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Mad King Gangrel
- This article is about the Awakening chapter. For the character, see Gangrel.
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“ | My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse! | ” | — Chrom, should he face Gangrel |
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Mad King Gangrel is the eleventh chapter in Fire Emblem Awakening. This chapter deals with the Shepherds' battle against Gangrel, which concludes the first major arc of the game. A two-year timeskip follows when the plot is once again set into motion, this time against a new country and a new antagonist.
Chrom must be married by the end of this chapter. If he has not already unlocked an S support by the conclusion of this chapter, an algorithm will determine his wife during the chapter's aftermath. This algorithm can be manipulated, and in fact must be manipulated if the player wishes Chrom to marry Olivia.
Plot
- Main article:
Mad King Gangrel/Script
Aversa informs Gangrel that the Shepherds are taking the field, and both parties' subordinates report that the Plegian army is surrendering en masse in honor of Emmeryn's sacrifice; only a scant few hardliners remain by Gangrel's side. Chrom confronts Gangrel and defeats him in a final battle, bringing an end to the war between Ylisse and Plegia. Flavia reassures Chrom that as the war's instigator and loser, reparations will fall to Plegia. If Chrom has not attained an S-support with any of his eligible marriage candidates, he automatically proposes to the candidate with the highest support rank. Chrom takes the Ylissean throne, forswearing the title of exalt out of respect for Emmeryn, and the nation spends the next two years rebuilding.
Summary
Gangrel is defeated. Two years later, Chrom has married and sired a daughter, Lucina. Upon learning the Valmese Empire will invade, Chrom departs for Ferox.
Chapter data
Normal Hard Lunatic
Character data
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New Units
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Required Characters
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Available Characters
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Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
Item data
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Shop data
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
Item | Price |
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520 |
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560 |
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540 |
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630 |
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450 |
Event tiles
- Column 19, row 10: Southeast corner of a 2×2 clump of woods tiles
- Column 9, row 13: On a fort right next to a Mercenary
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Reinforcements
- Turn 3
- 1 Fighter with a Steel Axe*/Silver Axe* from the leftmost middle fort
- 1 Mercenary with an Iron Sword*/Steel Sword*/Silver Sword* from the upper-left middle fort
- 1 Fighter with an Iron Axe*/Steel Axe*/Silver Axe* from the fort directly north of Gangrel
- 1 Mage with Fire*/Elfire*/Arcfire* from the left eastern fort
- 1 Mage with Elthunder*/Arcthunder* from the right eastern fort
- Turn 4 (Hard/Lunatic)/5 (Normal)
- Turn 5 (Hard/Lunatic)/6 (Normal)
- 2 Wyvern Riders with Iron Axes*/Steel Axes*/Silver Axes* from the forts left and right of Gangrel
- Turn 6 (Hard/Lunatic)/7 (Normal)
- 1 Fighter with a Steel Axe*/Silver Axe* from the leftmost middle fort
- 1 Mercenary with a Steel Sword*/Silver Sword* from the upper-left middle fort (Hard/Lunatic only)
- 1 Fighter with a Steel Axe*/Silver Axe* from the fort directly north of Gangrel (Hard/Lunatic only)
- 1 Mage with Fire*/Elfire*/Arcfire* from the left eastern fort
- 1 Mage with Elthunder*/Arcthunder* from the right eastern fort
- Turn 7 (Hard/Lunatic)/8 (Normal)
- 1 Mercenary with a Steel Sword*/Silver Sword* from the right northwestern fort
- 1 Fighter with a Steel Axe*/Silver Axe* from the lower northwestern fort
- 1 Mage with Elfire*/Arcfire* from the left northwestern fort
- Turn 7 (Lunatic)/8 (Hard)/9 (Normal)
- 2 Wyvern Riders with Steel Axes*/Silver Axes* from the forts left and right of Gangrel
- Turn 8 (Lunatic only)
- 1 Fighter with a Silver Axe from the leftmost middle fort
- 1 Mercenary with a Silver Sword from the upper-left middle fort
- 1 Fighter with a Silver Axe from the fort directly north of Gangrel
- 1 Mage with Arcfire from the left eastern fort
- 1 Mage with Arcthunder from the right eastern fort
- Note: All reinforcements are halted when Gangrel is defeated.
Boss data
- Main article:
Gangrel
Normal Hard Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
At the end of this chapter, if Chrom is not already married, he will be forced to marry the eligible bachelorette with the most support points. Ties are resolved in the order Sumia > Sully > Maribelle > Female Robin > Olivia. In order for him to marry Olivia, he must not have a C-support (or higher) with a yet unmarried spouse. In order to do this, Olivia will need to dance for Chrom a good couple of turns before finishing the chapter. Having the two pair up and Chrom engage in several battles also works. If all of Chrom's marriage candidates are married, dead, or do not have any support points with him, he will marry a generic village maiden.
Your immediate concern is carving a path southwest to intercept the enemy Thief before he can make off with your Large Bullion. Gangrel and the enemies surrounding him (the two Fighters, two Mages, and two Mercenaries) will not move until one of the player's units enters their attack range. Should one unit enter any of the units' attack range, all of the aforementioned enemies including Gangrel will begin to close in on the player's units. If you want to battle all of the enemies and maximize experience gain, avoid him until the end of the battle. Also beware that this is the first map to have generic promoted enemies. On Lunatic+, only bring Anna to loot the eastern treasure chest and Cordelia and Sumia to act as troop transports for Anna and Olivia. Your ultimate goal is to reach the southwest mountains, where the enemies can only approach you one space at a time and you can pick them off from safety. Once the main enemy force has been wiped out and only Gangrel and his cronies remain, use Robin to lure them all west and make room for Anna to dart in and nab the treasure.
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Mad King Gangrel |
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Japanese |
闇愚王ギャンレル |
Foolish King Gangrel |
Spanish |
Gangrel, el Rey Loco |
Gangrel, the Mad King |
French |
Gangrel |
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German |
Der wahnsinnige König |
The mad King |
Italian |
Gangrel, il Re Folle |
Gangrel, the Mad King |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Renewal • | Mad King Gangrel | • The Seacomers → |
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