated--Gangrel had held Emmeryn in contempt and thus Aversa and Validar used him in both life and death. Aversa then reveals Gangrel's death drove Plegia into chaos and their people to Grima--and now their life force and rancor can be laid before Grima en masse. Chrom gives a shocked reaction, to which Aversa reveals the Dragon's Table is called such for a reason--it is where Grima feeds, and the Grimleal have gladly offered themselves to him for ages and even now they pray for his return; the Dragon's Table will overflow with bounty right here and now, and the Grimleal's prayers will finally be answered, to which Chrom states he'll never allow that to happen. Aversa states that it already has happened in the future, and that this moment was set a millennium ago, to which Lucina asks how anyone could willingly give their live away to Grima and Chrom vowing he'll stop Aversa and Grima. Aversa notes that Chrom is now starting to sound like Walhart, insulting Walhart in the process before revealing Walhart also intended to destroy Grima; Aversa then thanks Chrom for Walhart off the stage for the Plegians. Chrom realizes this is the reason Plegia supplied ships and treasure but no soldiers--they did so to get rid of Walhart yet keep faithful Plegians available to set the Dragon's Table. Validar declares the time has come and tells Aversa he must prepare; Chrom calls out toward Validar as he leaves the scene. Aversa tells Chrom that Validar is not to be disturbed, but she has brought the Deadlords to keep the Shepherds entertained; the Deadlords are 12 generals that were great warriors in life, and even greater in death. Aversa says she would introduce the Deadlords one by one, but they're not much for talk and the Shepherds will meet them all soon enough. The battle begins at this point.

Should Robin fight Aversa, Robin says he/she will never understand people like her and Excellus--no lives of their own, living only to serve at the beck and call of their masters, to which Aversa says she could say the same thing about Robin's ties to Chrom. Aversa then asks Robin not to lump her with Excellus--he was nothing but a pawn on Plegia's board, another actor on Plegia's stage, his ambition being insurance against Walhart's threat; had the Shepherds failed to defeat Walhart, Excellus might have destroyed the Valmese empire from the inside, but in the end he was merely another puppet whose strings Plegia had to cut. Robin states Aversa has confirmed his/her theory, to which Aversa reveals she promised Excellus the Plegian throne in exchange for the Fire Emblem and Excellus jumped at the offer, at least as far as he could jump (insulting Excellus in the process); Aversa declares that men are all the same, she can have them by something if she learns their ambition, before realizing Excellus was a bit different in that respect. Robin reveals he/she thought Excellus was the lowest form of slime imaginable, yet it turns out Aversa wins quite handily; Aversa reveals that they play the roles they're given, as Robin will soon discover, to which Robin states that if they all stand on a great stage, he/she will be happy to assit her exit, to which Aversa finds amusing and finds Robin cute when he/she tries to be clever. Validar already considers Robin stronger and smarter than Aversa, and wonders what she'll do if he finds him/her more witty as well, and that she best kill him/her before he/she ripens and becomes everything to Validar; Robin reacts to Aversa's "ripen" analogy, to which Aversa says it's nothing to worry his/her head over and that they should focus on their battle instead--if Robin is truly as gifted as Validar says, there is no need for her to hold back.

Should Chrom fight Aversa, Chrom will say he has a final question to ask Aversa before she dies, to which Aversa says she has one final answer before Chrom fails. Chrom asks who Validar is and why Aversa follows him; Aversa reveals Validar to be her father figure, to which Chrom deduces Aversa as being Robin's sister, to which Aversa says she's not his/her literal sister yet Validar did raise Aversa as if she were his own child. Validar taught Aversa everything--she was a poor, orphaned wretch with dirt for food, yet Validar took her in; Validar provided when others would have watched her starve. Aversa says she'll never presume Validar loves her, but he is everything she knows of love and would gladly die at his command. Chrom asks if Aversa would still do so even knowing his actions would destroy the world; Aversa then states Validar is the world, and Chrom is the one that would destroy him, and from where she stands, Chrom is the aggressor, then asks how Robin lives with the shame of attacking his/her own blood. Chrom states Robin sees beyond himself/herself to the larger reality, and one person's life means nothing in the shadow of millions; Aversa sees it as a sweet sentiment easily spoken when he bears no love for the one, yet more difficult when Emmeryn was the sacrifice. Aversa states she doesn't expect Chrom to see the world through her eyes, but also won't pretend to understand how things look through his; Chrom says he has nothing more to say, with Aversa confirming likewise.

Once the battle ends, Chrom curses out Aversa for escaping (with Robin being on the scene), revealing she wouldn't leave Validar before he was ready even with her wounds, deducing Validar's preparations must be complete; Lucina says they have to stop Validar as her future is upon them, to which Chrom reassures Lucina that they will stop Validar.


The Ylisseans go to the Dragon's Table to retrieve the Emblem, but the ritual to resurrect Grima is already underway. They break through and head for the altar.

Chapter data

Chapter Data
Unit Data
Victory: Defeat Aversa Player Enemy
Defeat: Chrom or Robin dies 13 13
Cm fe13 22.png

The chapter's map is 25 columns by 23 rows.

Character data

New Units
Returning Characters

Small portrait chrom l fe13.pngSmall portrait avatar m-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.pngSmall portrait lon'qu fe13.pngSmall portrait ricken fe13.pngSmall portrait maribelle fe13.pngSmall portrait panne fe13.pngSmall portrait gaius fe13.pngSmall portrait cordelia fe13.pngSmall portrait gregor fe13.pngSmall portrait nowi fe13.pngSmall portrait libra fe13.pngSmall portrait tharja fe13.pngSmall portrait olivia fe13.pngSmall portrait cherche fe13.pngSmall portrait henry fe13.pngSmall portrait lucina fe13.pngSmall portrait say'ri fe13.png

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds01 helswath.png Helswath Dropped by Tigris
Is 3ds01 recover.png Recover Dropped by Lepus
Is 3ds01 yewfelle.png Yewfelle Dropped by Draco
Is 3ds01 gungnir.png Gungnir Dropped by Equus
Is 3ds01 balmung.png Balmung Dropped by Simia
Is 3ds01 valflame.png Valflame Dropped by Canis
Is 3ds01 goddess icon.png Goddess Icon Dropped by Aversa

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 heal.png Heal 600
Is 3ds01 mend.png Mend 1,000
Is 3ds01 rescue.png Rescue 1,280
Is 3ds01 ward.png Ward 2,100
Is 3ds01 concoction.png Concoction 600

Event tiles

  • Column 5, row 13: Three squares north of Tigris's initial position
  • Column 23, row 3: Two squares west, two squares south from the northeast corner of the map

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 general risen enemy.gif
Mus General 15 1 Brave Lance
Defense +2
Begins moving unprovoked on turn 6, or if Draco, Canis, or Porcus is provoked.
Ma 3ds01 bow knight risen enemy.gif
Bovis Bow Knight 15 1 Brave Bow
Begins moving unprovoked on turn 6, or if Tigris, Anguilla, or Equus is provoked.
Ma 3ds01 warrior risen enemy.gif
Tigris Warrior 15 1 HelswathThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 6, or if Bovis, Anguilla, or Equus is provoked.
Ma 3ds01 war cleric risen enemy.gif
Lepus War Cleric 15 1 Brave Axe RecoverThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 6.
Ma 3ds01 sniper risen enemy.gif
Draco Sniper 15 1 YewfelleThis item is dropped upon this unit's defeat.
Skill +2
Begins moving unprovoked on turn 6, or if Mus, Canis, or Porcus is provoked.
Ma 3ds01 dark knight risen enemy.gif
Anguilla Dark Knight 15 1 Thoron
Begins moving unprovoked on turn 6, or if Bovis, Tigris, or Equus is provoked.
Ma 3ds01 paladin risen enemy.gif
Equus Paladin 15 1 GungnirThis item is dropped upon this unit's defeat.
Outdoor Fighter
Begins moving unprovoked on turn 6, or if Bovis, Tigris, or Anguilla is provoked.
Ma 3ds01 sage risen enemy.gif
Ovis Sage 15 1 Rexcalibur
Begins moving unprovoked on turn 6.
Ma 3ds01 swordmaster risen female enemy.gif
Simia Swordmaster 15 1 BalmungThis item is dropped upon this unit's defeat.
Avoid +10
Begins moving unprovoked on turn 6.
Ma 3ds01 sorcerer risen enemy.gif
Gallus Sorcerer 15 1 Waste
Begins moving unprovoked on turn 6.
Ma 3ds01 valkyrie risen enemy.gif
Canis Valkyrie 15 1 ValflameThis item is dropped upon this unit's defeat.
Resistance +2
Begins moving unprovoked on turn 6, or if Mus, Draco, or Porcus is provoked.
Ma 3ds01 assassin risen enemy.gif
Porcus Assassin 15 1 Brave Sword
Movement +1
Begins moving unprovoked on turn 6, or if Mus, Draco, or Canis is provoked.
Ma 3ds01 dark flier aversa enemy.gif
Aversa Dark Flier 16 1 Goetia Goddess IconThis item is dropped upon this unit's defeat.
Name Class Lv # Inventory and Skills Notes

Boss data

Main boss

Main article: Aversa

Normal Hard Lunatic

Small portrait aversa fe13.png
Ma 3ds01 dark flier aversa enemy.gif Dark Flier
Level 16
Movement -
Max HP 47 Speed 28
Strength 21 Luck 21
Magic 28 Defense 15
Skill 26 Resistance 25
Inventory Skills
Goddess IconThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances B Axes --
Bows -- Tomes A Staves --


Main articles: Mus, Bovis, Tigris, Lepus, Draco, Anguilla, Equus, Ovis, Simia, Gallus, Canis and Porcus
Due to technical limitations, The Deadlords' stats have been split onto separate pages.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


  • If the player enters first-person during a battle and zooms out, there will be an odd black marking on the bottom-left of the screen. Moving the camera shows it is attached to the camera movements and moves along the ground, going behind battle scenery. This mark does not appear on any other battle area.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English An Ill Presage
Japanese 滅びの予兆 Omens of Ruin
French Sombre avenir Dark future
Italian Un oscuro presagio A dark presage


This section has been marked as a stub. Please help improve the page by adding information.

Five Gemstones An Ill Presage Invisible Ties

Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map