Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.

Flames on the Blue

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Flames on the Blue


The Searoad



Only rumors... I was told you fell in a great battle, fought to sway your destiny. ...And that you were murdered—betrayed by someone dear to you.
— Lucina, revealing the circumstances of Chrom's death in her original future

Flames on the Blue is the fourteenth chapter in Fire Emblem Awakening. In this chapter, the Shepherds take on the Valmese fleet on the open sea, with rather fiery results.


Main article: Flames on the Blue/Script

The Shepherds have set out to sea aboard their Plegian ships, en route to Valm. Chrom, Robin, Lissa, and Lucina have gathered aboard one of these ships; Robin finds the voyage breathtaking, that their troubles feel a lifetime away out at sea, with Chrom revealing that, in reality, they're headed straight toward said troubles. Chrom states he should be grateful to the Plegians for delivering the fleet as they promised, yet it's Chrom's first time on a sea vessel and is having leg trouble--he has never fancied himself a sea captain; Lucina also states that this is her first voyage, as in her time, all ships were destroyed, smashed to pieces along with their ports. Chrom tells Lucina there's something he's been meaning to ask her, why didn't she stay with the Shepherds after stopping the assassination attempt on Emmeryn; Lucina states she felt like she had no other choice, she could not risk altering history any more than necessary, saying she sought only to divert events that directly led to the return of Grima. Lissa asks Lucina about the assassins who tried to kill Chrom in the castle gardens, what would have happened if she didn't save him; Lucina reveals Chrom would have been gravely wounded, those wounds playing a part in the tragedies to come, with Lissa revealing it's a good thing Lucina changed things afterward. Lucina agrees, but stating that if things have indeed changed--the river of time always favors its original course, and in the end Lucina only managed to stall Emmeryn's death as opposed to outright preventing it; Chrom tells Lucina she did what she could, with Lucina stating that she was so certain the ordeal was over and she'd saved the world, yet time simply found a way back to its original course--her task may simply be too great, and Lucina wonders if she'd done something differently, having replayed events in her head over and over. Chrom asks Lucina not to wonder, that she did her best--and saved him; Lucina tells Chrom he's kind, but nothing is certain, somebody else could kill him and time could find a way to do so. Chrom asks Lucina if she knows how he dies; Lucina states she only knows rumors, but she was told Chrom fell in a great battle fought to sway his destiny--that he was murdered, betrayed by someone dear to him.

Robin gets another headache at this point, with Chrom asking what it is; Robin asks Chrom to forget it, that he/she is fine. Lucina continues her story; after Chrom's death and Grima's return, she took on the moniker of Marth and fought back, praying to Marth for a small part of the strength he used to save the world--a subterfuge she needs no longer, she chooses to fight as Lucina now, the name that reminds her of the strength of the man and woman who chose it, with Chrom adding the strength of the woman who bears it.

Frederick and Flavia have arrived on the scene, with Frederick revealing that the pegasus knights report that the Valmese fleet matches theirs ship for ship; Chrom states that Frederick's tone tells him it's not good news, and Frederick reveals the Valmese troops outnumber those of the Shepherds, that the Shepherds' vessels are half-full at best yet every Valmese ship is packed from stem to stern with soldiers. Chrom reveals that, if they attempt to board them in a straight fight, they'll be slaughtered; Flavia reveals they have little choice but to try anyway--Plegia had no men to spare but were generous with other supplies, including oil, something a clever tactician could find a use for. Robin states that such a tactician could; Flavia states that, if they put the Valmese ships to flame, they'd have nowhere to escape to, and starts to state it would allow the Shepherds to do something--Basilio cuts her off and finishes her remark by stating such a strategy would roast them like hams, and asks Flavia if she is so eager to die. Flavia asks Basilio if he has a better idea, and reveals that the problem is that they have no catapults, and wonders how to get lit oil onto the decks of the Valmese ships without setting their own ships ablaze; Robin thinks things over, and reveals the possibility that the Shepherds want their ships caught in the blaze--Basilio thinks this plan is crazy, but states he knows better than to question Robin, especially not when he/she has a certain look in his/her eyes and asks the gods to help save them from what he/she has cooked up this time, hoping it's not them. Robin tells Chrom he/she has an idea; Chrom calls those words from his/her mouth music to his ears, and Robin continues by stating that they'll have to disrupt the Valmese chain of command. he Shepherds' strongest team would have to board their lead ship and take out their general. If Chrom weren't the prince, Robin would instantly designate Chrom the leader as their best captain and starts to contemplate other ideas; Chrom reveals that, as the prince, nobody can order him not to go and volunteers to lead the assault, with Robin revealing that the plan truly stands a chance. Chrom tells Robin that so much has changed since the day he found him/her lying in that open field, and finds it hard to believe that he/she determines the fate of so many people now, stating that destiny has a strange way; Robin states it's not destiny, and Chrom asks him/her what he/she would call it, with Robin stating that they're not pawns of some scripted fate, he/she believes they're much more. Chrom asks how much more; Robin says there's something between everybody and keeping them together, like invisible ties connecting them and giving them strength. The group has forged these ties and strengthened them; preserving or breaking them are by their choices and not by some destiny. Chrom tells Robin that the salty air might have gone to his/her head; Robin states enough philosophy for one day, there are still details to discuss, with Chrom adding that there are preparations to be made. Chrom then tells Robin that, if they are indeed bound by these invisible ties, he thanks the gods it's with him/her; Chrom then calls out for everyone to look lively, that they have work to do. Preparations take place at this point; this reveals that the Shepherds have sent one ship and have encountered three Valmese ships.

Once preparations are finished, the Valmese general commanding this mission, Ignatius, calls the Shepherds' approach of one of their ships to three of the Valmese ships either very brave or very stupid; either way, their bodies will be floating on the sea before the day is done. The battle begins at this point.

Once Ignatius has been defeated, Chrom will have noticed, and tells Robin that he's giving the signal (there is also a soldier aboard the ship with them). Chrom gives the signal: all appointed ships are to change course, head right for the Valmese ships at ramming speed. The soldier reveals that things are about to happen any second now, as Chrom calls for the ships to steady; the soldier reveals that they are on top of the Valmese vessels, and Chrom asks the soldier and Robin to jump. The three run off the ship as the scene fades to white.

We cut to a scene of burning ships. Lissa notices the sight of the sea itself being on fire; Frederick reveals that the plan worked, with Flavia revealing only Robin could have hatched such a brilliant scheme--who else would desert half their vessels and turn them into flaming cannonballs? Flavia also reveals that there was room on the remaining ships for the remaining troops--a simple plan, yet the Valmese never saw it coming, never considering anyone might be willing to sacrifice half a fleet. Chrom states they may have won the day, yet the war still looms; they must continue on and seize control of their main harbor. Basilio adds that he's had enough of the smoke and smell for one lifetime, with Chrom calling out full speed toward Valm.


"Marth" admits she is Chrom's daughter, Lucina, who has come back in time to divert the world from a grim future. They cross the sea to the Valmese continent.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Ignatius Player Enemy
Defeat: Chrom or Robin dies 13 32+6
Cm fe13 14.png

The chapter's map is 20 columns by 20 rows.

Character data

New Units
Returning Characters

Small portrait chrom l fe13.pngSmall portrait avatar m-default fe13.pngSmall portrait lissa fe13.pngSmall portrait frederick fe13.pngSmall portrait sully fe13.pngSmall portrait virion fe13.pngSmall portrait stahl fe13.pngSmall portrait vaike fe13.pngSmall portrait miriel fe13.pngSmall portrait sumia fe13.pngSmall portrait kellam fe13.pngSmall portrait lon'qu fe13.pngSmall portrait ricken fe13.pngSmall portrait maribelle fe13.pngSmall portrait panne fe13.pngSmall portrait gaius fe13.pngSmall portrait cordelia fe13.pngSmall portrait gregor fe13.pngSmall portrait nowi fe13.pngSmall portrait libra fe13.pngSmall portrait tharja fe13.pngSmall portrait olivia fe13.pngSmall portrait cherche fe13.pngSmall portrait henry fe13.pngSmall portrait lucina fe13.png

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds01 short spear.png Short Spear Dropped by enemy Pegasus Knight
Is 3ds01 short axe.png Short Axe Dropped by enemy Great Knight
Is 3ds01 chest key.png Chest Key Dropped by enemy Knight
Is 3ds01 talisman.png Talisman Dropped by enemy General
Is 3ds01 master seal.png Master Seal Dropped by Ignatius
Is 3ds01 bullion medium.png Bullion (M) Open northern chest aboard eastern ship
Is 3ds01 recover.png Recover Open southern chest aboard eastern ship
Is 3ds01 second seal.png Second Seal Open chest aboard southern ship

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Is 3ds01 steel lance.png Steel Lance 910
Is 3ds01 silver lance.png Silver Lance 1,560
Is 3ds01 javelin.png Javelin 700
Is 3ds01 steel bow.png Steel Bow 910
Is 3ds01 silver bow.png Silver Bow 1,560

Event tiles

Enemy data

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 pegasus knight enemy.gif
Valmese Pegasus Knight 18 6 Steel Lance Immediately begins moving unprovoked.
Ma 3ds01 pegasus knight enemy.gif
Valmese Pegasus Knight 18 1 Short SpearThis item is dropped upon this unit's defeat. Immediately begins moving unprovoked.
Ma 3ds01 knight enemy.gif
Valmese Knight 18 5 Steel Lance • The eastern one begins moving unprovoked on turn 2.
Ma 3ds01 knight enemy.gif
Valmese Knight 18 1 Short Spear --
Ma 3ds01 cavalier enemy.gif
Valmese Cavalier 18 4 Steel Sword • The eastern one begins moving unprovoked on turn 3.
• The southern one begins moving unprovoked on turn 5.
Ma 3ds01 cavalier enemy.gif
Valmese Cavalier 18 1 Short Spear --
Ma 3ds01 mage enemy.gif
Valmese Mage 18 1 Elfire --
Ma 3ds01 mage enemy.gif
Valmese Mage 18 3 Elwind • The eastern one begins moving unprovoked on turn 3.
• The southern one begins moving unprovoked on turn 5.
Ma 3ds01 mage enemy.gif
Valmese Mage 18 2 Elthunder • The eastern one begins moving unprovoked on turn 3.
• The southern two begin moving unprovoked on turn 4.
Ma 3ds01 general enemy.gif
Valmese General 3 1 Silver Axe --
Ma 3ds01 great knight enemy.gif
Valmese Great Knight 3 1 Silver Sword --
Ma 3ds01 knight enemy.gif
Valmese Knight 18 1 Short Spear Chest KeyThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 2.
Ma 3ds01 cavalier enemy.gif
Valmese Cavalier 18 2 Steel Lance • The eastern one begins moving unprovoked on turn 3.
• The southern one begins moving unprovoked on turn 5.
Ma 3ds01 great knight enemy.gif
Valmese Great Knight 3 1 Short AxeThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 4.
Ma 3ds01 general enemy.gif
Valmese General 3 1 Silver Lance TalismanThis item is dropped upon this unit's defeat. Begins moving unprovoked on turn 6.
Ma 3ds01 general enemy.gif
Ignatius General 7 1 Spear Master SealThis item is dropped upon this unit's defeat. Immobile.
Name Class Lv # Inventory and Skills Notes
Ma 3ds01 pegasus knight enemy.gif
Valmese Pegasus Knight 18 3 Steel Lance --
Ma 3ds01 pegasus knight enemy.gif
Valmese Pegasus Knight 18 3 Short Spear --


Boss data

Main article: Ignatius

Normal Hard Lunatic

Small portrait ignatius fe13.png
Ma 3ds01 general enemy.gif General
Level 7
Movement -
Max HP 49 Speed 13
Strength 24 Luck 15
Magic 0 Defense 25
Skill 18 Resistance 10
Inventory Skills
Master SealThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances B Axes E
Bows -- Tomes -- Staves --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Flames on the Blue
Japanese 蒼海に舞う炎 Dancing Flames on the Blue Sea
French Azur enflammé Ignited sky
Italian L'oceano in fiamme The ablaze ocean


This section has been marked as a stub. Please help improve the page by adding information.

Of Sacred Blood Flames on the Blue Smoldering Resistance

Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HierarchHollandKe'riNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story path Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a God • Endgame: Grima
Paralogues Pr1: Sickle to Sword • Pr2: The Secret Seller • Pr3: A Strangled Peace • Pr4: Anna the Merchant • Pr5: Scion of Legend • Pr6: A Man for Flowers • Pr7: Noble Lineage • Pr8: A Duel Disgraced • Pr9: Wings of Justice • Pr10: Ambivalence • Pr11: Twin Wyverns • Pr12: Disowned by Time • Pr13: Rival Bands • Pr14: Shadow in the Sands • Pr15: A Shot from the Dark • Pr16: Daughter to Dragons • Pr17: The Threat of Silence • Pr18: The Dead King's Lament • Pr19: Irreconcilable Paths • Pr20: A Hard Miracle • Pr21: Ghost of a Blade • Pr22: The Wellspring of Truth • Pr23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Related topics Ancient LettersDouble DuelDownloadable contentName chart Nintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map