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||Only rumors... I was told you fell in a great battle, fought to sway your destiny. ...And that you were murdered—betrayed by someone dear to you.
— Lucina, revealing the circumstances of Chrom's death in her original future
Flames on the Blue is the fourteenth chapter in Fire Emblem Awakening. In this chapter, the Shepherds take on the Valmese fleet on the open sea, with rather fiery results.
The Shepherds have set out to sea aboard their Plegian ships, en route to Valm. Chrom, Robin, Lissa, and Lucina have gathered aboard one of these ships; Robin finds the voyage breathtaking, that their troubles feel a lifetime away out at sea, with Chrom revealing that, in reality, they're headed straight toward said troubles. Chrom states he should be grateful to the Plegians for delivering the fleet as they promised, yet it's Chrom's first time on a sea vessel and is having leg trouble--he has never fancied himself a sea captain; Lucina also states that this is her first voyage, as in her time, all ships were destroyed, smashed to pieces along with their ports. Chrom tells Lucina there's something he's been meaning to ask her, why didn't she stay with the Shepherds after stopping the assassination attempt on Emmeryn; Lucina states she felt like she had no other choice, she could not risk altering history any more than necessary, saying she sought only to divert events that directly led to the return of Grima. Lissa asks Lucina about the assassins who tried to kill Chrom in the castle gardens, what would have happened if she didn't save him; Lucina reveals Chrom would have been gravely wounded, those wounds playing a part in the tragedies to come, with Lissa revealing it's a good thing Lucina changed things afterward. Lucina agrees, but stating that if things have indeed changed--the river of time always favors its original course, and in the end Lucina only managed to stall Emmeryn's death as opposed to outright preventing it; Chrom tells Lucina she did what she could, with Lucina stating that she was so certain the ordeal was over and she'd saved the world, yet time simply found a way back to its original course--her task may simply be too great, and Lucina wonders if she'd done something differently, having replayed events in her head over and over. Chrom asks Lucina not to wonder, that she did her best--and saved him; Lucina tells Chrom he's kind, but nothing is certain, somebody else could kill him and time could find a way to do so. Chrom asks Lucina if she knows how he dies; Lucina states she only knows rumors, but she was told Chrom fell in a great battle fought to sway his destiny--that he was murdered, betrayed by someone dear to him.
Robin gets another headache at this point, with Chrom asking what it is; Robin asks Chrom to forget it, that he/she is fine. Lucina continues her story; after Chrom's death and Grima's return, she took on the moniker of Marth and fought back, praying to Marth for a small part of the strength he used to save the world--a subterfuge she needs no longer, she chooses to fight as Lucina now, the name that reminds her of the strength of the man and woman who chose it, with Chrom adding the strength of the woman who bears it.
Frederick and Flavia have arrived on the scene, with Frederick revealing that the pegasus knights report that the Valmese fleet matches theirs ship for ship; Chrom states that Frederick's tone tells him it's not good news, and Frederick reveals the Valmese troops outnumber those of the Shepherds, that the Shepherds' vessels are half-full at best yet every Valmese ship is packed from stem to stern with soldiers. Chrom reveals that, if they attempt to board them in a straight fight, they'll be slaughtered; Flavia reveals they have little choice but to try anyway--Plegia had no men to spare but were generous with other supplies, including oil, something a clever tactician could find a use for. Robin states that such a tactician could; Flavia states that, if they put the Valmese ships to flame, they'd have nowhere to escape to, and starts to state it would allow the Shepherds to do something--Basilio cuts her off and finishes her remark by stating such a strategy would roast them like hams, and asks Flavia if she is so eager to die. Flavia asks Basilio if he has a better idea, and reveals that the problem is that they have no catapults, and wonders how to get lit oil onto the decks of the Valmese ships without setting their own ships ablaze; Robin thinks things over, and reveals the possibility that the Shepherds want their ships caught in the blaze--Basilio thinks this plan is crazy, but states he knows better than to question Robin, especially not when he/she has a certain look in his/her eyes and asks the gods to help save them from what he/she has cooked up this time, hoping it's not them. Robin tells Chrom he/she has an idea; Chrom calls those words from his/her mouth music to his ears, and Robin continues by stating that they'll have to disrupt the Valmese chain of command. he Shepherds' strongest team would have to board their lead ship and take out their general. If Chrom weren't the prince, Robin would instantly designate Chrom the leader as their best captain and starts to contemplate other ideas; Chrom reveals that, as the prince, nobody can order him not to go and volunteers to lead the assault, with Robin revealing that the plan truly stands a chance. Chrom tells Robin that so much has changed since the day he found him/her lying in that open field, and finds it hard to believe that he/she determines the fate of so many people now, stating that destiny has a strange way; Robin states it's not destiny, and Chrom asks him/her what he/she would call it, with Robin stating that they're not pawns of some scripted fate, he/she believes they're much more. Chrom asks how much more; Robin says there's something between everybody and keeping them together, like invisible ties connecting them and giving them strength. The group has forged these ties and strengthened them; preserving or breaking them are by their choices and not by some destiny. Chrom tells Robin that the salty air might have gone to his/her head; Robin states enough philosophy for one day, there are still details to discuss, with Chrom adding that there are preparations to be made. Chrom then tells Robin that, if they are indeed bound by these invisible ties, he thanks the gods it's with him/her; Chrom then calls out for everyone to look lively, that they have work to do. Battle preparations take place at this point; this reveals that the Shepherds have sent one ship and have encountered three Valmese ships.
Once preparations are finished, the Valmese general commanding this mission, Ignatius, calls the Shepherds' approach of one of their ships to three of the Valmese ships either very brave or very stupid; either way, their bodies will be floating on the sea before the day is done. The battle begins at this point.
Once Ignatius has been defeated, Chrom will have noticed, and tells Robin that he's giving the signal (there is also a soldier aboard the ship with them). Chrom gives the signal: all appointed ships are to change course, head right for the Valmese ships at ramming speed. The soldier reveals that things are about to happen any second now, as Chrom calls for the ships to steady; the soldier reveals that they are on top of the Valmese vessels, and Chrom asks the soldier and Robin to jump. The three run off the ship as the scene fades to white.
We cut to a scene of burning ships. Lissa notices the sight of the sea itself being on fire; Frederick reveals that the plan worked, with Flavia revealing only Robin could have hatched such a brilliant scheme--who else would desert half their vessels and turn them into flaming cannonballs? Flavia also reveals that there was room on the remaining ships for the remaining troops--a simple plan, yet the Valmese never saw it coming, never considering anyone might be willing to sacrifice half a fleet. Chrom states they may have won the day, yet the war still looms; they must continue on and seize control of their main harbor. Basilio adds that he's had enough of the smoke and smell for one lifetime, with Chrom calling out full speed toward Valm.
"Marth" admits she is Chrom's daughter, Lucina, who has come back in time to divert the world from a grim future. They cross the sea to the Valmese continent.
| Victory: Defeat Ignatius.
| Defeat: Chrom or Robin die.
The chapter's map is 20 columns by 20 rows.
Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
After clearing this chapter, the shop at this location will become available.
Normal stock Possible merchant items
- Turn 3 (Lunatic)/4 (Hard)/5 (Normal)
- Turn 4 (Lunatic)/5 (Hard)/6 (Normal)
- Turn 5 (Lunatic)/6 (Hard)/7 (Normal)
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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Etymology and other languages
|Names, etymology and in other regions
|| Definition, etymology and notes
|| Flames on the Blue
|| Dancing Flames on the Blue Sea
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