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“
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"Please," yourself! Not another word. I fully intend to outlive all you sprogs—just see if I don't. And as for your "future," it can kiss my big brown Feroxi arse!
|
”
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— Basilio
|
Inexorable Death is the seventeenth chapter in Fire Emblem Awakening. In this chapter, the Shepherds make their assault against Fort Steiger in an effort to try to find cracks in the overall Valmese defenses. A turn of events during the battle, disturbing to both the Shepherds and the enemy commander, threatens to shift the overall balance of the war in favor of Walhart.
Plot
- Main article: Inexorable Death/Script
Once they arrive at Fort Steiger, Flavia and the Feroxi army engage the Valmese forces outside the fort to allow the Shepherds a path inside. During the battle, Say'ri hears the sound of troops and warns Chrom of reinforcements; once the reinforcements arrive, they are revealed to be members of the Resistance. Excellus then appears and reminds the Resistance soldiers of "their promise", and they begin to attack the Shepherds. Excellus then converses with the fort's general, Pheros, who accuses Excellus of threatening the Resistance and their families before he leaves.
Once Pheros is dead, Say'ri discovers that the fort is surrounded by the former Resistance. A soldier then reports that the Feroxi forces were defeated by Yen'fay and Walhart, and that their armies are marching towards the fort. Robin surmises that they must escape immediately; when Yen'fay and Walhart arrive, they will be completely trapped, but the Resistance will offer only meager effort to stop them. Robin further plans to defeat Yen'fay before his army can meet Walhart's by sending a small force to distract Walhart while the stronger army fights Yen'fay. Basilio offers to lead the force against Walhart but Lucina objects, stating that in her future, Basilio died fighting Walhart, though Flavia states that she will protect him and they will both return alive.
Flavia and Basilio lead their soldiers against Walhart's in the rain; they are personally confronted by Walhart who attacks Basilio, nearly killing him. Flavia intervenes and Basilio manages to strike Walhart, but Walhart strikes Basilio back, and defeats him. Basilio, in pain, gives Flavia the Gules Gemstone and demands she flee.
Summary
The dynasts' betrayal forces the Ylissean League to retreat and divide. Their main force marches on Yen'fay, while Basilio takes on Walhart despite the dangers.
Chapter data
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|
|
Victory: Defeat Pheros
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–14
|
{{{partner}}}
|
0
|
30+12
|
{{{third}}}
|
|
Map dimensions: 25 columns by 25 rows
|
|
|
|
Victory: Defeat Pheros
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–14
|
{{{partner}}}
|
0
|
37+20
|
{{{third}}}
|
|
Map dimensions: 25 columns by 25 rows
|
|
|
|
Victory: Defeat Pheros
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Chrom or Robin dies
|
1–14
|
{{{partner}}}
|
0
|
37+24
|
{{{third}}}
|
|
Map dimensions: 25 columns by 25 rows
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Character data
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
Shop data
After clearing this chapter, the shop at this location will become available.
Armory contents
Normal stock Possible merchant items
Item
|
Price
|
If a merchant is present in Fort Steiger on the world map, a random selection of three of the below items will also be available until the merchant leaves:
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Killing Edge
|
1,470
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Killer Lance
|
1,680
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Killer Axe
|
1,860
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Killer Bow
|
1,680
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Rexcalibur
|
1,900
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Wyrmslayer
|
1,500
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Blessed Lance
|
1,540
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Hammer
|
1,850
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Dragonstone+
|
3,780
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A rare item
|
Varies
|
The following items may randomly appear in any slot designated "Rare item": Hammerne, Seraph Robe, Energy Drop, Spirit Dust, Secret Book, Speedwing, Goddess Icon, Dracoshield, Talisman, Arms Scroll.
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Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
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|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Thief
|
15
|
1
|
29
|
10~11
|
0
|
15~16
|
17~18
|
7~8
|
4~5
|
0~1
|
5
|
Silver Sword
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
Prioritizes opening the right northwestern chest, then escaping via the west.
|
|
Valmese
|
Hero
|
3
|
10
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Silver Sword
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
• The southwestern two and the right southeastern two immediately begin moving unprovoked. • The left southeastern one begins moving unprovoked on turn 9, or if the nearby Valkyrie, Sniper, or War Monk is provoked. • The center one begins moving unprovoked on turn 9, or if the nearby War Monk or Valkyrie is provoked. • The eastern one begins moving unprovoked on turn 9, or if the nearby Valkyrie or War Monk is provoked. • The northeastern one begins moving unprovoked on turn 9, or if the nearby Sniper or War Monk is provoked. • The western one begins moving unprovoked on turn 9. • The northern one begins moving unprovoked on turn 9, or if a nearby War Monk or Valkyrie is provoked.
|
|
Valmese
|
War Monk
|
3
|
4
|
50~51
|
18~19
|
15~16
|
12~13
|
19~20
|
17~18
|
12~13
|
16~17
|
6
|
Silver Axe
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
• The left southwestern one immediately begins moving unprovoked. • The right southwestern one begins moving unprovoked on turn 9, or if the nearby Valkyrie, Hero, or Sniper is provoked. • The northeastern one begins moving unprovoked on turn 9, or if the nearby Valkyrie or Hero is provoked. • The northern one begins moving unprovoked on turn 9, or if a nearby Hero or Valkyrie is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
1
|
39~40
|
0
|
17~18
|
12~13
|
23~24
|
19~20
|
8
|
19~20
|
8
|
Bolganone • Mend
Resistance +2 • Demoiselle • Rally Resistance Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
50~51
|
18~19
|
15~16
|
12~13
|
19~20
|
17~18
|
12~13
|
16~17
|
6
|
Silver Axe • Concoction
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
50~51
|
18~19
|
15~16
|
12~13
|
19~20
|
17~18
|
12~13
|
16~17
|
6
|
Tomahawk
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Sniper
|
3
|
6
|
46~47
|
17~18
|
1
|
26~27
|
19~20
|
13~14
|
16~17
|
8~9
|
6
|
Silver Bow
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Can have 0–1 skill(s) at random
|
• The southeastern one immediately begins moving unprovoked. • The southwestern one begins moving unprovoked on turn 9, or if the nearby Valkyrie, Hero, or War Monk is provoked. • The center two both begin moving unprovoked on turn 9, or if either of them or the nearby War Monk is provoked. • The other two begin moving unprovoked on turn 9.
|
|
Valmese
|
Valkyrie
|
3
|
2
|
39~40
|
0
|
17~18
|
12~13
|
23~24
|
19~20
|
8
|
19~20
|
8
|
Thoron
Resistance +2 • Demoiselle • Rally Resistance Can have 0–1 skill(s) at random
|
• The southern one begins moving unprovoked on turn 9, or if the nearby Hero, Sniper, or War Monk is provoked. • The northern one begins moving unprovoked on turn 9, or if the nearby Hero, War Monk, or Valkyrie is provoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
50~51
|
18~19
|
15~16
|
12~13
|
19~20
|
17~18
|
12~13
|
16~17
|
6
|
Hammer *
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 9, or if a nearby Sniper is provoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
50~51
|
18~19
|
15~16
|
12~13
|
19~20
|
17~18
|
12~13
|
16~17
|
6
|
Tomahawk • Mend
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 9, or if the nearby Hero or Valkyrie is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
2
|
39~40
|
0
|
17~18
|
12~13
|
23~24
|
19~20
|
8
|
19~20
|
8
|
Rexcalibur
Resistance +2 • Demoiselle • Rally Resistance Can have 0–1 skill(s) at random
|
• The southeastern one begins moving unprovoked on turn 9, or if the nearby War Monk or Hero is provoked. • The northwestern one begins moving unprovoked on turn 9, or if the nearby Valkyrie is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
3
|
39~40
|
0
|
17~18
|
12~13
|
23~24
|
19~20
|
8
|
19~20
|
8
|
Bolganone
Resistance +2 • Demoiselle • Rally Resistance Can have 0–1 skill(s) at random
|
• The eastern one begins moving unprovoked on turn 9, or if the nearby War Monk or Hero is provoked. • The western one begins moving unprovoked on turn 9, or if the nearby Valkyrie is provoked. • The northern one begins moving unprovoked on turn 9, or if the nearby Hero, War Monk, or Valkyrie is provoked.
|
|
Valmese
|
Sniper
|
3
|
1
|
46~47
|
17~18
|
1
|
26~27
|
19~20
|
13~14
|
16~17
|
8~9
|
6
|
Killer Bow * • Killer Bow
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 9, or if the nearby Hero or War Monk is provoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
50~51
|
18~19
|
15~16
|
12~13
|
19~20
|
17~18
|
12~13
|
16~17
|
6
|
Tomahawk • Physic
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 9, or if the nearby Hero or Sniper is provoked.
|
|
Valmese
|
Hero
|
3
|
1
|
48~49
|
21~22
|
1
|
25~26
|
22~23
|
16~17
|
15~16
|
8~9
|
6
|
Silver Axe • Chest Key
HP +5 • Zeal • Patience • Sol • Axebreaker Can have 0–1 skill(s) at random
|
Begins moving unprovoked on turn 9.
|
|
Pheros
|
Valkyrie
|
12
|
1
|
51
|
0
|
24
|
20
|
28
|
29
|
14
|
26+2
|
-
|
Bolganone • Fortify
Resistance +2 • Demoiselle
|
Stands on a throne.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Con
|
Mov
|
Inventory and Skills
|
|
Ruffian
|
Thief
|
15
|
1
|
36
|
13
|
0
|
20
|
22
|
10
|
5
|
1
|
5
|
Silver Sword *
Locktouch • Underdog Will always have Locktouch, but may not have Underdog
|
Prioritizes opening the right northwestern chest, then escaping via the west.
|
|
Valmese
|
Hero
|
3
|
10
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Silver Sword *
Hit Rate +10
HP +5 • Zeal • Patience • Sol • Axebreaker Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The southwestern two and the right southeastern two immediately begin moving unprovoked. • The left southeastern one begins moving unprovoked on turn 8, or if the nearby Valkyrie, Sniper, or War Monk is provoked. • The center one begins moving unprovoked on turn 8, or if the nearby War Monk or Valkyrie is provoked. • The eastern one begins moving unprovoked on turn 8, or if the nearby Valkyrie or War Monk is provoked. • The northeastern one begins moving unprovoked on turn 8, or if the nearby Sniper or War Monk is provoked. • The western one begins moving unprovoked on turn 8. • The northern one begins moving unprovoked on turn 8, or if a nearby War Monk or Valkyrie is provoked.
|
|
Valmese
|
War Monk
|
3
|
4
|
61
|
24
|
20
|
17
|
25
|
23
|
16
|
21
|
6
|
Silver Axe *
Hit Rate +10
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The left southwestern one immediately begins moving unprovoked. • The right southwestern one begins moving unprovoked on turn 8, or if the nearby Valkyrie, Hero, or Sniper is provoked. • The northeastern one begins moving unprovoked on turn 8, or if the nearby Valkyrie or Hero is provoked. • The northern one begins moving unprovoked on turn 8, or if a nearby Hero or Valkyrie is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
1
|
48
|
0
|
23
|
17
|
30
|
26
|
10
|
25
|
8
|
Bolganone * • Mend
Hit Rate +10
Resistance +2 • Demoiselle • Rally Resistance Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
61
|
24
|
20
|
17
|
25
|
23
|
16
|
21
|
6
|
Silver Axe * • Concoction
Hit Rate +10
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
61
|
24
|
20
|
17
|
25
|
23
|
16
|
21
|
6
|
Tomahawk *
Hit Rate +10
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Immediately begins moving unprovoked.
|
|
Valmese
|
Sniper
|
3
|
3
|
57
|
22
|
1
|
33
|
25
|
18
|
20
|
12
|
6
|
Silver Bow *
Hit Rate +10
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The southeastern one immediately begins moving unprovoked. • The southwestern one begins moving unprovoked on turn 8, or if the nearby Valkyrie, Hero, or War Monk is provoked. • The northern one begins moving unprovoked on turn 8, or if the nearby War Monk or Sniper is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
2
|
48
|
0
|
23
|
17
|
30
|
26
|
10
|
25
|
8
|
Thoron *
Hit Rate +10
Resistance +2 • Demoiselle • Rally Resistance Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The southern one begins moving unprovoked on turn 8, or if the nearby Hero, Sniper, or War Monk is provoked. • The northern one begins moving unprovoked on turn 8, or if the nearby Hero, War Monk, or Valkyrie is provoked.
|
|
Valmese
|
Sniper
|
3
|
3
|
57
|
22
|
1
|
33
|
25
|
18
|
20
|
12
|
6
|
Longbow *
Hit Rate +10
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The center one begins moving unprovoked on turn 8, or if the nearby Sniper or War Monk is provoked. • The other two begin moving unprovoked on turn 8.
|
|
Valmese
|
War Monk
|
3
|
1
|
61
|
24
|
20
|
17
|
25
|
23
|
16
|
21
|
6
|
Hammer *
Hit Rate +10
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Begins moving unprovoked on turn 8, or if a nearby Sniper is provoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
61
|
24
|
20
|
17
|
25
|
23
|
16
|
21
|
6
|
Tomahawk * • Mend
Hit Rate +10
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Begins moving unprovoked on turn 8, or if the nearby Hero or Valkyrie is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
2
|
48
|
0
|
23
|
17
|
30
|
26
|
10
|
25
|
8
|
Rexcalibur *
Hit Rate +10
Resistance +2 • Demoiselle • Rally Resistance Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The southeastern one begins moving unprovoked on turn 8, or if the nearby War Monk or Hero is provoked. • The northwestern one begins moving unprovoked on turn 8, or if the nearby Valkyrie is provoked.
|
|
Valmese
|
Valkyrie
|
3
|
3
|
48
|
0
|
23
|
17
|
30
|
26
|
10
|
25
|
8
|
Bolganone *
Hit Rate +10
Resistance +2 • Demoiselle • Rally Resistance Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
• The eastern one begins moving unprovoked on turn 8, or if the nearby War Monk or Hero is provoked. • The western one begins moving unprovoked on turn 8, or if the nearby Valkyrie is provoked. • The northern one begins moving unprovoked on turn 8, or if the nearby Hero, War Monk, or Valkyrie is provoked.
|
|
Valmese
|
Sniper
|
3
|
1
|
57
|
22
|
1
|
33
|
25
|
18
|
20
|
12
|
6
|
Killer Bow * • Killer Bow
Hit Rate +10
Skill +2 • Prescience • Hit Rate +20 • Bowfaire Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Begins moving unprovoked on turn 8, or if the nearby Hero or War Monk is provoked.
|
|
Valmese
|
War Monk
|
3
|
1
|
61
|
24
|
20
|
17
|
25
|
23
|
16
|
21
|
6
|
Tomahawk * • Physic
Hit Rate +10
Resistance +2 • Healtouch • Miracle • Rally Luck • Renewal Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Begins moving unprovoked on turn 8, or if the nearby Hero or Sniper is provoked.
|
|
Valmese
|
Hero
|
3
|
1
|
59
|
27
|
1
|
32
|
28
|
22
|
19
|
12
|
6
|
Tomahawk * • Chest Key
Hit Rate +10
HP +5 • Zeal • Patience • Sol • Axebreaker Will always have Hit Rate +10; can have 0–2 more skill(s) at random
|
Begins moving unprovoked on turn 8.
|
|
Pheros
|
Valkyrie
|
12
|
1
|
59
|
0
|
29
|
24
|
34
|
35
|
15
|
31+2
|
-
|
Bolganone * • Fortify
Resistance +2 • Hit Rate +10 • Demoiselle
|
Stands on a throne.
|
|
|
|
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool:
Reinforcements
- Turn 8
- 2 Heroes with Silver Swords; one from the upper left eastern stairs, one from the lower right eastern stairs
- 1 War Monk with a Silver Axe from the upper right eastern stairs
- 1 Sniper from the lower left eastern stairs
- Turn 9
- Turn 10
- Turn 11
- 1 Hero with a Silver Axe from the left western stairs
- 1 Valkyrie with Bolganone from the right western stairs (Hard/Lunatic only)
- 1 Hero with a Silver Axe from the upper left eastern stairs (Lunatic only)
- 1 Sniper from the upper right eastern stairs (Lunatic only)
- Turn 12
- Turn 13
Boss data
- Main article: Pheros
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
From now on, all enemies you face will be promoted. On Hard difficulty, this is the first chapter in the game to give enemies forged weaponry. On Lunatic difficulty, this is the first chapter in the game where specialized weapons such as Killer weapons and weapons that deal effective damage are forged to +8 Might and +20 Hit instead of +4 Might and +10 Hit; it is also the last chapter where enemies will field unforged weaponry against the player other than unforgeable weapons and weapons meant to be dropped.
Trivia
- Neither Basilio nor Walhart should have been able to land critical hits in their second round of combat. The statistics show both Basilio and Walhart having 0% critical rates and thus should have landed regular hits with their blows. This only really affects Basilio's strike, which should have left Walhart with 46 HP remaining instead of 20; Basilio was already at 1 HP and would have still went down even against a regular hit.
Etymology and other languages
Names, etymology and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Inexorable Death
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"Inexorable" means "inevitable", referencing how Basilio's death was (seemingly) not prevented despite Lucina's warnings.
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Japanese
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死の運命
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The Fate of Death
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Spanish
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Muerte inexorable
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Inexorable death
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French
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Mort annoncée
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Announced death
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German
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Erbarmungsloser Tod
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Inexorable Death
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Italian
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Un destino ineluttabile
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An inescapable destiny
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Gallery
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